• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

KDR_11k

Banned
Nov 10, 2017
5,235

Bloodthirsty Shield is awesome & totally worth seeking out. Basically puts bleed on every enemy on the screen with a single parry.

Hm, can you get the "bleeding enemies spread bleeding on death" affix for it? That's an amazing affix for the blood sword, makes enemies die that you didn't even see and turns annoying swarms into instant screen clears.
 

JohnOfMars

Fighting Lion
Member
Oct 25, 2017
1,107
Mars
Does anyone know where you're supposed to use the Moonflower Key?

ROafXTD.png
 

SOLDIER

One Winged Slayer
Banned
Oct 26, 2017
11,339
Are the daily challenges confirmed borked on Switch? I'm pretty sure I've cleared four of them, but still no new item unlock, and the message still says to complete four challenges.
 

Dodgerfan74

Member
Dec 27, 2017
2,696

Unlocking this is the last thing I have to do in the game and I'm damn near snapping my controller in half out of frustration trying to find the moon flower key in the graveyard. Some of the secrets in this game are genuinely fucking stupid. Nothing like spending half an hour rolling and jumping into every wall looking for an invisible passage.
 
OP
OP
janusff

janusff

The Fallen
Oct 25, 2017
18,125
Austin, TX
I don't like rogue likes but I love progression and the combat looks dope. On the fence. Thoughts?
Did you play rogue legacy? Did you like the sense of progression in that? Dead Cells is a rogue lite through and through, and like in rogue legacy, you do get a small sense of progression, that you grind your way through with runs in the game. You will go on "runs" and start from the beginning just like any other roguelike, so you make not like it. But with this one you eventually unlock permanent upgrades that allow you to explore new areas. Also, if combat makes or breaks a game for you more than any other facet in a game, the combat in this is sublime, and may keep you playing.

I say get it and try it out.
 

carlosrox

Banned
Oct 25, 2017
10,270
Vancouver BC
I don't like rogue likes but I love progression and the combat looks dope. On the fence. Thoughts?

I'm not the biggest fan of the genre either but this game does have a very nice sense of progression as there are upgrades and stuff that you can work towards and keep.

Great sense of discovery and "what does this do?" that I'm still dealing with.

Honestly, the game is super smooth, fun, easy to get/jump into, and the combat feels great.

Definitely get it. I didn't think I'd be so taken by this game. Addictive.
 

New Fang

Banned
Oct 27, 2017
5,542
I don't like rogue likes but I love progression and the combat looks dope. On the fence. Thoughts?
The combat IS dope. Don't know if there is another game that does 2D combat this well. There is enough progression here for most people. I can genuinely say I think anyone who has ever loved a 2D action game should buy Dead Cells.
 

NervousXtian

Member
Oct 27, 2017
2,503
Did you play rogue legacy? Did you like the sense of progression in that? Dead Cells is a rogue lite through and through, and like in rogue legacy, you do get a small sense of progression, that you grind your way through with runs in the game. You will go on "runs" and start from the beginning just like any other roguelike, so you make not like it. But with this one you eventually unlock permanent upgrades that allow you to explore new areas. Also, if combat makes or breaks a game for you more than any other facet in a game, the combat in this is sublime, and may keep you playing.

I say get it and try it out.

What I like about this is that it takes the basic concept of Rogue Legacy but makes it a more traditional 2D platformer/metroidvania. Rogue Legacy lost me with the bullet hell bosses as you progressed.. as I just kinda suck at those sorts of things.
 

Megasoum

Member
Oct 25, 2017
22,563
So how do you get the second key in the Clock Tower? Someone in here mentionned hitting the bells but I'm pretty sure I have hit all of them multiple times and still haven't seen a key anywhere?
 

House_Of_Lightning

Self-requested ban
Banned
Oct 29, 2017
5,048
Can someone give me some noobie pointers? Really enjoying the game but just not sure what/where/etc I should be doing.

I know the loop is kill, get souls, cash souls in on upgrades, get back to the upgrade guy and a modifier.

But if I upgrade/create blue prints am I only able to get those items whenever I get to the friendlies? Does it matter if I choose sewers vs promenade? I've noticed that I've been asked before to help find items in locations but I never do.



Will I ever get a stable starting build?
 

jotun?

