How do you make an open world adventure/rpg without lots of empty space and reptitive content? I dont think I have played the perfect open world yet. As an example, both Zelda BotW and Final Fantasy XV had their fair share of problems. Zelda felt more interactive thanks to the climbing, but lacked in some other areas. FFXV's Eos had a lot under utilized areas and also lacked some unique content.
How do you fill an entire world with unique and meaningful content?
How do you fill an entire world with unique and meaningful content?
Last edited: