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Alek

Games User Researcher
Verified
Oct 28, 2017
8,465
I'm just curious about what people on ERA think on this topic. I don't want to bias the conversation by presenting my own opinion in the OP.

Programmer, Animator, User Researcher, Game Designer, Quality Assurance, Audio Designer, Concept Artist, Production, Marketing, which of these are game development roles, and which, if any, are not? Obviously there are many more roles than those present in this list.

What defines whether you are, or aren't a game developer?
 

Pankratous

Member
Oct 26, 2017
9,232
Anybody that does anything technical (or design work) that feeds into the actual product. People who contribute to supplementary material like manuals, marketing and trailers are not game developers.
 

DNAbro

Member
Oct 25, 2017
25,838
Game developers are people who contribute to the making of games. I think marketing would be people who sell the games.
 
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Alek

Alek

Games User Researcher
Verified
Oct 28, 2017
8,465
Anybody that does anything technical (or design work) that feeds into the actual product. People who contribute to supplementary material like manuals, marketing and trailers are not game developers.

To clarify your opinion. Someone in QA who identifies 100s of issues, which are then fixed by someone else, are they game developers?
 

SweetNicole

The Old Guard
Member
Oct 24, 2017
6,542
Anyone involved in the work to help ship a finished product are game developers.

Art, QA, Tools, Animator, Marketing, Audio, etc plus the obvious things like programming and game design.

They all worked together to help create, release, and ship a video game aka game development.

E: Marketing might be more controversial to include, but the work they do in terms of box art, trailers, and other such things all contribute to the final shipped product.
 

FluxWaveZ

Persona Central
Verified
Oct 25, 2017
10,887
I say yes, for professionally paid positions. I obviously don't count random players submitting bug reports.
When I worked QA, I never considered myself a "game developer." Doubt many of my coworkers would have, as well.

I think they're obviously essential to the production of a game, but I feel like "developer" has a more specific meaning.
 

Ishmae1

Creative Director, Microsoft
Verified
Oct 27, 2017
539
Seattle, WA
Anybody that does anything technical (or design work) that feeds into the actual product. People who contribute to supplementary material like manuals, marketing and trailers are not game developers.

I've written manuals for the games I've also developed, as well as written trailers and marketing copy.

Your statement is a bit too blankety for the many hats we can wear in game development. It's not nearly as cut and dry, especially in smaller studios.
 
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Alek

Alek

Games User Researcher
Verified
Oct 28, 2017
8,465
When I worked QA, I never considered myself a "game developer." Doubt many of my coworkers would have, as well.

I think they're obviously essential to the production of a game, but I feel like "developer" has a more specific meaning.

Well, I think QA are often disconnected from other game development roles. Just because they don't feel that they're game developers doesn't mean they aren't.

Not to mention, not all QA are equal. FQA don't touch the games code, but some technical QA roles include actively going into the game and making adjustments.
 

ToddBonzalez

The Pyramids? That's nothing compared to RDR2
Banned
Oct 27, 2017
15,530
I'm a designer at a AAA studio, here's my take on it. Anyone who's hands touch the product is a developer. That is to say, anyone who creates content or tools that facilitate the creation of that content. So, Developers= Programmers, Artists, Animators, Designers, Audio. Non-Devs= Producers, Research, Marketing, QA. Concept Art is a bit of a gray area since their work isn't literally in the game. But I'll include them with the devs since their work heavily influences the production art and game design.
 

FluxWaveZ

Persona Central
Verified
Oct 25, 2017
10,887
Well, I think QA are often disconnected from other game development roles. Just because they don't feel that they're game developers doesn't mean they aren't.

Not to mention, not all QA are equal. FQA don't touch the games code, but some technical QA roles include actively going into the game and making adjustments.
The latter sounds different from the norm, and certainly what I'd associate with being a developer. For me, I was part of a third-party company specializing in QA with many different developer/publisher clients. I feel like the word "developer" has the connotation of closeness to the product and at least some oversight on creative direction, however minor. It was hard to feel that kind of relationship to the games we were working on there, at least for me. Possibly part of the reason I never thought of myself as a developer, in that context.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
I've written manuals for the games I've also developed, as well as written trailers and marketing copy.

Your statement is a bit too blankety for the many hats we can wear in game development. It's not nearly as cut and dry, especially in smaller studios.

I would say in those instances you, as a developer, also took on non-developer tasks. That you were a developer who did those things, does not make those things directly related to development.

I would say anybody who does anything related to creation of code or in-game assets is a game developer.
 

ArmsofSleep

Banned
Oct 27, 2017
7,833
Washington DC
As someone who's been on both sides of the fence, QA are 10000% developers. They have more of a fingerprint on the games than you'll ever realize. People who never interact with the product at all, like marketing or whoever....... that's a little iffy.
 
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Alek

Alek

Games User Researcher
Verified
Oct 28, 2017
8,465
As someone who's been on both sides of the fence, QA are 10000% developers. They have more of a fingerprint on the games than you'll ever realize. People who never interact with the product at all, like marketing or whoever....... that's a little iffy.

Marketing often influences not only the way that the game is marketed, but what game you're making to begin with. If the marketing team helped determine that the next Assassins Creed should be set in Ancient Greece, wouldn't you say they leave a significant impression on the final product?
 

ArmsofSleep

Banned
Oct 27, 2017
7,833
Washington DC
Marketing often influences not only the way that the game is marketed, but what game you're making to begin with. If the marketing team helped determine that the next Assassins Creed should be set in Ancient Greece, wouldn't you say they leave a significant impression on the final product?

That's actually a pretty good point. I should clarify that I don't view the marketing campaigns built around an existing title as "development", but the marketing folks that help hand down decisions that are then baked into design, that sort of is development to me. And often, those jobs are performed by the same people.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
Marketing often influences not only the way that the game is marketed, but what game you're making to begin with. If the marketing team helped determine that the next Assassins Creed should be set in Ancient Greece, wouldn't you say they leave a significant impression on the final product?

I don't consider "leaving an impression on the game" the bar for "game developer." No more than I'd consider those who participate in market surveys to be "game developers" even if their answers shape the game that is output.

Developers, to me, implies those who actually created the product directly. Not just those who influenced it.

Let's give another example: If I'm talking about making a cake, I'd consider the "baker" of the cake to be the ones who cooked it and put the ingredients together, not the person who said "i want a cherry cake" or the person who bought the ingredients.
 

Teeth

Member
Nov 4, 2017
3,926
Marketing often influences not only the way that the game is marketed, but what game you're making to begin with. If the marketing team helped determine that the next Assassins Creed should be set in Ancient Greece, wouldn't you say they leave a significant impression on the final product?

If you put a poll on twitter asking fans what type of game they want you tackle next, they aren't developers if you follow that.

If an angel investor drops $5 million on your studio and says "make a game about shooting people in the face", they aren't a game developer.

If the accountant at H&R Block says that my studio only has X dollars available per year, and I know that X dollars is only enough to make a walking sim instead of a immersive sim, the H&R Block accountant isn't a game developer.
 
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Alek

Alek

Games User Researcher
Verified
Oct 28, 2017
8,465
I don't consider "leaving an impression on the game" the bar for "game developer." No more than I'd consider those who participate in market surveys to be "game developers" even if their answers shape the game that is output.

Developers, to me, implies those who actually created the product directly. Not just those who influenced it.

I think your example is quite distinct from mine. People that contribute to a survey are unpaid, contribute very little time, and none of their work leads to actionable change in the game without the involvement of other members of staff.
 

Deleted member 12790

User requested account closure
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Oct 27, 2017
24,537
I think your example is quite distinct from mine. People that contribute to a survey are unpaid, contribute very little time, and none of their work leads to actionable change in the game without the involvement of other members of staff.

I don't consider pay to be a barometer for what is or isn't a developer. For one, there absolutely are paid surveys, and I've participated in them. I don't consider participating in paid research to be "development." for two, there are programmers and artists who work for free, and they absolutely are still developers despite not leaning financially on their work.

You seem to be conflating professional with developer and they're not synonymous. Developers develop, as in create. I don't think being a professional in the games industry makes you a game developer. You'd be a professional marketer, a professional analyst, a professional whatever, not necessarily a professional game developer.
 

