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Rouk'

Member
Jan 10, 2018
8,178
How do you explain NSMB series performance differential between 2009 and 2012, then?

Wait, when you say performance, do you mean sales ? Because if so, that's wrong, NSMBU did better on the WiiU than NSMB did on the Wii. Around 40% of WiiU owners have NSMBU, while only 30% of wii owners have NSMB. And that's without counting the fact that wii U owners also bought New Super Luigi U and Mario Maker ( 3M and 4M respectively) whereas wii owners only had one game

It's still unbelievable to me that Nintendo launched their brand new, generational leap in power system with a Name that did not distinguish it as a new system, hardware that looked exactly the same as the predecessor, and a launch title that beyond higher resolution looked exactly like a game possible on earlier hardware.

I don't think this one matter, seeing they did basically the same thing with the switch and zelda
 
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Deleted member 2145

User requested account closure
Banned
Oct 25, 2017
29,223
Bombed overall, no.
Early 2013 performance? Absolutely.

another dumb take

you can't blame a historically awful game drought and poor hardware sales as a result of the last big game to release. the Wii U after launch and until Pikmin 3 in August of 2013 had quite possibly the worst software drought of any piece of gaming hardware ever. that has nothing to do with NSMBU failing to carry the load for just about an entire calendar year.
 
Jan 18, 2018
2,625
Second July for different consoles:

Wii: 555K
PS2: 436K
DS: 377K
GBA: 324K
Switch: 263K
PS3: 225K
PS4: 218K
XBO: 189K
X360: 170K
PSP: 161K
Xbox 137K
GC: 127K
3DS: 125K
WiiU: 81K
Vita: 17K

Edit. Added 3DS as I forgot it initially.

This is super interesting because aside from the 3DS, the list reflects where the consoles ended up.

Nintendo needs to ramp up their casual game factory, but they need to do it without forgetting the core market.

The difficulty comes in creating the next big thing from scratch. Wii Sports, Brain Training, Nintendogs, Guitar Hero. More of the same doesnt work because all those concepts died. How do you find the next big thing?
 

Canklestank

Member
Oct 26, 2017
762
I think what mael is trying to say is that NSMBU failed to inspire or motivate anyone outside the hardcore Nintendo base. It's far from the sole reason the WiiU failed, but many of the people who would have been interested, already had a similar game on Wii. It was a bad system seller and probably a bad choice for your star launch game. That seems fair.

TL;DR Nintendo loyalists loved it, but it didn't push anyone over the edge to get a WiiU.
 

Piston

Member
Oct 25, 2017
11,206
And I dread what form Mario Maker is going to take on Switch, hopefully it pulls a Splatoon 2.
Speculating on the performance of a hypothetical Mario Maker 2 when they haven't shown any inkling of wanting to pursue the concept seems premature.
they barely updated the game for 3DS as is, and if we're talking about recouping losses it seems like the 3DS release was just that.
Nintendo isn't really about recouping losses, I am sure they make plenty of money off of the vast majority of their releases. These Wii U ports and even 3DS ports are more about games reaching a greater potential at a relatively low investment cost. Mario Maker 2 or whatever the next entry ends up being has a great growth potential for them, I highly, highly doubt they are done with the concept.

If the game was popular it would have pushed WiiU's momentum for months instead of the dismal early 2013 it got.
We know that with NSMBW's performance.
Compare say february 2010 with february 2013.
NSMBU didn't fail because of WiiU, WiiU failed because of NSMBU (among other factors).
Whether or not it's a mechanically better game is beside the point, if Sonic 06 was selling like hot cakes for years Sega would have ported the bad boy everywhere regardless of the state it's in.
I don't mean to be mean, but what the fuck? The Wii U failed because it was the Wii U. It was a poorly marketed, badly executed botch job of a console. Blaming the failure of the Wii U, even partially, on NSMBU is pretty asinine. New Super Mario Bros. Wii came out on one of the hottest consoles ever released in its prime. New Super Mario Bros. Wii was the culmination of everything Nintendo was working towards that generation, after releasing Wii Sports and the subsequent juggernauts like Wii Fit, it and Mario Kart Wii were what bridged the gap between the incoming "non-gamer" crowd and the core Nintendo fan base. It had a major new feature with 4-player 2d Mario for the first time ever. The Wii U game doesn't have this, it is the fourth title in the series that doesn't do much relatively new besides refinement. It came out at the start of a console cycle and did not have the build-up granted to the Wii release. These situations are not the same and you can not blame the game for the demise of the Wii U.

