Just to be clear, you can only up the difficulty through restrictive toggles, and you can only do this before you start the game. If you start playing the game and find it too easy, there's nothing you can do about that.Sounds like you can (optionally) up the difficulty if you want to. So that's good.
Nope... thank goodness.I could be wrong, but wasn't that review one of... Miucin's reviews?
I don't know, why don't you check it yourself?I could be wrong, but wasn't that review one of... Miucin's reviews?
Just to be clear, you can only up the difficulty through restrictive toggles, and you can only do this before you start the game. If you start playing the game and find it too easy, there's nothing you can do about that.
The plot in DQXI is amazing.Would someone who didn't like Ni No Kuni 2 (mostly because of the lackluster plot) like this game?
They seem to share a lot of similarities from the previews and reviews.
As someone who played a good chunk of the Japanese version and played the English one for review, I can't recommend the 'hard' difficulty enough. Under the 'draconian quest' modifiers you can select for all enemies to be much stronger. This is the only draconian quest feature I found to be really engaging in the way in changes up the game. I thought the JP ver. was too easy and kind of unsatisfying mechanics-wise because of it. With this enemy buff though a lot of the bosses really push you to the edge and forced me to explore the systems more thoroughly. Even an enemy encounter that suddenly spawns a bunch of enemies on you can be a very serious threat. If you like a bit of challenge (something I find important to remain engaged in a 100 hour game) important then definitely try it out. You can disable it whenever (but not enable it again on that save).
That's good to hear! I'm not playing the game in high difficulties (draconian quest is a difficulty mode?), mostly because I want to finish it quickly and what I've seen from the combat seems pretty basic (after BD, OT , RH:PC or other modern turn-based combat JRPG I think that DQ will be less exciting, the combat doesn't seem to have anything really unique).
it is a very classic old school JRPG. I have not played this one but I've heard it's one of the best DQ out there, Top 3 material
4, 5 and 6 are considered like the holy trinity of DQ, right?
True of FF too really.
Wait, i just realized this is wrong, Xenoblade Chronicles got a 94 in 2012.An exception that didn't happen since.... P4. It's rare as fuck.
Draconian quest is a mode that allows for extra modifiers in your game, including making enemies more difficult. With this setting enabled, I found it to be more challenging and engaging in terms of mechanics when compared to OT for example. There is a lot of hidden depth in the game that the extra difficulty brings out. During some boss battles I was at the edge of my seat, it can be that good.
4, 5 and 6 are considered like the holy trinity of DQ, right?
True of FF too really.
The first three are actually a connected thing though, right?Not VI. For Western fans I'd say IV, V, and VIII are the most popular.
For Japan I'd switch VIII with III but not sure.
Yeah forgot about it which is weird because It's in my top 3 JRPGs and I'm currently playing Xeno 2...Wait, i just realized this is wrong, Xenoblade Chronicles got a 94 in 2012.
Haha, I guess you were maybe only thinking of turn based ones.Yeah forgot about it which is weird because It's in my top 3 JRPGs and I'm currently playing Xeno 2...
Sounds exciting. You still lose pretty much nothing if you wipe out, right? Keep all the exp and items you've gotten, etc. Always liked that even with failed dungeon runs in DQ, you've made at least a tiny bit of character progress.
You can disable it at any time, but you can't re-enable it once it's disabled. It's a weird decision, but that's how it works.
Good to know. Thanks for answering.It's not recycled content. I think I can imagine where that viewpoint might come from, but I don't agree with it, personally. And even that stuff is not the majority of the post game.
OMG the Kotaku video review got my hyped beyong belief, this is going to be a very long week.
Let's go! :D
Kotaku review:
"One of the best video games I have ever played"
I don't think presentation and music are related imo... I would love to play a PS4 presentation game with DQIII or DQV MIDI musics.The main issue is it's completely at odds with the presentation and the look of the game. A MIDI soundtrack in the 3DS version of DQ11 would have been completely acceptable, but it just doesn't gel at all with what the game looks and feels like on the PS4.
XIII too... due the release schedule of SE recent menas the last two generations :( a decade already.
You still go to churches but there isn't any long dialog.Haven't played a DQ game since VIII. Does this still have that archaic save system where you have to go to a church and have to go through multiple lines of dialog just to save your game?
Some will say VIII but I will say the best DQ in no order are III, IV, V, VI and VII... there is no way to go wrong with any.