I'm saying 93 at most, anything between the interval I posted would be a great score for this game imo.93?
You guys are raisig the bar too high
That's a ticket to disappointment
I'm saying 93 at most, anything between the interval I posted would be a great score for this game imo.93?
You guys are raisig the bar too high
That's a ticket to disappointment
How do you justify that notion when those readers haven't played something yet? They haven't played the game yet; there's nothing for them to decide. Reviews aren't written to let readers decide what to think, they aren't meant to validate. They're written to tell that one individual's opinion of something.But most of the text doesn't justify anything. If you review video games for a living, you are supposed to give an idea of the general mechanics of a game, what are its merits and what are its short-comings and let the readers decide what they think. It isn't supposed to be a mindless rambling about how you are cursed with high standards.
For example, one can hate Uncharted 4 all he/she wants, but that doesn't change the fact it has solid platforming and gunplay mechanics. Giving a score of 5 and justifying it with something like "well this game is not fun cuz i think so" means you are just bad at your job. Hence why a website like Gamecritics is only mentioned for their clickbait nonsense
The gameplay looks spectacular, but do games only get scored for how they play?I'm sure it'll get a bunch of undeserved 10's when it'll probably play like an 8.
Conspiracy posts from certain fans are always funny.91
We're already on top of hyperbole mountain with this game so I'm sure it'll get a bunch of undeserved 10's when it'll probably play like an 8.
The traversal is probably the best its ever been in a spiderman game once you get it all down. It kind of feels like spiderman 2 without the option to choose what side your web comes out of which kind of made me sad, but the momentum more than makes up for it. R2 is mapped to web swinging, I think X was the web zip, and then L2+R2 allowed you to perch onto something on command. Once you get a feel for it, its really satisfying to jump between running on a building to swinging in the streets when the situation calls for it. The one thing I did make sure to check was if it would let you swing above buildings and thankfully it does not, so the web swing appears to take into account the height of buildings around you.Sounds like a good time. How'd you feel about the boss battle and the open world? Was traversal fun and did the city feel alive?
Gameplay looks like a standard hero game but the city and everything else looks good. I don't know how reviewers score games these days so I won't comment on that part.The gameplay looks spectacular, but do games only get scored for how they play?
Gameplay looks like a standard hero game but the city and everything else looks good. I don't know how reviewers score games these days so I won't comment on that part.
What conspiracy?
10-4
to be fair Spider-Man 2 set the foundations for this kind of game
What standard hero games would you compare its gameplay to? This Spider-Man's gameplay looks a step above in terms of production value, animation, options etc. Looks extremely smooth, combat looks satisfying and has its own amazing traversal quirks which makes it stand out not only against other Spider-Man games but other open-world superhero games too. Each suit seems to have its own gameplay perks, so it's gonna be rather varied in what it offers the player too. The only gameplay that is up in the air at this stage is the Peter/MJ sections. Those have been praised in previews though, so we might have to wait and see what reviewers think of them overall. Otherwise, it looks like spectacular fun.Gameplay looks like a standard hero game but the city and everything else looks good. I don't know how reviewers score games these days so I won't comment on that part.
91
We're already on top of hyperbole mountain with this game so I'm sure it'll get a bunch of undeserved 10's when it'll probably play like an 8.
Looks like old Spider-Man games mixed with a bit of Batman. I'm not saying that's a bad thing but it's not making me go crazy. I have the weekend off so I'll be able to sink a lot of time into it and see how it holds up though.What standard hero games would you compare its gameplay to? This Spider-Man's gameplay looks extremely smooth, combat looks satisfying and has its own amazing traversal quirks which makes it stand out not only against other Spider-Man games but other open-world superhero games too. Each suit seems to have its own gameplay perks, so it's gonna be rather diverse in what it offers the player too. The only gameplay that is up in the air at this stage is the Peter/MJ sections. Those have been praised in previews though, so we might have to wait and see what reviewers think of them overall. Otherwise, it looks like spectacular fun.
So going by your logic fans of RPG games shouldn't review those games, fans of action games shouldn't review those, etc..I mean that's a given for any game. Problem I see here is that I can't actually determine whose review will be as non-biased as possible given objectivity in video game reviewing is well it can't exist. Like if you let a Spider-Man fan review this game you're doing it wrong. Like if Greg Miller reviews this title I can't take it seriously.