I would blame Nintendo's lack of vision at the time and their inability to figure out how to duplicate their success from the Wii. They were not prepared for the jump to HD in terms of developmental resources and really failed to have anything ready at all for the first half of 2013. I guess at most you could say NSMBU is representative of Nintendo's lack of understanding of the market at the time. Nintendoland, which was what they meant to be their new Wii Sports, was probably the bigger failure though.

My point with DKCTF on WiiU is that it was Retro's least popular game they released, of course I expect this to change with the Switch release.
The incentive for Nintendo to release DKCTF on Switch is similar to the narrative they presented for Wind Waker HD : the game didn't find an audience before, let's give it another chance here.
There's no real incentive for NSMBU, the game may had a disappointing performance it certainly proved massively profitable.
Also there's no hole to fill in 2018 on their release schedule anymore anyway.
Sure there is. There is always an incentive and a hole to fill when free money is there for the taking and that is what these ports are. I don't see why Nintendo couldn't put the port in late October or early November. And I'll reiterate myself, I think most of these games were previously profitable, Nintendo releasing these ports is just opportunism.
 
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Renna Hazel

Member
Oct 27, 2017
11,711
Bombed overall, no.
Early 2013 performance? Absolutely.
Basically, you're trying to say NSMB U wasn't the system selling title like Mario 64 or BotW?

In that sense I agree, it's obvious that NSMB couldn't carry the Wii U, but I doubt there is much that could. The Wii U had so much going against it outside of software that I think just about any other game would have suffered a similar fate. NSMB failed to carry the console, but that's not why the console itself failed.

This is super interesting because aside from the 3DS, the list reflects where the consoles ended up.

Nintendo needs to ramp up their casual game factory, but they need to do it without forgetting the core market.

The difficulty comes in creating the next big thing from scratch. Wii Sports, Brain Training, Nintendogs, Guitar Hero. More of the same doesnt work because all those concepts died. How do you find the next big thing?

Nintendo needs to follow up on Wii Sports. That concept 'died' because Nintendo simply stopped bothering. People still like sports and I'd be willing to bet a Wii Sports follow up would be a massive success.
 

Mory Dunz

Member
Oct 25, 2017
36,465
I tought that ~280k for Xenoblade Chronicles 2 was retail only since Nintendo doesn't share digital data with NPD, but based on what Hacker is saying, it's total sales and Octopath including digital is around 260k.

Is that right?

John doesn't get digital so 280k for Xeno should be retail.

I think the 260k was a guess for octopath using an average digital percentage though, if I'm parsing right.

Was also wondering if we may see an ARMS bundle.

the road to 4m begins now
 

Rouk'

Member
Jan 10, 2018
8,178
I think what mael is trying to say is that NSMBU failed to inspire or motivate anyone outside the hardcore Nintendo base. It's far from the sole reason the WiiU failed, but many of the people who would have been interested, already had a similar game on Wii. It was a bad system seller and probably a bad choice for your star launch game. That seems fair.

TL;DR Nintendo loyalists loved it, but it didn't push anyone over the edge to get a WiiU.

So, it's about choosing the right launch game. Zelda was a clever idea because it was new, refreshing, people were waiting for this specific game. This was not the case for NSMBU, which was just "more of the same".
 

Piston

Member
Oct 25, 2017
11,206
Nintendo needs to follow up on Wii Sports. That concept 'died' because Nintendo simply stopped bothering. People still like sports and I'd be willing to bet a Wii Sports follow up would be a massive success.

Nintendo not having some sort of "Switch Sports" released or announced by now should basically be considered criminal malpractice. I think the concept still has a lot of appeal, they just botched the extension of the series horribly with the Wii U. Switch is the perfect place to bring it back.

A fleshed out version that expands upon Wii Sports Resort and gives more options would be a huge hit.
 

Rouk'

Member
Jan 10, 2018
8,178
This is super interesting because aside from the 3DS, the list reflects where the consoles ended up.

Nintendo needs to ramp up their casual game factory, but they need to do it without forgetting the core market.

The difficulty comes in creating the next big thing from scratch. Wii Sports, Brain Training, Nintendogs, Guitar Hero. More of the same doesnt work because all those concepts died. How do you find the next big thing?

