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Omnistalgic

self-requested temp ban
Member
Oct 27, 2017
8,973
NJ
There really was no question of the game being a monster hit. I think they're just being humble.

Will certainly be interesting to see what Marvel does with future collaborations though. I believe SE's Avengers game is multiplayer focused?
I don't really get this reasoning? Are you guys saying its easy to capitalize on Spider-Man? I mean Insomniac has to make a good game first and foremost. They have to nail the mechanics and story and graphics level to match other Sony WWS.

They could have definitely goofed this...
 

Hieroph

Member
Oct 28, 2017
8,995
Sorry Spider-Man and Insomniac, I'm going to get Dragon Quest 11 instead. I just don't have the time for everything. But it's obvious Spidey is going to do very very well, and for people less interested in RPGs it's without doubt the number one buy in September.
 

Deleted member 22585

User requested account closure
Banned
Oct 28, 2017
4,519
EU
Bring back Blade next.

Motorcycles
Cars
Guns
Gadgets
Sword fighting
Vampire powers
Spiderman/dare devil/punisher/ghost rider tie-in

Sony hire this man!

It needs:

- A great fighting system. No simple hack n slash, but something with depth - yet it has to look spectacular
- Gore and an advanced physics system. Enemies have to fly through the air, the environments have to be destructabe
- Crazy side-missions that take you into the most fucked up parts of the vampire culture
- Deep weapon modification with a lot of freedom and creativity. You can research individual parts and build stuff as you want
 

Sasliquid

Member
Oct 25, 2017
4,292
Less than 3 weeks now, someone's got to know when the review embargo drops? That should be a fun thread
 

JarlRaven

Member
Nov 8, 2017
825
probably the first instance I can think of a collector's edition this generation being completely sold out everywhere months before release. Gratz Insomniac.
 

TheGhost

Banned
Oct 25, 2017
28,137
Long Island
No brainier you go with the most popular super-hero in the world.

It's not like they were going to be like
Hmmm we really want to do a game about Hawkeye
 

Joeyro

Member
Oct 28, 2017
1,757
I don't really get this reasoning? Are you guys saying its easy to capitalize on Spider-Man? I mean Insomniac has to make a good game first and foremost. They have to nail the mechanics and story and graphics level to match other Sony WWS.

They could have definitely goofed this...
Exactly, Activision almost killed the IP in the gaming spectrum with their shitty low budget releases. The success of the this game is not a given, Insomniac are talented and capable of delivering a good Spider Man experience.
 

Snake Eater

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
11,385
nichemancover7nfq1.png

Hahah

And I'm really not buying all this fake surprise at how well this game is selling, if this game was just a mediocre it would sell a lot, if this game is damn good it will break Sony records for first party exclusive. People want a Spiderman game, that is unquestionable
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,334
Insomniac made a PS4 exclusive based on one of the world's largest Marvel licenses. What happened next left them shocked!
 

JohngPR

Member
Oct 27, 2017
96
Orlando, FL
It's not surprising to me that Insomniac would choose Spider-Man when given the choice. Not only does the character have a good amount of levity that Insomniac could leverage their strengths into from a story standpoint, but his move set makes Spidey the perfect super hero character to adapt into a video game. You got the swinging, you have the combat...hell, you even have Spider Sense so you don't even have to make up some conceit to explain how he can counter attacks before they happen.

Add to that the fact that Insomniac already made a game where traversing an open world was the main gameplay draw, they were on my short list of people I would have picked to make this game if given a blank check to fund a developer.

The other would have been Sucker Punch, for those curious. :P
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,352
I don't really get this reasoning? Are you guys saying its easy to capitalize on Spider-Man? I mean Insomniac has to make a good game first and foremost. They have to nail the mechanics and story and graphics level to match other Sony WWS.

They could have definitely goofed this...

I agree! We also have many examples of failed Spider-Man games, so saying this one will sell because of the name alone is BS.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
I don't really get this reasoning? Are you guys saying its easy to capitalize on Spider-Man? I mean Insomniac has to make a good game first and foremost. They have to nail the mechanics and story and graphics level to match other Sony WWS.

They could have definitely goofed this...
I'm saying if a publisher and developer with mostly respectable track records take on a hugely popular intellectual property and spend lots of money on it, it will be successful, yes.

I'm not sure what 'goofing' it means. The game isn't out, it could be crap. In fact, I think Insomniac consistently make painfully bland games, and this looks no different to me. But that doesn't change my expectations of it being a huge hit.
 