Combination of being bored and overinvested.Era: Either Underrating or Overrating games based off nothing.
I mean that's a given for any game. Problem I see here is that I can't actually determine whose review will be as non-biased as possible given objectivity in video game reviewing is well it can't exist. Like if you let a Spider-Man fan review this game you're doing it wrong. Like if Greg Miller reviews this title I can't take it seriously.
I mean that's a given for any game. Problem I see here is that I can't actually determine whose review will be as non-biased as possible given objectivity in video game reviewing is well it can't exist. Like if you let a Spider-Man fan review this game you're doing it wrong. Like if Greg Miller reviews this title I can't take it seriously.
So going by your logic fans of RPG games shouldn't review those games, fans of action games shouldn't review those, etc..
You see how silly that sounds? Instead of calling reviewers biased just accept he/she liked/disliked the game.
Nope genuine view.
People can have a view that goes against yours and not be trolling you know
Bias is not nearly as bad as people make it out to be.I mean that's a given for any game. Problem I see here is that I can't actually determine whose review will be as non-biased as possible given objectivity in video game reviewing is well it can't exist. Like if you let a Spider-Man fan review this game you're doing it wrong. Like if Greg Miller reviews this title I can't take it seriously.
They are exactly the same thing, they are both fans of something, you say people who don't like grinding shouldn't review RPGs but what about those who enjoy grinding? That's bias according to you if they review it, you can still be a fan of something and still criticize it, that's what you don't want to accept.You have to see how that isn't the same. Those are broad genres of which encompass many tastes. You don't want a person that doesn't understand why attribute points matter or that just hates grinding due to the nature of it reviewing an RPG. Spider-Man has broad appeal and doesn't require I guess expertise. You can at a minimum just like superheroes and be good to go. I don't wanna see every Spider-Man hot toy on your desk and you be revising this though. There is bias in everything and the idea is to have as little as possible be it negative or positive.
Except Greg Miller reviewed Web of Shadows and tore it apart. Meanwhile Web of Shadows nowadays is seen as the best Spidey game by many people.I mean that's a given for any game. Problem I see here is that I can't actually determine whose review will be as non-biased as possible given objectivity in video game reviewing is well it can't exist. Like if you let a Spider-Man fan review this game you're doing it wrong. Like if Greg Miller reviews this title I can't take it seriously.
I have. I played the ones on PS3 and the Ratchet game on PS4. I also played all Resistance games. They don't develop top tier games IMO.
I don't think soI don't know what the meta will be, but forgettable story and meh characters is one thing I know we DON'T have.
Except Greg Miller reviewed Web of Shadows and tore it apart. Meanwhile Web of Shadows nowadays is seen as the best Spidey game by many people.
We want to see your prediction, please.I like all the "will score X but should be Y points lower", from people who have never played the game.
lmao. Par for the course with these threads.I like all the "will score X but should be Y points lower", from people who have never played the game.
I like all the "will score X but should be Y points lower", from people who have never played the game.
Meh, I still think Spidey-2, Ultimate Spidey, and Web of Shadows all had a fair share of good and bad. I prefer Spidey-2 for its web-swinging and USM for the art-style. Didn't dig Web of Shadows as much as others. The new one is looking to be the unanimous king of Spidey games
Bias is not nearly as bad as people make it out to be.
People complain when someone is a fan.
People complain when someone isn't.
Can't win.
It goes both ways you don't want someone who loves grinding either. You want someone that understands the concepts but doesn't have hard set opinions on the concepts. You assume I think a Spidey fan would be too lenient well no. It can be the opposite it can skew either way. I know people that think Insomniac unworthy of touching the property and people that just think any aspect of Sony and Spider-Man are a awful combination due to the films.They are exactly the same thing, they are both fans of something, you say people who don't like grinding shouldn't review RPGs but what about those who enjoy grinding? That's bias according to you if they review it, you can still be a fan of something and still criticize it, that's what you don't want to accept.
I like all the "will score X but should be Y points lower", from people who have never played the game.
I'd never played any Ratchet game and loved the PS4 title. It was my biggest surprise this gen and the game that got my young niece into console gaming. Stunning looking too and would love more.I have. I played the ones on PS3 and the Ratchet game on PS4. I also played all Resistance games. They don't develop top tier games IMO.