I mean, they never stopped looking for ways to enlarge their market, that's why 1-2 switch existed at launch, that's why Labo exists. And, if by the time the holydays are over, Labo is not a success, it's likely that we'll see another new type of game that tries to attract the casual market
 
Nov 21, 2017
1,783
I think what mael is trying to say is that NSMBU failed to inspire or motivate anyone outside the hardcore Nintendo base. It's far from the sole reason the WiiU failed, but many of the people who would have been interested, already had a similar game on Wii. It was a bad system seller and probably a bad choice for your star launch game. That seems fair.

TL;DR Nintendo loyalists loved it, but it didn't push anyone over the edge to get a WiiU.

The problem was never NSMBU. Libraries of games sustain hardware sales. NSMBU was just one game. WiiU's problem was the sparse software line-up in general. The confused marketing. The under-cooked gimmick. The fact that Nintendo was launching a machine barely stronger than the PS3/Xbox360 a year before the PS4/Xbone came out.
 

CoL

Member
Oct 25, 2017
271
So I'll answer the question you're not asking, heh. The demographics for Switch are very different than they were for Wii/Wii U/3DS. Switch has a much older demographic, and a much more core gamer focused one. Cross-ownership with PS4/Xone is also very high. So, at the moment at least, Switch has an audience that makes comparing the trends between it and historic Nintendo platforms difficult and perhaps not reasonable?

The data suggests, to me at least, that Switch is going to have a unique sales curve, and, well, basically a unique everything else as well.

I think you can see that in the wide disparity of estimates coming from everywhere about how Switch is going to do longer term. You have very conservative estimates out there, and extremely aggressive ones. This is because the data is inconclusive at the moment, and there is an absolutely massive range of forecast error driven by the uncertainty and lack of benchmark data.

So expectations for Switch HW and SW is the real catch. There's little/no consistency here. A new PS or Xbox releases, everyone kinda knows what to expect and forecasts are in a relatively narrow range. Switch has been an entirely different animal. While this does make it interesting and fun, it leads to wildly different levels of expectations depending on who you talk to.

Known how hard it is to predict, where do you stand as of today on switch sales for this fiscal year? 20M? 8M? above? below? closer to which?
 

KillerMan91

Member
Oct 25, 2017
4,372
This is super interesting because aside from the 3DS, the list reflects where the consoles ended up.

Nintendo needs to ramp up their casual game factory, but they need to do it without forgetting the core market.

The difficulty comes in creating the next big thing from scratch. Wii Sports, Brain Training, Nintendogs, Guitar Hero. More of the same doesnt work because all those concepts died. How do you find the next big thing?

Well for Nintendo it reflects the final sales pretty well (well except DS outsold Wii by decent amount) For some others not so much. PS4 is going to sell a good bit more than PS3 in US and X360 ended up second best selling home console ever in the end in US (only behind PS2). X360 had really weird life with very late peak. Only original GB (with Color) had kinda similar life with even later peak (twelfth year lol).
 

mael

Avenger
Nov 3, 2017
16,950
this is the point I was making

the Wii U was a massive disaster

attributing that NSMBU is dumb

but I'm going through numbers right now to prove some of your other points wrong as well like:

You kind of have to attribute the sales performance a game playing machine to the games released on it or that will release on it.
People don't buy these machines for no reason after all.

neat

it also sold about 2 million units by the end of December 2012 and yet it ended with over 5 million sold

https://www.nintendo.co.jp/ir/pdf/2013/130131e.pdf

(page 6)

by the end of the next fiscal year it doubled its sales to 4 million

https://www.nintendo.co.jp/ir/pdf/2014/140508e.pdf

(page 4)

literally nothing you're saying has made any sense except that the Wii U was a massive disaster and people weren't buying it

also the fact that you said this:

proves my point even further

that's all the time I have to dig today but it should suffice

NSMB games have a long tail.
NSMBW managed 4M in 2012
while NSMB managed 2M 6 years after release.
https://www.nintendo.co.jp/ir/pdf/2012/120427e.pdf
This is the kind of performance that was expected out of NSMBU that it didn't deliver.
DS and Wii were popular in part BECAUSE of NSMB and NSMBW.

the Game Boy was an actual successful piece of hardware! the Wii U was anything but

what are you talking about? lol
WiiU wasn't but its performance was increased 400% by the release of MK8.
A popular game release WILL impact the performance of the machine it's on.
Gameboy was absolutely not a system you expected any kind of runaway success in 96.
It's basically like releasing a game on Wii now, have the game sell gangbuster to the point of making Wii a desirable machine again.
 

