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Piston

Member
Oct 25, 2017
11,155
It's odd to think about, but would the Wii U have done marginally better if it was named Wii 2? Like... Gamecube levels?
 
Oct 25, 2017
13,246
It makes a lot of sense that cross ownership between Switch and another platform is high. While it's a great device on its own, it makes much more sense as a complimentary device than either the PS4 or the XB1 if you already own one of them as a primary platform. And as a secondary device, you pretty much plug most of the software holes you would have with it.

It also makes me wonder how the looming introduction of next gen consoles will impact cross ownership, if at all. If the core are primarily buying the Switch, and next gen consoles are 2019/2020, will people have to start choosing between the Switch as a complimentary second platform or saving up for and buying the next gen stuff?
 

Herb Alpert

One Winged Slayer
Member
Oct 25, 2017
9,033
Paris, France
It's definitely more healthy for a video game platform to cater to the more "hardcore" crowd before opening to the more "casual" audience than the contrary.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
I always used to browse these threads and think 'who the hell is still buying GTAV'. That was until last week when I was perusing the PS store and saw it was on sale. I haven't played it since it first came out on 360 and I fancied playing a GTA game and before you know it, I'm the type of the person that is still buying GTAV apparently!
Actually, the people who are buying GTAV are the folks getting a new system. But your contribution helps, too.
 

Gotdatmoney

Member
Oct 28, 2017
14,487
The reason the Wii U failed is why the Switch succeeded, big ambitious exclusives like Mario Odyssey and Zelda BOTW that drive many different gamer types onto the platform. Wii U had exactly 0 of that.

BOTW coulda been a launch title and the WiiU woulda still been a flop. The system from conception to launch was a fucking disaster. Nothing could have saved it.
 

allan-bh

Banned
Oct 25, 2017
425
NSMB U and Nintendo Land failed to be exciting tittles to drive Wii U launch sales, but if the system had been launched with a fantastic Zelda as Switch was, I don't think the trajetory of the platform would have significatly changed.

Wii U problem was conceptual, the joystick/tablet wasn't an appealing feature, in contrast to Wiimote on Wii and the hybrid nature of Switch.
 

mael

Avenger
Nov 3, 2017
16,764
I think those games were pretty interchangeable in importance for the Wii. The thing is that they were really kind of secondary games in terms of importance on the Wii just behind the Wii suite of games. You can see that in release timing for the games, where they put them later in the Wii cycle when they already had momentum and user base. The mix-up came when Nintendo shifted a game like New Super Mario Bros U to a launch title position without the primary seller of NintendoLand, acting like a primary seller. They definitely had the wrong games at the wrong times and it combined with bad hardware that was horribly marketed.

I'm not really sure they were that secondary, MKWii was a sales juggernaut for far longer than it had any right to be.
It was kind of like the DS NSMB but for Wii.
I don't even know where to start on where everything went wrong for WiiU, the multiple SKUs, the nonsensical bundles, the high price, the selection of games, the increase in price for the games, showing NSMBU first like a mii spinoff...
It's a legendary cockup, a game of the caliber of NSMBW or MKWii would have at least managed to last a few months before dropping hardware sales though.

For the Switch, they have moved onto a different approach as we can see with the demographic change so far. They haven't even attempted to appeal to the original Wii audience beyond the throwaway 1-2 Switch.

the initial major selling point of Switch is really BotW, that sets an entirely different tone for the audience.
People who buy a system for Zelda have different expectations than people who buy a system for Wiisports.

I agree that the Wii Sports and Wii Fit follow-ups were horribly executed. NintendoLand was a good game, but it was a very difficult concept to sell.
Having to explain everything that were to explain about NintendoLand was quite the ordeal for me, I can't imagine the kind of overtime the marketing team had to pull off.
It's not even a bad concept the whole 2 screens thing, DS was based around that and it didn't kill 3DS either.
The hardware was really bad though, I think it took something like late 2013/early 2014 for the OS to not be total utter crap to use.
 

mael

Avenger
Nov 3, 2017
16,764
Very cool for Golden sun DS to get a shoot out!
Didn't save the franchise but still.

I'm saying just a literal name change, the hardware stays the same (and presumably the first year or so of software).
The hardware was really hard to use at 1st and the horrible early 2013 drought would still have doomed it.
I don't think people didn't know what WiiU was, they did know and didn't want it.
 
Apr 9, 2018
368
Nintendo dominating with their wee handheld and some great software to play on it.

Meanwhile, the company that supplied their graphics chip has revealed a graphics card that costs $1200 in an attempt to fleece PC gamers.
 

Renna Hazel

Member
Oct 27, 2017
11,556
WiiSports Resort was the follow up.
Problem with WiiU was that it was trying to ditch its Wii core message while trying to keep the name.
A Switch follow up on WiiSports would need to be more than just an online enabled update on the Wiisports concept.
The market for Switch and Wii couldn't be more different after all.

Yes, Resort was a follow up that sold 30 million, doesn't seem like they should stop there.

A Switch follow up would be similar to Resort, new sports and such and now it would look significantly better. The market being different is fine, Wii Sports is a system seller so if Nintendo wants to bring new people on board, they have to cater to people that don't own the system.
 

