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ScOULaris

Member
Oct 25, 2017
9,617
Ever since the first Devil May Cry released and essentially redefined the 3D action game genre as we knew it at the time, the moniker of "character-action" has been thrown around whenever seemingly appropriate. If it was Devil May Cry that birthed this modern take on 3D action brawlers, then it would stand to reason to place games like Bayonetta, Metal Gear Rising, etc. firmly in the character-action camp given that DMC served as a clear inspiration for their design. For other action games that aren't so DMC-esque in their emphasis on quickly and stylishly dealing with groups of enemies or tough bosses, the character-action label starts to become a little harder to apply confidently. For the purposes of this thread, however, let's all just assume that we're talking about games that are designed around a central character taking on hordes of enemies with a robust and dynamic combat system available to the player.

While this sub-genre of action games is heavily associated with 3D gaming, I'd like to talk about the rarer examples of 2D games that feature this type of combo-heavy, character-driven combat. I'm partly making this thread to highlight the first game that comes to mind for this topic, but I'm also making it to field suggestions for games of this ilk that I've potentially missed out on over the years.

The game with the best 2D combat that I've played to date has to be Odin Sphere: Leifthrasir.

p8OMopF.gif


While the original Odin Sphere on PS2 had satisfying but somewhat repetitive stamina-based action-RPG combat mechanics, its phenomenal remake Leifthrasir features easily the most fun and flashy 2D combat I've ever had the joy of playing with. While the game's default Normal difficulty is far too easy, playing on Harder difficulties allows the game's robust combat to really shine. It really has it all: skill trees, crazy triple-digit combos, juggling, i-frames, moves that stagger, moves that stun, trips, launchers, guard-breaks, air juggles, air slams, etc. The list goes on and on, and you can string everything together using custom command that you can assign to each characters' ever-growing set of moves/skills. You can even assign Street Fighter-esque motion commands (e.g. quarter-circle forward) to skills, further cementing the similarities to a deep fighting game.

s5IXu5M.gif


Leifthrasir is really unique in that it delivers character-action combat on a 2D plane in addition to action-RPG elements like item usage, spells, cooking/alchemy, etc. Vanillaware games tend to be somewhat repetitive by design (and by virtue of reusing assets liberally), but Leifthrasir seems to have struck the best balance of all of their work to date in dulling that feeling of repetition by simply making the core gameplay so consistently satisfying and fun.

If I had to name a runner-up for this category, I'd go with the original Viewtiful Joe on GameCube. Capcom was really on a roll with action games during that era, and VJ was them demonstrating their combat design prowess on a 2D plane.
 

RDreamer

Member
Oct 25, 2017
14,106
Literally playing Odin Sphere right now on my vita. It's really good shit. Very fun. Almost done with Gwendolyn's story.
 

coredecepts

Member
Oct 27, 2017
532
Spider-Man Web of Shadows and Spider-Man Shattered Dimensions, both on DS. I think they have the same combat designer as that GBA Spyro game. Very cool, combo-heavy character action combat. Fun attacks involving webs and web swinging. And a good amount of hitstop.
 
OP
OP
ScOULaris

ScOULaris

Member
Oct 25, 2017
9,617
Spyro Eternal Night on GBA

Hm, interesting. Never thought I'd see Spyro unleashing stylish juggle combos on his foes, but I guess we can chalk that up to the Wild West that was GBA game development. So many games were cranked out on that platform in such short order that it was not all that rare to see what could've been a half-assed port or licensed property game end up featuring some unique and interesting design choices.
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
Gonna go with Momodora: Reverie Under the Moonlight on Steam/PS4.

Combat is super slick and it's akin to a 2D Bloodborne in how it balances attacking and dodging at high speed.
 

Amiibola

Banned
Oct 29, 2017
2,255
Dead Cells, Castlevania Mirror of Fate and Dust: An Elysian Tail are the firsts that come to my mind.
 

Syril

Member
Oct 26, 2017
5,895
Hm, interesting. Never thought I'd see Spyro unleashing stylish juggle combos on his foes, but I guess we can chalk that up to the Wild West that was GBA game development. So many games were cranked out on that platform in such short order that it was not all that rare to see what could've been a half-assed port or licensed property game end up featuring some unique and interesting design choices.
Actually it was part of the now somewhat obscure Legend of Spyro series, which was Spyro's edgy reimagining from the mid 2000's. For all intents and purposes it was a totally unrelated series that had a few characters in common and was way more action focused. I never played any of them besides this GBA game, but the console ones didn't exactly have amazing receptions from what I remember, and looking at some videos the action looked pretty messy. They look like they couldn't quite figure out how to animate Spyro fighting with his stubby limbs and really overdid it with visual effects and motion trails to make the attacks reach father artificially.
 

azeke

Member
Oct 30, 2017
1,220
Astana, Kazakhstan
Ever since the first Devil May Cry released and essentially redefined the 3D action game genre as we knew it at the time...
You don't have to search really hard to find the same design approach applied in 2d.

The very same person who invented it all in DMC1, re-did and re-invented it all in his very next game, Viewtiful Joe:
V1-noscale.jpg


Here is how VJ can be played at high level:



In 2d perspective, Aztez was the only game that at least tried to measure up in depth of combat design to VJ and other great action games:


Granted there some other odd Chinese and Japanese indie games coming out that are also done in that style, and they have their fans but i just didn't played them. Games like Fairy Bloom Freesia (combo vid) and Rainblood Chronicles Mirage (some footage in a combo vid).