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rodrigolfp

Banned
Oct 30, 2017
1,235
That's not what I'm saying. I'm saying that the graphical effects shown in a presentation of the game does not prove anything other than that those graphical effects ran fine on that one specific combination of hardware. I'm sure it ran fine on everyone's computers at the studio! But a game having graphical effects in 1 presentation does not mean those graphical effects are ready to ship to the world, where you could potentially have people running anything from Windows XP with a 10 year old graphics card, to Windows 10 with the newest graphics card that came out a month before the game launched.

Since those graphical effects are not necessarily ready to ship to the world, that means that seeing them in a presentation is not functionally a promise - they may be cut because further down the line the developers will test it out on every variation of hardware, and if some bugs on various hardware are not worth fixing, they may cut the graphical feature entirely so that they don't get players complaining that the game doesn't work on their computer.
You can't run WD on Win XP as (officialy) it is DX11 only. You are creating to much excuses. Are you from Ubisoft?
 

Normal

Member
Oct 26, 2017
6,296
Company advertises something and when consumers buy it it looks different and get upset. Why are they getting upset tho? Damn consumers acting so entitled. Let me defend this giant ass corporation. lmao
So dumb how people line up to defend that type of garbage.
 

rodrigolfp

Banned
Oct 30, 2017
1,235
When did I sa the the modders finished them? Functional doesn't mean finished.

It`s more finished and better than the vanilla. Problem to understand the obvious?


Then consumers should stop talking like they understand game development.

Then they should show the game earlier only to people who understand game development.
 

Lo-Fi

Self-requested ban
Banned
Oct 30, 2017
184
You can't run WD on Win XP as (officialy) it is DX11 only. You are creating to much excuses. Are you from Ubisoft?

My specific examples are just that: examples. I don't care what specific OSes you can run Watch Dogs on. I'm giving you examples so you can see why game developers make the decisions they do. I wasn't in their studio when they made the decisions so I can't tell you their exact scenario. I can only illustrate how common this stuff is in game development and why it happens

I'm not from Ubisoft - this is just important to me because I want to give people the best experience with my games I can. I'm on your side, and you perpetuating this idea that we're trying to scam you is hindering us as developers and it's giving you worse games. The idea that I can't work on anything that showed up in a trailer once because it might be perceived as a "downgrade" is potentially preventing me from bringing people the best experience possible.
 

rodrigolfp

Banned
Oct 30, 2017
1,235
They do. Internal only trailers exist too. Add that to the list of things you've learned today.
I know and I give zero fucks about them. We are obviouly talking about the videos already on YT that anyone can see.

My specific examples are just that: examples. I don't care what specific OSes you can run Watch Dogs on. I'm giving you examples so you can see why game developers make the decisions they do. I wasn't in their studio when they made the decisions so I can't tell you their exact scenario. I can only illustrate how common this stuff is in game development and why it happens

I'm not from Ubisoft - this is just important to me because I want to give people the best experience with my games I can. I'm on your side, and you perpetuating this idea that we're trying to scam you is hindering us as developers and it's giving you worse games. The idea that I can't work on anything that showed up in a trailer once because it might be perceived as a "downgrade" is potentially preventing me from bringing people the best experience possible.

Well, some publishers/devs fail to deliver the best experience possible, especially cuting out entirely graphical effects that some modders gladly turn on/tweak after.
 
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Lo-Fi

Self-requested ban
Banned
Oct 30, 2017
184
Well, some publishers/devs fail to deliver the best experience possible, especially cuting out entirely graphical effects that some modders gladly turn on/tweak after.

1) I agree! But they're not doing that to scam you, they're making the best decisions they can at the time and then sometimes some people don't like those decisions. In this case, they didn't support graphical effects that you wanted, likely because it wasn't worth their time and money in their eyes. This is fine for you to criticize, but it is neither a scam nor objectively bad.

2) Every change to a game is a trade-off. They can't magically support those graphical features without it effecting development. If they supported the graphical effects that you wanted, that means that something else would need to change, because supporting it takes time, and time is money. Do they extend development? Maybe some other area of the game doesn't get worked on as much, and then other people would be unhappy about that. Maybe other types of bugs make it through the cracks, etc.
 

