It really wasn't, his (likely) calculation was based on using the PS4 as the watermark i.e. a 1.8Tf machine delivers 1080P/30 titles, so 4x that GPU throughput and associated bandwidth would be required for native 3840x2160 1.8x4=7.2Tf. This would never be 100% linear so he rounded up to 8Tf. I do not see anymore than that as a calculation, and it matches (roughly) what MS did with the X using the ONE's 1.3Tf GPU x 4 = 5.2Tf with a roundup 6Tf, voila 1080/30 games become 4K/30 on X.As much as I think Cerny gets unfairly criticized when his words get used for marketing topics (meaning he talks openly about technical/theoretical points, and they get pigeonholed into more reductive takes), but specifying power needed for 4K in such a narrow way came across as non-technical. Normally his experience yields tons of insight, but this ended up confusing people more than anything, even when understanding the rough math he used to get there. When you look at 4K-capable cards with mid-range PC performance, the specifics felt iffy from the start.
The frequency of AAA games with native 4K (or close enough to not particularly matter) has been good, right from the start. Hindsight is 20/20 and all that, but with the 1X's setup, we're seeing native 4K titles with higher-than-standard detail/effects compared to the base systems. These often compare well with "high" settings on the PC.
It really wasn't, his (likely) calculation was based on using the PS4 as the watermark i.e. a 1.8Tf machine delivers 1080P/30 titles, so 4x that GPU throughput and associated bandwidth would be required for native 3840x2160 1.8x4=7.2Tf. This would never be 100% linear so he rounded up to 8Tf. I do not see anymore than that as a calculation, and it matches (roughly) what MS did with the X using the ONE's 1.3Tf GPU x 4 = 5.2Tf with a roundup 6Tf, voila 1080/30 games become 4K/30 on X.
They have Stochastic Screen Space Reflections on the X?! That's awesome news
Corny said 8TF at Ps4 level quality,X is pushing 4K with higher settings in some games highsettingsr very close.I think Mark Cerny said an 8Tflop GPU would be the minimum to start hitting 4k at a really good level or something like that anyway.
Obviously the X can do it with it's 6Tflop GPU but there are compromises, like lower graphical settings ect. Not many games are locked at full native 4k on the X, as a lot use dynamic scaling, checkerboarding or other tricks.
It uses a bit of ray tracing for reflections
https://www.ea.com/frostbite/news/stochastic-screen-space-reflections
You really think Mark Cerny was console warring? He is not even a Sony employee.Corny said 8TF at Ps4 level quality,X is pushing 4K with higher settings in some games highsettingsr very close.
He was simply diminishing the X and was dead wrong.
The jumping magnetism might be the easy mode making it like that. Can't remember the past games looking like that.
You could say the same about 1080p and the Xbox One S.I think Mark Cerny said an 8Tflop GPU would be the minimum to start hitting 4k at a really good level or something like that anyway.
Obviously the X can do it with it's 6Tflop GPU but there are compromises, like lower graphical settings ect. Not many games are locked at full native 4k on the X, as a lot use dynamic scaling, checkerboarding or other tricks.
Base xbone not offers absolutely 1080p as standard res or at least like ps4. That's why what Sony said has a sort of logic. Of course not all games are 1080p on ps4 but still, ps4 remains the hardware more close to offer 1080p as average res. We can't surely say the same about 4k on the X where native 4k are not absolutely in the same quantity of 1080p titles on ps4. By the way it's not only Cerny but an AMD engineer used the ps4 has benchmark for 1080p games, recently.It really wasn't, his (likely) calculation was based on using the PS4 as the watermark i.e. a 1.8Tf machine delivers 1080P/30 titles, so 4x that GPU throughput and associated bandwidth would be required for native 3840x2160 1.8x4=7.2Tf. This would never be 100% linear so he rounded up to 8Tf. I do not see anymore than that as a calculation, and it matches (roughly) what MS did with the X using the ONE's 1.3Tf GPU x 4 = 5.2Tf with a roundup 6Tf, voila 1080/30 games become 4K/30 on X.
