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JustJavi

Member
Oct 27, 2017
4,116
New Zealand
Game is not out on the NZ eshop yet. God knows when it'll be released. I hope it is not like Salt and Sanctuary, we are still waiting for it.
 

ITSMILNER

Banned
Oct 27, 2017
490
Such a shame this is pure roguelike, I am also fed up of all the cool indie games ending up as roguelikes

This is an easy pass for me, damn shame
 

Blackie

Member
Oct 25, 2017
1,643
Wherever
Tried the first level in handheld mode with buttons controls and touchscreen. Simple to play, runs fine. Guessing things will keep getting more complicated. Will bump up the difficulty to hard ;)
 
Oct 25, 2017
4,378
I don't know if there's a bug or I'm missing something obvious, but I've had two instances where a commander that I selected did not show up in the round. I did not clear them as far as I can tell.
 

Phabh

Member
Oct 28, 2017
3,701
Roguelite? Shiiiiiiit, waiting for more info and reviews then. Was interested in this.
 

Kiro

Member
Oct 27, 2017
3,919
Ottawa, Canada
I've gotten to %50 completion before getting a game over. Nothing carried over or could be saved. So unless they mean it carries over when you complete a run - I don't know what they are talking about.
 

Kiro

Member
Oct 27, 2017
3,919
Ottawa, Canada
The guy replied to my AMA question about losing everything on Game Overs - which is true. He said make sure you have spare squads and flee if need be. The problem is the game forces you to move to harder and harder levels, so if you can't beat a level and get the Gold Coins, than you certainly can't beat the next level.

I have this game, played a good chunk. I really suggest this game to be a Hard Pass
 
Oct 30, 2017
887
Any confirmation that this is a 100% rogue?

I don't see how that works well with a game like this, and having to constantly repeat the levels, since you can't exactly speedrun it.
 
May 5, 2018
7,353
Hearing some of info on Bad North is kind of bumming it out, but glad I haven't burned 15 bucks on it (yet). I knew this game was a roguelite as its been described before, but I thought the "Rogue" elements were down to the procedural generated islands that had different items to collect and units to recruit. The fact that getting a complete game over will wipe everything out once you get a game over has paused my desire to play this. I'd still want to try it out since the strategy gameplay still looks strong and it gives me Total War vibes with simplified unit management. But also maybe I don't need this game now when I still need to finish Octopath and still need to play Dead Cells. Heck, Donut County is coming out on Mac next week and I pre bought Freedom Planet on Switch already. All four are gonna keep me busy.
 
Oct 25, 2017
4,378
I think worse than the full wiping is the fact that new games start with very simple, very samey islands where it's impossible to lose if you are putting in any effort at all. Too much early game.
 

Shawndroid

Member
May 24, 2018
591
Canada
The guy replied to my AMA question about losing everything on Game Overs - which is true. He said make sure you have spare squads and flee if need be. The problem is the game forces you to move to harder and harder levels, so if you can't beat a level and get the Gold Coins, than you certainly can't beat the next level.

I have this game, played a good chunk. I really suggest this game to be a Hard Pass

Any confirmation that this is a 100% rogue?

I don't see how that works well with a game like this, and having to constantly repeat the levels, since you can't exactly speedrun it.

Wait, can you repeat levels or does the game force you to move to harder and harder levels? Is there a way to grind up your units?
 
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One Winged Slayer
Member
Nov 17, 2017
19,689
Boston, MA
Is there a way to grind up your units?

Yes, there are unit upgrades.
does the game force you to move to harder and harder levels?

I think it gets progressively harder as you conquer more islands.
can you repeat levels
That I'm not sure. Supposely, since all islands are procedurally generated, I guess you can't. Can't as in, you play twice, and no 2 islands are the same.
 

beetlebum

Member
Nov 24, 2017
776
Brazil
Yeah, I personally don't get the current infatuation with permadeath. It's the one feature keeping me for endlessly replaying Don't Starve, one of my favorite games from recent years, as the feeling of losing all of my progress because I miscalculated on a single fight is very disheartening.

I wish more games would go for accessibility and have a way to turn off permadeath.
 