Deleted member 2785

User requested account closure
Banned
Oct 25, 2017
2,119
The billion dollar question with Switch is will efforts like Pokemon Go and Labo allow it to expand to mass market and kids. If so, Switch will be a juggernaut. If not, it'll still be a solid performer and sell well, but it'll always feel like a missed opportunity. So yeah, important to take some risks and try some things to expand the audience. In terms of risk/reward just about any effort here will be worth it.

MatPiscatella sorry to ask again. Any insight on Crash Bandicoot Switch performance relative to other skus?

Yeah I can't speak to splits, sorry.
 

Pancakes R Us

Member
Oct 27, 2017
8,335
Mario Kart, BOTW and Odyssey: the holy trio which will keep on selling for years to come.

Also, GTA V. What a monster this game is. 100m, here we come. BUY BRITISH!
 

NateSnacks

Alt-Account
Banned
Apr 16, 2018
595
The Wii u hardware was a failure because the concept and marketing was poor. It was hard to get excited for that name and hardware. Nintendo did everything right software wise though. Very strong titles, literally feels like Sega Dreamcast in a lot of ways where the software was strong but the hardware held it back from its true potential so they release the games 3/5 years later on a more successful console. Lol

Plus the console brought Bayonetta to Nintendo. That's a good thing.
 
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mael

Avenger
Nov 3, 2017
16,764
Yes, Resort was a follow up that sold 30 million, doesn't seem like they should stop there.

A Switch follow up would be similar to Resort, new sports and such and now it would look significantly better. The market being different is fine, Wii Sports is a system seller so if Nintendo wants to bring new people on board, they have to cater to people that don't own the system.
Remember Wii play motion?
That went like a lead balloon, it seems like they kinda forgot what worked and what didn't at the time.

A modern take on Wiisports would probably need to contextualize all the sports properly, something like Go Vacation would probably be the correct way to go about it.
Take all the sports from Sports and Resort, put the island from Wiifit as an explorable hub space, add online and voila.

The Wii u hardware was a failure because the concept and marketing was poor. It was hard to get excited for that name and hardware. Nintendo did everything right software wise though. Very strong titles, plus the console brought Bayonetta to Nintendo.
The system were there was nothing to buy for like 4 months after launch was everything right software wise?
 

Welfare

Prophet of Truth - You’re my Numberwall
Member
Oct 26, 2017
5,912
Wii U was seen as a tablet for the Wii, simple as that. It was looked at like yet another add on in 2012 when Wii was already falling in sales and the unit itself might as well have been a revision like the 360 and PS3 had, but now it's Wii in HD.

Again

target_wii_u_mistake.jpg
 
OP
OP

Deleted member 249

User requested account closure
Banned
Oct 25, 2017
28,828
MatPiscatella I have one question that I hope you can answer! Given the general sense of surprise at OT having topped the charts in July, and given the fact that it was, to my knowledge, the only major retail release for the month, what was the general expectation for the software chart like? What game was anticipated to top charts?
 

LordofPwn

Member
Oct 27, 2017
4,402
will be interesting to see how DQXI does, September is packed. probably would do better in August but who knows. I doubt Octopath has legs but it should have sent a great message to Square. Not really surprised Octopath did well on the charts cause it seemed like the biggest game that month. Also is July when BotW went on sale?
 
OP
OP

Deleted member 249

User requested account closure
Banned
Oct 25, 2017
28,828
will be interesting to see how DQXI does, September is packed. probably would do better in August but who knows. I doubt Octopath has legs but it should have sent a great message to Square. Not really surprised Octopath did well on the charts cause it seemed like the biggest game that month. Also is July when BotW went on sale?
I think that was E3 month, so June.
 

Deleted member 2785

User requested account closure
Banned
Oct 25, 2017
2,119
MatPiscatella I have one question that I hope you can answer! Given the general sense of surprise at OT having topped the charts in July, and given the fact that it was, to my knowledge, the only major retail release for the month, what was the general expectation for the software chart like? What game was anticipated to top charts?

I thought it would be GTAV given the promotion in the month. Octopath shredded every expectation. I thought it'd be top 10, maybe top 5 if it did real well.
 

Nanashrew

Banned
Oct 25, 2017
6,328
NSMB fatigue was also a factor. They rushed out NSMB2 on the 3DS in thesame year as NSMB U
To be fair to NSMB 2, it did wind up selling 12 million WW in the end. Yes, it's a far cry from the 31mil WW from DS and the 30mil WW the Wii had, but the 3DS wasn't able to reach the wider audience/demographics the the DS and Wii had. NSMB DS and Wii also came in at a time when the audience on those systems were already big and diverse. While NSMB 2 released in mid 2012 as the 3DS was still gaining momentum from their drastic price cut from just last year. And NSMBU, well... the Wii U wasn't popular at all to attract much of anyone.

Fatigue is one thing, but this was a drastic drop and I feel there were a lot of factors involved.
 

allan-bh

Banned
Oct 25, 2017
425
The Wii u hardware was a failure because the concept and marketing was poor. It was hard to get excited for that name and hardware. Nintendo did everything right software wise though. Very strong titles, literally feels like Sega Dreamcast in a lot of ways where the software was strong but the hardware held it back from its true potential so they release the games 3/5 years later on a more successful console. Lol

Plus the console brought Bayonetta to Nintendo. That's a good thing.

I don't think so. First party on launch wasn't so great and during the cycle there were long periods without appealing software.