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ShadowGP

Member
Oct 27, 2017
1,433
Amazing numbers for Nintendo! I can't imagine what the numbers will be with Pokemon and Smash coming so close to its other.
 

Deleted member 2785

User requested account closure
Banned
Oct 25, 2017
2,119
Hey Mat, I don't know if this has already been questioned, but watching your video, if I buy let's say a 60usd PSN Card so I can buy a 60usd game from PSN Store (the same would happen with Xbox), wouldn't this sale be counted twice, at the ACC & GC segment (the card I bought) and at the PC & Video Games Software (because I bought the game digitally from PSN)?

Anyways, thanks for the info.

If we had universal digital coverage, this would be an issue.

However, in the monthly release we report only on digital full game sales from a publisher set that includes most of the major publishers outside of Bethesda, but few of the smaller pubs and very little indie coverage outside of Psyonix. So, no DLC/MTX is reported, and only a subset of digital full game sales are reported. In our total market projections that we present in other products such as the Games Market Dynamics report we know the actual digital market value size significantly exceeds what we report on a monthly basis. So yes, an individual purchase may be potentially counted twice, however given the scale of the digital marketplace we are extremely confident that we're not overestimating the market size.
 

MegaMix

Banned
Oct 27, 2017
786
Not trying to be mean or rude but it's the truth of it. Very few 30 year olds are just having huge swings in activity in their lives. At that point consumers are mostly set, and that's where the majority of the gaming demographics are now days
To make this more digestable, twenty years ago the average game buyer was the parent, today it's an adult.
 

MegaMix

Banned
Oct 27, 2017
786
What's hilarious about all that is that i'm pretty sue Octopath, the exact same game (well minus the 3D maybe) would have probably sold absolutely nothing during the 32 or 64bit era!
Hype is a weird thing.
But that's a good thing if SE then realizes they can make money with more humble stuff and more original ips.
Big budget 2D games have a far less stigma
Second July for different consoles:

Wii: 555K
PS2: 436K
DS: 377K
GBA: 324K
Switch: 263K
PS3: 225K
PS4: 218K
XBO: 189K
X360: 170K
PSP: 161K
Xbox 137K
GC: 127K
3DS: 125K
WiiU: 81K
Vita: 17K

Edit. Added 3DS as I forgot it initially.

Why are newer consoles performing worse than previous ones?

now then they did ten and twenty years ago
 

Deleted member 2785

User requested account closure
Banned
Oct 25, 2017
2,119
Probably LTTP, but thanks for the confirmation on Switch third parties' doing well. Reading tea leaves is fun and all, but having someone with full insight confirm it is great, too!

When it comes to third party performance, are you seeing differences in levels of performance for differently age rated games? Like, do the Skyrim and dooms perform as well as, or somewhat comparably to, the Just Dances and such?

Or, alternatively, maybe age rating is not the right way to slice up different types of performers on Switch in your opinion? If so, could you indicate if you see any differential performance compared to expectations (or to the Full HD Twins)?

So I'll answer the question you're not asking, heh. The demographics for Switch are very different than they were for Wii/Wii U/3DS. Switch has a much older demographic, and a much more core gamer focused one. Cross-ownership with PS4/Xone is also very high. So, at the moment at least, Switch has an audience that makes comparing the trends between it and historic Nintendo platforms difficult and perhaps not reasonable?

The data suggests, to me at least, that Switch is going to have a unique sales curve, and, well, basically a unique everything else as well.

I think you can see that in the wide disparity of estimates coming from everywhere about how Switch is going to do longer term. You have very conservative estimates out there, and extremely aggressive ones. This is because the data is inconclusive at the moment, and there is an absolutely massive range of forecast error driven by the uncertainty and lack of benchmark data.

So expectations for Switch HW and SW is the real catch. There's little/no consistency here. A new PS or Xbox releases, everyone kinda knows what to expect and forecasts are in a relatively narrow range. Switch has been an entirely different animal. While this does make it interesting and fun, it leads to wildly different levels of expectations depending on who you talk to.
 

MegaMix

Banned
Oct 27, 2017
786
So I'll answer the question you're not asking, heh. The demographics for Switch are very different than they were for Wii/Wii U/3DS. Switch has a much older demographic, and a much more core gamer focused one. Cross-ownership with PS4/Xone is also very high. So, at the moment at least, Switch has an audience that makes comparing the trends between it and historic Nintendo platforms difficult and perhaps not reasonable?

