Yoshinori Kitase:
At the time, it wasn't clear yet whether Japanese RPGs were going to go 3D or not. Sakaguchi-san was especially fond of pixel art, and we debated a lot about whether we should remain in that 2D style. … After we finished
Final Fantasy 6, we began working on
Final Fantasy 7 [as a 2D game for Super Famicom], brainstorming and holding initial planning meetings.
Hironobu Sakaguchi:
1994? Ah, oh … that … wait, what? Kitase said that? Are you sure he's not just making it up? No, I don't know. I'm sorry, I don't remember that. Maybe he meant that he had the idea in his head.
Yoshinori Kitase:
I think we had about 60 people in total working on
Final Fantasy 6. When we started preproduction for
FF7 [on Super Famicom], it was probably a little smaller than that, maybe 20-30 people.
Tetsuya Nomura:
We were working pretty slowly on it. Maybe for a few months?
Yoshinori Kitase:
About two to three months.
Tetsuya Nomura:
At that early point we were all still going back and forth about what the story should be. Nothing had been clearly decided on yet. … [In] the first plot treatment that Sakaguchi-san wrote, it took place in New York, there was an organization there that was trying to destroy the Mako Reactors and a character named Detective Joe was investigating them. There were other characters involved, too. One of the members of this organization trying to destroy the reactor was the prototype character for [eventual
FF7main character] Cloud.
Yoshinori Kitase:
I think I remember that you wrote some concept/planning documents too, right?
Tetsuya Nomura:
I did. I did.
Yoshinori Kitase:
But at that time
Chrono Trigger's development was in dire straits, so all the team members switched over to help with
Chrono Trigger … and that's as far as it went.
Hironobu Sakaguchi:
Ah, yes, that's right. I remember now. It was when we consolidated everyone on
Chrono Trigger. That's right. Before we made
Chrono Trigger, we had talked about making
FF7, but then we moved everyone over to the
Chrono Trigger team. I do recall now; I did write a scenario for
FF7, a different story [than the one we eventually used]. I don't remember it being in New York though. You know, I think the New York idea might be from
Parasite Eve. And Joe, that's actually the original name I had for the protagonist from
Lost Odyssey. I don't know, maybe all this information is getting mixed up somewhere.
Source.