• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.
Status
Not open for further replies.

Deleted member 7450

User requested account closure
Member
Oct 25, 2017
3,842
Seriously...NO WAIT COME BACK!


Auto-Scrolling is one of the most divisive mechanics in all of gaming. Some love the challenge it provides, and others see it as little more than an annoyance. Regardless of where you stand, since 1983 Nintendo has seen it as a dynamic way to spice up their platforming design, and continue to use it today. But in 3D platformers, it's much more difficult to implement. In this video I'll explore how autoscrolling has evolved and how Nintendo could take it to the next level by taking a page out of Fortnite: Battle Royale.


Another good youtube finding, and a pretty interesting video.
It is funny how I never thought about that until now, and his solution/proposition was quite clever (albeit not new).

Anyways, thought it was a nice video (nice channel too). What to you make of it? ^-^


_Welcome to Daryl Talks Games_ Would you like to learn more about the design and psychology of video games? If so, this is the channel for you. I'm Daryl, and welcome to Daryl Talks Games, where I create video essays on gaming mechanics, levels, psychological research, and the interaction between the three. I have two shows:

__Forging The Level__ Do you ever wonder why we gravitate towards certain levels in games? What makes something "fun" to play? What does Celeste's Temple have in common with Fatal Frame? How has Zelda's dungeon design changed to be less linear? I explore topics like this from a design perspective and dig into how developers create an experience through the gameplay.

__Thought Burst!__ What cognitive processes are being activated when you play your favorite game? How can Pokemon help you become a better exam taker? How do video games create actual stress, and how can we relate this to real life? This series dives into the intersection of psychology, gaming, and real life application.
 

Fishsnot

Banned
Oct 27, 2017
1,967
Japan
They can definitely learn about how easy it was for Epic to include voice chat with any headset and implement it themselves.
This is 2018 after all.
 

TheAvatar

Member
Nov 4, 2017
695
I would actually love for ice climbers to take from fort nite, interesting and compelling ways to reach to the top in a 3D space
 

Phil Good

Member
Apr 25, 2018
342
OP, thanks for sharing, but I believe it would be great if you could include a summary of the video's ideas.
 

Nabbit

Member
Oct 25, 2017
5,422
Thanks for posting this Svart ! It sounds like a super cool YT channel from the description and I'm looking forward to checking it out.
 

Skux

Member
Oct 26, 2017
2,942
They can definitely learn about how easy it was for Epic to include voice chat with any headset and implement it themselves.
This is 2018 after all.

Yup. See also:

- how to create a successful GaaS framework

- how to monetise a game in a way that maximises player engagement while retaining gameplay integrity

- how to make truckloads of money from a new IP
 

Dyle

One Winged Slayer
The Fallen
Oct 25, 2017
29,950
It's a neat idea, but I'm not sure it would work well beyond a single level gimmick as the primary thing that makes battle royale games work is the multiplayer component that keeps you on your toes. The tricks you can pull off with sets of platforms alone are limited, plus it would be very difficult to balance so that skilled players felt challenged. It would be a neat kingdom at the very least
 

Fishsnot

Banned
Oct 27, 2017
1,967
Japan
Man some of you are acting like arseholes, can't even spare the thought of discussing the topic of the OP instead of putting that one zinger in, huh.
But then the annoying people like Poster 2 will overtake era, and distract every thread with their personal agenda.

Just push "ignore" in his profile and go on.
Wow! Whats wrong with you lot?
You asked a question I gave my opinion.
Why the hostility?
 
Last edited:

Skittzo

Member
Oct 25, 2017
41,037
I haven't watched the video yet but the summary presents a very interesting idea!

I don't see how exactly this type of auto-scrolling/shrinking would work in the Galaxy style, and 3D World/Land have similar ideas in some levels, but I could see this being a very interesting concept for the sandbox style of 3D Mario. Maybe not a full level but one particular star/moon has the level shrinking towards the center like in Battle Royale games.

Neat idea.
 

spam musubi

Member
Oct 25, 2017
9,381
Haha I can emphathize with that exasperation.

Imagine how exasperated people who want to voice chat on switch feel.

I don't really think the premise of the video is interesting, but I do think Nintendo can learn from Fortnite. Epic have made an all-ages and accessible game without bogging it down with tutorials and patronizing design; and have successfully went big. I think Nintendo can stand to reapproach how they target a younger and broader audience. They tend to over-correct to these audiences and have either lengthy tutorials or mechanics that are weirdly simplifying or pared down game design. Fortnite clearly shows that you don't have to compromise in those areas and still go big with kids and all kinds of audiences.
 

