Game is not out on the NZ eshop yet. God knows when it'll be released. I hope it is not like Salt and Sanctuary, we are still waiting for it.
Devs confirmed that new modes may probably be available after release.
Phew, glad to see you can save in some fashion. But hopefully they get into greater detail on how to save.Devs in the AMA are saying there is save progression. But they haven't elaborated beyond that.
Yeah. I don't want to spoil the game for myself but I also don't have enough free time to play a game that doesn't let me save and continue later.They're actually being really coy about the progression, like it's some secret we're yet to realize.
Yes, it saves your run. And you can continue it later. Game overs, on the other hand, might wipe everything.Yeah. I don't want to spoil the game for myself but I also don't have enough free time to play a game that doesn't let me save and continue later.
Yeah, I should have been more clear. This is also a potential deal breaker for me.Yes, it saves your run. And you can continue it later. Game overs, on the other hand, might wipe everything.
The guy replied to my AMA question about losing everything on Game Overs - which is true. He said make sure you have spare squads and flee if need be. The problem is the game forces you to move to harder and harder levels, so if you can't beat a level and get the Gold Coins, than you certainly can't beat the next level.
I have this game, played a good chunk. I really suggest this game to be a Hard Pass
Any confirmation that this is a 100% rogue?
I don't see how that works well with a game like this, and having to constantly repeat the levels, since you can't exactly speedrun it.
That I'm not sure. Supposely, since all islands are procedurally generated, I guess you can't. Can't as in, you play twice, and no 2 islands are the same.
After going through the AMA I got the impression that they are afraid to plainly state that there's no carryover progress or permanent unlockables because they know it will cost them sales. It sounds to me like the game is incredibly light on content. But I'd love to be wrong, I was looking forward to this one.They're actually being really coy about the progression, like it's some secret we're yet to realize.
But... this is not a roguelike.Such a shame this is pure roguelike, I am also fed up of all the cool indie games ending up as roguelikes
This is an easy pass for me, damn shame
But... this is not a roguelike.
It is not even close to be a roguelike.
Please send all bugs and issues to [email protected], and they will look into it.Okay. I have beaten 90% of this game.
Do not buy it.
I have encountered 2 bugs (one where the enemies stopped spawning, so I couldn't beat the level). The other no picture would load so everything was a white rectangle.
The game forces you to go to harder and harder levels, so no you can not grind. There is no point to getting more than 4 squads (the max you can have out at once). It is better to upgrade those 4. I guess you could use two groups of 4 but the game is so short and gets hard progressively that there is no point.
I rate this game a 4.5/10, it looks pretty good (terrible framerate if you try to tax it) but there is nothing else going for this game. The upgrades get stale after 1 or 2 plays - they are identical every time. There are about 5 items.
Skip it.
Somewhere since 2011-2012, after Super Meat Boy, and after the introduction to Minecraft Survival.When did the turn against roguelikes happen? Some of my favorite and most played games in the last few years have been roguelikes such as Spelunky, Dead Cells, FTL, Into the Breach and BOI.
When did the turn against roguelikes happen? Some of my favorite and most played games in the last few years have been roguelikes such as Spelunky, Dead Cells, FTL, Into the Breach and BOI.
When did the turn against roguelikes happen? Some of my favorite and most played games in the last few years have been roguelikes such as Spelunky, Dead Cells, FTL, Into the Breach and BOI.
Maybe the developers wanted to make a roguelite?Because, not every fucking genre of game needs to be a rogue-like. For this one especially, I don't see how that's a good thing. It made the game go from a 100% to a 0% buy for me.
I agree. I'm enjoying the game but yeah I do think it's a bit thin.After going through the AMA I got the impression that they are afraid to plainly state that there's no carryover progress or permanent unlockables because they know it will cost them sales. It sounds to me like the game is incredibly light on content. But I'd love to be wrong, I was looking forward to this one.
For example:
Q: Once you beat it, what keeps the players playing it afterwards?
A: The burning desire to do it all over again?
That answer does not inspire confidence, at all.
It's stated it's a roguelite on their details page.
Because, not every fucking genre of game needs to be a rogue-like. For this one especially, I don't see how that's a good thing. It made the game go from a 100% to a 0% buy for me.
Yeah, fuck this game then. Why does EVERYTHING need to be a rogue like then? I assumed it was as typical strategy game with progression. I was actually excited to buy it, I had no idea.
I like it, but the game just doesn't justify itself as a roguelike. There's not nearly enough variation to make repeated runs feel new or interesting. It's just the same level up treadmill with not nearly enough random items.So any impressions from people who don't instantly start fleeing for the hills at "roguelite"?
So any impressions from people who don't instantly start fleeing for the hills at "roguelite"?
Please send your inquiries to the developers (in OP):I want to buy it. It looks great, and the concept seems really focused.
But just watched 4 game-breaking bugs on my coworker's switch in the first hour of play. Game booting to white and crashing, crashing during play, levels without units, etc...it's not the perf issues of Sexy Brutale, but it's actively stopping gameplay.
I've shipped enough games and know how hard it can be to get the bugs stamped down before release, so I feel for Plausible Concept. It's hard shipping on multiple platforms and harder still to find the weird bugs you don't see on dev. For now though, to me it looks like a hard wait on a few patches (or maybe a different platform release, depending on your taste).