The data suggests, to me at least, that Switch is going to have a unique sales curve, and, well, basically a unique everything else as well.

I think you can see that in the wide disparity of estimates coming from everywhere about how Switch is going to do longer term. You have very conservative estimates out there, and extremely aggressive ones. This is because the data is inconclusive at the moment, and there is an absolutely massive range of forecast error driven by the uncertainty and lack of benchmark data.

So expectations for Switch HW and SW is the real catch. There's little/no consistency here. A new PS or Xbox releases, everyone kinda knows what to expect and forecasts are in a relatively narrow range. Switch has been an entirely different animal. While this does make it interesting and fun, it leads to wildly different levels of expectations depending on who you talk to.
Would you please share the average age of a Switch, Wii, DS, and 3DS owner? Sounds interesting.
Have you noticed how Fifa, Madden, Fortnite & PubG all have mobile versions?

People used to buy Consoles solely to play Popular Culture games, now they don't have to.
I was under the impression that the PS4 was one of the best and fastest selling consoles of all-time.
 

KillerMan91

Member
Oct 25, 2017
4,354
Big budget 2D games have a far less stigma


Why are newer consoles performing worse than previous ones?

now then they did ten and twenty years ago

a) During PS2 gen you had one dominant console with huge marketshare and three that didn't do that well. Now all MS, Sony and Nintendo are doing well so sales are more split between them. For example launch aligned PS4/XBO together are ahead of PS2/Xbox.
b) Huge decline in handheld sector because of mobile (well now with Switch being hybrid handheld sector is practically dead)
c) Holiday season is bigger part of yearly sales than in the past.
d) Wii and DS just simply sold insanely well as they managed to appeal to people that normally didn't play games. Wii had rather early death but DS sold insanely well for years.
 

Skittzo

Member
Oct 25, 2017
41,037
So I'll answer the question you're not asking, heh. The demographics for Switch are very different than they were for Wii/Wii U/3DS. Switch has a much older demographic, and a much more core gamer focused one. Cross-ownership with PS4/Xone is also very high. So, at the moment at least, Switch has an audience that makes comparing the trends between it and historic Nintendo platforms difficult and perhaps not reasonable?

The data suggests, to me at least, that Switch is going to have a unique sales curve, and, well, basically a unique everything else as well.

I think you can see that in the wide disparity of estimates coming from everywhere about how Switch is going to do longer term. You have very conservative estimates out there, and extremely aggressive ones. This is because the data is inconclusive at the moment, and there is an absolutely massive range of forecast error driven by the uncertainty and lack of benchmark data.

So expectations for Switch HW and SW is the real catch. There's little/no consistency here. A new PS or Xbox releases, everyone kinda knows what to expect and forecasts are in a relatively narrow range. Switch has been an entirely different animal. While this does make it interesting and fun, it leads to wildly different levels of expectations depending on who you talk to.

Here's a somewhat related question that you may not be able to answer-

Is there any indication that Switch owners that also own a PS4 or XB1 are choosing to purchase core oriented multiplats (few as there are on the Switch) on the Switch rather than another platform? Is there any indication that some of these people do indeed favor portability over visuals/trophies/friend interaction?
 

mael

Avenger
Nov 3, 2017
16,764
It's wild to me you're claiming Nintnedo doesn't know how to handle 2D Mario wjen the only 2D Marios since the NSMB series started to sell under 10m were on the WiiU where no game sold over 10m.

They firmly have a grasp on what they are doing.

After NSMB2 and NSMBU, yeah they have no idea what they're doing.
One was a vehicle for a design that made the game basically a shore and DLC experiment while the other is barely an update design wise compared to its predecessor.
They're extremely safe sequels.
I mean compare the creativity of 2D Mario lately and pretty much everything else they do and you'll see that they're playing it extremely safe, heck Super Mario Run's disappointing performance shows that they don't really know what makes the game tick.

