Don't they reexamine everything for each numbered Street Fighter game?
A new Capcom All Stars would be really cool since there is a lot of dead capcom franchises that have little chance of coming back but at least in All Stars they get recognizable characters to market it but also get to shove in some Darkstalkers and what not. If it gets the type of budget and care that recent Capcom single player games have been receiving it can be really good and successful. Also the thought of DMCV Nero being a playable character in such a game makes me esctatic.
If the next Capcom fg is gonna be successful it more important than a good tutorial is enough back-of-the-box SP features so that it won't cause controversy. Tekken 7 is a really good fg but is arguably not that much less bare bones than SFV on launch, but because it had a big single player campaign and treasure mode people kinda forgot about the fact that it has no tutorials/resources and pretty much nothing else. While single player features are often complained about its mostly their existence that matters rather than their quality. Guilty Gear isnt any more popular due to having a good story in its story mode and Tekken 7 isn't less popular due to its story mode being rather shitty. At the end of the day for a fighting game to not get trashed on by the public you need to have enough single player components that there wont be anything immediately obvious to complain about.
But more important than that is the fact that the game needs to LOOK good. Yes, graphically. Graphics don't actually matter for how fun the fighting game is to play but for the game's publicity its everything. KOFXIV and MvCi are both fun fighting games that got endlessly trashed on and sold like ass because they look ugly in the trailers. So while having good tutorials and online are really important for the games longevity, you will never get people into the game in the first place if the first thing they see is a bunch of ugly models. The problem is good graphics are expensive and I am not sure if Capcom is willing to spend big budget on a fighting game after SFV doing just ok and MvCi failing.
Overall, I don't have any doubts that a new capcom fg would be at the very least good fun, but if its going to be successful then they need to learn that making a good first impression is even more important than good tutorials, resources, extensive training modes...e.t.c for the games public success (tho I would really like if they did all those things that matter to me too >.>)
Pretty much, every single Street FIghter game is massively different from the rest. And almost all of them except SF3 are usually reactive decisions.Don't they reexamine everything for each numbered Street Fighter game?
Imo SFV really should work like this:They do, but the point of my initial post was more that rather than diluting their focus across a Capcom All Stars and SF6, I'd rather they focus down on figuring out the aspects of SF5 that didn't work so well. It is a different situation, because typically in the past Street Fighter has re-examined its soul each game in terms of mechanics, cast, etc etc. I fully expect them to do that again - one of the things that makes SF great is how it throws mechanics out from game to game.
We're talking something different now though: there's a conversation to be had and thinking to be done about the systems behind the game - CFN, DLC delivery, post-launch monetization, etc. This is something SF hasn't really had to think about before in this way - for SF5, this stuff was new (given DLC was largely a bodge-job in SF4 generation and DLC/online was handled in the simplest way possible). It'd be very easy for them to say "well, SF5 worked alright, let's keep that and finesse it a little bit to take the rough edges off" while reinventing the game systems as they always do, but I really hope they step back and look at how this side of the game could be delivered better, as if they want to really grow SF5 in esports and all that stuff they need to do that. I think they really need to consider and weigh up every possible path, right down to a free to play option.
The thing is SF5 is not an isolated case. It's like Ono's third or fourth fuckup by now
Offhand I'm guessing:
- Street Fighter X Tekken
- Deep Down
- Street Fighter V
Was there any other high profile cockup?
While he wasn't the actual project producer of it, at the time of making he was the Executive Producer responsible for MVCI. I don't think he's an executive anymore.
I want to see a Capcom All Stars fighter, but I have no faith in it actually happening.
Imo SFV really should work like this:
F2P version:
Ryu and Four Other characters
All the pricing stays how it is now for everything.
"Premium version"
heavily reduced fm/ real money prices for costumes, stages, themes etc.
Fighting chance costs next to nothing
Unlimited chances to get crossover costumes with little to no FM cost.
The real heart of SFV's price issue is that the ability to buy characters with FM forces the game to be incredibly stingy about giving you anything despite the fact you already paid a premium for it.
That'd be pretty cool but I wonder if SNK would spring for it.This is the photo I thought of when this thread was made, but I couldn't find it earlier. Ideally, this would be the game that Capcom works on, alongside Arc Sys and SNK. Cel-shaded with the Guilty Gear art style, throw in like 10 characters from each franchise, make it 3v3, and have all three studios fine tune the Jesus out of it. Straight up blow people away with an Evo announcement this big.
ILU
Even Capcom would know not to do that, right?Pretty much. If they somehow managed to do it in a sort of anime-cel-shaded style similar to Guilty Gear Xrd, with all the extreme violence and cartoony physics/morphing effects included, I think it could carve out a pretty cool niche for itself.
They should NOT do it the way SNK is doing KoF or Capcom did MvCI though. "Realistic" shiny graphics would not benefit Darkstalkers at all.
They'd honestly benefit the most from a collaboration like this. The amount of buzz surrounding Arc System right now is incredible, and SNK's catalog of fighting game characters(which hold pretty big significance in the FGC,especially in the 90's and early 2000's) would get the rejuvenation they need. Having those characters duke it out in a fighter with a respectable budget and incredible talent to back them would be the best chance for them to get the recognition they deserve. Hell, it would probably satiate those of us who've been clamoring for CvSNK3 for god know's how long. If these three companies were to drop a bomb like that at an evo say 4 or 5 years from now, the FGC would literally implode.That'd be pretty cool but I wonder if SNK would spring for it.
You throw Bamco characters in there and you got a soup. I do wonder if people would be willing to essentially upgrade their competition's models though.They'd honestly benefit the most from a collaboration like this. The amount of buzz surrounding Arc System right now is incredible, and SNK's catalog of fighting game characters(which hold pretty big significance in the FGC,especially in the 90's and early 2000's) would get the rejuvenation they need. Having those characters duke it out in a fighter with a respectable budget and incredible talent to back them would be the best chance for them to get the recognition they deserve. Hell, it would probably satiate those of us who've been clamoring for CvSNK3 for god know's how long. If these three companies were to drop a bomb like that at an evo say 4 or 5 years from now, the FGC would literally implode.
Dude, you throw Bamco in there? You've got yourself the next Smash Melee. It would be played for years to come, but it's as you said, I'm not sure if these rivaling companies would be willing to improve the other in a collaborative work. I'd imagine Capcom and Bamco would be fine, seeing as how they've worked together on numerous projects, but introducing 2 other companies within the same market is where the problems would probably come from. It's a pipe dream for sure, but god damn if this isn't what I personally would want from Capcom and the other three companies. They can literally treat this like the Smash Bros. of fighting games, the ultimate mash up of all the greatest fighting game characters slammed into one game with stupid amounts of nonsensical fun for the casual audience, and enough skill and mastery for the pros.You throw Bamco characters in there and you got a soup. I do wonder if people would be willing to essentially upgrade their competition's models though.
Blame Marvel for how MVCI looksYou'd think that, but considering how hideous MvCI looks, I wouldn't be so sure.