That Nintendo published Legends in Japan and Ubi sent over some special trophy renders for them
Because there's no need to put the character in someone else's game and get a small amount of money out of licensing fees when you can just put the same character in a game that you wholly own and make even more money off the profits of that game, no matter how much the game sells.Company puts own mascot in their own fighting game.
Chaos ensues.
Because there's no need to put the character in someone else's game and get a small amount of money out of licensing fees when you can just put the same character in a game that you wholly own and make even more money off the profits of that game, no matter how much the game sells.
That's why the news is upsetting.
Well, upsetting to me I guess. Maybe I'm severely underestimating Brawlhalla's wide range of appeal. Didn't know this and Smash had a similar sized community.
I just didn't and don't see what this has to do with SmashWell, upsetting to me I guess. Maybe I'm severely underestimating Brawlhalla's wide range of appeal. Didn't know this and Smash had a similar sized community.
Say you're running Ubisoft and want to get Rayman noticed in a fighter (that's not the god awful Rayman M). You have two options:
This means Rayman X Nintendo IP is coming up next for Ubisoft!this is really weird, Rayman should have been on smash ages ago, since ubisoft has always been so supportive of nintendo, but hey at least he got it in Brawl.......
We already got that.This means Rayman X Nintendo IP is coming up next for Ubisoft!
...Both? If you really wanted it?Say you're running Ubisoft and want to get Rayman noticed in a fighter (that's not the god awful Rayman M). You have two options:
Now, which option seems more enticing business wise?
- Hit up Nintendo to get Rayman a spot as a fighter in the next Super Smash Bros. game (for the sake of argument, let's say there's just enough time to be the first DLC character). Nintendo would obviously have a pay Ubisoft a licensing fee for the character, as well as probably a small share of the profits each time a player buys the potential Rayman DLC. Decent amount of money there.
- You recently acquired an indie development team for a small fee that develops their own Smash Bros. style game. Instead of sending staff and resources all the way over to Japan to make sure they get the character and references right, you can basically send your stuff practically to the next building over. Not to mention, why pay money to an outside company for one company representative, when you can now get free advertising of as many of your companies' characters as you want? Ezio, Sam Fisher, Aiden Pierce, you can put whoever YOU decide in the game. And the best part? it's all profit because it's your game.
Though Brawlhalla is free to play.Steam charts
https://steamcharts.com/app/263720
Five players playing brawlout
https://steamcharts.com/app/291550
11k playing brawlhalla with 13k peak 24 hours ago.
Not bad.
It was considered a potential possibility for the future considering how buddy-buddy Ubisoft has been with Nintendo since the Wii area, and Rayman himself was even a trophy in Smash 4. But if Ubisoft has their platform fighter that they can have full control of both creatively and financially, what would be the point of him being in Smash at all? That'd be like Square Enix asking Sony for Lara Croft to be an unlockable skin in the next Uncharted game....Both? If you really wanted it?
Just thought it was weird. Smash and Rayman being in it never crossed my mind at all at this news.
Because Smash is several million times bigger than Brawlhalla, for one.It was considered a potential possibility for the future considering how buddy-buddy Ubisoft has been with Nintendo since the Wii area, and Rayman himself was even a trophy in Smash 4. But if Ubisoft has their platform fighter that they can have full control of both creatively and financially, what would be the point of him being in Smash at all? That'd be like Square Enix asking Sony for Lara Croft to be an unlockable skin in the next Uncharted game.
Agreed. But which game would Ubisoft get a bigger profit margin from? Smash or Brawlhalla?Because Smash is several million times bigger than Brawlhalla, for one.
Because they all have multi-generational history with, and against, each other. All those companies have established brands, so a crossover wouldn't hurt either one. Excluding Brawlhalla, what fighting game does Ubisoft really have?It doesn't have to have anything to do with any of that in any case. Why are Akuma and Geese in Tekken? Why is Terry Bogard in Fighting EX Layer? etc etc
True. I started playing it because I got in the beta. It's one of the few games that my friend can play proficiently, and I realized playing with a friend is far more enjoyable than playing online by myself or in the rare tournaments.Though Brawlhalla is free to play.
Brawlout costs $20, so if anything it should be compared to the likes of Rivals of Aether (which costs $15). Aether had under 400 players recently anyway, still more than Brawlout.