Mario Maker will very likely be the next 2D Mario game to be released. NSMBU will have no effect on the momentum of a new Mario Maker. If you think Nintendo are done with the Mario Maker concept, they are not. There are a lot of ways they could go with it from here that would be equally or more ambitious than a stand-alone 2D Mario.
And I dread what form Mario Maker is going to take on Switch, hopefully it pulls a Splatoon 2.
Speculating on the performance of a hypothetical Mario Maker 2 when they haven't shown any inkling of wanting to pursue the concept seems premature.
they barely updated the game for 3DS as is, and if we're talking about recouping losses it seems like the 3DS release was just that.

New Super Mario Bros. U was the third best selling Wii U game at over 5.5 million and literally everything on the Wii U got a much more tepid response in comparison to their Wii counterparts. The game itself is widely considered the best in the NSMB series quality wise.
If the game was popular it would have pushed WiiU's momentum for months instead of the dismal early 2013 it got.
We know that with NSMBW's performance.
Compare say february 2010 with february 2013.
NSMBU didn't fail because of WiiU, WiiU failed because of NSMBU (among other factors).
Whether or not it's a mechanically better game is beside the point, if Sonic 06 was selling like hot cakes for years Sega would have ported the bad boy everywhere regardless of the state it's in.

Maybe no one will rush out to get a Switch because of the port, but the point of these ports is for Nintendo to capitalize on lost sales from the Wii U with a ravenous Switch fan base. Captain Toad just released, I'm not sure why you were expecting it to be an instant million seller when the original never shipped a million. That said, I bet it will be by the end of the year, easily. Donkey Kong Country: Tropical Freeze sold incredibly well, surpassing the Wii U sales already in its first quarter and since I think you tried to make the random ass comparison to Metroid Prime 2: Echoes... on Gamecube (not Wii U)... it will easily be 2-3 million seller by the end of its run and far surpass Echoes. These ports are meant to fill in and act as high margin profit rakers, Nintendo knows they aren't the main draw to the system.
My point with DKCTF on WiiU is that it was Retro's least popular game they released, of course I expect this to change with the Switch release.
The incentive for Nintendo to release DKCTF on Switch is similar to the narrative they presented for Wind Waker HD : the game didn't find an audience before, let's give it another chance here.
There's no real incentive for NSMBU, the game may had a disappointing performance it certainly proved massively profitable.
Also there's no hole to fill in 2018 on their release schedule anymore anyway.
 

Lyrick

Banned
Oct 25, 2017
2,818
Would you please share the average age of a Switch, Wii, DS, and 3DS owner? Sounds interesting.

I was under the impression that the PS4 was one of the best and fastest selling consoles of all-time.
Maybe in Europe or other growing markets that's the case, but It's probably not headed to 50M/60M+ units in US/NA like the big hitters.
 

Lelouch0612

Member
Oct 25, 2017
21,200

mael

Avenger
Nov 3, 2017
16,764
wasn't it the best selling launch title by a good margin?
Which shows how bad WiiU launch window offer was.
You are both righ, I mean just look at the PS4's launch, the hardware sold the console not Knack.
Ps4 profitted massively from the competition's missteps.
Where else were you going to buy new games anyway?
WiiU where they didn't even get released or Xbox where MSFT made it look like you wouldn't even own the game you buy?
At this point Sony barely had anything to do to walk with a success.
 

Deleted member 2145

User requested account closure
Banned
Oct 25, 2017
29,223
Which shows how bad WiiU launch window offer was.

but you said NSMBU didn't spur Wii U adoption and yet it was the best selling launch game by a wide margin and one of the best selling titles for the platform LTD. it has something like a 45% adoption rate.

your argument doesn't make any sense

it will make even less sense if and when the NSMBU port for Switch outsells the Wii U version and let's be real it could outsell the Wii U's hardware sales which would prove it was the Wii U that was the hard cap

edit: to add another layer to this the only two games that sold better than NSMBU on Wii U weren't announced when it was released so it's not like people were buying the console for future games and then just happened to buy NSMBU while they waited
 

VinylCassette64

The Fallen
Oct 26, 2017
2,419
MatPiscatella Benji can you give us any insight on how Mania Plus performed, and/or compare it to how past Sonic games did in their debut month?

hey MatPiscatella Benji
Do we have any insight on how Shining Resonance did ?
It seems to have made poorly.