Mosse

Member
Oct 25, 2017
202
Of course it's not just about throwing money at developers. I still don't believe that the game can't be what it is without Sony's involvement. Perhaps it's the best option for Insomniac given their history with Sony, but that doesn't mean it's the only one. Moreover, it's not like Insomniac has to be the choice. There are many possibilities. I'm arguing against the idea that it's impossible to make a Spider-Man like this without Sony. The game would obviously be different if it's made under another set of circumstances, but that doesn't mean it can't be of a similar quality or have similar content.

The reason why our perspectives are clashing is because we're talking about different things. You're arguing under the premise that it has to be Sony. To you, that's already set in stone. That's why you guys keep trying to explain how crucial Sony is to this project. You're talking about the project as it is now. I'm talking about BEFORE anything was decided. Before Marvel/Disney decided that they wanted it to be a Sony first-party game. Before they chose them, they had a lot of other options. If they had chosen a different option, an AAA multi-platform Spider-Man could have been born. Do you get what I'm saying now? People keep saying that an AAA high quality single-player Marvel game cannot be created without Sony. If that was true, then that's sad news for the gaming industry -- that no other studio is capable of making such a game.



You've completely misinterpreted my post. I know that Sony paid for it.
If you were marvel. What publisher would you want to fund this kind of game?
 

JohngPR

Member
Oct 27, 2017
96
Orlando, FL
Activision was giving Beenox $100 and a weekend to make those games....that's the reason they were bad. I thought The Amazing Spider-Man was better than it had any right to be. There's parts of that game that I enjoyed.

I'm not going to say that making a good Spider-Man game is easy because clearly it's not, but the gameplay opportunities for the character are there. It takes a skilled developer to make those opportunities translate well (skill, polish, experience all goes into making that transition from concept to gameplay a quality experience).

I feel like for the first time in a long time, there's finally a quality developer behind a Spider-Man game, and they were seemingly given the time they needed to make a quality game.
 

YukiroCTX

Prophet of Regret
Member
Oct 30, 2017
2,989
I'm talking about BEFORE anything was decided. Before Marvel/Disney decided that they wanted it to be a Sony first-party game. Before they chose them, they had a lot of other options
They did consider other options. That's why we have an Avengers game from SE and there's some others we haven't heard about. They're focusing a lot on the quality with their current initiative. Sony likely fitted with their mantra just as much as others which is why they were chosen. The question really for them is why limit themselves to only multi-platform studios limiting their choices when you can lend you're I.P's to both especially if the talent, passion and success is available. You're assuming they haven't thought of this before. Spider-man looking to become a huge success only just validates their decision.

You should give the article a read as it's kind of their thought process in their decisions.
 

Bad_Boy

Banned
Oct 25, 2017
3,624
Sony hire this man!

It needs:

- A great fighting system. No simple hack n slash, but something with depth - yet it has to look spectacular
- Gore and an advanced physics system. Enemies have to fly through the air, the environments have to be destructabe
- Crazy side-missions that take you into the most fucked up parts of the vampire culture
- Deep weapon modification with a lot of freedom and creativity. You can research individual parts and build stuff as you want
Lovely ideas.

Did you ever play the blade game on ps2? I think 2-3 generations later of tech could make it an amazing game.
 

Midas

Member
Oct 27, 2017
5,535
My go-to store charges me 5 EUR more than any other game for this. Marvel tax? Really weird, I'm not buying it from them, that's for sure.
 

Lucreto

Member
Oct 25, 2017
6,624
So it's Marvels fault we are lacking Ratchet games this generation. We should have about 4 by now.

I wish Insomnaic luck with the title. I was never a fan of Spiderman so I will give this a miss. Anyway Dragon Quest XI needs my support more.
 

reKon

Member
Oct 25, 2017
13,692
First page of this thread basically tells me how badly I need an Ironman game developed by Insomniac
 

Deleted member 38706

User requested account closure
Banned
Jan 19, 2018
924
If you were marvel. What publisher would you want to fund this kind of game?

They did consider other options. That's why we have an Avengers game from SE and there's some others we haven't heard about. They're focusing a lot on the quality with their current initiative. Sony likely fitted with their mantra just as much as others which is why they were chosen. The question really for them is why limit themselves to only multi-platform studios limiting their choices when you can lend you're I.P's to both especially if the talent, passion and success is available. You're assuming they haven't thought of this before. Spider-man looking to become a huge success only just validates their decision.

You should give the article a read as it's kind of their thought process in their decisions.