TenaciousD

Banned
Mar 6, 2018
481
I wish someone would take a deep look into what actually happened with W3's development. People forget, but they mentioned several times in 2013 that they game would not look like the initial gameplay or VGX reveal, as they were still using TW2's render because W3's one wasn't ready yet, which you can clearly see in uncompressed footage as it uses the same dithering effect on shadows that TW2 has.

They doubled down on the Sword of Destiny and 40 minute demo, saying even in 2015, that the game looked exactly the same, when it obviously didn't. Anyone remember when the CEO of CDPR said that the fire effect from the VGX trailer wasn't in the game because they had to focus on getting 5000 doors to work? It's blatant lying like that I don't understand. Just, what!? There aren't even 5000 doors in Novigrad, and it's a door. What are you even saying?

There's nothing in that 40 minute demo that looked unreasonable to me. Consoles should have been able to handle that. Hell, the Microsoft E3 Demo was apparently running on an Xbone devkit. Even more strangely, those leaked dev documents, which even though were outdated when they were leaked, mentioned the game running at 30fps on consoles, so the argument that it got downgraded because of consoles never make sense to me. There are pictures in those were where you can see them using the SoD renderer, as well as these from their UI mockup.

It wasn't the graphics downgrades that bugged me though. It was chunks of the story that they promised being in the game, which were cut for reasons. The biggest being the whole Nilfgaardian war effort and plague questline with the rogue Nilfgaardians, Mr Mirror and Iorveth being forced to join up with the Temerains, and the questline with Geralt infiltrating the Wild Hunt. I've always had a suspicion that the plot of the game was originally very different, definitely less Ciri focused. Take a listen to the behind closed doors 2013 demo of the game, the Wild Hunt has center stage.

Anyone remember CDPR advertising a Linux port, or saying that the full REDkit would be released for mod support? They talked so much shit during TW3's life cycle, I'm surprised that they're still have so must trust with their community.
 

Interficium

Banned
Oct 30, 2017
1,569
This is exactly the kind of bizarrely dishonest, potentially sycophantic response I'm talking about, and entirely proves my point. Are you working for a publisher? There's no rational reason you should ever reply in this way otherwise. Judging from a glance at your post history, it is as if you took the 'devil's advocate' stance as a rule rather than an exception.

As anyone can see from the post below you are simply an astroturfer. Have a nice job.

You're not going to get far here with "my opponents are all paid shills/astroturfers" takes.
 

low-G

Member
Oct 25, 2017
8,144
User Warned: Inflammatory accusations
You're not going to get far here with "my opponents are all paid shills/astroturfers" takes.

Yeah, too many of them embedded at this point. But as long as I pose my points instead of making one word / image macro replies, at least I'll be providing value and making a contribution.
 

aliengmr

Member
Oct 26, 2017
1,419
I used theworse mod, it added things like the dynamic shadows, it caused little to no performance hit, far from unplayable and I don't have a high end pc.

2 things:

1. I wasn't sure what Watch Dogs mod you were referring too, but insofar as Witcher 3 is concerned, that one didn't add any of the effects that didn't make release. You were essentially saying that a modder replaced what CDPR downgraded, and that is not the case.

2. As for theworse mod for Watch Dogs, a mod I am familiar with since it was released, it absolutely has a performance hit, shadows always do. Fact is most of these mods have a performance hit to some degree.

Getting your game running optimally on as many systems as possible is the goal, that's the intent. Granted, showing off what you hope to release was/is not the best idea, it is understandable given the money at stake. But then reality hits and things have to change with only a limited amount of time to finish.

Downgrades aren't ideal and disappointing, but hardly unnecessary. Pretty sure given the option both developers would have preferred to release exactly what they promised, rather than deal with the feedback. Now people see downgrades everywhere, either because they blow things out of proportion or just want the attention that comes with it (probably both). In any case, it's something that should be common sense, things change during development, and not always for the better.
 

stillwrapped

Banned
Aug 15, 2018
994
??
Really?

Things ARE subject to change. That's literally the entire point. There's a reason the latest Cyberpunk video had multiple disclaimers on it, both spoken and watermarked tright onto the video. Consumers SHOULDN'T expect exactly what they're shown, that's not how development works. They're not "belittling consumers" because the average consumer doesn't understand this and believes fucking concept art is the final product.
This. The end.