I really don't know what Sega was expecting bringing the Resonance remaster outside Japan. Hardy anyone in the West has liked the post-Camelot Shining games for years, to the point that they gave up translating them. To say nothing about Resonance being squarely mediocre to begin with and the Refrain re-release not doing much to change that.
 

Bioshocker

Member
Oct 28, 2017
2,201
Sweden
Switch continues to surprise me. Take a game like Mario Kart 8, released on Wii U for four and a half years ago and still selling like hot cakes. Apart from GTA V and Minecraft, very few games have the kind of legs that Nintendo's have. I don't quite understand the attraction but I'm impressed.
 

Parenegade

Banned
Oct 25, 2017
3,589
Happy that JRPGs are thriving but is it really surprising it debuted at #1? Was there a single major release this month other than Octopafh?
 

mael

Avenger
Nov 3, 2017
16,764
but you said NSMBU didn't spur Wii U adoption and yet it was the best selling launch game by a wide margin and one of the best selling titles for the platform LTD. it has something like a 45% adoption rate.

And it disappeared from charts by february.
NSMBU didn't spur adoption of WiiU and despite it's final performance it cannot be said to have made any wave in 2013 either.
the game sold more than any other on WiiU bar Mk8 and SM3DW but that doesn't mean its performance was according to expectation either.
We can say it didn't spur adoption of WiiU because WiiU sold badly.

your argument doesn't make any sense

it will make even less sense if and when the NSMBU port outsells the Wii U version and let's be real it could outsell the Wii U's hardware sales
We'll get there when we get there.
If NSMBU doesn't cause an hardware spike on Switch when released, it means that it only sold to existing customers which is not the job it was meant to do on WiiU.
the crazy part is that if it releases on Switch, I can guarantee that it will be visible for far longer on charts than it ever was on WiiU.
 

Numberfox

Member
Aug 5, 2018
5,969
Edit: My assumptions were super off-base from misinformation, ignore this ramble.

It's because Square-Enix are cowards despite having historical evidence of games like this selling really well with Bravely Default.

Third parties are way too risk averse with things that aren't a near guarantee with the bread and butter 18-30 year old male demographic.

I mean, I'd also say Nintendo is MUCH better at advertising Square Enix's turn-based RPGs than Square is. With Nintendo publishing Bravely Default, you literally had Nintendo make SEVERAL live-action TV commercials that showed off the BRAVE/DEFAULT concept and mechanic, and many other trailers that went in-depth on all the other mechanics. Nintendo for Octopath Traveler, and it gets shown off in conjunction with the Switch, constantly in Directs and E3, and most Switch commercials feature a shot of Octopath being played near the end. I think these games are just better off being advertised by Nintendo, because they treat it with the same respect as a first-party Nintendo title.
 
Last edited:

Alandring

Banned
Feb 2, 2018
1,841
Switzerland
I just saw something (sorry if somebody has already said that).

June 2018
The best-selling games over the last 12 months
  1. Call of Duty: WWII
  2. NBA 2K18
  3. Destiny 2**
  4. Madden NFL 18
  5. Super Mario Odyssey*
  6. Far Cry 5
  7. Star Wars: Battlefront II 2017**
  8. Grand Theft Auto V
  9. Assassin's Creed: Origins
  10. God of War 2018
July 2018

The best-selling games over the last 12 months
  1. Call of Duty: WWII
  2. NBA 2K18
  3. Destiny 2**
  4. Madden NFL 18
  5. Super Mario Odyssey
  6. Far Cry 5
  7. Star Wars: Battlefront II**
  8. Assassin's Creed: Origins
  9. Grand Theft Auto V
  10. God of War 2018

Can you see the difference ? Assassin's Creed: Origins is higher in July. But GTA V is the second best-selling game of July 2018 (it was the third one in July 2017) and Assassin's Creed: Origins is not even in the top 20 ! It's not even in the top 10 of the PlayStation 4 or of the Xbox One !

So sales of Assassin's Creed: Origins in July 2018 (not in the top 20 or in the top 10 of PlayStation 4/Xbox One) > The difference between sales of GTA V in July 2018 (second best-selling game) and in July 2017 (third best-selling game).
 