Member
Oct 28, 2017
4,487
Can someone give me some noobie pointers? Really enjoying the game but just not sure what/where/etc I should be doing.

I know the loop is kill, get souls, cash souls in on upgrades, get back to the upgrade guy and a modifier.

But if I upgrade/create blue prints am I only able to get those items whenever I get to the friendlies? Does it matter if I choose sewers vs promenade? I've noticed that I've been asked before to help find items in locations but I never do.



Will I ever get a stable starting build?
The most important upgrade to get is a bigger health flask. Get it up to at least 2 pretty quickly, and to 3 when it's convenient. Level 4 of it shouldn't really be necessary until you start attacking higher difficulty levels where you can't refill it between stages.

Another important place to spend your cells is at the blacksmith. He lets you increase the odds of finding higher quality items. His first upgrade adds 5% chance of finding "+" quality items for each 50 cells, and maxes out at 100% once you've given him 1000 cells. That will essentially increase the level of all items you find by 2. He only shows up after each of the first two bosses, so if you want to give him any decent amount you have to save up by breaking down the door to skip spending them at the collector.

Unlocking items at the collector allows them to show up anywhere in the game that items could appear. In shops, in treasure chests, behind paid doors, in secret areas, etc. Occasionally when a legendary (gold) item drops, it could be something you haven't actually unlocked yet. Unlocking items requires three steps: find the blueprint as a secret or as a drop from an enemy, survive to the end of the level so you can turn it in to the collector (make sure to talk to him after finding a blueprint, even if you don't intend to spend cells at him!), and then spend the cells at the collector to unlock it.

Going through the different level paths (sewers vs promenade, etc) is important for finding all the blueprints, because they drop from specific enemies and each enemy type only exists in certain levels.

It's also important to explore the different paths to acquire more runes like the Vine Rune that you already found. Each one is a permanent upgrade that gives you a new ability and allows you to take a different path that leads to the next rune. So since you need the vine rune to get to the sewers, you can expect to find the next rune somewhere on that path, and then that one will unlock another path to find the next rune, etc. There are 4 total, all useful for reaching more secrets, and a couple useful in combat.

The only stable starting build is if you want to use the basic starter equipment - rusty sword, beginner bow, wooden shield. After you unlock the random starting selections, the basic ones are still available, hidden back where you spawn.


Oh, something important that isn't totally obvious.. each time you upgrade your stats (scrolls), the enemies also get scaled up a bit. The end result is that you want your damage-dealing items to all work off the same color stat, and make that stat your highest primary one. Stats other than your primary shouldn't be upgraded if they will add less than ~15% health. Sometimes toward the end of the game when you find a scroll that can only upgrade your non-primary stats it can actually be better to skip it.
 
Last edited:

House_Of_Lightning

Self-requested ban
Banned
Oct 29, 2017
5,048
The most important upgrade to get is a bigger health flask. Get it up to at least 2 pretty quickly, and to 3 when it's convenient. Level 4 of it shouldn't really be necessary until you start attacking higher difficulty levels where you can't refill it between stages.

Another important place to spend your cells is at the blacksmith. He lets you increase the odds of finding higher quality items. His first upgrade adds 5% chance of finding "+" quality items for each 50 cells, and maxes out at 100% once you've given him 1000 cells. That will essentially increase the level of all items you find by 2. He only shows up after each of the first two bosses, so if you want to give him any decent amount you have to save up by breaking down the door to skip spending them at the collector.

Unlocking items at the collector allows them to show up anywhere in the game that items could appear. In shops, in treasure chests, behind paid doors, in secret areas, etc. Occasionally when a legendary (gold) item drops, it could be something you haven't actually unlocked yet. Unlocking items requires three steps: find the blueprint as a secret or as a drop from an enemy, survive to the end of the level so you can turn it in to the collector (make sure to talk to him after finding a blueprint, even if you don't intend to spend cells at him!), and then spend the cells at the collector to unlock it.

Going through the different level paths (sewers vs promenade, etc) is important for finding all the blueprints, because they drop from specific enemies and each enemy type only exists in certain levels.

It's also important to explore the different paths to acquire more runes like the Vine Rune that you already found. Each one is a permanent upgrade that gives you a new ability and allows you to take a different path that leads to the next rune. So since you need the vine rune to get to the sewers, you can expect to find the next rune somewhere on that path, and then that one will unlock another path to find the next rune, etc. There are 4 total, all useful for reaching more secrets, and a couple useful in combat.

