• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.
Status
Not open for further replies.

Klobrille

Member
Oct 27, 2017
9,360
Germany
Halo Infinite needs one change for multiplayer: scale. While I love the Arena gameplay, both Warzone and BtB are lacking atmosphere and don't use the vehicular combat and epic scale Halo could offer in bigger war scenarios. And no, I'm not talking about Battle Royale. Halo should find its own epic, large-scaled multiplayer mode.
 

Judge

Vault-Tec Seal of Approval
Moderator
Oct 25, 2017
5,189
I would say Asobo studio would be a great choice. If willing offcourse. Arrround 100 devs, French studio, worked alot of MS already and have experience with alot of genres.
Ya I've mentioned Asobo before since they do well with the family games.

However, yes they have a close relationship, but they are really a porting studio first and foremost. I don't think MS is really interested in bringing in a porting/support studio, otherwise they could also entertain Saber, SkyBox, Certain Affinity. I'm not sure that is what they are really looking for at the moment
 

OneBadMutha

Member
Nov 2, 2017
6,059
So after thinking about all I have been reading here and with the interview with the xbox team in the past month. Here is a list of possible acquistion by microsoft. This is not base on any top secret information or insider vision but on my own reading. Some don't make any sense with the interview but make sense for me for a lot of reason. Some of them are not a real possibility but why not dream. My personnal choice are the one in bold.






1-100 studio



Deck 13 (Germany base, efficient, interesting talent pool, Trademark are not own by DECK13)

Mistwalker (Japan base,talent pool)

Starbreeze studio ( Sweden base, talent pool)

Turtle rock studio (USA base, talent pool)




100-200 studio



Asobo studio (France base , No trademark, Microsoft partner)

Certain affinity (USA base, interesting talent pool, not a lot of trademark)

Iron Galaxy Studios, LLC (USA base)

Larian Studios (Belgium base, Great talent pool, Efficient, RPG, No trademark)


Obsidian Entertainment, Inc (USA base, Efficient, RPG, Trademark)


Remedy entertainment ( Finland base, efficient, technology, trademark)




200-500 studio



Gearbox software (USA base, talent pool is interesting, Great trademark)

Insomniac Games (USA base, talent pool is interesting, Great trademark)

Rebellion Developments (UK base, talent pool is interesting, trademark ownership is complicated)

Certain Affinity is over 100 employees? That's a surprise. Didn't expect them to have grown so quick.

I think they're one of the most over-looked studios in the bunch. Max had a magic touch with Halo maps and I wonder if aquiring CA could not only bring back some of that magic touch to Halo's big maps, but also Perfect Dark, Crackdown and other multiplayer sandboxes.

Halo Infinite needs one change for multiplayer: scale. While I love the Arena gameplay, both Warzone and BtB are lacking atmosphere and don't use the vehicular combat and epic scale Halo could offer in bigger war scenarios. And no, I'm not talking about Battle Royale. Halo should find its own epic, large-scaled multiplayer mode.

They need Max back. The big maps in Halo have no soul. Only a handful of the Arena ones (that were remixes of Max's old maps) will be memorable.
 

daniel77733

Banned
Oct 27, 2017
4,639
You lost me when you said State of Decay isn't worth playing.

Don't get me wrong, I bought Xbox One X and SOD 2 Ultimate Edition when the game launched. Played it for 15 or so hours and it's simply more of the same. I played and completed SOD five years ago at launch on XBLA. Enjoyed it back then. A solid 7.0/10 for me but with SOD 2, I was expecting at least an 8.0/10 for me and could barely pass the original game.

The enemies are all the same except for those hive type things that you have to blow up. The animations look the same. The character models all look the same. Even some bugs and glitches are the same. It's simply more of the same.

The survival elements and resource gathering is excellent no doubt but everything else turned me off plus as far I know, there's no dynamic weather at all which is a turn off to me because I played 15 hours and the weather never changed and most of all, there's literally no story whatsoever. Like, I wanted to know what caused the outbreak and why everything happened the way it did but there's none of that and like I said, im done playing games without giving me as close to an overall package as possible.

If you love the original SOD (I thought it was good and enjoyed it all the way through), you'll most likely love SOD 2 but if you're like me and simply wanting more and expecting more and don't get it, you'll most likely be disappointed. I was disappointed and just said fuck it, game isn't worth it because it's missing too much for me personally.

