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Oct 26, 2017
8,992
ImpossibleNegativeDwarfmongoose-max-1mb.gif


XD

I don't mind some "eh" animations here and there but this is just bad. Rise or TR didn't have things like these. Or well, I sure don't remember em.
 
Oct 25, 2017
11,692
United Kingdom
Hopefully they fix the animations because they are looking terrible and a lot worse than the last 2 games. Definitely waiting for the reviews and maybe a sale before picking this one up.
 

NXGamer

Member
Oct 27, 2017
372
As much as I think Cerny gets unfairly criticized when his words get used for marketing topics (meaning he talks openly about technical/theoretical points, and they get pigeonholed into more reductive takes), but specifying power needed for 4K in such a narrow way came across as non-technical. Normally his experience yields tons of insight, but this ended up confusing people more than anything, even when understanding the rough math he used to get there. When you look at 4K-capable cards with mid-range PC performance, the specifics felt iffy from the start.

The frequency of AAA games with native 4K (or close enough to not particularly matter) has been good, right from the start. Hindsight is 20/20 and all that, but with the 1X's setup, we're seeing native 4K titles with higher-than-standard detail/effects compared to the base systems. These often compare well with "high" settings on the PC.
It really wasn't, his (likely) calculation was based on using the PS4 as the watermark i.e. a 1.8Tf machine delivers 1080P/30 titles, so 4x that GPU throughput and associated bandwidth would be required for native 3840x2160 1.8x4=7.2Tf. This would never be 100% linear so he rounded up to 8Tf. I do not see anymore than that as a calculation, and it matches (roughly) what MS did with the X using the ONE's 1.3Tf GPU x 4 = 5.2Tf with a roundup 6Tf, voila 1080/30 games become 4K/30 on X.
 

Gestault

Member
Oct 26, 2017
13,356
It really wasn't, his (likely) calculation was based on using the PS4 as the watermark i.e. a 1.8Tf machine delivers 1080P/30 titles, so 4x that GPU throughput and associated bandwidth would be required for native 3840x2160 1.8x4=7.2Tf. This would never be 100% linear so he rounded up to 8Tf. I do not see anymore than that as a calculation, and it matches (roughly) what MS did with the X using the ONE's 1.3Tf GPU x 4 = 5.2Tf with a roundup 6Tf, voila 1080/30 games become 4K/30 on X.

As I wrote, the math was easy to understand and made sense. What came across as loaded about it was using that specific metric to define what one would need for 4K in a broader sense; that figure ignores a huge range of 4K gaming at higher-than-console graphics settings.
 

Lukas Taves

Banned
Oct 28, 2017
5,713
Brazil
I think Mark Cerny said an 8Tflop GPU would be the minimum to start hitting 4k at a really good level or something like that anyway.

Obviously the X can do it with it's 6Tflop GPU but there are compromises, like lower graphical settings ect. Not many games are locked at full native 4k on the X, as a lot use dynamic scaling, checkerboarding or other tricks.
Corny said 8TF at Ps4 level quality,X is pushing 4K with higher settings in some games highsettingsr very close.

He was simply diminishing the X and was dead wrong.
 

Maffis

Member
Oct 29, 2017
1,314
The jumping magnetism might be the easy mode making it like that. Can't remember the past games looking like that.
 

CoLD FiRE

Banned
Nov 11, 2017
369
Looks amazing on the X. I just wish the game was Xbox Play Anywhere so I wouldn't have to choose between getting it for my PC or Xbox.
 

pswii60

Member
Oct 27, 2017
26,667
The Milky Way
I think Mark Cerny said an 8Tflop GPU would be the minimum to start hitting 4k at a really good level or something like that anyway.

Obviously the X can do it with it's 6Tflop GPU but there are compromises, like lower graphical settings ect. Not many games are locked at full native 4k on the X, as a lot use dynamic scaling, checkerboarding or other tricks.
You could say the same about 1080p and the Xbox One S.
 

Fastidioso

Banned
Nov 3, 2017
3,101
It really wasn't, his (likely) calculation was based on using the PS4 as the watermark i.e. a 1.8Tf machine delivers 1080P/30 titles, so 4x that GPU throughput and associated bandwidth would be required for native 3840x2160 1.8x4=7.2Tf. This would never be 100% linear so he rounded up to 8Tf. I do not see anymore than that as a calculation, and it matches (roughly) what MS did with the X using the ONE's 1.3Tf GPU x 4 = 5.2Tf with a roundup 6Tf, voila 1080/30 games become 4K/30 on X.
Base xbone not offers absolutely 1080p as standard res or at least like ps4. That's why what Sony said has a sort of logic. Of course not all games are 1080p on ps4 but still, ps4 remains the hardware more close to offer 1080p as average res. We can't surely say the same about 4k on the X where native 4k are not absolutely in the same quantity of 1080p titles on ps4. By the way it's not only Cerny but an AMD engineer used the ps4 has benchmark for 1080p games, recently.
 