MegaMix

Banned
Oct 27, 2017
786
Well for Nintendo it reflects the final sales pretty well (well except DS outsold Wii by decent amount) For some others not so much. PS4 is going to sell a good bit more than PS3 in US and X360 ended up second best selling home console ever in the end in US (only behind PS2). X360 had really weird life with very late peak. Only original GB (with Color) had kinda similar life with very late peak.
If the 360 trounced the PS3, then why are the WW sales so close? I mean I understand Japan, but the market there isn't relatively as big as it used to be and the PS3 sisntd exactly light the charts there.
 

Deleted member 2785

User requested account closure
Banned
Oct 25, 2017
2,119
Known how hard it is to predict, where do you stand as of today on switch sales for this fiscal year?

I don't do fiscal projections, thankfully I'm not a financial analyst. My current projection is 5.9m US, +/- a million or so for calendar 2018. For a global extrap, that should be somewhere in the neighborhood of 18mish or so for the calendar year, again +/- a few million.

But, like I said, very high range of error, and we have a consolidated window with both Smash and Pokemon at the end of the year, so anything could happen from shipment issues to retail not stocking enough units to weather to whatever that could impact the last 6 weeks of the year, making any precise forecasts for Switch in the calendar year less reasonable forecast and more prophetic announcement.
 
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Rouk'

Member
Jan 10, 2018
8,178
Known how hard it is to predict, where do you stand as of today on switch sales for this fiscal year? 20M? 8M? above? below? closer to which?
iirc, he said he still expected the Switch to sell more this year than the PS4, although it might be close, and that was talking about US only. Unless I'm wrong, the gap between PS4 and Switch is also more or less the same in Europe, and in Japan, switch is dominating. So with these numbers, you can guess that the switch is likely to beat the PS4. And Sony has a forecast of 17M. So more than that.
 

K Samedi

Member
Oct 27, 2017
4,991
Nintendo not having some sort of "Switch Sports" released or announced by now should basically be considered criminal malpractice. I think the concept still has a lot of appeal, they just botched the extension of the series horribly with the Wii U. Switch is the perfect place to bring it back.

A fleshed out version that expands upon Wii Sports Resort and gives more options would be a huge hit.

I agree. I think it will never reach the heights of the Wii Sports series in terms of sales, but a Switch Sports would sell and also broaden the audience even further. I actually would like love to see Wii Fit as well. I think the time is ripe to re introduce that kind of stuff again.
 

Deleted member 2145

User requested account closure
Banned
Oct 25, 2017
29,223
You kind of have to attribute the sales performance a game playing machine to the games released on it or that will release on it.
People don't buy these machines for no reason after all.

exactly, and despite the Wii U being one of the most undesirable game machines ever put on the market when people bought one they bought it for games like Mario Kart, 3D World, and :wait for it: NSMBU

NSMB games have a long tail.
NSMBW managed 4M in 2012
while NSMB managed 2M 6 years after release.
https://www.nintendo.co.jp/ir/pdf/2012/120427e.pdf
This is the kind of performance that was expected out of NSMBU that it didn't deliver.
DS and Wii were popular in part BECAUSE of NSMB and NSMBW.

it's almost like you're comparing historically successful gaming hardware to historically awful gaming hardware and expecting the sales results from their respective series to be equal

look at Mario Kart 8 vs. Mario Kart Wii. that's the kind of performance that was expected out of Mario Kart 8 that it didn't deliver, right? that was your line

or maybe, just maybe, the massive failure that was the Wii U put a hard cap on every piece of software that released on the system despite the quality of said software. we have data that backs this up with the years later Switch ports outperforming their Wii U counterpart.

WiiU wasn't but its performance was increased 400% by the release of MK8.
A popular game release WILL impact the performance of the machine it's on.
Gameboy was absolutely not a system you expected any kind of runaway success in 96.
It's basically like releasing a game on Wii now, have the game sell gangbuster to the point of making Wii a desirable machine again.

using a percentage increase for the Wii U is already faulty because of how historically awful its sales were

I don't know what to tell you, it was a bad take and every time you try and add more points it just further enhances how bad of a take it was

that's all from me, I've spent more time on this silliness than was necessary
 

cw_sasuke

Member
Oct 27, 2017
26,536
Software was the big issue with the WiiI - the market just wasn't willing to spend +100 compared to PS360 for the Gamepad and the second screen experience. Confidence in that system and vision were missing. They also continued the Wii brand after it has been abandoned by big portion of the core gaming audience....hell Skyward Sword more or less flopped on a nearly 100m install base.

