As of right now, the Switch is appealing more to the core than to any other audience.
Are we counting only consoles? 3DS had super aggressive pricing too, and that ended up going reasonably well for them.
Actually, the people who are buying GTAV are the folks getting a new system. But your contribution helps, too.I always used to browse these threads and think 'who the hell is still buying GTAV'. That was until last week when I was perusing the PS store and saw it was on sale. I haven't played it since it first came out on 360 and I fancied playing a GTA game and before you know it, I'm the type of the person that is still buying GTAV apparently!
For their much more monetized F2P titles, not the straight ports that cost above 15 to 20 dollars.
The reason the Wii U failed is why the Switch succeeded, big ambitious exclusives like Mario Odyssey and Zelda BOTW that drive many different gamer types onto the platform. Wii U had exactly 0 of that.
It's odd to think about, but would the Wii U have done marginally better if it was named Wii 2? Like... Gamecube levels?
I think those games were pretty interchangeable in importance for the Wii. The thing is that they were really kind of secondary games in terms of importance on the Wii just behind the Wii suite of games. You can see that in release timing for the games, where they put them later in the Wii cycle when they already had momentum and user base. The mix-up came when Nintendo shifted a game like New Super Mario Bros U to a launch title position without the primary seller of NintendoLand, acting like a primary seller. They definitely had the wrong games at the wrong times and it combined with bad hardware that was horribly marketed.
For the Switch, they have moved onto a different approach as we can see with the demographic change so far. They haven't even attempted to appeal to the original Wii audience beyond the throwaway 1-2 Switch.
Having to explain everything that were to explain about NintendoLand was quite the ordeal for me, I can't imagine the kind of overtime the marketing team had to pull off.I agree that the Wii Sports and Wii Fit follow-ups were horribly executed. NintendoLand was a good game, but it was a very difficult concept to sell.
If was Wii 2 with Wiimote and more cheap than Wii U, more than likely would have sold better than Cube.
The hardware was really hard to use at 1st and the horrible early 2013 drought would still have doomed it.I'm saying just a literal name change, the hardware stays the same (and presumably the first year or so of software).
I'm saying just a literal name change, the hardware stays the same (and presumably the first year or so of software).
WiiSports Resort was the follow up.
Problem with WiiU was that it was trying to ditch its Wii core message while trying to keep the name.
A Switch follow up on WiiSports would need to be more than just an online enabled update on the Wiisports concept.
The market for Switch and Wii couldn't be more different after all.
Because PS3 outsold X360 virtually everywhere outside of Canada, UK and US.
I purchased a refurbished Switch through Nintendo's wevsite in July. Was I counted in this NPD?
It was the year 2018, and all of the world had become Playstation nation. All of the world? No, not quite. One little country still offered resistance.
MatPiscatella sorry to ask again. Any insight on Crash Bandicoot Switch performance relative to other skus?
Damn, well at least Nintendo got my money.
MatPiscatella sorry to ask again. Any insight on Crash Bandicoot Switch performance relative to other skus?
How technical do you want to get? :pOctopath is 3D, but it's also sprite based. Very unlike P5 or DQXI.
MatPiscatella what's your hot take on the rumored Xbox All Access pass and how would that effect NPD (if at all).
Remember Wii play motion?Yes, Resort was a follow up that sold 30 million, doesn't seem like they should stop there.
A Switch follow up would be similar to Resort, new sports and such and now it would look significantly better. The market being different is fine, Wii Sports is a system seller so if Nintendo wants to bring new people on board, they have to cater to people that don't own the system.
The system were there was nothing to buy for like 4 months after launch was everything right software wise?The Wii u hardware was a failure because the concept and marketing was poor. It was hard to get excited for that name and hardware. Nintendo did everything right software wise though. Very strong titles, plus the console brought Bayonetta to Nintendo.
thanks. I appreciate the candid response
I think that was E3 month, so June.will be interesting to see how DQXI does, September is packed. probably would do better in August but who knows. I doubt Octopath has legs but it should have sent a great message to Square. Not really surprised Octopath did well on the charts cause it seemed like the biggest game that month. Also is July when BotW went on sale?
MatPiscatella I have one question that I hope you can answer! Given the general sense of surprise at OT having topped the charts in July, and given the fact that it was, to my knowledge, the only major retail release for the month, what was the general expectation for the software chart like? What game was anticipated to top charts?
That makes sense, thank you for the answer!I thought it would be GTAV given the promotion in the month. Octopath shredded every expectation. I thought it'd be top 10, maybe top 5 if it did real well.
It was the year 2018, and all of the world had become Playstation nation. All of the world? No, not quite. One little country still offered resistance.
To be fair to NSMB 2, it did wind up selling 12 million WW in the end. Yes, it's a far cry from the 31mil WW from DS and the 30mil WW the Wii had, but the 3DS wasn't able to reach the wider audience/demographics the the DS and Wii had. NSMB DS and Wii also came in at a time when the audience on those systems were already big and diverse. While NSMB 2 released in mid 2012 as the 3DS was still gaining momentum from their drastic price cut from just last year. And NSMBU, well... the Wii U wasn't popular at all to attract much of anyone.NSMB fatigue was also a factor. They rushed out NSMB2 on the 3DS in thesame year as NSMB U
The Wii u hardware was a failure because the concept and marketing was poor. It was hard to get excited for that name and hardware. Nintendo did everything right software wise though. Very strong titles, literally feels like Sega Dreamcast in a lot of ways where the software was strong but the hardware held it back from its true potential so they release the games 3/5 years later on a more successful console. Lol
Plus the console brought Bayonetta to Nintendo. That's a good thing.