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Braaier

Banned
Oct 29, 2017
13,237
This looks gorgeous. I'm assuming it'll go on sale pretty quickly and when it does it will be mine.
 

Chaos

Member
Oct 31, 2017
37
Graphics look great but the animations really bum me out... her running, the grenade throwing, the "swim-walk" thing, how the enemies react to being shot... it really seems last-gen in that regard.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,580
No Enriched visuals mode on both consoles, That's strange. Maybe because the game looks the same on all platforms except the Nvidia stuff shown in the trailer.
 

ShutterMunster

Art Manager
Verified
Oct 27, 2017
2,449
Just took a look at this video on a 4K display and WOAH. IQ really is astounding. Animations are what they are, but everything else looks superb to me.
 

ghibli99

Member
Oct 27, 2017
17,725
Regarding the animation snaps and other gamey stuff, I'm OK with it... if it prevents me from stupid deaths and having to re-do stuff because my jump was off a little bit, so be it. Game looks great to me. Something tells me a lot of these nitpicks go away for the most part once the game is actually being played. Then again, I've seen the reboot and its sequel referred to as the "biggest disappointments in gaming", so I shouldn't assume anything.
 

Lukas Taves

Banned
Oct 28, 2017
5,713
Brazil
You really think Mark Cerny was console warring? He is not even a Sony employee.
He designed the console, and was talking directly about how all the tricks he did to allow Pro to achieve 4K with less power since he thought that 8 tflop was the minimum to run Ps4 quality games in native 4K. If that's not a jab against the competition that at the time announced a 6tflop console then I don't know what it is.
 

Lukas Taves

Banned
Oct 28, 2017
5,713
Brazil
I think Mark Cerny said an 8Tflop GPU would be the minimum to start hitting 4k at a really good level or something like that anyway.

Obviously the X can do it with it's 6Tflop GPU but there are compromises, like lower graphical settings ect. Not many games are locked at full native 4k on the X, as a lot use dynamic scaling, checkerboarding or other tricks.
Keep in mind that pretty much all games that has dynamic resolution on X have added settings compared to xbone. And sometimes by a lot. In this case, it's not being used as a trick to achieve 4K, it's been used as a mean to future proof their games, by using the highest settings available, instead of locking to 4K and xbone settings. It has been said that this is even Ms influence on devs showing data that it's better to increase settings and use dynamic scaling as the easier path to support X and make the games future proof on even more powerful consoles.
 
Oct 25, 2017
11,692
United Kingdom
Corny said 8TF at Ps4 level quality,X is pushing 4K with higher settings in some games highsettingsr very close.

He was simply diminishing the X and was dead wrong.

Hardly think Cerny was playing the console War game. I don't think he was totally off with his 8Tflop estimate though.

6Tflop can just about do 4k on big AAA games but it's not like it can easily do native 4k, as many games still run under native 4k, using dynamic resolutions or checkerboarding ect.

Going off the many DF videos and the resolution results, I would say 8Tflops would have given developers that extra headroom to hit native 4k on pretty much anything this gen, where 6Tflop falls a bit short sometimes, so I think Cerny was right.
 

Jobbs

Banned
Oct 25, 2017
5,639
It's beautiful, but what's with the complete lack of blood/impact fx of any kind on the guns? Seriously, she mows down dudes with an SMG and they just fall over. No blood, no puffs of smoke, no sparks-- Makes it look like a play fight. How does this happen in an action game?

The bullets are pretend.

8Wbavw0.gif


In a game that puts so much emphasis on particles/things changing as a result of interactions it's bizarre that the gunplay is like this. It doesn't seem real.
 

Shark

Member
Oct 28, 2017
8,126
Raleigh, NC
I love all the underwater swimming sections. They are stunning. I hope, if it controls well, that there a decent amount of them.
 

RedRum

Newbie Paper Plane Pilot
Member
Oct 25, 2017
4,364
Rise was amazing on 60 fps performance mode and I hope to continue the series with that.
 

Lukas Taves

Banned
Oct 28, 2017
5,713
Brazil
Hardly think Cerny was playing the console War game. I don't think he was totally off with his 8Tflop estimate though.

6Tflop can just about do 4k on big AAA games but it's not like it can easily do native 4k, as many games still run under native 4k, using dynamic resolutions or checkerboarding ect.

Going off the many DF videos and the resolution results, I would say 8Tflops would have given developers that extra headroom to hit native 4k on pretty much anything this gen, where 6Tflop falls a bit short sometimes, so I think Cerny was right.
He specifically said 8tflop would be the minimum requirement to get Ps4 1080p games running in native 4K.

Yeah, there are games that use dynamic scaling and CB on X, but those games also deploy increased settings and/or were below 1080p on Ps4 as well. So even giving him that pass he was completely wrong.

