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danowat

Banned
Oct 27, 2017
5,783
I know I am preacher to the choir here, but, boy oh boy this game is amazing.....anyway........

I have been playing it on the XBO, and am considering buying it for the switch too (have a few 4hr flights coming up), but I am a little worried about how I will transition from playing it with a XB controller to the switch, anyone done it?, I've never been too comfortable with quick movements on a handheld (mainly Vita) it just feels a little unwieldy.

Any thoughts?
 

Chrno

Member
Oct 25, 2017
3,591
I know I am preacher to the choir here, but, boy oh boy this game is amazing.....anyway........

I have been playing it on the XBO, and am considering buying it for the switch too (have a few 4hr flights coming up), but I am a little worried about how I will transition from playing it with a XB controller to the switch, anyone done it?, I've never been too comfortable with quick movements on a handheld (mainly Vita) it just feels a little unwieldy.

Any thoughts?

if you're that worried why not use the pro controller?
 

New Fang

Banned
Oct 27, 2017
5,542
Hey looking to pick this up in retail today.
Which version? Switch or PS4?
If you want the framerate to be smooth before November, PS4.

The devs will be adding a 30fps lock option to the Switch version in a soon to be released update. Devs don't do that when a game runs well. They have stated that they believe an update arriving nearer to the end of the year can get the Switch version to a smooth 60.
 

Deleted member 17207

user requested account closure
Banned
Oct 27, 2017
7,208
I know I am preacher to the choir here, but, boy oh boy this game is amazing.....anyway........

I have been playing it on the XBO, and am considering buying it for the switch too (have a few 4hr flights coming up), but I am a little worried about how I will transition from playing it with a XB controller to the switch, anyone done it?, I've never been too comfortable with quick movements on a handheld (mainly Vita) it just feels a little unwieldy.

Any thoughts?
I guess it's up to personal preference..but it felt fine playing handheld vs pro controller for me. I did most of my playing on handheld.
 
Oct 25, 2017
3,700
The Toxic Sewer keeps kicking my ass, I think im going to avoid it till I can buy a few more items. It feels like it never ends and I keep losing dozens of cells there : /
 

Blackueen

Member
Oct 28, 2017
337
Belgium
If you want the framerate to be smooth before November, PS4.

The devs will be adding a 30fps lock option to the Switch version in a soon to be released update. Devs don't do that when a game runs well. They have stated that they believe an update arriving nearer to the end of the year can get the Switch version to a smooth 60.
What are your sources on the fps cap?
 

JohnOfMars

Fighting Lion
Member
Oct 25, 2017
1,107
Mars
It's funny that a game that has unlocks can unintentionally instill a false sense of progress, where progress is so clearly tracked as: cells, blueprints, new levels.

Last week I was going for the Spider Rune and had an entire night were I made ZERO progress. Could not make it out of the Ancient Sewers. Lost 4 blueprints, 2 of them rare on different runs. Never was able to turn in many cells. Felt terrible. After all, I wasn't making any progress on what the game defines as the objectives: cells, blueprints, new areas, and certainly not getting that Rune I wanted.

I played the next day and kicked ass. I realized that the night before I hadn't make tangible progress, but I'd made personal progress. I hit the timed door in the Toxic Sewers every time, and not just everytime, but every time with 2 scrolls and often with 2 skill tools. I became an expert on it and an expert on getting the build I liked using drops and stores refreshes.

I got the Spider Rune that second night, but the skills I learned that first night of failure I continue to use every time I play.

If you feel you're not making progress in the area you want, remember that you're still likely progressing in other ways.
 
Oct 27, 2017
567
Agreed 100% John! I fought the first boss again today with not great equipment and breezed through him because I've just gotten a lot better at the game.

Also just freaking beat the Hand of the King! I was super freaking low on health and it was white-knuckle tense at the end. What do I do now? lol
 

ExInferus

Member
Nov 14, 2017
954
goddamn. The final boss was piss-easy with a (rampart)shield, and I didn't even parry once. The passive dmg reduction is crazy good.
 

Tirisfal

Banned
Oct 27, 2017
939
London
Man, Battle for Azeroth has really cut into my Dead Cells time. I was in the middle of doing runs and I'm missing it! Always keeping an eye on the thread though.
 

Deleted member 9237

User requested account closure
Banned
Oct 26, 2017
1,789
Did my first 2-cell run, had zero flasks and 400 health by the time I got to High Castle lol. I think I will avoid the sewer route, the eyeball boss is so much harder to not take damage from than Concierge
 

ExInferus

Member
Nov 14, 2017
954
What else was in your build?

legendary Assassin's Dagger(+100% dmg vs burning), Rampart-L(30%dmg red.), Fire Grenade, Ice Grenade.
Mutations : Sadist,+30%HP,Grenade CD
I also had an amulet with -75 % vs projectiles which seems great vs the grenades from the boss.