Oreoleo

Avenger
Oct 25, 2017
1,948
Ohio
They're actually being really coy about the progression, like it's some secret we're yet to realize.
After going through the AMA I got the impression that they are afraid to plainly state that there's no carryover progress or permanent unlockables because they know it will cost them sales. It sounds to me like the game is incredibly light on content. But I'd love to be wrong, I was looking forward to this one.

For example:
Q: Once you beat it, what keeps the players playing it afterwards?
A: The burning desire to do it all over again?

That answer does not inspire confidence, at all.
 

Kiro

Member
Oct 27, 2017
3,919
Ottawa, Canada
Okay. I have beaten 90% of this game.

Do not buy it.
I have encountered 2 bugs (one where the enemies stopped spawning, so I couldn't beat the level). The other no picture would load so everything was a white rectangle.
The game forces you to go to harder and harder levels, so no you can not grind. There is no point to getting more than 4 squads (the max you can have out at once). It is better to upgrade those 4. I guess you could use two groups of 4 but the game is so short and gets hard progressively that there is no point.

I rate this game a 4.5/10, it looks pretty good (terrible framerate if you try to tax it) but there is nothing else going for this game. The upgrades get stale after 1 or 2 plays - they are identical every time. There are about 5 items.

Skip it.
 

SpokkX

Banned
Oct 27, 2017
2,495
Looks great, was about to buy

.. then I saw "rouge".. wtf why? Thought it was level based with progression from the trailer. Guess not - will skip now
 
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One Winged Slayer
Member
Nov 17, 2017
19,689
Boston, MA
Okay. I have beaten 90% of this game.

Do not buy it.
I have encountered 2 bugs (one where the enemies stopped spawning, so I couldn't beat the level). The other no picture would load so everything was a white rectangle.
The game forces you to go to harder and harder levels, so no you can not grind. There is no point to getting more than 4 squads (the max you can have out at once). It is better to upgrade those 4. I guess you could use two groups of 4 but the game is so short and gets hard progressively that there is no point.

I rate this game a 4.5/10, it looks pretty good (terrible framerate if you try to tax it) but there is nothing else going for this game. The upgrades get stale after 1 or 2 plays - they are identical every time. There are about 5 items.

Skip it.
Please send all bugs and issues to [email protected], and they will look into it.
 

Agent 47

Banned
Jun 24, 2018
1,840
When did the turn against roguelikes happen? Some of my favorite and most played games in the last few years have been roguelikes such as Spelunky, Dead Cells, FTL, Into the Breach and BOI.
 

neon_dream

Member
Dec 18, 2017
3,644
When did the turn against roguelikes happen? Some of my favorite and most played games in the last few years have been roguelikes such as Spelunky, Dead Cells, FTL, Into the Breach and BOI.

The same time people turned against 2d pixel games.

Then again, Dead Cells just came out and it's both roguelike and 2d pixel and people love it.
 
Oct 30, 2017
887
When did the turn against roguelikes happen? Some of my favorite and most played games in the last few years have been roguelikes such as Spelunky, Dead Cells, FTL, Into the Breach and BOI.

Because, not every fucking genre of game needs to be a rogue-like. For this one especially, I don't see how that's a good thing. It made the game go from a 100% to a 0% buy for me.
 
Oct 25, 2017
4,378
After going through the AMA I got the impression that they are afraid to plainly state that there's no carryover progress or permanent unlockables because they know it will cost them sales. It sounds to me like the game is incredibly light on content. But I'd love to be wrong, I was looking forward to this one.

For example:
Q: Once you beat it, what keeps the players playing it afterwards?
A: The burning desire to do it all over again?

That answer does not inspire confidence, at all.
I agree. I'm enjoying the game but yeah I do think it's a bit thin.
 

Agent 47

Banned
Jun 24, 2018
1,840
Because, not every fucking genre of game needs to be a rogue-like. For this one especially, I don't see how that's a good thing. It made the game go from a 100% to a 0% buy for me.

And yet not every genre of game is roguelike. This game caters to people that enjoy that style of game and maybe even others who don't, I've not played it yet so I wouldn't know. And this hostile reaction to the game is not needed. It's a shame you won't enjoy it because it's a roguelike but yours and others reaction is overblown.
 
Oct 26, 2017
8,686
I think part of the problem is a lack of games on Switch in certain genres (rts in this case) that don't have strong rogue elements.
 