It worked out though for the best because unless SOD 3 is completely upgraded and updated with a story, it will be passed on automatically. Undead Labs simply has to show me more. Two games in, they went one step forward but two steps backwards in my eyes.

Yes I say it for Killzone, without any doubt. The ending at the chapter 9 is one of my favorite ending in a video game. Collectibles are great to.

I hate the gameplay and the level design of the game, but for the story it's a most play game for me.

I'll give you the story and visuals. Five years later, it looks great for the most part but I didn't enjoy the gameplay at all especially since I just recently played it and it's coming off of me playing all of these other FPS over the last two years. It's simply not up to par compared to the other games I played. Also, the character's legs moved weird and honestly reminded me of Sniper Ghost Warrior 3 which wasn't a good thing.
 

EdgeXL

Member
Oct 27, 2017
2,789
California
I stopped caring about review scores years ago and simply play whatever I feel like playing. Best decision I ever made as a gamer because I enjoyed so many experiences I would have missed out on if I based my playlists on well a game reviews.
 

zedox

Member
Oct 28, 2017
5,219
I stopped caring about review scores years ago and simply play whatever I feel like playing. Best decision I ever made as a gamer because I enjoyed so many experiences I would have missed out on if I based my playlists on well a game reviews.
Good job, welcome to enlightenment. (years ago obviously)
 

jem

Member
Oct 25, 2017
7,757
Don't get me wrong, I bought Xbox One X and SOD 2 Ultimate Edition when the game launched. Played it for 15 or so hours and it's simply more of the same. I played and completed SOD five years ago at launch on XBLA. Enjoyed it back then. A solid 7.0/10 for me but with SOD 2, I was expecting at least an 8.0/10 for me and could barely pass the original game.

The enemies are all the same except for those hive type things that you have to blow up. The animations look the same. The character models all look the same. Even some bugs and glitches are the same. It's simply more of the same.

The survival elements and resource gathering is excellent no doubt but everything else turned me off plus as far I know, there's no dynamic weather at all which is a turn off to me because I played 15 hours and the weather never changed and most of all, there's literally no story whatsoever. Like, I wanted to know what caused the outbreak and why everything happened the way it did but there's none of that and like I said, im done playing games without giving me as close to an overall package as possible.

If you love the original SOD (I thought it was good and enjoyed it all the way through), you'll most likely love SOD 2 but if you're like me and simply wanting more and expecting more and don't get it, you'll most likely be disappointed. I was disappointed and just said fuck it, game isn't worth it because it's missing too much for me personally.

It worked out though for the best because unless SOD 3 is completely upgraded and updated with a story, it will be passed on automatically. Undead Labs simply has to show me more. Two games in, they went one step forward but two steps backwards in my eyes.



I'll give you the story and visuals. Five years later, it looks great for the most part but I didn't enjoy the gameplay at all especially since I just recently played it and it's coming off of me playing all of these other FPS over the last two years. It's simply not up to par compared to the other games I played. Also, the character's legs moved weird and honestly reminded me of Sniper Ghost Warrior 3 which wasn't a good thing.

The game clearly isn't for you, there's nothing wrong with that.


There is something wrong with trying to claim that no one will find a game worth playing if you personally aren't a fan though.
 

daniel77733

Banned
Oct 27, 2017
4,639
The game clearly isn't for you, there's nothing wrong with that.

There is something wrong with trying to claim that no one will find a game worth playing if you personally aren't a fan though.

Sad part is that the game was for me because I enjoyed the original game but I was expecting more and simply didn't get what I was expecting.

True and agreed.
 

Camonna Tong

Member
Mar 2, 2018
1,456
I stopped caring about review scores years ago and simply play whatever I feel like playing. Best decision I ever made as a gamer because I enjoyed so many experiences I would have missed out on if I based my playlists on well a game reviews.
Agreed. There are 10/10 games that I don't care for much, and games that have scored decently to horribly that I enjoyed (Two Worlds).

Edit: Skyward Sword is another reason not to listen to reviews.
 
Last edited:
Apr 6, 2018
1,859
Don't get me wrong, I bought Xbox One X and SOD 2 Ultimate Edition when the game launched. Played it for 15 or so hours and it's simply more of the same. I played and completed SOD five years ago at launch on XBLA. Enjoyed it back then. A solid 7.0/10 for me but with SOD 2, I was expecting at least an 8.0/10 for me and could barely pass the original game.