Boiled Goose

Banned
Nov 2, 2017
9,999
So I'll answer the question you're not asking, heh. The demographics for Switch are very different than they were for Wii/Wii U/3DS. Switch has a much older demographic, and a much more core gamer focused one. Cross-ownership with PS4/Xone is also very high. So, at the moment at least, Switch has an audience that makes comparing the trends between it and historic Nintendo platforms difficult and perhaps not reasonable?

The data suggests, to me at least, that Switch is going to have a unique sales curve, and, well, basically a unique everything else as well.

I think you can see that in the wide disparity of estimates coming from everywhere about how Switch is going to do longer term. You have very conservative estimates out there, and extremely aggressive ones. This is because the data is inconclusive at the moment, and there is an absolutely massive range of forecast error driven by the uncertainty and lack of benchmark data.

So expectations for Switch HW and SW is the real catch. There's little/no consistency here. A new PS or Xbox releases, everyone kinda knows what to expect and forecasts are in a relatively narrow range. Switch has been an entirely different animal. While this does make it interesting and fun, it leads to wildly different levels of expectations depending on who you talk to.

I think itsi possible the Switch sees the sales curve of a resegmented market, rather than an existing market (ps4) or new market (wii).

Right now it's taking away from existing base as well as serving some users not currently adequately served by existing solutions. With resegmented markets it's hard to predict how large the market will be, as it's so determined by value proposition.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
I mean, I'd also say Nintendo is MUCH better at advertising Square Enix's turn-based RPGs than Square is. With Nintendo publishing Bravely Default, you literally had Nintendo make SEVERAL live-action TV commercials that showed off the BRAVE/DEFAULT concept and mechanic, and many other trailers that went in-depth on all the other mechanics. When Square published Bravely Second, you had... two or three trailers, one showing off jobs. Give it back to Nintendo for Octopath Traveler, and it gets shown off in conjunction with the Switch, constantly in Directs and E3, and most Switch commercials feature a shot of Octopath being played near the end. I think these games are just better off being advertised by Nintendo, because they treat it with the same respect as a Nintendo first-party title.
Nintendo published Bravely Second in the west, much like the first
 

mael

Avenger
Nov 3, 2017
16,764
edit: to add another layer to this the only two games that sold better than NSMBU on Wii U weren't announced when it was released so it's not like people were buying the console for future games and then just happened to buy NSMBU while they waited
The problem here is that people weren't buying WiiU at all.
Let's not act like WiiU was anything but a massive disaster for Nintendo, I mean it's why we got Switch last year.

I would just like to take a moment to point out what an epically bad take this is. I congratulate you on this, it's really difficult to come up with a take that is bad at this scale.
How do you explain NSMB series performance differential between 2009 and 2012, then?
The best software WILL manage to make the worst hardware sell, that's how pokemon skyrocketed gameboy so late in the cycle.
that clearly wasn't the case for NSMBU, what other reasons did Nintendo had in making that game if it was not to make WiiU sell?
 
Nov 21, 2017
1,772

Rouk'

Member
Jan 10, 2018
8,134
I would just like to take a moment to point out what an epically bad take this is. I congratulate you on this, it's really difficult to come up with a take that is bad at this scale.

This is also the first time I read something like this. I mean, I can think of dozens of reasons why the Wii U failed, there is no way a single game (that was quite good, and that did sell well too) did it. Wii U failing, in retrospective, isn't something unexplainable
 

Boiled Goose

Banned
Nov 2, 2017
9,999
After NSMB2 and NSMBU, yeah they have no idea what they're doing.
One was a vehicle for a design that made the game basically a shore and DLC experiment while the other is barely an update design wise compared to its predecessor.
They're extremely safe sequels.
I mean compare the creativity of 2D Mario lately and pretty much everything else they do and you'll see that they're playing it extremely safe, heck Super Mario Run's disappointing performance shows that they don't really know what makes the game tick.



If the game was popular it would have pushed WiiU's momentum for months instead of the dismal early 2013 it got.
We know that with NSMBW's performance.
Compare say february 2010 with february 2013.
NSMBU didn't fail because of WiiU, WiiU failed because of NSMBU (among other factors).
Whether or not it's a mechanically better game is beside the point, if Sonic 06 was selling like hot cakes for years Sega would have ported the bad boy everywhere regardless of the state it's in.


