Are we counting only consoles? 3DS had super aggressive pricing too, and that ended up going reasonably well for them.I agree. The last console that Nintendo had aggressive pricing was Cube and didn't work very well for them.
Are we counting only consoles? 3DS had super aggressive pricing too, and that ended up going reasonably well for them.I agree. The last console that Nintendo had aggressive pricing was Cube and didn't work very well for them.
Hey Mat, I don't know if this has already been questioned, but watching your video, if I buy let's say a 60usd PSN Card so I can buy a 60usd game from PSN Store (the same would happen with Xbox), wouldn't this sale be counted twice, at the ACC & GC segment (the card I bought) and at the PC & Video Games Software (because I bought the game digitally from PSN)?
Anyways, thanks for the info.
To make this more digestable, twenty years ago the average game buyer was the parent, today it's an adult.Not trying to be mean or rude but it's the truth of it. Very few 30 year olds are just having huge swings in activity in their lives. At that point consumers are mostly set, and that's where the majority of the gaming demographics are now days
Big budget 2D games have a far less stigmaWhat's hilarious about all that is that i'm pretty sue Octopath, the exact same game (well minus the 3D maybe) would have probably sold absolutely nothing during the 32 or 64bit era!
Hype is a weird thing.
But that's a good thing if SE then realizes they can make money with more humble stuff and more original ips.
Second July for different consoles:
Wii: 555K
PS2: 436K
DS: 377K
GBA: 324K
Switch: 263K
PS3: 225K
PS4: 218K
XBO: 189K
X360: 170K
PSP: 161K
Xbox 137K
GC: 127K
3DS: 125K
WiiU: 81K
Vita: 17K
Edit. Added 3DS as I forgot it initially.
Are we counting only consoles? 3DS had super aggressive pricing too, and that ended up going reasonably well for them.
I meant even afterwards, it got aggressive price drops and did reasonably well.I wouldn't call an emergency price drop to bring sales to decent levels "reasonably well".
Led to Nintendo's rare unprofitable years.
Switch is not struggling like 3ds.
Probably LTTP, but thanks for the confirmation on Switch third parties' doing well. Reading tea leaves is fun and all, but having someone with full insight confirm it is great, too!
When it comes to third party performance, are you seeing differences in levels of performance for differently age rated games? Like, do the Skyrim and dooms perform as well as, or somewhat comparably to, the Just Dances and such?
Or, alternatively, maybe age rating is not the right way to slice up different types of performers on Switch in your opinion? If so, could you indicate if you see any differential performance compared to expectations (or to the Full HD Twins)?
Why are newer consoles performing worse than previous ones?
now then they did ten and twenty years ago
Couldn't you just ask one of your southern neighbors to just toss you one over the border?I still haven't got Octopath yet cuz Vancouver is expensive as fuck.
Would you please share the average age of a Switch, Wii, DS, and 3DS owner? Sounds interesting.So I'll answer the question you're not asking, heh. The demographics for Switch are very different than they were for Wii/Wii U/3DS. Switch has a much older demographic, and a much more core gamer focused one. Cross-ownership with PS4/Xone is also very high. So, at the moment at least, Switch has an audience that makes comparing the trends between it and historic Nintendo platforms difficult and perhaps not reasonable?
The data suggests, to me at least, that Switch is going to have a unique sales curve, and, well, basically a unique everything else as well.
I think you can see that in the wide disparity of estimates coming from everywhere about how Switch is going to do longer term. You have very conservative estimates out there, and extremely aggressive ones. This is because the data is inconclusive at the moment, and there is an absolutely massive range of forecast error driven by the uncertainty and lack of benchmark data.
So expectations for Switch HW and SW is the real catch. There's little/no consistency here. A new PS or Xbox releases, everyone kinda knows what to expect and forecasts are in a relatively narrow range. Switch has been an entirely different animal. While this does make it interesting and fun, it leads to wildly different levels of expectations depending on who you talk to.
I was under the impression that the PS4 was one of the best and fastest selling consoles of all-time.Have you noticed how Fifa, Madden, Fortnite & PubG all have mobile versions?
People used to buy Consoles solely to play Popular Culture games, now they don't have to.
Big budget 2D games have a far less stigma
Why are newer consoles performing worse than previous ones?
now then they did ten and twenty years ago
So I'll answer the question you're not asking, heh. The demographics for Switch are very different than they were for Wii/Wii U/3DS. Switch has a much older demographic, and a much more core gamer focused one. Cross-ownership with PS4/Xone is also very high. So, at the moment at least, Switch has an audience that makes comparing the trends between it and historic Nintendo platforms difficult and perhaps not reasonable?
The data suggests, to me at least, that Switch is going to have a unique sales curve, and, well, basically a unique everything else as well.
I think you can see that in the wide disparity of estimates coming from everywhere about how Switch is going to do longer term. You have very conservative estimates out there, and extremely aggressive ones. This is because the data is inconclusive at the moment, and there is an absolutely massive range of forecast error driven by the uncertainty and lack of benchmark data.