The enemies are all the same except for those hive type things that you have to blow up. The animations look the same. The character models all look the same. Even some bugs and glitches are the same. It's simply more of the same.

The survival elements and resource gathering is excellent no doubt but everything else turned me off plus as far I know, there's no dynamic weather at all which is a turn off to me because I played 15 hours and the weather never changed and most of all, there's literally no story whatsoever. Like, I wanted to know what caused the outbreak and why everything happened the way it did but there's none of that and like I said, im done playing games without giving me as close to an overall package as possible.

If you love the original SOD (I thought it was good and enjoyed it all the way through), you'll most likely love SOD 2 but if you're like me and simply wanting more and expecting more and don't get it, you'll most likely be disappointed. I was disappointed and just said fuck it, game isn't worth it because it's missing too much for me personally.

It worked out though for the best because unless SOD 3 is completely upgraded and updated with a story, it will be passed on automatically. Undead Labs simply has to show me more. Two games in, they went one step forward but two steps backwards in my eyes.



I'll give you the story and visuals. Five years later, it looks great for the most part but I didn't enjoy the gameplay at all especially since I just recently played it and it's coming off of me playing all of these other FPS over the last two years. It's simply not up to par compared to the other games I played. Also, the character's legs moved weird and honestly reminded a me of Sniper Ghost Warrior 3 which wasn't a good thing.
Story in gaming shouldn't be the focus.
State of decay 1 and 2 have, to my point of view, a far more interesting stories than most of the games because its narrative is its gameplay and from that point of view it is an unicum in the medium. Who need an hand written story(which will obviously be shit, no game has a good story, tlou if were a movie would be mediocre and the Witcher trilogy is just the highest budget fanfiction ever wrote, just to criticize the most beloved narratives in the last few years).
State of decay creates a dynamic plot amd evolves like a sort of dungeon master without any mercy or limit. A routine event could be the end of your main character and the absence of a real plot is a blessing because there's no climax or narrative bonds that tries to force you. Just you, freedom amd careful planning, ruthless and fair. To me this is the future of narrative in gaming, not David "plothole/cliché /failed director " cage and its cinematic direction
 

Typhoon20

Banned
Oct 28, 2017
1,568
People will always talk negatively about metacritic scores when it doesn't suit them. Reminds me of WB/DC fans. Let's be real if xbox had many high 90's rated games this gen we would be gloating about it and anyone that says the opposite is kidding themselves.
 

EdgeXL

Member
Oct 27, 2017
2,789
California
People will always talk negatively about metacritic scores when it doesn't suit them. Reminds me of WB/DC fans. Let's be real if xbox had many high 90's rated games this gen we would be gloating about it and anyone that says the opposite is kidding themselves.

Bullshit. I wouldn't be gloating nor am I kidding myself. I mean, Nintendo is my favorite first party publisher and if I were to gloat over review scores then I would be gloating over Nintendo's games because they tend to have the highest regarded titles of every generation.

I don't really care about review scores because they are too arbitrary. I honestly have no clue what it is about a game that scores an 8.1/10 that much better than another game that scored a 7.9/10. I also feel a lot of reviewers don't really understand what they are reviewing or do not understand how to properly review a game - Forza Horizon 3 got a 4/10 review and that writer did not express any reason why he gave it such a low score other than his belief that Playground Games was tired of making racing titles.
 
Apr 6, 2018
1,859
People will always talk negatively about metacritic scores when it doesn't suit them. Reminds me of WB/DC fans. Let's be real if xbox had many high 90's rated games this gen we would be gloating about it and anyone that says the opposite is kidding themselves.
Looks like a marvel fan which defends one of the most pretentious yet dumb movue ever made like black panther.
Rotten Tomatoes and metacritic are objective as only one thing : collecting the average response of the critic at release, which, from an historical perspective, is valueless. The conception of masterpiece is something incredibly dynamic and the critic reception at the release nowadays is often useless
 

daniel77733

Banned
Oct 27, 2017
4,639
Story in gaming shouldn't be the focus.
State of decay 1 and 2 have, to my point of view, a far more interesting stories than most of the games because its narrative is its gameplay and from that point of view it is an unicum in the medium. Who need an hand written story(which will obviously be shit, no game has a good story, tlou if were a movie would be mediocre and the Witcher trilogy is just the highest budget fanfiction ever wrote, just to criticize the most beloved narratives in the last few years).
State of decay creates a dynamic plot amd evolves like a sort of dungeon master without any mercy or limit. A routine event could be the end of your main character and the absence of a real plot is a blessing because there's no climax or narrative bonds that tries to force you. Just you, freedom amd careful planning, ruthless and fair. To me this is the future of narrative in gaming, not David "plothole/cliché /failed director " cage and its cinematic direction

