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What do YOU want the next OT title to be?

  • A Peaceful Life in Satan City

    Votes: 125 43.3%
  • Bro-ohs Before Ho-ohs

    Votes: 17 5.9%
  • Anime In The Streets, Hentai In The Sheets

    Votes: 113 39.1%
  • Grip It & Rip It

    Votes: 14 4.8%
  • Ban Francisco

    Votes: 20 6.9%

  • Total voters
    289
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Deleted member 22476

Account closed at user request
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Oct 28, 2017
5,858
I dunno, God of War is still a very violent game and violence is your only option to solve problems mechanically. It's not exactly what i'd point to if someone had a problem with too much violence in video games.

Not saying it isn't better than it's predescessors, but GOW was about as extreme as it gets in that regard.

I actually have less of an issue with the hyper violence in a lot of games. In a way it's being more honest about what it is.

It's when you get stuff like COD where the game looks realistic but the violence itself is sanitised that it can make me a little more iffy at times.

That said I just enjoy the odd game where you get to shoot/horribly maim enemies. It's one of the things games get very right. And I say that as someone who has never even held a real gun nor have any intention of ever owning one.
 

Deleted member 46641

User requested account closure
Banned
Aug 12, 2018
3,494
The only thing I'm looking forward to about GTAV is the soundtrack.

If I had thread making privileges I'd do one where people could make a hypothetical radio station soundtrack for a GTA set in 2018. What tracks would you play?
 

Jubbe

Member
Oct 27, 2017
3,779
I don't have an issue with violence in games, but I can't think of a single instance where I can say that I enjoyed a game more because of how violent it was.
 

Deleted member 46641

User requested account closure
Banned
Aug 12, 2018
3,494
I think I just don't like the aesthetic of "gore for shock". The thing is, encounter rates in games like The Last of Us or presumably Cyberpunk 2077 are high enough that the shock value goes away, and the whole point just gets dulled. Also, the fact a lot of people on social media are going "look at this sick kill" means they've kinda failed if they're trying to make it confronting and challenging.
 

Deleted member 22476

Account closed at user request
Banned
Oct 28, 2017
5,858
The only thing I'm looking forward to about GTAV is the soundtrack.

If I had thread making privileges I'd do one where people could make a hypothetical radio station soundtrack for a GTA set in 2018. What tracks would you play?

Wall-to-wall Chvrches and Neon Indian with some European house music and Ariana Grande thrown in.
 
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Joeku

Member
Oct 26, 2017
23,475
I don't have an issue with violence in games, but I can't think of a single instance where I can say that I enjoyed a game more because of how violent it was.
This is kind of where I'm at, except I have enjoyed realistically violent games in a negative way.

The conversation has come up before, with the God of War Ascension brain rip or the Last of Us 1 shotgun to the face where the audience made a noise that felt like it said "fuck yeah, that's so hardcore," and that kind of makes me want the video game equivalent of making your child smoke a carton of cigarettes after you catch them smoking one. I want the violence if it wants to be realistic to make me feel like shit. I want more things like Spec Ops: The Line but probably less meta and on-the-nose to try to give perspective on how bad this stuff really is in context. With luck, TLoU 2 may be a bit of that?
 

Zor

Member
Oct 30, 2017
11,321
I mean that's how everyone is honestly. Like really, we're so much more dependant on our current mood and biases created by an initial impression than we really ever acknowledge.

People like to think that they can look at a piece of media objectively but no one can.

Oh, I get that. For sure. But there's feeling like something is bad and letting our current mood and biases inform that opinion, subjectively. But then there's the objective reality in this case of the game literally saying "Here's where the enemies are in this room, just look three inches to the top right" but Dan choosing to MacGruber everywhere, sighing as if it's the game's fault, or throwing out a "I suck at stealth" now and then.
 

Antiwhippy

Member
Oct 25, 2017
33,458
Oh, I get that. For sure. But there's feeling like something is bad and letting our current mood and biases inform that opinion, subjectively. But then there's the objective reality in this case of the game literally saying "Here's where the enemies are in this room, just look three inches to the top right" but Dan choosing to MacGruber everywhere, sighing as if it's the game's fault, or throwing out a "I suck at stealth" now and then.

That's what I mean by being that affected. It became something he wanted to get over it from his initial impression and being unable to do so just worsened his mood for doing so.

Like if there's an impression I get about dan from his years of taking about himself, he's very quick to form biases from initial impressions. That's why you see him being adverse to anime for so long.

I suspect most people are more alike than they would like to think.
 