The only stable starting build is if you want to use the basic starter equipment - rusty sword, beginner bow, wooden shield. After you unlock the random starting selections, the basic ones are still available, hidden back where you spawn.


Oh, something important that isn't totally obvious.. each time you upgrade your stats (scrolls), the enemies also get scaled up a bit. The end result is that you want your damage-dealing items to all work off the same color stat, and make that stat your highest primary one. Stats other than your primary shouldn't be upgraded if they will add less than ~15% health. Sometimes toward the end of the game when you find a scroll that can only upgrade your non-primary stats it can actually be better to skip it.



Ty. I haven't encountered a boss yet so no blacksmith.

Didn't know I could knock down the door past the collector. I'll have to give that a try.
 
Last edited:

SpartyCrunch

Xbox
Verified
Oct 25, 2017
2,496
Seattle, WA
Does anyone ever avoid picking up scrolls because of enemy scaling? Or for those of you who have beaten the game, do you still pick up every scroll you see?
 

Timeaisis

Banned
Oct 25, 2017
6,139
Austin, TX
Just picked this up. Like it a lot so far. I just unlocked the vine thing. Is there a way to get back to the collector at this point? I'm getting blueprints but can't go back the way I came.
 

Shaneus

Member
Oct 27, 2017
8,896
Just for clarification, the moonflower keys are pointless to try and collect unless doing a 3 cell run, yes? I've only unlocked one cell so far.

Also, is the unlock that allows shopkeepers to "have more variety" worth it? I don't know what that means... are there more shopkeepers, or do they just let you choose from, for example, 5 items rather than 3?
 

TheSonofBM

Member
May 19, 2018
93
Just for clarification, the moonflower keys are pointless to try and collect unless doing a 3 cell run, yes? I've only unlocked one cell so far.

Also, is the unlock that allows shopkeepers to "have more variety" worth it? I don't know what that means... are there more shopkeepers, or do they just let you choose from, for example, 5 items rather than 3?
I'm not sure on the first question but the second is absolutely. It lets you reroll the items for sale for a price. There are still only 3 available though.
 

Ventrue

Member
Oct 27, 2017
260
Also, is the unlock that allows shopkeepers to "have more variety" worth it? I don't know what that means... are there more shopkeepers, or do they just let you choose from, for example, 5 items rather than 3?

It's great. It means that instead of 3 items, shops will have 4 categories (eg 'deployed skills', 'grenades') - you pick a category and then 3 items of that type are spawned for purchase at that shop.
 

Speely

The Fallen
Oct 25, 2017
7,994
Just picked this up. Like it a lot so far. I just unlocked the vine thing. Is there a way to get back to the collector at this point? I'm getting blueprints but can't go back the way I came.

You can only go forward. After completing a level, any blueprints you found will automatically be part of your known stuff (to unlock with cells.) The Collector will be there between every level.
 

Hella

Member
Oct 27, 2017
23,396
Does anyone ever avoid picking up scrolls because of enemy scaling? Or for those of you who have beaten the game, do you still pick up every scroll you see?
I saw Rock, Paper, Shotgun recommend that as a sort of pro tip and I can't agree. There's some type of scaling going on, but the damage you gain highly outweighs it.

Pick up all scrolls, but just make sure you're investing primarily in your DPS attribute. Damage is king, and killing enemies faster will reduce the damage they deal to you. Ideally, you'll want to alpha strike every enemy down in seconds before they can counter-attack.

It might make sense if you have a weapon with bad scaling, or are more of a generalist, but I've never commited to trying it. Mostly because if you find a good weapon later on you won't be able tot ake full advantage of it.
 

Shaneus

Member
Oct 27, 2017
8,896
I'm not sure on the first question but the second is absolutely. It lets you reroll the items for sale for a price. There are still only 3 available though.
Already got that one :) Was more asking about the other shop-related unlock.+

It's great. It means that instead of 3 items, shops will have 4 categories (eg 'deployed skills', 'grenades') - you pick a category and then 3 items of that type are spawned for purchase at that shop.
Sah-weet! That sounds very valuable. Once I unlock the next thing I'm working on (I think it's the carried-over gold one, at 15000 coins) I'll go for that shop one then.
 