Mind you, I haven't played that much so I don't know a lot.
 
Oct 28, 2017
1,099
The last boss ruins this game for me. After my third attempt at him I've lost any motivation to bother again. I could save scum, but then what's the point?
 

New Fang

Banned
Oct 27, 2017
5,542
Two weeks later and I'm still bitter at how the Switch version of this game shipped. I bought the game on PS4 after hearing the Switch version had performance problems, but now I realize even more so just how awesome this game is, and that makes the Switch cart being tainted by sub par performance even more frustrating. A big part of collecting Switch carts for me is knowing that I have a permanent version of the game to keep forever.

So no retailer around me has this instore. Was hoping to grab a physical version. Very shocked. Guess I will order online.
It's definitely not shipping in big numbers. Only some of the Best Buy stores here in the U.S are getting copies.
 
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Oct 27, 2017
1,078
Two weeks later and I'm still bitter at how the Switch version of this game shipped. I bought the game on PS4 after hearing the Switch version had performance problems, but now I realize even more so just how awesome this game is, and that makes the Switch cart being tainted by sub par performance even more frustrating. A big part of collecting Switch carts is knowing that I have a permanent version of the game to keep forever. That's just not possible now.


It's definitely not shipping in big numbers. Only some of the Best Buy stores here in the U.S are getting copies.

Yea I was hoping to grab it at one of my local best buy but closest one that has it over 100 miles away. Sighs.
 

SugarNoodles

Member
Nov 3, 2017
8,625
Portland, OR
This game has devoured my life over the last week or so. Just over the weekend I beat the game for the first time and I'm currently working my way through hard mode.

Aside from some of the blueprints being really obscure and the translation being pretty bad, the game is totally astounding. It totally nailed the metroidvania/rogue-lite hybrid, and the diversity of viable playstyles is really impressive.

Is there anything in particular you're supposed to use detaching your head for?
 

Pakesaker

Member
Oct 25, 2017
568
Omaha, NE
Recommendations for remapping the controls?

I was thinking of moving roll to something different. I want to settle on something that feels right before I give this game my full attention.
 

Speedlynx

Member
Nov 22, 2017
827
This game has devoured my life over the last week or so. Just over the weekend I beat the game for the first time and I'm currently working my way through hard mode.

Aside from some of the blueprints being really obscure and the translation being pretty bad, the game is totally astounding. It totally nailed the metroidvania/rogue-lite hybrid, and the diversity of viable playstyles is really impressive.

Is there anything in particular you're supposed to use detaching your head for?
You can use the homunculus rune to reach some secrets, like the blueprint above the flasks at the beginning of the game.

It also allows you to kill elites safely if you do not aggro them, since they won't come after you while being damaged by the detached head.
 

New Fang

Banned
Oct 27, 2017
5,542
Recommendations for remapping the controls?

I was thinking of moving roll to something different. I want to settle on something that feels right before I give this game my full attention.
I normally trust the people who worked on the game for years to get this stuff right, and in the case of this game I think they did.
 

SugarNoodles

Member
Nov 3, 2017
8,625
Portland, OR
goddamn. The final boss was piss-easy with a (rampart)shield, and I didn't even parry once. The passive dmg reduction is crazy good.
Due to the design of the final boss, I have a hard time imagining ever wanting to go into the fight without a shield. The boss arena is so small and the boss himself is so big that dodging reliably just doesn't seem like something you can count on.

On a slightly related note, does anyone know how damage calculation stacks up?

Like for example, if I have an ability that adds 100 DPS, does it add the DPS before or after the critical multiplier is taken into account?

From what I can tell, DPS increases from stat levels are multiplicative, making each level very important. It seems odd that damage reduction levels stack additively instead to a cap of 75% (this only applies to passive damage reductions from amulets and shields and some trinkets).

This means that if you've got 20% reduction from an amulet, 10% reduction from a power, and 20% reduction from a power, picking up a second power with 20% reduction is going to provide a whopping 40% effective damage reduction. Kind makes whatever other powers/trinkets you might have hoped to use irrelevant. Kinda seems like it should just be reworked to apply multiplicatively like damage does.

It also means that stacking that passive reduction with the blocking reduction when you hold a shield up is going to kind of trivialize all non ground/trap damage you're taking. Just hold up your spiked shield while taking 6.25% of base damage from everything.
 

Decado

Member
Dec 7, 2017
1,393
Did my first 2-cell run, had zero flasks and 400 health by the time I got to High Castle lol. I think I will avoid the sewer route, the eyeball boss is so much harder to not take damage from than Concierge
For 2 cell you don't get your flasks refilled in transition areas?
 