Switch on the other side is a viable system because the market is willing to pay for the added value it offers to other gaming consoles on the market. The concept and marketing makes sense and Nintendo is able to embrace their stronghold in the portable market.

Switch advantages and portability are always present - meanwhile you had people questioning all the time why game X had to be on WiiU or why you would get the WiiU SKU compared to the cheap PS360 release. They have an answer to that question with Switch.

At the same time the greatest hardware doesn't matter without great software ...so having BOTW at launch quickly followed up by the best Mario Kart ever was incredible important.
 

Piston

Member
Oct 25, 2017
11,206
I agree. I think it will never reach the heights of the Wii Sports series in terms of sales, but a Switch Sports would sell and also broaden the audience even further. I actually would like love to see Wii Fit as well. I think the time is ripe to re introduce that kind of stuff again.

I would agree on a Switch Fit if they could somehow create software without the need for bulky hardware accessories. I think the time where having those accessories has passed. When Wii Fit came out Guitar Hero and Rock Band were all the rage and it was acceptable. I'm not sure what the solution would be, but if there is a company that could come up with one, it would be Nintendo.
 

Canklestank

Member
Oct 26, 2017
762
The problem was never NSMBU. Libraries of games sustain hardware sales. NSMBU was just one game. WiiU's problem was the sparse software line-up in general. The confused marketing. The under-cooked gimmick. The fact that Nintendo was launching a machine barely stronger than the PS3/Xbox360 a year before the PS4/Xbone came out.

Oh I agree, the WiiU had many, many problems. But it seems reasonable to suggest NSMBU contributed to them. The WiiU didn't have much of a library to support itself early on. If it had been a more ambitious game, that created more consumer interest, maybe the console would have weathered that storm a bit better. By the time the drought was over, on top of its other problems, word of mouth about the WiiU was pretty rough. Again not from the Nintendo base, but from people on the outside looking in.
 

MrCarter

Banned
Oct 25, 2017
3,509
Well done to Square Enix. Octopath seems like a great fit on handheld and they could be doubling (or tripling) thier revenue if they released the game on mobile too.
 

Christo750

Member
May 10, 2018
4,263
Which shows how bad WiiU launch window offer was.

Ps4 profitted massively from the competition's missteps.
Where else were you going to buy new games anyway?
WiiU where they didn't even get released or Xbox where MSFT made it look like you wouldn't even own the game you buy?
At this point Sony barely had anything to do to walk with a success.
Everything in this post is true.

I think what mael is trying to say is that NSMBU failed to inspire or motivate anyone outside the hardcore Nintendo base. It's far from the sole reason the WiiU failed, but many of the people who would have been interested, already had a similar game on Wii. It was a bad system seller and probably a bad choice for your star launch game. That seems fair.

TL;DR Nintendo loyalists loved it, but it didn't push anyone over the edge to get a WiiU.
Not even Wii, they had a similar game on 3DS 3 months earlier.

Their current mobile strategy is basically their strategy to stimulate Wii U over time. Use the mobile/handheld variants to drive sales of the home console. Shows how little confidence Nintendo had in the Wii U from the start. I have a bigger theory on this but it's off-topic so I'll keep it to myself.
 

ChillWinston

Member
Oct 27, 2017
278
I always used to browse these threads and think 'who the hell is still buying GTAV'. That was until last week when I was perusing the PS store and saw it was on sale. I haven't played it since it first came out on 360 and I fancied playing a GTA game and before you know it, I'm the type of the person that is still buying GTAV apparently!
 

mael

Avenger
Nov 3, 2017
16,950
It's still unbelievable to me that Nintendo launched their brand new, generational leap in power system with a Name that did not distinguish it as a new system, hardware that looked exactly the same as the predecessor, and a launch title that beyond higher resolution looked exactly like a game possible on earlier hardware.

It's not like they were super productive during the end of the wii era.

It's simply unbelievable.

Skyward Sword should have been delayed and completely redone as an HD wiiu exclusive. Or something...

With how Skyward Sword ended, I don't think it would have helped all that much frankly.
Unless you mean scrap it and redo a WiiU exclusive Zelda for launch, then yes it would have probably have been far more popular.