Sigh. Of course they did consider other options. I read the article long ago. You're assuming that I'm assuming they haven't thought about it. All I'm saying is that an AAA Spider-Man can exist without Sony in response to what another user claimed. I'm not saying they're wrong for choosing Sony. I'm not saying they never thought about multi-platform games. I'm simply saying they could have taken another route with Spider-Man. COULD HAVE is key here. Let me ask you a question: could they have chosen another dev or publisher? If your answer is yes, then we're agreement. I'm talking about a possibility that wasn't taken. It's that simple. Nothing more, nothing less. I'm not making any other point you guys think I am making. It's not a critique of Marvel/Disney's choices -- though it's one I personally don't like. This conversation is so drawn out for no reason.
 

aerie

wonky
Administrator
Oct 25, 2017
8,023
It does look really incredible, and that's a great interview. The studio has always released pretty amazing content, they really seem like the right team to be handling this.
 

centauroalfa

Banned
Aug 12, 2018
30
riot de janeiro
I'm almost not getting an One X and getting a Pro because of Niche Man, I mean, Spider Man.

Any tips?

Just wanna be future proof for Cyberpunk and not wanting to play Spidey on other resolution than 4K.

We have a dilemma here, Houston.
 

Mosse

Member
Oct 25, 2017
202
Sigh. Of course they did consider other options. I read the article long ago. You're assuming that I'm assuming they haven't thought about it. All I'm saying is that an AAA Spider-Man can exist without Sony in response to what another user claimed. I'm not saying they're wrong for choosing Sony. I'm not saying they never thought about multi-platform games. I'm simply saying they could have taken another route with Spider-Man. COULD HAVE is key here. Let me ask you a question: could they have chosen another dev or publisher? If your answer is yes, then we're agreement. I'm talking about a possibility that wasn't taken. It's that simple. Nothing more, nothing less. I'm not making any other point you guys think I am making. It's not a critique of Marvel/Disney's choices -- though it's one I personally don't like. This conversation is so drawn out for no reason.
I think you mixed up my comment with someone else, I just asked what publisher you would want if you were Marvel and wanted this kind of game?
 

Omnistalgic

self-requested temp ban
Member
Oct 27, 2017
8,973
NJ
I'm saying if a publisher and developer with mostly respectable track records take on a hugely popular intellectual property and spend lots of money on it, it will be successful, yes.

I'm not sure what 'goofing' it means. The game isn't out, it could be crap. In fact, I think Insomniac consistently make painfully bland games, and this looks no different to me. But that doesn't change my expectations of it being a huge hit.
Eh...agree to somewhat disagree then. Throwing money at something and having a track record does not guarantee a good game. Goofing means as you said it could be crap or more realistically (it's under Sony's watch afterall) average. Selling 1-2 million units is successful but I'm sure a real success to Insomniac and Sony is a lot more than that, and that could easily not be met if the game is average.

My point is, there's no guarantees in the AAA space. No safe bets, that's why publishers play it as safe as possible.

Nintendo & Joeyro :highfive;-)
 

Aprikurt

â–˛ Legend â–˛
Member
Oct 29, 2017
18,773
When it comes to PR /Community Management, James is a MACHINE. Everytime I've met him he's firing on all cylinders and then some. I've actually never seen him NOT busy.
And he even takes the time out of his busy schedule to promote his niche indie game on Era. Respect.
 

8byte

Attempted to circumvent ban with alt-account
Banned
Oct 28, 2017
9,880
Kansas
And he even takes the time out of his busy schedule to promote his niche indie game on Era. Respect.

Hahahaha

Yea it's wild man. I can't think of many people who have the same drive for passion that he does. He's a really good guy, I'm happy the team looks to have a home run on their hands.
 

TheMango55

Banned
Nov 1, 2017
5,788
I don't really believe them when they say they were allowed to pick which character they worked on.

I also hope it's not true.

Spidey being a Sony exlcusive is fair since they still own the film rights to the character, and while Marvel I think still has the video game rights, an exlusive game could have been part of the deal they woreked out to put Spidey in the MCU.

if they just came to Sony and said make whatever you want, that's deliberately excluding lots of people from being able to enjoy your games.
 
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ArmGunar

PlayStatistician
Member
Oct 30, 2017
6,527
I don't really believe them when they say they were allowed to pick which character they worked on.

I also hope it's not true.

Spidey being a Sony exlcusive is far since they still own the film rights to the character, and while Marvel I think still has the video game rights, an exlusive game could have been part of the deal they woreked out to put Spidey in the MCU.

if they just came to Sony and said make whatever you want, that's deliberately excluding lots of people from being able to enjoy your games.

This game and future games Spidey*
And they came to Sony like they came to Square Enix, it's not that shocking since another Marvel games won't be exclusive