I honestly believe that while it innovated the Zelda franchise, I won't be looking back at it too fondly in a few decades because if Nintendo uses this template and fixes the flaws of BOTW (aka making it more like an actual Zelda; dungeon design, more focused storyline etc.) then it would have more of a historical significance then being remembered as the "best Zelda game", for me atleast anyway.
But everyone enjoys different aspects of the series, my favorite Zelda is Majora's Mask so that should tell you enough about which aspects I tend to favor ( ~_o)
Honestly, I just have problems with open world games in general though, the lack of focus makes me really hype initially but after exploring for a few hours I tend to notice the same patterns over and over and get bored. I need more guidance in my game design personally to keep myself engaged. This is a big reason I also favored Majora's Mask over Ocarina of Time (despite the latter being an amazing achievement in gaming history), because unlike OoT where I would just wander off and explore and get bored when I was 10 years old, Majora's mask's premise, story, and smaller world kept me from deviating too much from the 'proper' path.
What I did like though is how hard it was. Reminded me of NES Zelda and LttP.