Justsomeguy

Member
Oct 27, 2017
1,711
UK
I would say in those instances you, as a developer, also took on non-developer tasks. That you were a developer who did those things, does not make those things directly related to development.

I would say anybody who does anything related to creation of code or in-game assets is a game developer.
Yup. And the rest of the team are game creators. Edit: maybe. Not sure I even agree with myself. It's been a long day.
 
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Alek

Alek

Games User Researcher
Verified
Oct 28, 2017
8,465
I don't consider pay to be a barometer for what is or isn't a developer. For one, there absolutely are paid surveys, and I've participated in them. I don't consider participating in paid research to be "development." for two, there are programmers and artists who work for free, and they absolutely are still developers despite not leaning financially on their work.

You seem to be conflating professional with developer and they're not synonymous. Developers develop, as in create. I don't think being a professional in the games industry makes you a game developer. You'd be a professional marketer, a professional analyst, a professional whatever, not necessarily a professional game developer.

Participating in something which features a paid incentive does not mean you were paid for your work.

But sure, I don't agree that pay is a single barometer for whether someone is a game developer, which is why I expressed several reasons why I don't feel survey participation makes you a game developer.

Survey data is just a resource for game developers to use. Without analysis and interpretation, it doesn't do anything. It takes a team of user researchers to interpret the data, communicate the findings, and translate the information into an something actionable. Additionally, an individual survey has no impact on the games design unless the findings corroborate the findings from other participants.
 

Eolz

Banned
Oct 25, 2017
7,601
FR
I'm just curious about what people on ERA think on this topic. I don't want to bias the conversation by presenting my own opinion in the OP.

Programmer, Animator, User Researcher, Game Designer, Quality Assurance, Audio Designer, Concept Artist, Production, Marketing, which of these are game development roles, and which, if any, are not? Obviously there are many more roles than those present in this list.

What defines whether you are, or aren't a game developer?
I had a different view at some point, and still think that some roles like marketing really depends on their involvement on the game (good marketing are game developers and have an impact on the game), but nowadays, I'd say only financial/HR/IT and similar aren't developers. That said, they are still really important for a game production.
I'm saying that as a developer btw.
 

Roaringburn

Member
Oct 27, 2017
69
What would a creative director or narrative designer fall under?

I generally agree that a game developer is someone who builds or works with actual code, but I don't know if it's that useful anymore to distinguish it outside of hiring talent because of how multi-faceted game development has become.
 

justiceiro

Banned
Oct 30, 2017
6,664
Designers and programmers to me. The others don't necessarily are strictly about game development.
 

MisterBear

Attempted to circumvent ban with alt account
Banned
Nov 1, 2017
656
Yea wouldnt consider a QA person a Developer. Just as much as I wouldnt consider a Focus/Play Tester a developer. You help the development, but you didn't develop anything.
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
Participating in something which features a paid incentive does not mean you were paid for your work.

But sure, I don't agree that pay is a single barometer for whether someone is a game developer, which is why I expressed several reasons why I don't feel survey participation makes you a game developer.

Survey data is just a resource for game developers to use. Without analysis and interpretation, it doesn't do anything. It takes a team of user researchers to interpret the data, communicate the findings, and translate the information into an something actionable. Additionally, an individual survey has no impact on the games design unless the findings corroborate the findings from other participants.

I don't think those who develop resources for game developers to use are game developers. I wouldn't consider the team behind LUA to be game developers, despite being one of the most used tools in game development. I wouldn't consider the Visual Studio support team to be game developers, despite being a resource game developers lean on. You're not really clarifying anything with your responses, I understand well the role of marketing, your argument is an argument that they are professionals and that's never in contention. They develop analysis ancillary to the actual game itself. They develop marketing, not the game. Game developers can be influenced by that analysis, but the analysis is not the actual development of the game.

Very easy question -- ask yourself what do these teams actually, literally make? As in, what is the end result of their day to day work. Further, ask yourself what is a game? A game, to most I'd wager, is a binary application that is interactive that displays video and audio elements to the player.

What does a programmer make? Binary applications. What does an artist make? Video and audio elements.