Wait, when you say performance, do you mean sales ? Because if so, that's wrong, NSMBU did better on the WiiU than NSMB did on the Wii. Around 40% of WiiU owners have NSMBU, while only 30% of wii owners have NSMB. And that's without counting the fact that wii U owners also bought New Super Luigi U and Mario Maker ( 3M and 4M respectively) whereas wii owners only had one game

That's dumb by that metric SMB3 is one of the worst perfoming Mario game ever.
People will buy hardware to get to software, if the game isn't selling hardware it's not really doing its job.

another dumb take

you can't blame a historically awful game drought and poor hardware sales as a result of the last big game to release. the Wii U after launch and until Pikmin 3 in August of 2013 had quite possibly the worst software drought of any piece of gaming hardware ever. that has nothing to do with NSMBU failing to carry the load for just about an entire calendar year.

The thing is NSMBW kind of did in 2010.
Nintendo's 1st major release (as far as marketing goes) in 2010 was Capcom's Monster Hunter in April.
NSMBW performed so well it managed to keep it's momentum well into 2010.
NSMBU just dropped in comparison.

Nintendo isn't really about recouping losses, I am sure they make plenty of money off of the vast majority of their releases. These Wii U ports and even 3DS ports are more about games reaching a greater potential at a relatively low investment cost. Mario Maker 2 or whatever the next entry ends up being has a great growth potential for them, I highly, highly doubt they are done with the concept.

the games they've ported are never ultra unpopular games though and considering that their business model I don't think they've had an unprofitable game that wasn't Other M level of performance.
So yeah you're right.
It's going to be interesting to see Mario Maker 2 and how they're going to make it work for Switch, that's for sure.

I don't mean to be mean, but what the fuck? The Wii U failed because it was the Wii U. It was a poorly marketed, badly executed botch job of a console. Blaming the failure of the Wii U, even partially, on NSMBU is pretty asinine. New Super Mario Bros. Wii came out on one of the hottest consoles ever released in its prime. New Super Mario Bros. Wii was the culmination of everything Nintendo was working towards that generation, after releasing Wii Sports and the subsequent juggernauts like Wii Fit, it and Mario Kart Wii were what bridged the gap between the incoming "non-gamer" crowd and the core Nintendo fan base. It had a major new feature with 4-player 2d Mario for the first time ever. The Wii U game doesn't have this, it is the fourth title in the series that doesn't do much relatively new besides refinement. It came out at the start of a console cycle and did not have the build-up granted to the Wii release. These situations are not the same and you can not blame the game for the demise of the Wii U.

NSMBW performance is akin to Mario Kart really, they could have released that before MK Wii and it still would have done similarly.
NSMB bonkers performance shows that there was clearly an opportunity to take for years.
The WiiU game was unexciting and failed to properly carry WiiU, you could write a thesis on all the factors that made WiiU fail and I still maintain that NSMBU is part of it.
Of course an underperforming title is not enough to doom a system, NSMB2 was even more underwhelming and managed to sell more than 12M after all.

I would blame Nintendo's lack of vision at the time and their inability to figure out how to duplicate their success from the Wii. They were not prepared for the jump to HD in terms of developmental resources and really failed to have anything ready at all for the first half of 2013. I guess at most you could say NSMBU is representative of Nintendo's lack of understanding of the market at the time. Nintendoland, which was what they meant to be their new Wii Sports, was probably the bigger failure though.
NintendoLand is a fantastic game that is nearly impossible to make exciting without playing it.
they took the Wii market for granted and after ignoring that segment for more than a year, they wonder why they're not coming for more :/
Whatever the fuck they did with WiisportClub and WiifitU is probably one of the biggest mistep they had.

Sure there is. There is always an incentive and a hole to fill when free money is there for the taking and that is what these ports are. I don't see why Nintendo couldn't put the port in late October or early November. And I'll reiterate myself, I think most of these games were previously profitable, Nintendo releasing these ports is just opportunism.
Agreed on the opportunism, November is a bit weak but that's because SSB is so late I guess.
Basically, you're trying to say NSMB U wasn't the system selling title like Mario 64 or BotW?

In that sense I agree, it's obvious that NSMB couldn't carry the Wii U, but I doubt there is much that could. The Wii U had so much going against it outside of software that I think just about any other game would have suffered a similar fate. NSMB failed to carry the console, but that's not why the console itself failed.

That's the entirety of my point, yes.

Nintendo needs to follow up on Wii Sports. That concept 'died' because Nintendo simply stopped bothering. People still like sports and I'd be willing to bet a Wii Sports follow up would be a massive success.
WiiSports Resort was the follow up.
Problem with WiiU was that it was trying to ditch its Wii core message while trying to keep the name.
A Switch follow up on WiiSports would need to be more than just an online enabled update on the Wiisports concept.
The market for Switch and Wii couldn't be more different after all.
 