Simply disagree. I need and want an excellent written story and characters. The Witcher III, God of War and Horizon are my top three games this generation. I played BOTW and im sorry, there's no story in the game and for me, especially in an action adventure RPG, you have to give me a story and characters because that's a major part of the game to me. If im not getting that aspect, the game is already less than what it already is. But to each their own.
 

Monty Mole

Alt Account
Banned
Oct 27, 2017
855
Simply disagree. I need and want an excellent written story and characters. The Witcher III, God of War and Horizon are my top three games this generation. I played BOTW and im sorry, there's no story in the game and for me, especially in an action adventure RPG, you have to give me a story and characters because that's a major part of the game to me. If im not getting that aspect, the game is already less than what it already is. But to each their own.
But there is a story in BotW.

Regardless, I grew up playing games in the 80s when videogame stories were pretty much consigned to text adventures, and ultimately an era within which gameplay ruled all. Gameplay is king for me, if there's a decent story too then great, but if not then whatever. I'd rather the game focus on the controls, immersion, atmosphere, sense of adventure etc - all of which can be done without tedious cutscenes or slow walk/row and talk sections constantly interrupting the gameplay.
 
Last edited:

vorimenn

Banned
Jul 28, 2018
1,225
London, United Kingdom.
Microsoft could advertise, promote Crackdown 3 through some elements from that game into crossover showcases in Forza Horizon 4. Or some special cars, like Regalia, Warthog. Or some clothes in that style. Or some special DLC in January or February dedicated to Crackdown 3.

Would nice! :)
 

daniel77733

Banned
Oct 27, 2017
4,639
But there is a story in BotW.

Regardless, I grew up playing games in the 80s when videogame stories were pretty much consigned to text adventures, and ultimately an era within which gameplay ruled all. Gameplay is king for me, if there's a decent story too then great, but if not then whatever. I'd rather the game focus on the controls, immersion, atmosphere, sense of adventure etc - all of which can be done without tedious cutscenes or slow walk/row and talk sections constantly interrupting the gameplay.

Not according to BOTW fans. They call it below average at best. And that's fans saying that. Either way, it doesn't matter as I quit the game after 20 hours.

I agree with gameplay being more important but story and characters is right behind it for me. Take Far Cry 5 for example, great gameplay and shooting mechanics but a horrible story due to the silent protagonist and character creation. This for me was a huge disappointment because what should have been the series best story ended before it even began. The antagonists were great but wasted because of the silent protagonist/character creation.

Personally, I need excellent gameplay as well as an excellent story and characters. Both go together for me. You subtract one from the other and it simply lessens the game. At least for me anyway.
 

statham

Banned
Oct 25, 2017
2,449
FloRida
FYI: Bing Rewards has a promo on digital giftcards until 9-15, $25% off, $10 is 7500 points normally 9300points or 10000 points.
 

mikefizzled

Member
Jan 8, 2018
189
Microsoft could advertise, promote Crackdown 3 through some elements from that game into crossover showcases in Forza Horizon 4. Or some special cars, like Regalia, Warthog. Or some clothes in that style. Or some special DLC in January or February dedicated to Crackdown 3.

Would nice! :)

Not entirely related but besides Killer Instinct and the Halo/FH4 crossover, which Microsoft franchise do we think we'll be seeing crossing over?
 

Hudsoniscool

Banned
Jun 5, 2018
1,495
Halo Infinite needs one change for multiplayer: scale. While I love the Arena gameplay, both Warzone and BtB are lacking atmosphere and don't use the vehicular combat and epic scale Halo could offer in bigger war scenarios. And no, I'm not talking about Battle Royale. Halo should find its own epic, large-scaled multiplayer mode.


I'm with you. Warzone needs to be replaced or drastically revamped for the large scale mode. Frankie has already mentioned the next halo having massive maps. And you said a upcoming halo has more players than any other halo game before it..... So seams like we are getting what we want.
 