So expectations for Switch HW and SW is the real catch. There's little/no consistency here. A new PS or Xbox releases, everyone kinda knows what to expect and forecasts are in a relatively narrow range. Switch has been an entirely different animal. While this does make it interesting and fun, it leads to wildly different levels of expectations depending on who you talk to.
It's wild to me you're claiming Nintnedo doesn't know how to handle 2D Mario wjen the only 2D Marios since the NSMB series started to sell under 10m were on the WiiU where no game sold over 10m.
They firmly have a grasp on what they are doing.
And I dread what form Mario Maker is going to take on Switch, hopefully it pulls a Splatoon 2.Mario Maker will very likely be the next 2D Mario game to be released. NSMBU will have no effect on the momentum of a new Mario Maker. If you think Nintendo are done with the Mario Maker concept, they are not. There are a lot of ways they could go with it from here that would be equally or more ambitious than a stand-alone 2D Mario.
If the game was popular it would have pushed WiiU's momentum for months instead of the dismal early 2013 it got.New Super Mario Bros. U was the third best selling Wii U game at over 5.5 million and literally everything on the Wii U got a much more tepid response in comparison to their Wii counterparts. The game itself is widely considered the best in the NSMB series quality wise.
My point with DKCTF on WiiU is that it was Retro's least popular game they released, of course I expect this to change with the Switch release.Maybe no one will rush out to get a Switch because of the port, but the point of these ports is for Nintendo to capitalize on lost sales from the Wii U with a ravenous Switch fan base. Captain Toad just released, I'm not sure why you were expecting it to be an instant million seller when the original never shipped a million. That said, I bet it will be by the end of the year, easily. Donkey Kong Country: Tropical Freeze sold incredibly well, surpassing the Wii U sales already in its first quarter and since I think you tried to make the random ass comparison to Metroid Prime 2: Echoes... on Gamecube (not Wii U)... it will easily be 2-3 million seller by the end of its run and far surpass Echoes. These ports are meant to fill in and act as high margin profit rakers, Nintendo knows they aren't the main draw to the system.
Maybe in Europe or other growing markets that's the case, but It's probably not headed to 50M/60M+ units in US/NA like the big hitters.Would you please share the average age of a Switch, Wii, DS, and 3DS owner? Sounds interesting.
I was under the impression that the PS4 was one of the best and fastest selling consoles of all-time.
Couldn't you just ask one of your southern neighbors to just toss you one over the border?
NSMBU didn't fail because of WiiU, WiiU failed because of NSMBU (among other factors).
Why do you think 1st parties sell games exactly?
The whole point of 1st party software is to entice people to buy the hardware.
MK8 actually manage to spur adoption of the WiiU while NSMBU didn't.
Why do you think 1st parties sell games exactly?
The whole point of 1st party software is to entice people to buy the hardware.
MK8 actually manage to spur adoption of the WiiU while NSMBU didn't.
Also note that my argument is NOT that NSMBU is a bad game, it's not.
It wasn't a good product to release in 2012 however.
Which shows how bad WiiU launch window offer was.
Ps4 profitted massively from the competition's missteps.You are both righ, I mean just look at the PS4's launch, the hardware sold the console not Knack.
hey MatPiscatella Benji
Do we have any insight on how Shining Resonance did ?
It seems to have made poorly.
I think a $300 bundle with an online game like Splatoon 2 seems fairly likely. Especially if the goal is to drive online subs.
But I could also see a very temporary/limited price cut or bundle with two games. I guess we'll find out.
Captain Toad is on the lower end of the Wii U remasters imo. Still was worth porting though I'm sure
but you said NSMBU didn't spur Wii U adoption and yet it was the best selling launch game by a wide margin and one of the best selling titles for the platform LTD. it has something like a 45% adoption rate.
We'll get there when we get there.your argument doesn't make any sense
it will make even less sense if and when the NSMBU port outsells the Wii U version and let's be real it could outsell the Wii U's hardware sales
It's because Square-Enix are cowards despite having historical evidence of games like this selling really well with Bravely Default.
Third parties are way too risk averse with things that aren't a near guarantee with the bread and butter 18-30 year old male demographic.
NSMBU didn't fail because of WiiU, WiiU failed because of NSMBU (among other factors).
So I'll answer the question you're not asking, heh. The demographics for Switch are very different than they were for Wii/Wii U/3DS. Switch has a much older demographic, and a much more core gamer focused one. Cross-ownership with PS4/Xone is also very high. So, at the moment at least, Switch has an audience that makes comparing the trends between it and historic Nintendo platforms difficult and perhaps not reasonable?
The data suggests, to me at least, that Switch is going to have a unique sales curve, and, well, basically a unique everything else as well.
I think you can see that in the wide disparity of estimates coming from everywhere about how Switch is going to do longer term. You have very conservative estimates out there, and extremely aggressive ones. This is because the data is inconclusive at the moment, and there is an absolutely massive range of forecast error driven by the uncertainty and lack of benchmark data.