Deleted member 9237

User requested account closure
Banned
Oct 26, 2017
1,789
Like for example, if I have an ability that adds 100 DPS, does it add the DPS before or after the critical multiplier is taken into account?
Pretty sure that anything that doesn't explicitly say that it affects crit damage, doesn't

For 2 cell you don't get your flasks refilled in transition areas?
You get one use refilled after the first boss, and one right before the second. So with a maxed flask you have 6 uses unless you buy more in shops. You can also find food of course but I'm pretty bad about that.
 

chanman

Member
Nov 9, 2017
1,602
The Ancient Sewers caught me off guard a bit does anyone else feel like it is super long as well compared to the other stages.
 

More_Badass

Member
Oct 25, 2017
23,622
It's funny that a game that has unlocks can unintentionally instill a false sense of progress, where progress is so clearly tracked as: cells, blueprints, new levels.

Last week I was going for the Spider Rune and had an entire night were I made ZERO progress. Could not make it out of the Ancient Sewers. Lost 4 blueprints, 2 of them rare on different runs. Never was able to turn in many cells. Felt terrible. After all, I wasn't making any progress on what the game defines as the objectives: cells, blueprints, new areas, and certainly not getting that Rune I wanted.

I played the next day and kicked ass. I realized that the night before I hadn't make tangible progress, but I'd made personal progress. I hit the timed door in the Toxic Sewers every time, and not just everytime, but every time with 2 scrolls and often with 2 skill tools. I became an expert on it and an expert on getting the build I liked using drops and stores refreshes.

I got the Spider Rune that second night, but the skills I learned that first night of failure I continue to use every time I play.

If you feel you're not making progress in the area you want, remember that you're still likely progressing in other ways.
Honestly, it sounds like Dead Cells is the closest thing we've gotten to a Spelunky successor since Spelunky
 

Dodgerfan74

Member
Dec 27, 2017
2,696
Yep. It's the only level I actually don't enjoy. It feels like it is filled with crap that can hit you and attack you from off-screen. Just not fun.

Having seen and done everything in the game, I feel confident saying that inquistors are the shittiest enemy. Lost count of the number of times they hit me from off screen, have had a blast waiting for me, the second the screen scrolls, has hit me through a wall of the same color of the blast, had their attacks obscured by other on screen effects, etc.

I never took the sewer route unless I had to, but still, at least the level wasn't full of inquistors.
 

More_Badass

Member
Oct 25, 2017
23,622
I haven't played Dead Cells since November and even then I had only put three hours into the EA version. For some reason, the game just didn't click with me then. I didn't see what other saw it in, the combat was smooth and satisfying but felt notably repetitive.

But now, everything just falls into place. The progression feels better balanced, the combat more satisfying and less repetitive (could shields always parry?), the little story vignettes you find are interesting, I'm going to sink so many hours into this
 

Begaria

Member
Oct 27, 2017
1,664
Whew. I completed the game on Normal difficulty on a pretty dang good run finally tonight. I took out the Hand of the King on my first ever attempt on him, even though it took me all three healing pots I had on me, though I probably could've spaced it out better and do it in two health pots.
 

Cooking

Member
Oct 27, 2017
1,451
really dig this game but feel like hand of the king is a giant difficulty spike. amazing to see other people saying he was easy. I rolled everything else in my runs and then he wiped the floor with me so many times
 

Deleted member 36578

Dec 21, 2017
26,561
really dig this game but feel like hand of the king is a giant difficulty spike. amazing to see other people saying he was easy. I rolled everything else in my runs and then he wiped the floor with me so many times

He's absolutely a giant difficulty spike. Hits far harder than anything else, more health and phases. The spikes on the side. The enemy adds can even sometimes be a pain depending on which spawn in. The room itself is far smaller than other boss rooms and has far fewer safe zones during his attacks . It's one of the biggest difficulty spikes of any game I've played in quite sometime. Anyone calling this boss easy isn't being honest with the situation. Certain things like sheilds , wolf traps , or slowing him can help immensely, but it's definitely not an easy fight despite the existence of useful tools against him.

The last boss ruins this game for me. After my third attempt at him I've lost any motivation to bother again. I could save scum, but then what's the point?

Don't feel too bad, it's a really jacked up fight. Just look at it this way, out of all your runs you ever do in Dead Cells, you technically just need to beat him 4 times in the entire course of your time with the game if you're looking to 100% it. Even once you beat him the first time, you'll probably want to farm cells for the forge for awhile to make further difficulty runs easier. In which case you don't want to even bother beating the HotK in those runs when you're just farming cells.
 
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