Buddy who played it at PAX said it looks great but is just mediocre Arkham combat with underwhelming web/swinging mechanics. 8/10 at best.
His specific description was "flying around via web didn't feel quite as cool as Spider-Man 2".
Well it's not as if that report conflicts with most other reports I've heard about the combat and traversal.Buddy who played it at PAX said it looks great but is just mediocre Arkham combat with underwhelming web/swinging mechanics. 8/10 at best.
Buddy who played it at PAX said it looks great but is just mediocre Arkham combat with underwhelming web/swinging mechanics. 8/10 at best.
Buddy who played it at PAX said it looks great but is just mediocre Arkham combat with underwhelming web/swinging mechanics. 8/10 at best.
Oh wow, so you got to experience a decent amount of the game then. From what you're saying, it sounds a lot like the Batman: Arkham games but with a Spider-Man twist and a greater emphasis on having a city filled with people to save as opposed to abandoned crime filled cities or areas. Honestly, that's about all I need, provided that there's enough diversity with the various missions throughout the city. I can only hope that the game doesn't fall into the typical issues that I feel often plague open world games. Thanks for your impressions, man, appreciate itThe traversal is probably the best its ever been in a spiderman game once you get it all down. It kind of feels like spiderman 2 without the option to choose what side your web comes out of which kind of made me sad, but the momentum more than makes up for it. R2 is mapped to web swinging, I think X was the web zip, and then L2+R2 allowed you to perch onto something on command. Once you get a feel for it, its really satisfying to jump between running on a building to swinging in the streets when the situation calls for it. The one thing I did make sure to check was if it would let you swing above buildings and thankfully it does not, so the web swing appears to take into account the height of buildings around you.
The boss battle frustrated me a little, but I blame myself a bit for that as it was a close space and I wasnt exactly a master at everything yet. The camera was usually decent though and the actual fight felt fun, it never really held your hand through it, so it was good when you figured something out. Really though it was a pattern you had to follow, he would try to attack you, dodge for a bit, then counter when he recharges. Fairly simply, but he mixes up his attacks after each hit, so it felt fresh enough and even the final way to hit him was different to the rest of the fight.
The City stuff is probably where I felt I had the most fun with the game. They take you to a kingpin gang location where the puddles were just terrible (I kid) and you have to fight a few waves of guys. The enemy variation was good enough, counting 4 or 5 types of enemies in that area. While I was free roaming, like spider man 2, they had police chatter over the radio talk about crimes happening in the city. I went to two of these missions, the first one was a drug meetup where it started in stealth and once they were alerted they got into a car and drove off, causing you to chase them through the streets until you can land on the car and switching to a close up camera angle where you can hop side to side on the car and punch guys out who are trying to shoot you. The 2nd call I went to had 3 cars already in the street, 1 van in the front with a bomb in the back, 1 gang car in the middle, and 1 police car chasing them. Same kind of idea as the first one, I chased them and grabbed the van, exact same punching sequence. After the sequence though, the guys in the other car got out to attack and I also had to get rid of the bomb (L1+R1 is used to throw objects). The thing I though was really cool, was after this mission, I had noticed that a crowd had gathered nearby and were cheering, which I thought was a nice touch. I cant say how much they regularly are moving along cause I was focusing on the movement, but it seemed decent enough. There were also a lot of waypoints on the map, so there were a bunch of different mission types it seems.
I like all the "will score X but should be Y points lower", from people who have never played the game.
Just a single sample from a friend, I'll no doubt get the game myself and pass my own judgement. Thanks for the fine work you all do -- in the grand scheme of things, we all know it's poised to be a hit by most if not all measure :)Well that's the first time I've ever heard that combo of complaints off the E3 demo, but guess it was bound to happen since tens of thousands of people have played it now
That's quality bait.The people predicting 90+ and saying it will be great haven't played it either.
Exactly how much creative freedom did insomniac have for this game? Because the game looks massively generic for an insomniac game from all the gameplay I have seen. I hold insomniac in an extremely high regard and believe you guys are some of the very best in the industry. I truly mean that. Every insomniac game I have played ( and I have played most) offers something unique that can't be found elsewhere. To go from a game like sunset overdrive to this is extremely disappointing. I dunno, but to see a map littered with markers, quick time events to highjack a car and Arkham combat in an insomniac game is disappointing.