What do marketers make? Analysis of market wants. What does QA make? Analysis of binary applications.

You see the difference? One actually develops the things we call a game, the other develops ancillary analysis that can influence those who make the game, but is not actually the creation of the binary application or art.
 
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Alek

Alek

Games User Researcher
Verified
Oct 28, 2017
8,465
What would a creative director or narrative designer fall under?

I generally agree that a game developer is someone who builds or works with actual code, but I don't know if it's that useful anymore to distinguish it outside of hiring talent because of how multi-faceted game development has become.

But why that distinction? Working with code doesn't mean you can make games. Without art, audio and everything else the game would be very little.

I think if we start making distinctions like that, then the only sensible conclusion is that only people who produce the entire game, are game developers. People like Thomas Happ, Matt Thornton, Derek Yu.

Heck, what if you make a game, without code? What if you make a game with the drag and drop toolset in Game Maker Studio?
 

Deleted member 12790

User requested account closure
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Oct 27, 2017
24,537
What if you make a game with the drag and drop toolset in Game Maker Studio?

The order of the drag and drop elements in game maker studio IS code. I don't see how you can possibly argue that it's not. Code is not limited to characters in a text document. It's all bytecode deep down below. Unless you're writing in some microprocessor specific instruction set through bytecode, you are always writing using an abstracted interface layer. That drag and drop toolset in game maker studio is every bit as much an abstracted interface as C++ syntax is.
 

Diego Renault

Member
Nov 1, 2017
1,339
A game developer is anybody who actively works on the construction of a game.

I wouldn't call people who only contribue concept art to a game, game developers, unless they are also involved in the actual creation of the game, programming, level designing, writing the story and what not. I'd call them concept artists.

Marketing is definitely not part of game develpment in my book. They don't contribute to the creation of a game, just its distribution.

Same with game testers, unless they actively work on the game.
 

Deleted member 12790

User requested account closure
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Oct 27, 2017
24,537
I've never heard of white/grey box testers. You mean Designers?

white/greybox testers are ones who provide feedback on level design in the early stages of prototyping, before assets are created because the creation of assets provides a degree of inflexibility.

I'd consider people who are stictly white/grey box testers to be QA, personally. Although, typically, those who are white/grey box testers are also those involved in the creation of assets (i.e. those who physically place the elements in a level). Game developers can take many hats during the production of a product, that doesn't make every hat they touch a "game developer" necessarily, IMO.
 

Skelepuzzle

Member
Apr 17, 2018
6,119
I've usually thought of this as anyone who directly contributes in some way to a game's content, but that could be too restrictive. Feedback can influence design decisions, so that is at least a gray era to some degree. You could have consultants or testers that never touch a game's content but change its direction by quite a bit, though they aren't directly making any decisions.
 

machinaea

Game Producer
Verified
Oct 29, 2017
221
Well, I think QA are often disconnected from other game development roles. Just because they don't feel that they're game developers doesn't mean they aren't.

Not to mention, not all QA are equal. FQA don't touch the games code, but some technical QA roles include actively going into the game and making adjustments.
This is a good distinction. In my team I have embedded QA how actively help design feedback in early phases, they contribute to the design of features and their relevant toolset for effective testing. I definitely consider them game developers even if they do not commit any changes to version control or coordinate builds or whatever.

In general for me, it's pretty much anyone who works within the game team (which is crudely put Producers, Product Managers, Designers, Programmers, Artists, QA, Systems Engineers in my team) or the supporting technical teams (Dev Ops, Sys Ops). But honestly, I would be happy to call anyone in our company a game developer; all of the actively work to contribute to the game in some form, and each one will have influenced every game to some degree.
 

Deleted member 5535

User requested account closure
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Oct 25, 2017
13,656
I believe that those who works actively on the game development and production side are the developers. At the same time, I think that all parts involved on a creation of a game are important be it on the development company/division side or the publisher side be it Marketing, QA, coordinators and many other positions so basically the people on the credits.
 

Snefer

Creative Director at Neon Giant
Verified
Oct 30, 2017
339
As a game developer, this is a bit of a strange thread to read :D