Zor

Member
Oct 30, 2017
11,321
Like if there's an impression I get about dan from his years of taking about himself, he's very quick to form biases from initial impressions.

For sure. I actually laughed at the recent Beastcast when Vinny joked about Dan loving Point & Clicks in ten years and starting a podcast about it.
 
Oct 25, 2017
22,378
I think I found my role in Siege: It's "Guy securing a particularly empty but mean looking doorway while the rest of the team get the kills"
I like the game though, I don't get many kills but support points which makes me feel better about myself
 

Joeku

Member
Oct 26, 2017
23,475
I think I found my role in Siege: It's "Guy securing a particularly empty but mean looking doorway while the rest of the team get the kills"
I like the game though, I don't get many kills but support points which makes me feel better about myself
I think that's why my favourite attack operator is the guy with the flash shield and pistol. I just stick close my allies, hopefully blind the enemy for a few seconds, and let the magic happen.
 
Oct 25, 2017
22,378
I think that's why my favourite attack operator is the guy with the flash shield and pistol. I just stick close my allies, hopefully blind the enemy for a few seconds, and let the magic happen.
I'm still jumping around a lot, just to try operators but I like the guy who just cheats and and can spot enemies through walls. And Doc cause I like being a medic

So you're that Guy in team shooters.
Yep. That's me. I'm the support guy.
 

Nerokis

Member
Oct 25, 2017
5,561
I dunno, God of War is still a very violent game and violence is your only option to solve problems mechanically. It's not exactly what i'd point to if someone had a problem with too much violence in video games.

Not saying it isn't better than it's predescessors, but GOW was about as extreme as it gets in that regard.

That's sort of the point, though. GoW made a conscious effort to be more critical, more purposeful in its approach to violence, and was a much better game for it. And even to the extent it fell short, it still felt fascinatingly conflicted - the violence ended up serving broader ends.

I don't think GoW works as a barometer for the sweet spot, but it's an example of how these sort of discussions are being reflected in games themselves.

Alright I'm buying The Messenger on Switch.

In the past month, I've bought Hollow Knight, Dead Cells, Okami, Yoku's Island, and Into the Breach on the Switch.

I'm going to pretend that The Messenger doesn't exist.
 

Antiwhippy

Member
Oct 25, 2017
33,458
You know, looking at the dragalia lost direct makes me think that ilike fgo mostly because I just like the premise of fate in the first place.

There's just so much more there to the premise than yet another fantasy game about dragons and whatever the fuck.
 

Patapuf

Member
Oct 26, 2017
6,408
You know, looking at the dragalia lost direct makes me think that ilike fgo mostly because I just like the premise of fate in the first place.

There's just so much more there to the premise than yet another fantasy game about dragons and whatever the fuck.

Yeah, the premise and the lore built around it is a huge part of the appeal for me.

It also strikes a good balance between taking itself serious and poking fun at the nonsense happening. Both in the game and the scource material.
 

Antiwhippy

Member
Oct 25, 2017
33,458
Yeah, the premise and the lore built around it is a huge part of the appeal for me.

It also strikes a good balance between taking itself serious and poking fun at the nonsense happening. Both in the game and the scource material.

Also after playing stuff like girls' frontline and azur Lane makes me appreciate the level of characterisation and storytelling that goes into it.

At some point there is so many cute anime girl/boy designs where it ceases to be a selling point.
 

Jintor

Saw the truth behind the copied door
Member
Oct 25, 2017
32,404
i don't really need violence but I do need impact and impact can often serve violence? Like some of the heat moves in Yakuza are incredibly cool even after the 30th time you've seen them and like compare to Sleepy Dawgs where some of the locational takedowns have Wei doing similar violent styles of things but the delivery is just not as strong and it seems kinda eh.

Like I don't need blood gushing from every orifice, but I do need a powerful attack to feel powerful. That shotguns needs to have a kick to the sound FX and the reactions to be interesting.

It's really just contextual? I dunno where I'm going with this
 

Antiwhippy

Member
Oct 25, 2017
33,458
I feel like yakuza is a lot more slapstick?

It's not really trying to make the person look like they're really dying viciously.
 

Jintor

Saw the truth behind the copied door
Member
Oct 25, 2017
32,404
I feel like yakuza is a lot more slapstick?

It's not really trying to make the person look like they're really dying viciously.

it's slapstick when majima sidesteps a guy so he punches his mate and then majima kicks them in the balls

it's less slapstick when kiryu just straight up shanks a guy, or pours boiling water in their face...
 

Lego

Member
Nov 14, 2017
2,100
She killed it, the bit about being meaner to her dogs if the guy she likes hasn't viewed her story is real.
 
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