Feral

Member
Oct 25, 2017
3,006
Your Mom
I subscribed to his channel
he's a good narrator and goes into great detail regarding the history of the game mechanic, and how it can be applied in 3d gaming today. I get the feeling that I can learn a few things from his videos, so thanks for this thread
 

UltraMagnus

Banned
Oct 27, 2017
15,670
Nintendo should tackle the genre. The whole "well Nintendo is too good to follow any trend!" stuff is nonsense.

Smash Brothers copied the fighting game craze of the 90s, Splatoon is Nintendo's take on the online squad based shooter, Breath of the Wild is Nintendo's take on the Skyrim style open world Western RPG.

These are all massive, massive successes for Nintendo.

Let one of the EPD teams try their hand at this genre. It will always be unique/different because Nintendo's designers always end up making unique design choices.
 

brinstar

User requested ban
Member
Oct 25, 2017
10,275
so did anyone actually watch the video, because the level he came up with using the mechanic was a really cool idea and it sucks that the discussion immediately got derailed with the usual bullshit
 

JJConrad

Member
Nov 3, 2017
671
The storm is Fortnite's worst gameplay feature. I'd replace it in Fortnite with other means of corralling the players, before I'd ever consider exporting to another game.

My biggest problem with this video is that after spending almost 10 minutes over-explaining what an auto-scroller IS... he then makes a suggestion that ISN'T an auto-scroller. He's essentially describing a chase mechanic, a slow moving one, at that, that only serves to hinder freedom. The 3D Mario series already has several methods that change the pace and inducing a sense of discomfort that are far more creative than what a storm would bring. The ever-rotating platform level that we've seen since Sunshine, probably achieve those goals best because maintain constant tension while not limiting the players exploration.
 

Medalion

Banned
Oct 27, 2017
12,203
What Nintendo could learn from any modern day company that wants to remain competitive and relevant
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
Yup. See also:

- how to create a successful GaaS framework

- how to monetise a game in a way that maximises player engagement while retaining gameplay integrity

- how to make truckloads of money from a new IP

You're pretty much talking about Splatoon.

Nintendo should tackle the genre. The whole "well Nintendo is too good to follow any trend!" stuff is nonsense.

Smash Brothers copied the fighting game craze of the 90s, Splatoon is Nintendo's take on the online squad based shooter, Breath of the Wild is Nintendo's take on the Skyrim style open world Western RPG.

These are all massive, massive successes for Nintendo.

Let one of the EPD teams try their hand at this genre. It will always be unique/different because Nintendo's designers always end up making unique design choices.

Yes, they could do that. Now, they should? No, not really. It's not how companies works or even how employees of Nintendo works on their brainstorm. There's no obligation on that sense, they should do what they want and have the idea to do, like they already do internally for their franchises and other companies does externally for them in other franchises.

Wow! Whats wrong with you lot?
You asked a question I gave my opinion.
Why the hostility?

Probably because that's not what the video is about, therefore it's going to other discussion instead of the discussion about the video itself and what it said there.
 

Ororo

Banned
Oct 27, 2017
2,242
Nintendo isn't going to learn from anyone, they've constantly shown that they do whatever they want since they're on a "blue ocean" and have no competitors. That's why Nintendo is always a step forward and back, it's why they do anti-consumer decade old decisions that p-ss everyone off and also why they do awesome games that no one else can compare. What makes them great is also what makes them terrible, ironic.
 

jariw

Member
Oct 27, 2017
4,283
Oct 26, 2017
6,577
Actually a neat idea. It would make routing for optimal item/star collection a fun strategic challenge. Instead of a wall, I would create the level as a flying platform that continuosly crumbles away. That would solve the visibility issue and could look much more interesting from a visual standpoint.
 

glasiche

Avenger
Feb 12, 2018
474
Ppl on this forum seem forget that Nintendo had to deal with a big pedofile 3DS chat issue that could have cost them their family friendly moniker


I get it, when you think about game companies it's mostly "what do I want/how they effect me". But Ninty is cool with grown adults not having voice chat vs losing the automatic trust of parents around the world.

ON TOPIC: shouldn't it be Nintendo could learn a lot from Blue Hole? (Which I'd disagree with anyway)
 

Nocturnowl

Member
Oct 25, 2017
26,117
Funny thing about the video title is you don't get to fortnite until right near the end, up until then its a history lesson on one of my both loved and loathed platforming mechanics.
Autoscrolling in 3D games usually comes in the form of chase sections I guess, the video shows the matter splatter galaxy (a personal fave of mine from SMG) as something that's quite true to the classic 2D Mario sidescroller but yeah it's not a mechanic that fits in an odyssey style sandbox.
Which is where the fortnite eye of the storm concept comes in, you could apply such a thing to 3D Mario, as its own mission variation on a stage, less than elegant visually I guess.
For now I suppose stuff like Crash boulder chases and Galaxy's sinking lava spire are the closest kind of angles to 3D autoscrollers but those are still functioning in linear obstacle course formats.
 
Status
Not open for further replies.