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APZonerunner

Features Editor at VG247.com
Verified
Oct 28, 2017
1,726
England
Don't they reexamine everything for each numbered Street Fighter game?

They do, but the point of my initial post was more that rather than diluting their focus across a Capcom All Stars and SF6, I'd rather they focus down on figuring out the aspects of SF5 that didn't work so well. It is a different situation, because typically in the past Street Fighter has re-examined its soul each game in terms of mechanics, cast, etc etc. I fully expect them to do that again - one of the things that makes SF great is how it throws mechanics out from game to game.

We're talking something different now though: there's a conversation to be had and thinking to be done about the systems behind the game - CFN, DLC delivery, post-launch monetization, etc. This is something SF hasn't really had to think about before in this way - for SF5, this stuff was new (given DLC was largely a bodge-job in SF4 generation and DLC/online was handled in the simplest way possible). It'd be very easy for them to say "well, SF5 worked alright, let's keep that and finesse it a little bit to take the rough edges off" while reinventing the game systems as they always do, but I really hope they step back and look at how this side of the game could be delivered better, as if they want to really grow SF5 in esports and all that stuff they need to do that. I think they really need to consider and weigh up every possible path, right down to a free to play option.
 

5pectre

Member
Nov 16, 2017
2,237
Capcom vs SNK 3
Tatsunoko vs Capcom 2
Capcom All Stars Fighting Jam Dash EX Upper Alpha Turbo
 

2shd

Member
Oct 25, 2017
7,573
A new Capcom All Stars would be really cool since there is a lot of dead capcom franchises that have little chance of coming back but at least in All Stars they get recognizable characters to market it but also get to shove in some Darkstalkers and what not. If it gets the type of budget and care that recent Capcom single player games have been receiving it can be really good and successful. Also the thought of DMCV Nero being a playable character in such a game makes me esctatic.

If the next Capcom fg is gonna be successful it more important than a good tutorial is enough back-of-the-box SP features so that it won't cause controversy. Tekken 7 is a really good fg but is arguably not that much less bare bones than SFV on launch, but because it had a big single player campaign and treasure mode people kinda forgot about the fact that it has no tutorials/resources and pretty much nothing else. While single player features are often complained about its mostly their existence that matters rather than their quality. Guilty Gear isnt any more popular due to having a good story in its story mode and Tekken 7 isn't less popular due to its story mode being rather shitty. At the end of the day for a fighting game to not get trashed on by the public you need to have enough single player components that there wont be anything immediately obvious to complain about.

But more important than that is the fact that the game needs to LOOK good. Yes, graphically. Graphics don't actually matter for how fun the fighting game is to play but for the game's publicity its everything. KOFXIV and MvCi are both fun fighting games that got endlessly trashed on and sold like ass because they look ugly in the trailers. So while having good tutorials and online are really important for the games longevity, you will never get people into the game in the first place if the first thing they see is a bunch of ugly models. The problem is good graphics are expensive and I am not sure if Capcom is willing to spend big budget on a fighting game after SFV doing just ok and MvCi failing.

Overall, I don't have any doubts that a new capcom fg would be at the very least good fun, but if its going to be successful then they need to learn that making a good first impression is even more important than good tutorials, resources, extensive training modes...e.t.c for the games public success (tho I would really like if they did all those things that matter to me too >.>)

This pretty much echoes my thoughts well.
 

Rex Prime

Member
Jul 29, 2018
32
Don't they reexamine everything for each numbered Street Fighter game?
Pretty much, every single Street FIghter game is massively different from the rest. And almost all of them except SF3 are usually reactive decisions.

SF3 decided to change things, introduce new weird mechanics and a whole new cast and people didn't really like it back then, so SF4 was created to appeal to the old SF2 fanbase by including all the sf2 classics and removing stuff like parries but kept some of SF3's important innovations (throw input, ex moves), but as the game developed it ended up being very difficult and knowledge based. That's when the high level hated SF4 for being "Bore Fighter 4" and there were a lot of jokes about how the one who spent more time in training mode won in such an option select and tech heavy game. SFV then tried to be the literal exact opposite game and also brought characters from the Alpha series and focused less on the original SF2 cast. Now we have something that is really aggressive and rather shallow tech-wise, and while I liked the idea I think they went a little too far in trying to be "Street Fighter NOT 4". So I am really wondering what direction SF6 will take tho my most obvious is guess is like how SF4 focused on the SF2 cast, SFV focused on the Alpha cast, I think SF6 would probably follow in the pattern and end up placing a focus on the SF3 cast from the get go, but gameplay wise? no idea. I know for sure they will never bring back something as option select and defense heavy as SF4 but they will want to fix the complaints about SFV being too clean and easy and I really wanna see how they would go about trying to achieve that middle ground.