In Amber Clad

rather sultry
Moderator
Aug 26, 2018
5,516
London
Just popping in to say hi - long-time lurker here who signed up on a whim today. This is the thread I tend to lurk in the most, often to see what Klobrille has been hinting at - so I look forward to joining the discussion.
 
Oct 27, 2017
646
Just popping in to say hi - long-time lurker here who signed up on a whim today. This is the thread I tend to lurk in the most, often to see what Klobrille has been hinting at - so I look forward to joining the discussion.

Welcoem-To-The-Team-Youre-One-Of-Us-Now.jpg
 

jesu

Member
Oct 26, 2017
3,052
UK
User Warned: Unnecessary Hostility. It's fine to point out a post as off-topic or to argue against said post, but this kind of tone is unnecessary
Not according to BOTW fans. They call it below average at best. And that's fans saying that. Either way, it doesn't matter as I quit the game after 20 hours.

I agree with gameplay being more important but story and characters is right behind it for me. Take Far Cry 5 for example, great gameplay and shooting mechanics but a horrible story due to the silent protagonist and character creation. This for me was a huge disappointment because what should have been the series best story ended before it even began. The antagonists were great but wasted because of the silent protagonist/character creation.

Personally, I need excellent gameplay as well as an excellent story and characters. Both go together for me. You subtract one from the other and it simply lessens the game. At least for me anyway.

BOTW wild fans call it below average at best.
WTF are you talking about?
And go and fucking talk about it in another fucking thread anyway.
Fucking robot.
 

In Amber Clad

rather sultry
Moderator
Aug 26, 2018
5,516
London
Haha, thanks for the welcome!

My name will mark me out as a Halo fan but I do love Gears as well. Looking forward to both Infinite and Gears 5.

I'm really looking forward to seeing what Ninja Theory bring to the table though - I've really liked every game they've made so far. The acquisition announcement was an absolute megaton for me.
 

daniel77733

Banned
Oct 27, 2017
4,639
Haha, thanks for the welcome!

My name will mark me out as a Halo fan but I do love Gears as well. Looking forward to both Infinite and Gears 5.

I'm really looking forward to seeing what Ninja Theory bring to the table though - I've really liked every game they've made so far. The acquisition announcement was an absolute megaton for me.

Welcome to the thread.

Yeah, im looking forward to seeing gameplay of Halo Infinite and can't wait to play Gears 5 as it looks great. Agree in regards to Ninja Theory. Never played Heavenly Sword or Devil May Cry but Hellblade was good and I loved Enslaved. Definitely looking forward to seeing what they do on next gen hardware.
 
Nov 11, 2017
2,744
I hope ms expand undead labs they need at least 50 more people. They have two successful games they deserve it. We as fans deserve it as well
 

GamerDude

Banned
Oct 28, 2017
6,313
Story in gaming shouldn't be the focus.
State of decay 1 and 2 have, to my point of view, a far more interesting stories than most of the games because its narrative is its gameplay and from that point of view it is an unicum in the medium. Who need an hand written story(which will obviously be shit, no game has a good story, tlou if were a movie would be mediocre and the Witcher trilogy is just the highest budget fanfiction ever wrote, just to criticize the most beloved narratives in the last few years).
State of decay creates a dynamic plot amd evolves like a sort of dungeon master without any mercy or limit. A routine event could be the end of your main character and the absence of a real plot is a blessing because there's no climax or narrative bonds that tries to force you. Just you, freedom amd careful planning, ruthless and fair. To me this is the future of narrative in gaming, not David "plothole/cliché /failed director " cage and its cinematic direction

You are of course entitled to your opinion, but WOW do I ever disagree. The storytelling in State of Decay is horrible and doesn't hold a fuckin candle to the games you referenced. That game gets boring super fast too.

Plus, we're not just talking about plot. It's about the characters, writing, interactions, choices, etc. The Witcher 3 is a bloody masterclass in all of those areas. The Last of Us is one of the best of all time in many of those areas too.
 

Karateka

Member
Oct 28, 2017
6,940
Tlou would not be a bad movie story
It is easily as good as blockbusters like antman
Most novies arent citizen kane
 

Remo Williams

Self-requested ban
Banned
Jan 13, 2018
4,769
State of Decay? Story? Is this real life?

The poster is saying that emergent, player-created stories have more value in video games than static, scripted narratives of more passive media. I would agree, although I believe that there's room for both, my favourite games fall into both camps.

