Hi guys&gals
since I'm somewhat healthy and have a working PC again, I can finally haunt this place I mean participate here.Hopefully I can make&show you something in the coming months/years/eternity and not freeze up in indecisioness. =)
But first I cometh with the bag of holding... questions (which I try to keep short and snappy (
and a person with a healthy concentration probably wouldn't need to ask)).
Also mea culpa if what I asked was actually in on of the OP-links.
Algorithm: a long time ago, when researching
more modern pathfinding-algos for a Growlanser-like, I came about general explanations of Navi-maps (where your maps are dissected into submaps for a faster A*) and Influence/Heat-maps (so when moving to a waypoint paths through/near enemies are lower priority and you don't end up like with characters engaging the enemies like in Grow), but no Algorithms (especially on auto-generating former).
Does anyone of you know of a good book on this topic. While recreating such things on your own can be a nice brain-tease, a proven algo would indeed be better, Especially since Influence-maps sound costly (...when badly implemented).
RPG/Event-Systems: are there good writeups about creating the mechanics/blueprint of Event-Systems (sidequests, NPC-shedules, well I guess basically state-changing Objects) or should I use f.i. the RPGMaker XP&co as basic inspiration on how to approach this? Because when I stare at my general to-do list to organize on how to procede this seems to be the big scary stumbling block? (
maybe I got too insecure due to shit happening in life and me being totaly out of practice, but I feel like I used to do babies first programming and this is like true programming(tm) x_x )
Hey guys,
I'm currently updating older assets for the fields area.
I tried to go for a more natural formed landscape, more vibrant colors, better readability and a zoomed in camera. Which one do you prefer?
*amused laugh* I see someone has been playing Seiken Densetsu 2&3 (inspired games).
Which is absolutly not a bad thing and not an attack, because those two (especially later) teach a lot about proper colour use, but the hill-tiles are pretty obvious/specific. (and doesn't only happen to you) ;D
And yes, it looks better.