Deleted member 9305

Oct 26, 2017
4,064
Three colorless, cruised on hard to HotK and then fumbled around like an idiot, uguu ... not sure if better luck next time is even possible, three colorless, *sigh*
 

Deleted member 1594

Account closed at user request
Banned
Oct 25, 2017
5,762
I don't understand the point of necromancy. When you're rocking a health pool of 6000-8000, getting 7 health for killing an enemy seems absolutely pointless. I wouldn't take that skill unless the heal was like... 100. That will still be 60-80 enemies for a full heal... and I'm probably going to get hit again before that happens. And during a boss fight, it's absolutely useless.
 

Premium Ghoul

Member
Oct 27, 2017
1,359
Australia
It's handy if you have a bunch of Survival stats. With 25 Survival I was getting 59 HP back per enemy killed, which was extremely valuable on higher difficulties with limited flask uses.
 

Rodelero

Member
Oct 27, 2017
11,509
Does anyone ever avoid picking up scrolls because of enemy scaling? Or for those of you who have beaten the game, do you still pick up every scroll you see?

I'm not sure I've ever avoided a scroll, but I guess there's an argument for doing so in some cases. If you're maxing brutality, and only have red/grey/yellow weapons, and you come across a purple/green scroll which offers you a single digit health increase... it's probably better not to take it.
 

New Fang

Banned
Oct 27, 2017
5,542
I don't understand the point of necromancy. When you're rocking a health pool of 6000-8000, getting 7 health for killing an enemy seems absolutely pointless. I wouldn't take that skill unless the heal was like... 100. That will still be 60-80 enemies for a full heal... and I'm probably going to get hit again before that happens. And during a boss fight, it's absolutely useless.
My single complaint with this game is really about how many of the mutations feel pointless. Like you just pointed out, Necromancy is basically useless. There are plenty others like that.

The same argument can be made regarding weapons, although I do think that's less true than it is with mutations.
 

SpartyCrunch

Xbox
Verified
Oct 25, 2017
2,496
Seattle, WA
For people who played the game in early access a lot -

I'm wondering if Motion-Twin was changing the mutator balance a lot prior to release? And if you think they might make any significant balance changes in upcoming updates? Would be cool if they have devs active on any Reddits or something so I could see what might be coming next.

Completely agreed that Necromancy is pretty pointless.
 

jotun?

Member
Oct 28, 2017
4,487
I'm guessing that they're afraid of making necromancy too strong for the higher difficulty levels where healing is more scarce
 

PunchyMalone

Member
May 1, 2018
2,248
I honestly have a hard time finding useful mutators. Almost every run I'm only getting use out of the trap/grenade cool down, the 30% health boost, or the damage boost when they're hit with status effects. I'm sure I am overlooking some good stuff though, but a modifier that requires me to be hit to activate or is only useful from a flask doesn't seem too helpful to me.

To my late game friends. I'm working on my one boss cell run and think I'm stuck in some bad habits so I have a few questions.

-Should I min max my stats or is it better to balance them out to get the most out of my health?
-How useful are shields really? I feel like a dodge puts me in better positions to fight mobs than a parry.
-Any mutators I should give a second look at? Again, the ones I mentioned above are the only ones I've typically use.
 

Musan

Member
Oct 25, 2017
20
My single complaint with this game is really about how many of the mutations feel pointless. Like you just pointed out, Necromancy is basically useless. There are plenty others like that.

The same argument can be made regarding weapons, although I do think that's less true than it is with mutations.

As mentioned before, some mutations only shine when you get to the harder difficulties and have less chances to heal. Also, Survival mutators scale with your survival stat, so only take Necromancy or Gastronomy if you have a lot of stats in Survival.
 

Shaneus

Member
Oct 27, 2017
8,896
I honestly have a hard time finding useful mutators. Almost every run I'm only getting use out of the trap/grenade cool down, the 30% health boost, or the damage boost when they're hit with status effects. I'm sure I am overlooking some good stuff though, but a modifier that requires me to be hit to activate or is only useful from a flask doesn't seem too helpful to me.

To my late game friends. I'm working on my one boss cell run and think I'm stuck in some bad habits so I have a few questions.