But even so, why would he even say that's the minimum requirement other than to imply X wouldn't be capable of native 4K as well? In the very least he should have know that this was how his statement would be interpreted because that's exactly how they were.
 

jelly

Banned
Oct 26, 2017
33,841
That video actually got me more hyped for the game, not just the visuals, the variety of footage just doing stuff. Good stuff.

Maybe it will be better on my TV but I do a double take when she is swimming sometimes thinking she turned into Superwoman and is flying through thin air. Visual clarity is good though, hate water sections that are messy but still give us some cues it's underwater.
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,940
It's beautiful, but what's with the complete lack of blood/impact fx of any kind on the guns? Seriously, she mows down dudes with an SMG and they just fall over. No blood, no puffs of smoke, no sparks-- Makes it look like a play fight. How does this happen in an action game?

The bullets are pretend.

8Wbavw0.gif


In a game that puts so much emphasis on particles/things changing as a result of interactions it's bizarre that the gunplay is like this. It doesn't seem real.

It almost seems like they're taking the Uncharted approach to avoid an M rating...


...although Uncharted 4, despite being similar in this regard, has a very reactive crosshair that sort of masks the lack of blood spray and helps to make bullet impacts feel satisfying.

Seriously, that crosshair is something else. Check it out:

https://youtu.be/RNMWCE_0B3k?t=14m38s

I didn't even realize just how important it was to the feel of Uncharted 4 before I looked into it. It doesn't singlehandedly give the shooting punch, but it's one of the elements that helps the most.
 
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Jobbs

Banned
Oct 25, 2017
5,639
It almost seems like they're taking the Uncharted approach to avoid an M rating...


...although Uncharted 4, despite being similar in this regard, has a very reactive crosshair that sort of masks the lack of blood spray and helps to make bullet impacts feel satisfying.

It's M rated. They could have whatever blood they wanted without that being a concern.

..But even without blood, they could have made this much better through smoke puffs/sparks/whatever -- or even just camera shake or something. Right now it's basically nothing.
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,940
It's M rated. They could have whatever blood they wanted without that being a concern.

..But even without blood, they could have made this much better through smoke puffs/sparks/whatever. Right now it's basically nothing.
Yeah, in any event you'd think missed shots would kick up dust or some shit. But they don't appear to.
 

Deleted member 43077

User requested account closure
Banned
May 9, 2018
5,741
It's beautiful, but what's with the complete lack of blood/impact fx of any kind on the guns? Seriously, she mows down dudes with an SMG and they just fall over. No blood, no puffs of smoke, no sparks-- Makes it look like a play fight. How does this happen in an action game?

The bullets are pretend.

8Wbavw0.gif


In a game that puts so much emphasis on particles/things changing as a result of interactions it's bizarre that the gunplay is like this. It doesn't seem real.
yeah that does look strange.

altho im also concerned about whoever is controlling that aim...wtf was that start lmao
 

RoboPlato

Member
Oct 25, 2017
6,807
The game looks gorgeous, especially that jungle, but the weird lack of underwater effects or any type of particles when bullets hit anything is bizarre and stands out.
 
Oct 25, 2017
11,692
United Kingdom
He specifically said 8tflop would be the minimum requirement to get Ps4 1080p games running in native 4K.

Yeah, there are games that use dynamic scaling and CB on X, but those games also deploy increased settings and/or were below 1080p on Ps4 as well. So even giving him that pass he was completely wrong.

But even so, why would he even say that's the minimum requirement other than to imply X wouldn't be capable of native 4K as well? In the very least he should have know that this was how his statement would be interpreted because that's exactly how they were.

You need to stop thinking about the stupid console Wars, a lot of these people in the industry like and respect each other, they don't hate the competition like silly fanboys. Yeah sometimes they have a little dig at each other but it's mostly just banter, just like when friends sometimes take the piss out of each other.

It never came across that way to me but I don't really think about console wars really. I believe he would be thinking more along the line of native 4k across the board with his estimate, no compromises with dynamic scaling or anything, proper native 4k on all games, at least for this generation anyway.

No one is trying to take away what the X can do, it's a great and powerful console (I'm sure Sony have been taking notes for next time) but it's not magic and still has limitations.
 
Oct 26, 2017
8,992
It's beautiful, but what's with the complete lack of blood/impact fx of any kind on the guns? Seriously, she mows down dudes with an SMG and they just fall over. No blood, no puffs of smoke, no sparks-- Makes it look like a play fight. How does this happen in an action game?

The bullets are pretend.

8Wbavw0.gif


In a game that puts so much emphasis on particles/things changing as a result of interactions it's bizarre that the gunplay is like this. It doesn't seem real.

Jesus, that is still in? This was in the E3 build and it still is here. What a shame. They claim TR is darker now, Lara clearly is more savage.... so why keep the violence so clean then? I would have liked some bullet wounds like Max Payne 3 and RDR had and many other games. And yeah the impact doesn't look good at all. That's really a shame. Hopefully all gone in final release but I'm not holding my breath.