In terms of Ono's fuck ups, SFxT is pretty inexcusable, I am not sure if SF4 would have turned out any differently if there were other people at the helm, and SFV had the right idea with middling execution. If Ono gets kicked off of the franchise I wanna see an SF6 from him first. The man had a lot of valuable experience with Street Fighter by now so I want to see him have another shot and see what he can put together after the lessons he learned from SFV and SF4 before wanting another producer to take over.
 

Gelf

Member
Oct 27, 2017
5,311
I will always say Darkstalkers even if it hasn't a remote chance of happening.
 

Sou Da

Banned
Oct 25, 2017
16,738
They do, but the point of my initial post was more that rather than diluting their focus across a Capcom All Stars and SF6, I'd rather they focus down on figuring out the aspects of SF5 that didn't work so well. It is a different situation, because typically in the past Street Fighter has re-examined its soul each game in terms of mechanics, cast, etc etc. I fully expect them to do that again - one of the things that makes SF great is how it throws mechanics out from game to game.

We're talking something different now though: there's a conversation to be had and thinking to be done about the systems behind the game - CFN, DLC delivery, post-launch monetization, etc. This is something SF hasn't really had to think about before in this way - for SF5, this stuff was new (given DLC was largely a bodge-job in SF4 generation and DLC/online was handled in the simplest way possible). It'd be very easy for them to say "well, SF5 worked alright, let's keep that and finesse it a little bit to take the rough edges off" while reinventing the game systems as they always do, but I really hope they step back and look at how this side of the game could be delivered better, as if they want to really grow SF5 in esports and all that stuff they need to do that. I think they really need to consider and weigh up every possible path, right down to a free to play option.
Imo SFV really should work like this:
F2P version:
Ryu and Four Other characters
All the pricing stays how it is now for everything.

"Premium version"
heavily reduced fm/ real money prices for costumes, stages, themes etc.
Fighting chance costs next to nothing
Unlimited chances to get crossover costumes with little to no FM cost.

The real heart of SFV's price issue is that the ability to buy characters with FM forces the game to be incredibly stingy about giving you anything despite the fact you already paid a premium for it.
 

Interficium

Banned
Oct 30, 2017
1,569
I'd love another Capcom vs SNK fighter but realistically what we're getting is at least another three years minimum of SFV.

In 2010-2011ish Ono had a pretty complete pitch for a Darkstalkers reboot greenlit at Capcom that he was going to begin work on after SFxT shipped. Then SFxT bombed and UMvC3 underperformed.

The reality is that Capcom is understandably gunshy on the genre after a string of financial failures and underperformers (SFxT, UMvC3, SFV, MvC:I), with a customer base that is both relatively small and notoriously mercurial.

They might take another crack at the VS genre in six years or so. Might be enough time to repair their relationship with Marvel (again).
 

Quacktion

One Winged Slayer
Member
Oct 27, 2017
6,479
Capcom All-Stars for me please!

Wouldnt say no to new Darkstalkers either.
 

Mr. Shakedown

Banned
Oct 27, 2017
1,112
Cincinnati, OH
While he wasn't the actual project producer of it, at the time of making he was the Executive Producer responsible for MVCI. I don't think he's an executive anymore.

Oof. Yeah that's a high profile list of fuckups to have on the resume. At least SFV was salvaged. Still can't get over how SF X Tekken was fucked so bad it more than likely tanked any prospects Tekken X SF would have had.

I'm convinced Akuma being in Tekken 7 is salvage from the now cancelled Tekken X SF.
 

Speely

The Fallen
Oct 25, 2017
7,998
Darkstalkers and Powerstone.