-Should I min max my stats or is it better to balance them out to get the most out of my health?
-How useful are shields really? I feel like a dodge puts me in better positions to fight mobs than a parry.
-Any mutators I should give a second look at? Again, the ones I mentioned above are the only ones I've typically use.
Not that I'm an expert, but I found the trap damage mitigation mutation to be super helpful for Hand of the King, other than that I always go for the resurrection one and the trap time reduction one. And if I lose that extra life, I'll go for the 30% life one as well (though I'm less inclined to think that's all that useful compared to the others).
 

PunchyMalone

Member
May 1, 2018
2,248
Not that I'm an expert, but I found the trap damage mitigation mutation to be super helpful for Hand of the King, other than that I always go for the resurrection one and the trap time reduction one. And if I lose that extra life, I'll go for the 30% life one as well (though I'm less inclined to think that's all that useful compared to the others).

I guess I should look into the extra life one more. Seems like an obvious choice. That 30% life one is just because none of the others seem all that useful though. But I probably have blinders on and not giving the others a good chance.
 

New Fang

Banned
Oct 27, 2017
5,542
As mentioned before, some mutations only shine when you get to the harder difficulties and have less chances to heal. Also, Survival mutators scale with your survival stat, so only take Necromancy or Gastronomy if you have a lot of stats in Survival.
I didn't see that point made before, and it does sound like a good one.
 

SpartyCrunch

Xbox
Verified
Oct 25, 2017
2,496
Seattle, WA
As mentioned before, some mutations only shine when you get to the harder difficulties and have less chances to heal. Also, Survival mutators scale with your survival stat, so only take Necromancy or Gastronomy if you have a lot of stats in Survival.
Good point. I did see that they scale with Survival, but I couldn't tell how much.

Do you know how many HP Necromancy recovers per kill at 20-30 levels?
 
Oct 30, 2017
887
The grinding in this game is absolute trash. I've seen everything there is to see in terms of levels and bosses, a dozen times over, and I'm still nowhere NEAR maxing out the + items, let alone the other 2 levels which require thousands upon thousands of cells. What a shitty way to artificially inflate game time. I can't beat the final boss, but I'm absolutely done with the game. I'm expected to replay the game another 100+ times, and experience nothing new, so I can get upgrades which are 10-50X as expensive as they should be? I don't know why people here celebrate and promote this kind of thing.
 

dadjumper

Member
Oct 27, 2017
1,932
New Zealand
Finally beat the game last night after grinding for the heavy turret. That thing sure is a game changer.
Really really enjoyed my 30 hours with it, but now that I've done it I don't really have much desire to keep going. Maybe I'll fuck around with the hard mode for a little bit, but that's all.
 

Telaso

Member
Oct 25, 2017
1,672
I was able to kill HotK doing a full support item setup and stacking purple upgrades. Just ran/rolled around like crazy while turrets did all the work.

Great game.
 

Musan

Member
Oct 25, 2017
20
Good point. I did see that they scale with Survival, but I couldn't tell how much.

Do you know how many HP Necromancy recovers per kill at 20-30 levels?
It's handy if you have a bunch of Survival stats. With 25 Survival I was getting 59 HP back per enemy killed, which was extremely valuable on higher difficulties with limited flask uses.

59 HP p kill doesn't sound like much, but when you have only 6 flask charges at 2 boss cell difficulties, it adds up. Also, it is quite possible to break 20k HP with a survival build.

You still want to try for the 75% damage reduction call from your gear though.
 

DannyClash

Member
Oct 25, 2017
1,468
my Switch physical edition arrived the other day, was happy to see an art book in the game case, nice touch :)

looking forward to jumping in finally
 

Speely

The Fallen
Oct 25, 2017
7,994
My friends, I am on a shield kick. Please send help. I just find parrying to be so satisfying that I am building around Survival more and more. It's hit and miss as far as effectiveness goes, but it just makes it feel like a different game to me, and when it hits... woof.

There are enemies I used to fear and respect that I now scoff at because I know their rhythms, and previously dreaded attacks are now easy to counter.

I had a love/hate relationship with shields before, finding them situationally useful but only when other options like turrets n' Tactics didn't present themselves.

Now I am trapped in boarding school. Wtf.
 

myzhi

Member
Oct 27, 2017
1,650
Full Tactics makes the game so easy even at 4 Cell. Just dodge and let the turrets do all the work.

cell-4-tactic.jpg


Cell-4-tactics.jpg