So expectations for Switch HW and SW is the real catch. There's little/no consistency here. A new PS or Xbox releases, everyone kinda knows what to expect and forecasts are in a relatively narrow range. Switch has been an entirely different animal. While this does make it interesting and fun, it leads to wildly different levels of expectations depending on who you talk to.
Nintendo published Bravely Second in the west, much like the firstI mean, I'd also say Nintendo is MUCH better at advertising Square Enix's turn-based RPGs than Square is. With Nintendo publishing Bravely Default, you literally had Nintendo make SEVERAL live-action TV commercials that showed off the BRAVE/DEFAULT concept and mechanic, and many other trailers that went in-depth on all the other mechanics. When Square published Bravely Second, you had... two or three trailers, one showing off jobs. Give it back to Nintendo for Octopath Traveler, and it gets shown off in conjunction with the Switch, constantly in Directs and E3, and most Switch commercials feature a shot of Octopath being played near the end. I think these games are just better off being advertised by Nintendo, because they treat it with the same respect as a Nintendo first-party title.
The problem here is that people weren't buying WiiU at all.edit: to add another layer to this the only two games that sold better than NSMBU on Wii U weren't announced when it was released so it's not like people were buying the console for future games and then just happened to buy NSMBU while they waited
How do you explain NSMB series performance differential between 2009 and 2012, then?I would just like to take a moment to point out what an epically bad take this is. I congratulate you on this, it's really difficult to come up with a take that is bad at this scale.
I would just like to take a moment to point out what an epically bad take this is. I congratulate you on this, it's really difficult to come up with a take that is bad at this scale.
Unreal Engine is inherently a 3D engine
OT is a fully 3D game, what are you talking about?
Why do you think 1st parties sell games exactly?
The whole point of 1st party software is to entice people to buy the hardware.
MK8 actually manage to spur adoption of the WiiU while NSMBU didn't.
Also note that my argument is NOT that NSMBU is a bad game, it's not.
It wasn't a good product to release in 2012 however.
I would just like to take a moment to point out what an epically bad take this is. I congratulate you on this, it's really difficult to come up with a take that is bad at this scale.
Bombed overall, no.If you think NSMBU is even in the top 10 reasons for why the WiiU was a bomb, you are delusional
Nintendo published Bravely Second in the west, much like the first
After NSMB2 and NSMBU, yeah they have no idea what they're doing.
One was a vehicle for a design that made the game basically a shore and DLC experiment while the other is barely an update design wise compared to its predecessor.
They're extremely safe sequels.
I mean compare the creativity of 2D Mario lately and pretty much everything else they do and you'll see that they're playing it extremely safe, heck Super Mario Run's disappointing performance shows that they don't really know what makes the game tick.
If the game was popular it would have pushed WiiU's momentum for months instead of the dismal early 2013 it got.
We know that with NSMBW's performance.
Compare say february 2010 with february 2013.
NSMBU didn't fail because of WiiU, WiiU failed because of NSMBU (among other factors).
Whether or not it's a mechanically better game is beside the point, if Sonic 06 was selling like hot cakes for years Sega would have ported the bad boy everywhere regardless of the state it's in.
My point with DKCTF on WiiU is that it was Retro's least popular game they released, of course I expect this to change with the Switch release.
The incentive for Nintendo to release DKCTF on Switch is similar to the narrative they presented for Wind Waker HD : the game didn't find an audience before, let's give it another chance here.
There's no real incentive for NSMBU, the game may had a disappointing performance it certainly proved massively profitable.
Also there's no hole to fill in 2018 on their release schedule anymore anyway.
The reason the Wii U failed is why the Switch succeeded, big ambitious exclusives like Mario Odyssey and Zelda BOTW that drive many different gamer types onto the platform. Wii U had exactly 0 of that.
The problem here is that people weren't buying WiiU at all.
Let's not act like WiiU was anything but a massive disaster for Nintendo, I mean it's why we got Switch last year.
the crazy part is that if it releases on Switch, I can guarantee that it will be visible for far longer on charts than it ever was on WiiU.
The best software WILL manage to make the worst hardware sell, that's how pokemon skyrocketed gameboy so late in the cycle.
Well there was a lot of mistakes made on WiiU.While I agree NSMBU was symptomatic of a creative rut at Nintendo that started during the second half of the Wii's life cycle and continued to wiiu launch...
The wiiu was doomed to fail from concept to execution. Games helped sell the system in spite of the horrible hardware.
Let's say a better launch lineup would have doubled lifetime sales. That's still a huge failure. The wiiu is one the biggest all time disasters in gaming. From 100 million to 13 million. No even Sega managed this.
I am not selling the game sold poorly on its own or that it's even bad.NSMBU sold more than Smash on WiiU, how could it be a bomba? A Switch port is gonna sell at least 10 millions LTD.