And while I certainly wouldn't say that The Last of Us has a bad story, it's really bland, done many, many times before, and done better. I didn't find it to be exceptional in any way, and that also goes for the characters, the setting, and so on. Different tastes and all, but it does somewhat bother me that what I see as mediocrity is celebrated by the most of the industry as a masterpiece in storytelling. It's just aping better films and books, offering very little of its own.
 

Ushay

Member
Oct 27, 2017
8,382
So after thinking about all I have been reading here and with the interview with the xbox team in the past month. Here is a list of possible acquistion by microsoft. This is not base on any top secret information or insider vision but on my own reading. Some don't make any sense with the interview but make sense for me for a lot of reason. Some of them are not a real possibility but why not dream. My personnal choice are the one in bold.






1-100 studio



Deck 13 (Germany base, efficient, interesting talent pool, Trademark are not own by DECK13)

Mistwalker (Japan base,talent pool)

Starbreeze studio ( Sweden base, talent pool)

Turtle rock studio (USA base, talent pool)




100-200 studio



Asobo studio (France base , No trademark, Microsoft partner)

Certain affinity (USA base, interesting talent pool, not a lot of trademark)

Iron Galaxy Studios, LLC (USA base)

Larian Studios (Belgium base, Great talent pool, Efficient, RPG, No trademark)


Obsidian Entertainment, Inc (USA base, Efficient, RPG, Trademark)


Remedy entertainment ( Finland base, efficient, technology, trademark)




200-500 studio



Gearbox software (USA base, talent pool is interesting, Great trademark)

Insomniac Games (USA base, talent pool is interesting, Great trademark)

Rebellion Developments (UK base, talent pool is interesting, trademark ownership is complicated)
From that list I'd say Obsidian and Larian are at the top of my list. If I had to choose one as a dedicated RPG studio I'd pick Larian, they have incredible talent for storytelling and the only thing that has ever held them back was resources. Just look at what they achieved from Divinity 2 via kick starter (my GOTY). They could continue to produce quality cRPGs that work on both PC and console, while also working on larger projects aimed at bigger audiences (like Witcher 3). They are just too talented to not be desirable.

Remedy still hold a special place for me too, they've done a lot of work with MS and the relationship is excellent, not to mention their incredible technology and talent. Only area they've had issues (for me at least) was their games having hit/miss narratives. I could genuinely see Remedy doing incredible games under MS' studios. Imagine what they could achieve when they share resource and talent with the other studios, they definitely deserve a chance.
Don't get me wrong, I bought Xbox One X and SOD 2 Ultimate Edition when the game launched. Played it for 15 or so hours and it's simply more of the same. I played and completed SOD five years ago at launch on XBLA. Enjoyed it back then. A solid 7.0/10 for me but with SOD 2, I was expecting at least an 8.0/10 for me and could barely pass the original game.

The enemies are all the same except for those hive type things that you have to blow up. The animations look the same. The character models all look the same. Even some bugs and glitches are the same. It's simply more of the same.

The survival elements and resource gathering is excellent no doubt but everything else turned me off plus as far I know, there's no dynamic weather at all which is a turn off to me because I played 15 hours and the weather never changed and most of all, there's literally no story whatsoever. Like, I wanted to know what caused the outbreak and why everything happened the way it did but there's none of that and like I said, im done playing games without giving me as close to an overall package as possible.

If you love the original SOD (I thought it was good and enjoyed it all the way through), you'll most likely love SOD 2 but if you're like me and simply wanting more and expecting more and don't get it, you'll most likely be disappointed. I was disappointed and just said fuck it, game isn't worth it because it's missing too much for me personally.

It worked out though for the best because unless SOD 3 is completely upgraded and updated with a story, it will be passed on automatically. Undead Labs simply has to show me more. Two games in, they went one step forward but two steps backwards in my eyes.



I'll give you the story and visuals. Five years later, it looks great for the most part but I didn't enjoy the gameplay at all especially since I just recently played it and it's coming off of me playing all of these other FPS over the last two years. It's simply not up to par compared to the other games I played. Also, the character's legs moved weird and honestly reminded me of Sniper Ghost Warrior 3 which wasn't a good thing.

Have to say I echo the points about SoD 2. I was very excited about what Undead Labs could achieve with a sequel, instead it ended up being a technical disappointment for me. The storytelling (if one can call it that) was weak for me too, they relied a lot on the world environment to deliver it (likely due to lack of funding on the game). That being said I still had a some fun with it.