My point with DKCTF on WiiU is that it was Retro's least popular game they released, of course I expect this to change with the Switch release.
The incentive for Nintendo to release DKCTF on Switch is similar to the narrative they presented for Wind Waker HD : the game didn't find an audience before, let's give it another chance here.
There's no real incentive for NSMBU, the game may had a disappointing performance it certainly proved massively profitable.
Also there's no hole to fill in 2018 on their release schedule anymore anyway.

While I agree NSMBU was symptomatic of a creative rut at Nintendo that started during the second half of the Wii's life cycle and continued to wiiu launch...

The wiiu was doomed to fail from concept to execution. Games helped sell the system in spite of the horrible hardware.

Let's say a better launch lineup would have doubled lifetime sales. That's still a huge failure. The wiiu is one the biggest all time disasters in gaming. From 100 million to 13 million. No even Sega managed this.
 

NicknameMy

Banned
Mar 14, 2018
740
The reason the Wii U failed is why the Switch succeeded, big ambitious exclusives like Mario Odyssey and Zelda BOTW that drive many different gamer types onto the platform. Wii U had exactly 0 of that.
 

Deleted member 31092

User requested account closure
Banned
Nov 5, 2017
10,783
NSMBU sold more than Smash on WiiU, 5.77m, how could it be a bomba? A Switch port is gonna sell at least 10 millions LTD.

The reason the Wii U failed is why the Switch succeeded, big ambitious exclusives like Mario Odyssey and Zelda BOTW that drive many different gamer types onto the platform. Wii U had exactly 0 of that.

In 2018 Nintendo's best selling title is Mario Kart 8 Deluxe, a port of a WiiU game.
 

Deleted member 2145

User requested account closure
Banned
Oct 25, 2017
29,223
The problem here is that people weren't buying WiiU at all.
Let's not act like WiiU was anything but a massive disaster for Nintendo, I mean it's why we got Switch last year.

this is the point I was making

the Wii U was a massive disaster

attributing that NSMBU is dumb

but I'm going through numbers right now to prove some of your other points wrong as well like:

And it disappeared from charts by february.

neat

it also sold about 2 million units by the end of December 2012 and yet it ended with over 5 million sold

https://www.nintendo.co.jp/ir/pdf/2013/130131e.pdf

(page 6)

by the end of the next fiscal year it doubled its sales to 4 million

https://www.nintendo.co.jp/ir/pdf/2014/140508e.pdf

(page 4)

literally nothing you're saying has made any sense except that the Wii U was a massive disaster and people weren't buying it

also the fact that you said this:

the crazy part is that if it releases on Switch, I can guarantee that it will be visible for far longer on charts than it ever was on WiiU.

proves my point even further

that's all the time I have to dig today but it should suffice

The best software WILL manage to make the worst hardware sell, that's how pokemon skyrocketed gameboy so late in the cycle.

the Game Boy was an actual successful piece of hardware! the Wii U was anything but

what are you talking about? lol
 

mael

Avenger
Nov 3, 2017
16,764
While I agree NSMBU was symptomatic of a creative rut at Nintendo that started during the second half of the Wii's life cycle and continued to wiiu launch...

The wiiu was doomed to fail from concept to execution. Games helped sell the system in spite of the horrible hardware.

Let's say a better launch lineup would have doubled lifetime sales. That's still a huge failure. The wiiu is one the biggest all time disasters in gaming. From 100 million to 13 million. No even Sega managed this.
Well there was a lot of mistakes made on WiiU.
I still think they should have been able to manage a better performance with a better release schedule, then again they relied so much on 3rd parties for marketing that it really was doomed to fail.
NSMBU sold more than Smash on WiiU, how could it be a bomba? A Switch port is gonna sell at least 10 millions LTD.
I am not selling the game sold poorly on its own or that it's even bad.
 

Boiled Goose

Banned
Nov 2, 2017
9,999
Bombed overall, no.
Early 2013 performance? Absolutely.

It's still unbelievable to me that Nintendo launched their brand new, generational leap in power system with a Name that did not distinguish it as a new system, hardware that looked exactly the same as the predecessor, and a launch title that beyond higher resolution looked exactly like a game possible on earlier hardware.

It's not like they were super productive during the end of the wii era.

It's simply unbelievable.

Skyward Sword should have been delayed and completely redone as an HD wiiu exclusive. Or something...