Oct 27, 2017
2,766
WiiSports Resort was the follow up.
Problem with WiiU was that it was trying to ditch its Wii core message while trying to keep the name.
This. Wii U was a Wii successor in name only. It had nothing to do with the Wii aside from name and controller support, and it's messaging was all over the place. How can you try and say you want the hardcore, when half what little marketing you gave it involves 8 year olds prancing around begging mommy and daddy to buy them a Wii U.

The market for Switch and Wii couldn't be more different after all.

Not quite sure about this. Switch at the moment is selling to a wide array of audiences. Casual gamers, core games, kids, adults, etc. It's not a "core-centric" device, it's a product that's able to speak to a large variety of consumers.
 

mael

Avenger
Nov 3, 2017
16,950
exactly, and despite the Wii U being one of the most undesirable game machines ever put on the market when people bought one they bought it for games like Mario Kart, 3D World, and :wait for it: NSMBU

They bought it for Bayonnetta as well as other games, that doesn't mean NSMBU is the kind of system seller that its predecessor were.

it's almost like you're comparing historically successful gaming hardware to historically awful gaming hardware and expecting the sales results from their respective series to be equal

look at Mario Kart 8 vs. Mario Kart Wii. that's the kind of performance that was expected out of Mario Kart 8 that it didn't deliver, right? that was your line

or maybe, just maybe, the massive failure that was the Wii U put a hard cap on every piece of software that released on the system despite the quality of said software. we have data that backs this up with the years later Switch ports outperforming their Wii U counterpart.

WiiU's overall ecosystem put a hardcap on the games' performance but the games's performance are also responsible for the hardware being undesirable.
Heck look at DS, the hardware was not that desirable and only when games like Nintendogs or MKDS did the hardware go through the roof.
It's not one causing the other, it's one reinforcing the other and vice versa.
"bad" launch software means that initial hardware sale is not going to be good which means that the following software will have a harder time to sell and so on.
And because the games are not that popular the system will have a harder time selling.
MK8 sold more than MK DD and on par with SMK, I'd say it did pretty well considering the machine it was on.

using a percentage increase for the Wii U is already faulty because of how historically awful its sales were

I don't know what to tell you, it was a bad take and every time you try and add more points it just further enhances how bad of a take it was

that's all from me, I've spent more time on this silliness than was necessary
% increase is only to show what an effect on hardware the release of the software does.
Nothing more.
 

mael

Avenger
Nov 3, 2017
16,950
This. Wii U was a Wii successor in name only. It had nothing to do with the Wii aside from name and controller support, and it's messaging was all over the place. How can you try and say you want the hardcore, when half what little marketing you gave it involves 8 year olds prancing around begging mommy and daddy to buy them a Wii U.
Well yeah, that was very apparent even at release.

Not quite sure about this. Switch at the moment is selling to a wide array of audiences. Casual gamers, core games, kids, adults, etc. It's not a "core-centric" device, it's a product that's able to speak to a large variety of consumers.
Which is different from Wii which was made to appeal nongamers (or the core values it was defined by are entirely different from the usual marketed product if you prefer).
Wii was a blue ocean product after all, Switch is a lot of thing but wouldn't really fit as following blue ocean type of design.
 

matmanx1

Member
Nov 20, 2017
2,491
I counted in this NPD but just barely. I ordered my Switch on July 30th along with a physical copy of Zelda and a Pro Controller. I also bought Octopath and XC2 but those happened in August and will count for next month. Nintendo in beast mode!
 

Jaded Alyx

Member
Oct 25, 2017
35,582
Not quite sure about this. Switch at the moment is selling to a wide array of audiences. Casual gamers, core games, kids, adults, etc. It's not a "core-centric" device, it's a product that's able to speak to a large variety of consumers.

Erm....

So I'll answer the question you're not asking, heh. The demographics for Switch are very different than they were for Wii/Wii U/3DS. Switch has a much older demographic, and a much more core gamer focused one. Cross-ownership with PS4/Xone is also very high. So, at the moment at least, Switch has an audience that makes comparing the trends between it and historic Nintendo platforms difficult and perhaps not reasonable?
 

ghibli99

Member
Oct 27, 2017
17,997
I have yet to play Octopath beyond the demo, but I bought a physical copy at launch to support it. I mean, I was expecting it to sell well "for a retro-inspired JRPG", but not take the #1 spot. Very impressive, and I hope it sends a message that more games of this type can see similar success. Would love a renaissance of sorts for the genre! Maybe that's already happening though and I just haven't been paying attention.
 
