I'm at the Ugly Baby (returning to Kaer Morhen questline in Witcher 3 after 80 hours completing side-quests, doing the main story and struggling with the cycle of abuse foisted upon me by this game. For 80 hours I was dragged through my eyes and ears. This is a beautiful looking and gorgeous sounding production. The game is a treasure trove of interesting characters with genuine depth and even some of the most throw-away side quests serve to engross you in the world. I remember stumbling across some ruins and finding a monster that was tricking a group of people into thinking he was a god of some kind but really he was just a gluttonous troublemaker. The quest maybe took all of 10 minutes but is a prime example of why I hung on for as long as I did.
I can't take away the praise the game gets on these fronts. It deserves ALL the accolades it's gotten for it's story, world, characters, music, writing. All of it.
But it's complete shit on the gameplay front. Even on the hardest difficulty, the combat becomes trivial as you level up and exploit quen and use the gourmet. One could avoid breaking the game in this way but then the combat just becomes tedious and frustrating. Dodge, get a couple hits in, dodge, repeat ad infinitum. The combat is widely acknowledged to be the weakest part of the game but I think there's a much weaker component and that's the over-reliance on detective err... witcher senses.
I know it isn't an original criticism, but Jesus Fucking Christ the actual GAMEPLAY part of the quests is atrocious. I'm trying to think of a single quest that didn't involve having to follow a hard to see trail by holding down a button and stop every few steps to investigate a clue. I'm sure they're here but after 80 hours I can't remember any. And it's the reason I'm dropping playing the game and why I'm just going to watch the rest of it on YouTube.
It's hard to hold it against the game though. The nature of the dialog and story-driven quests make it difficult for me to think of another way they could have done them. Things like the Shrine Quests found in Breath of the Wild are fun but they aren't good vehicles for delivering narrative. It's hard to say how The Witcher 3 could improve because there's not much to compare it to. There's nothing else out there this ambitious. It's probably a failing on my part but I can't see The Witcher 3 improving on this aspect of its design without sacrificing a part of what makes it so special.
So yeah. I want to go on. I want to see it through to the end (and beyond). But I just don't see the gameplay improving. I think it's just going to keep getting better from a narrative sense but I'll be following footprints and scent trails up until the ending credits. So I guess I'll implore you, any recommendations for good Let's Play or story vids so I can enjoy the best parts of the game without having to suffer through another Witcher sense session?
Sees topic, expects there to be page after page of posts on how wrong you are. Wasn't disappointed in that regard, but I was similarly disappointed with the game for the same reasons, despite everything else being top notch. It never improves gameplay wise in the expansions either, but both are still worth playing for everything else. If you can force yourself to ignore the combat. And points if disinterest. And all dropped equipment.
Anyway, it was probably my biggest disappointment next to Dark Souls 2 coming off of (IMO
far superiorly paced) TW2, but I won't say I didn't enjoy my first playthrough. I could just do with less open world nonsense, especially when it clashes so badly with the main story.
God I hope CDPR won't listen to Souls fans and won't make the next Witcher with Souls like combat. That would be just sad.
Somehow, Demon's Souls was an "influence" on TW2 and Dark Souls was an "influence" on TW3 according to CDPR. Aside from the prenerfed TW2 damage levels, I don't see it anywhere.
Honestly, sometimes some games really can ruin your time with another. If the Souls games and Dragon's Dogma did not exist, I would probably like the combat more. Or at least dislike it less. But we now live in a post Demon's Dogma world, and there's no going back for me.
Using Axii to stun an airborne Griffin feels great!
I love the animations of many of the monsters too. I just wish the feedback didn't feel like I was a ballerina whose sword cuts deep into a block of wood, instead of actually feeling any weight with what looks like a truly heavy strike. The combat is so egregious to me, because it has such a
great foundation. It's like a few tweaks here and there and it would have been really good. Magic wasn't any better in that regard either before a few patches. It
felt slightly better to cast I guess (especially Igni), but there was also a bug early on that made Igni disgustingly broken, and you could take on red enemies that were 30+ levels higher with ease.
It also has a scaling problem. You can easily become grossly overpowered early on even after all of the patches. The level scaling option doesn't really fix it either, because IIRC, you end up with more spongey enemies, yet they still have the same greyed out levels, and they give pitiful experience. It also just exacerbates the issues with the combat system similarly to how simply raising the difficulty does. It doesn't make it more "tactical" or "harder". It just makes it more tedious.
People say "use igni", but with 0 points in signs it's like farting at the enemy with a 10 second cooldown and you're not allowed to to use abilities you've actually invested in while you're at it.
Early on, the secondary mode is where all the damage is, and the cooldown is less of an issue too because the sparkler just melts shit and keeps them at bay. By the time you're out of stamina, the enemy or group is mostly dead, or on fire (which means free to hit against normal enemies). Besides that, you really only need to invest into a few sword skills to be effective with melee attacks. Much of the combat trees have superfluous filler.