HotHamBoy

Banned
Oct 27, 2017
16,423
Yeah, fuck this game then. Why does EVERYTHING need to be a rogue like then? I assumed it was as typical strategy game with progression. I was actually excited to buy it, I had no idea.

To everyone bitching about the prominence of roguelikes/lites, you have to understand that the amount of time and resources it takes to hand-craft levels is enourmous and often results in a short game.

For many devs it's a matter of making the game very short or making the game endless.

One of the biggest and most damamging complaints levied against modern games is length and "value."

The general idea behind a lot of roguelites is that you will slowly but surely become more powerful in some way or another, unlock new elements to be seeded into runs to keep things varied, etc.

Roguelites with well-designed meta progression are addicting and keep the player hooked with a "one more run" mentality because the carrot on the stick always makes the player feel like some headway is being made. Deadcells and Rogue Legacy are great examples of this.

Roguelite games with little to no meta progression are basically arcade games with no continues. It works fine with some genres but not so much others. An example for this is Rogue Aces.
 
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Deku

Member
Oct 25, 2017
242
I've played it for a couple of hours. Here's my impression:

You begin each play through with two commanders on an island. Enemy units will float in and you'll have to protect the buildings on the island from getting destroyed. Once you defeat all the enemies, you receive gold to upgrade your units or give them special abilities. The different classes (archer, sword, or spear) all have their pros and cons, so you'll have to manuver them to the best advantage. You'll also have to travel through the map in the way to get the most items.

I think the strongest part of the game is when you're on the island. The art style is charming and minimalist. I love when you have to make quick decisions, like when you're overwhelmed, but you manage to drive off the enemies. Each island is different, so you'll have to make different stategies each time. However, it can feel a little repetitive once you get a few good strategies that work.

The roguelite elements are a mixed bag. When you lose a commander, they are gone forever. It can increase the tension, but more often than not, it causes frustration, especially at the beginning of the game (loosing one means you'll have no chance of beating the next level). Once all of your commanders are gone, game over and start from the beginning. I feel they could have added something to make it feel like you're progressing.

In my play through, I've had two bugs: one when I couldn't kill one enemy (he was just standing there) and the game wouldn't end, when I tried to leave, I got game over (which was frustrating because I got pretty far). The over, my units spawned in the wall and completely messed up the layout of the map (like I could walk through walls and not on the ground) and I died there as well. There's also a bit of slowdown every so often and it crashed on me once.

Overall, despite all it's flaws, the game play is fun and I've enjoyed myself. If you're interested in it, I'd probably wait for a sale (I'd say $5-10).
 

I-zombie

Member
Oct 28, 2017
53
I played for about an hour in handheld mode, and basically if you like what you see from the trailers and the gameplay video on the first page, I don't see why you won't enjoy it.

Lovely art direction and sound, fairly intuitive controls and satisfying animations. I stayed away from The Banner Saga as it looked like too 'heavy' a commitment, so this hits the spot for short bursts of play.
 

Crazymoogle

Game Developer
Verified
Oct 25, 2017
2,884
Asia
I want to buy it. It looks great, and the concept seems really focused.

But just watched 4 game-breaking bugs on my coworker's switch in the first hour of play. Game booting to white and crashing, crashing during play, levels without units, etc...it's not the perf issues of Sexy Brutale, but it's actively stopping gameplay.

I've shipped enough games and know how hard it can be to get the bugs stamped down before release, so I feel for Plausible Concept. It's hard shipping on multiple platforms and harder still to find the weird bugs you don't see on dev. For now though, to me it looks like a hard wait on a few patches (or maybe a different platform release, depending on your taste).
 
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One Winged Slayer
Member
Nov 17, 2017
19,689
Boston, MA
I want to buy it. It looks great, and the concept seems really focused.

But just watched 4 game-breaking bugs on my coworker's switch in the first hour of play. Game booting to white and crashing, crashing during play, levels without units, etc...it's not the perf issues of Sexy Brutale, but it's actively stopping gameplay.

I've shipped enough games and know how hard it can be to get the bugs stamped down before release, so I feel for Plausible Concept. It's hard shipping on multiple platforms and harder still to find the weird bugs you don't see on dev. For now though, to me it looks like a hard wait on a few patches (or maybe a different platform release, depending on your taste).
Please send your inquiries to the developers (in OP):

[email protected]

If they get the issues with as much detail as possible from your co-worker, that would be great.