OP
OP

Deleted member 249

User requested account closure
Banned
Oct 25, 2017
28,828
Well a console's first year or so will usually consist of core gamer buyers. But that isn't to say it's not selling to or getting the attention of more casual audiences either. In fact, that's the audience Nintendo wants to increase the most with stuff like Labo and Super Mario Party.
As of right now, the Switch is appealing more to the core than to any other audience.
 

Piston

Member
Oct 25, 2017
11,206
NSMBW performance is akin to Mario Kart really, they could have released that before MK Wii and it still would have done similarly.
NSMB bonkers performance shows that there was clearly an opportunity to take for years.
The WiiU game was unexciting and failed to properly carry WiiU, you could write a thesis on all the factors that made WiiU fail and I still maintain that NSMBU is part of it.
Of course an underperforming title is not enough to doom a system, NSMB2 was even more underwhelming and managed to sell more than 12M after all.
I think those games were pretty interchangeable in importance for the Wii. The thing is that they were really kind of secondary games in terms of importance on the Wii just behind the Wii suite of games. You can see that in release timing for the games, where they put them later in the Wii cycle when they already had momentum and user base. The mix-up came when Nintendo shifted a game like New Super Mario Bros U to a launch title position without the primary seller of NintendoLand, acting like a primary seller. They definitely had the wrong games at the wrong times and it combined with bad hardware that was horribly marketed.

For the Switch, they have moved onto a different approach as we can see with the demographic change so far. They haven't even attempted to appeal to the original Wii audience beyond the throwaway 1-2 Switch.
NintendoLand is a fantastic game that is nearly impossible to make exciting without playing it.
they took the Wii market for granted and after ignoring that segment for more than a year, they wonder why they're not coming for more :/
Whatever the fuck they did with WiisportClub and WiifitU is probably one of the biggest mistep they had.
I agree that the Wii Sports and Wii Fit follow-ups were horribly executed. NintendoLand was a good game, but it was a very difficult concept to sell.
 

fiendcode

Member
Oct 26, 2017
24,953
After double-checking my facts, I stand corrected. Ignore me! (And can someone fix Wikipedia?)
Since SE formed Nintendo's published almost as many of their physical games in America as they have themselves on Nintendo platforms.

Square Enix published
  • Chrono Trigger
  • Dragon Quest IV: Chapters of the Chosen
  • Dragon Quest V: Hand of the Heavenly Bride
  • Dragon Quest Heroes: Rocket Slime
  • Dragon Quest Monsters: Joker
  • Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
  • Final Fantasy: The 4 Heroes of Light
  • Final Fantasy III
  • Final Fantasy IV
  • Final Fantasy XII: Revenant Wings
  • Final Fantasy Crystal Chronicles: Echoes of Time
  • Final Fantasy Crystal Chronicles: Ring of Fates
  • Final Fantasy Crustal Chronicles: The Crystal Bearers
  • Final Fantasy Explorers
  • Final Fantasy Fables: Chocobo Dungeon
  • Final Fantasy Fables: Chocobo Tales
  • Final Fantasy Tactics A2: Grimoire of the Rift
  • Front Mission
  • Heroes of Mana
  • Kingdom Hearts: 358/2 days
  • Kingdom Hearts: Chain of Memories
  • Kingdom Hearts 3D: Dream, Drop, Distance
  • Kingdom Hearts Re:coded
  • Lost Sphear
  • Theatrythm Final Fantasy
  • Theatrythm Final Fantasy: Curtain Call
  • The World Ends with You
Nintendo published
  • Bravely Default
  • Bravely Second: End Layer
  • Children of Mana
  • Dragon Quest VI: Realms of Revelation
  • Dragon Quest VII: Fragments of the Forgotten Past
  • Dragon Quest VIII: Journey of the Cursed King
  • Dragon Quest IX: Sentinels of the Starry Skies
  • Dragon Quest Builders
  • Dragon Quest Monsters: Joker 2
  • Final Fantasy I & II: Dawn of Souls
  • Final Fantasy IV Advance
  • Final Fantasy V Advance
  • Final Fantasy VI Advance
  • Final Fantasy Crystal Chronicles
  • Final Fantasy Tactics Advance
  • Fortune Street
  • Mario Hoops: 3-on-3
  • Mario Sports Mix
  • Octopath Traveler
  • Sword of Mana
  • The World Ends with You: Final Remix