I want to see a Capcom All Stars fighter, but I have no faith in it actually happening.

As cliche as this answer is, Capcom All-Stars.



Yes, and make it a Power Stone spiritual sequel. Perfect way to make it as accessible as Smash, but distinctive as well.
 

APZonerunner

Features Editor at VG247.com
Verified
Oct 28, 2017
1,726
England
Imo SFV really should work like this:
F2P version:
Ryu and Four Other characters
All the pricing stays how it is now for everything.

"Premium version"
heavily reduced fm/ real money prices for costumes, stages, themes etc.
Fighting chance costs next to nothing
Unlimited chances to get crossover costumes with little to no FM cost.

The real heart of SFV's price issue is that the ability to buy characters with FM forces the game to be incredibly stingy about giving you anything despite the fact you already paid a premium for it.

Yeah, absolutely, this could work. I've for a long time said that they should do a free version of the game with characters on rotation: so maybe in August it's Ryu, Laura, Menat and Birdie who are free-to-play, then in August it switches to Ryu, Bison, Juri and Laura instead - I think that'd work, but you must give players the chance to cough up the cash and get their characters for nothing. Really, what you're doing is positioning the free version as a gateway drug that is aiming to encourage people to buy the full game, which I think would be great for getting new players on board.

The thing is, it's still a difficult tightrope to walk. The obvious successful example to point to is DOA5, which made a killing on fanservice costumes etc - but there's also something deeply ugly about that game in its F2P form with its thousands of dollars of DLC.

I really like that structure you suggest, with a free and premium version, but honestly, I would even be okay with the FM system being replaced by something like Overwatch - where you earn loot boxes that have random stuff in them (costumes, stage variants, fighter profile backgrounds, titles etc). They've taken a step towards this with Fighting Chance, but the problem with Fighting Chance as it stands is that it is the only way to get the costumes tied to it. At least in Overwatch as you get duplicates you build up currency that can be saved up and/or used to buy a specific item rather than you being forced to just reroll repeatedly and pray to the gacha gods. That one extra wrinkle, being able to buy stuff, pairs with the relative ease with which you can earn loot boxes to stop OW feeling really scummy while allowing it to make cash hand over fist. It takes a really even hand to get this stuff right, though, and given they're currently charging what they are for single premium costumes I'm not sure I trust Capcom to get it right. I think part of it is an East/West thing, too where gacha/loot box systems in Japan are primarily being led by mega scummy mobile games, so there's poor examples being set to the devs there anyway.
 

Magneto

Prophet of Truth
Banned
Oct 25, 2017
14,449
Capcom vs Capcom, 3v3, the real sequel to Ultimate Marvel vs Capcom 3 (Well, without Marvel characters)

I don't want to see a Darkstalkers because they'll fuck it up.

Regarding Rival Schools, i'm in ONLY if Itsuno is working on it.
 

Elyian

Member
Feb 7, 2018
2,466
This is the photo I thought of when this thread was made, but I couldn't find it earlier. Ideally, this would be the game that Capcom works on, alongside Arc Sys and SNK. Cel-shaded with the Guilty Gear art style, throw in like 10 characters from each franchise, make it 3v3, and have all three studios fine tune the Jesus out of it. Straight up blow people away with an Evo announcement this big.

d3ebcd97323275e67727c0093c151446.jpg
 

Sou Da

Banned
Oct 25, 2017
16,738
This is the photo I thought of when this thread was made, but I couldn't find it earlier. Ideally, this would be the game that Capcom works on, alongside Arc Sys and SNK. Cel-shaded with the Guilty Gear art style, throw in like 10 characters from each franchise, make it 3v3, and have all three studios fine tune the Jesus out of it. Straight up blow people away with an Evo announcement this big.

d3ebcd97323275e67727c0093c151446.jpg
That'd be pretty cool but I wonder if SNK would spring for it.
 

jett

Community Resettler
Member
Oct 25, 2017
44,659
I just want SF6. I'm not interested in crossover games.
 

Sanox

Member
Oct 25, 2017
10,557
Either Darkstalkers 4 or a MvC styled Capcom fighter with just Capcom characters
 

mudai

Member
Oct 27, 2017
4,332
Darkstalkers and Rival Schools! I want them both. I really miss Akira. She's such a cool character.

akira-hr.jpg
 

Puru

Member
Oct 28, 2017
1,176
Darkstalkers is the only game from them where i liked the character design so this.
 

Deleted member 36622

User requested account closure
Banned
Dec 21, 2017
6,639
After MvCI and the way modern Capcom operates, honestly i've no wishes.

I'll consider their games whenever they get announced, if they are worth it or not, i've been burned too many times with them.
 

mrmickfran

The Fallen
Oct 27, 2017
26,817
Gongaga
Pretty much. If they somehow managed to do it in a sort of anime-cel-shaded style similar to Guilty Gear Xrd, with all the extreme violence and cartoony physics/morphing effects included, I think it could carve out a pretty cool niche for itself.

They should NOT do it the way SNK is doing KoF or Capcom did MvCI though. "Realistic" shiny graphics would not benefit Darkstalkers at all.
Even Capcom would know not to do that, right?
 

Nose Master

Member
Oct 27, 2017
2,720
I kind of hope they do something weird like SF x T, actually. Do a goofy take on existing IP or a new IP, then you don't have to worry about expectations or changing it too much or too little from previous games.
 

Shang

Member
Oct 27, 2017
1,664
Gimme Street Fighter EX 4. I wouldn't even care if it's just reused assets from SFV and Fighting EX Layer, I just want the entire gang back together.
 

TreIII

One Winged Slayer
Member
Oct 25, 2017
6,280
Columbia, MD
Tell me Itsuno's next project after DMC5 is Rival Schools or Power Stone, and I'll be there.

Otherwise, I'll probably not be interested, short of another collaboration like Arc making a new Sengoku Basara fighting game.
 

Crayon

Member
Oct 26, 2017
15,580
Actually cap vs snk 3 would be sick.

COULD be sick. If they do it right it would be incredible.
 

Elyian

Member
Feb 7, 2018
2,466
That'd be pretty cool but I wonder if SNK would spring for it.
They'd honestly benefit the most from a collaboration like this. The amount of buzz surrounding Arc System right now is incredible, and SNK's catalog of fighting game characters(which hold pretty big significance in the FGC,especially in the 90's and early 2000's) would get the rejuvenation they need. Having those characters duke it out in a fighter with a respectable budget and incredible talent to back them would be the best chance for them to get the recognition they deserve. Hell, it would probably satiate those of us who've been clamoring for CvSNK3 for god know's how long. If these three companies were to drop a bomb like that at an evo say 4 or 5 years from now, the FGC would literally implode.
 

Sou Da

Banned
Oct 25, 2017
16,738
They'd honestly benefit the most from a collaboration like this. The amount of buzz surrounding Arc System right now is incredible, and SNK's catalog of fighting game characters(which hold pretty big significance in the FGC,especially in the 90's and early 2000's) would get the rejuvenation they need. Having those characters duke it out in a fighter with a respectable budget and incredible talent to back them would be the best chance for them to get the recognition they deserve. Hell, it would probably satiate those of us who've been clamoring for CvSNK3 for god know's how long. If these three companies were to drop a bomb like that at an evo say 4 or 5 years from now, the FGC would literally implode.
You throw Bamco characters in there and you got a soup. I do wonder if people would be willing to essentially upgrade their competition's models though.
 

Elyian

Member
Feb 7, 2018
2,466
You throw Bamco characters in there and you got a soup. I do wonder if people would be willing to essentially upgrade their competition's models though.
Dude, you throw Bamco in there? You've got yourself the next Smash Melee. It would be played for years to come, but it's as you said, I'm not sure if these rivaling companies would be willing to improve the other in a collaborative work. I'd imagine Capcom and Bamco would be fine, seeing as how they've worked together on numerous projects, but introducing 2 other companies within the same market is where the problems would probably come from. It's a pipe dream for sure, but god damn if this isn't what I personally would want from Capcom and the other three companies. They can literally treat this like the Smash Bros. of fighting games, the ultimate mash up of all the greatest fighting game characters slammed into one game with stupid amounts of nonsensical fun for the casual audience, and enough skill and mastery for the pros.