He designed the console, and was talking directly about how all the tricks he did to allow Pro to achieve 4K with less power since he thought that 8 tflop was the minimum to run Ps4 quality games in native 4K. If that's not a jab against the competition that at the time announced a 6tflop console then I don't know what it is.You really think Mark Cerny was console warring? He is not even a Sony employee.
Keep in mind that pretty much all games that has dynamic resolution on X have added settings compared to xbone. And sometimes by a lot. In this case, it's not being used as a trick to achieve 4K, it's been used as a mean to future proof their games, by using the highest settings available, instead of locking to 4K and xbone settings. It has been said that this is even Ms influence on devs showing data that it's better to increase settings and use dynamic scaling as the easier path to support X and make the games future proof on even more powerful consoles.I think Mark Cerny said an 8Tflop GPU would be the minimum to start hitting 4k at a really good level or something like that anyway.
Obviously the X can do it with it's 6Tflop GPU but there are compromises, like lower graphical settings ect. Not many games are locked at full native 4k on the X, as a lot use dynamic scaling, checkerboarding or other tricks.
Corny said 8TF at Ps4 level quality,X is pushing 4K with higher settings in some games highsettingsr very close.
He was simply diminishing the X and was dead wrong.
He specifically said 8tflop would be the minimum requirement to get Ps4 1080p games running in native 4K.Hardly think Cerny was playing the console War game. I don't think he was totally off with his 8Tflop estimate though.
6Tflop can just about do 4k on big AAA games but it's not like it can easily do native 4k, as many games still run under native 4k, using dynamic resolutions or checkerboarding ect.
Going off the many DF videos and the resolution results, I would say 8Tflops would have given developers that extra headroom to hit native 4k on pretty much anything this gen, where 6Tflop falls a bit short sometimes, so I think Cerny was right.
It's beautiful, but what's with the complete lack of blood/impact fx of any kind on the guns? Seriously, she mows down dudes with an SMG and they just fall over. No blood, no puffs of smoke, no sparks-- Makes it look like a play fight. How does this happen in an action game?
The bullets are pretend.
In a game that puts so much emphasis on particles/things changing as a result of interactions it's bizarre that the gunplay is like this. It doesn't seem real.
It almost seems like they're taking the Uncharted approach to avoid an M rating...
...although Uncharted 4, despite being similar in this regard, has a very reactive crosshair that sort of masks the lack of blood spray and helps to make bullet impacts feel satisfying.
Yeah, in any event you'd think missed shots would kick up dust or some shit. But they don't appear to.It's M rated. They could have whatever blood they wanted without that being a concern.
..But even without blood, they could have made this much better through smoke puffs/sparks/whatever. Right now it's basically nothing.
yeah that does look strange.It's beautiful, but what's with the complete lack of blood/impact fx of any kind on the guns? Seriously, she mows down dudes with an SMG and they just fall over. No blood, no puffs of smoke, no sparks-- Makes it look like a play fight. How does this happen in an action game?
The bullets are pretend.
In a game that puts so much emphasis on particles/things changing as a result of interactions it's bizarre that the gunplay is like this. It doesn't seem real.
He specifically said 8tflop would be the minimum requirement to get Ps4 1080p games running in native 4K.
Yeah, there are games that use dynamic scaling and CB on X, but those games also deploy increased settings and/or were below 1080p on Ps4 as well. So even giving him that pass he was completely wrong.
But even so, why would he even say that's the minimum requirement other than to imply X wouldn't be capable of native 4K as well? In the very least he should have know that this was how his statement would be interpreted because that's exactly how they were.
It's beautiful, but what's with the complete lack of blood/impact fx of any kind on the guns? Seriously, she mows down dudes with an SMG and they just fall over. No blood, no puffs of smoke, no sparks-- Makes it look like a play fight. How does this happen in an action game?
The bullets are pretend.
In a game that puts so much emphasis on particles/things changing as a result of interactions it's bizarre that the gunplay is like this. It doesn't seem real.