Now that they have been acquired, I'm really hoping they can create something with a solid narrative and fully fleshed out gameplay. Here's hoping..
 

Black Mantis

Member
Oct 30, 2017
3,173
Have to say I echo the points about SoD 2. I was very excited about what Undead Labs could achieve with a sequel, instead it ended up being a technical disappointment for me. The storytelling (if one can call it that) was weak for me too, they relied a lot on the world environment to deliver it (likely due to lack of funding on the game). That being said I still had a some fun with it.

Now that they have been acquired, I'm really hoping they can create something with a solid narrative and fully fleshed out gameplay. Here's hoping..

That's their MO though, not lack of funding. SoD is never going to be a TLoU-style game (and shouldn't), it's literally survive in a zombie filled world, and how you do so is up to you. For me it was almost the perfect zombie game (technically, it needs to be better), where I could finally realise those, "what would I do in the event of a Zombie outbreak" thoughts, I get after seeing a Zombie movie/TV show.

Now that they're MS-owned, hopefully they'll be able to deliver a higher quality, technically better, experience. However, I don't want to see it get a TLoU-style story.
 

predrag

Member
Oct 27, 2017
519
SoD just needs more polish for combat part. If they can get something like Division style of gunplay, it would be amazing. I hope now as they are part of MS that they will have time and resources to elevate production values. Core gameplay is there, just build on top of that.
 

Deleted member 35126

User requested account closure
Banned
Dec 2, 2017
242
Don't get me wrong, I bought Xbox One X and SOD 2 Ultimate Edition when the game launched. Played it for 15 or so hours and it's simply more of the same. I played and completed SOD five years ago at launch on XBLA. Enjoyed it back then. A solid 7.0/10 for me but with SOD 2, I was expecting at least an 8.0/10 for me and could barely pass the original game.

The enemies are all the same except for those hive type things that you have to blow up. The animations look the same. The character models all look the same. Even some bugs and glitches are the same. It's simply more of the same.

The survival elements and resource gathering is excellent no doubt but everything else turned me off plus as far I know, there's no dynamic weather at all which is a turn off to me because I played 15 hours and the weather never changed and most of all, there's literally no story whatsoever. Like, I wanted to know what caused the outbreak and why everything happened the way it did but there's none of that and like I said, im done playing games without giving me as close to an overall package as possible.

If you love the original SOD (I thought it was good and enjoyed it all the way through), you'll most likely love SOD 2 but if you're like me and simply wanting more and expecting more and don't get it, you'll most likely be disappointed. I was disappointed and just said fuck it, game isn't worth it because it's missing too much for me personally.

It worked out though for the best because unless SOD 3 is completely upgraded and updated with a story, it will be passed on automatically. Undead Labs simply has to show me more. Two games in, they went one step forward but two steps backwards in my eyes.
I share this sentiment. State of Decay was a favorite of mine but the sequel failed to iterate in meaningful ways. Undead Labs is the only acquisition out of the bunch that I'm lukewarm on because of how dissatisfied and disappointed I was coming away from this game. Hopefully being under the Microsoft banner gives them the resources required to take the IP to the next level.
 

Chris.

Member
Oct 27, 2017
1,920
I played SoD1 earlier this year and absolutely loved it. Tried SoD2 and all the bugs just put me off the game completely I don't think I even got an hour in. That's the first time a game has been so buggy for me I've actually had to quit playing.

Is the game any better yet?
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
I had a mixed reaction to State Of Decay 2. To an extent, it's everything (bugs aside) that I wanted from a sequel to what is easily one of the GOAT zombie games. On the other hand, I feel like it's not a kind of game I want to play right now, with the whole worrying about off-screen deaths and material managing. Bit of an "it's not you, it's me" situation. Glad it's on Game Pass as so far I haven't played it more than a few hours. I do intend to play it more as it's really great.
 

Black Mantis

Member
Oct 30, 2017
3,173
I had a mixed reaction to State Of Decay 2. To an extent, it's everything (bugs aside) that I wanted from a sequel to what is easily one of the GOAT zombie games. On the other hand, I feel like it's not a kind of game I want to play right now, with the whole worrying about off-screen deaths and material managing. Bit of an "it's not you, it's me" situation. Glad it's on Game Pass as so far I haven't played it more than a few hours. I do intend to play it more as it's really great.

They removed that from SoD1 and it was never included in 2.
 
Status
Not open for further replies.