This is something I've been thinking about for a while. I've seen various games thrown around such as Capcom Vs SNK 3, Capcom All-Stars, Darkstalkers 4, Powerstone 3, Street Fighter VI, Nintendo Vs Capcom, and all sorts of other games.
With Street Fighter V still seeing regular updates and Marvel Infinite seemingly being finished, Street Fighter is the only fighting game holding down the fort for Capcom at this time. Capcom has made significant improvements to Street Fighter V, so I have no doubt they could make a great, fully featured game right from the get go. I think it's just a matter of them prioritizing the single-player experience as much as they do the multiplayer experience.
While this doesn't apply to the West, do you believe Capcom should adhere to its previous Arcade>Console transition? I ask because many believe the lack of characters in V was due to Capcom deciding to release the game straight to PS4/PC instead of allowing it to develop in the Arcade. With SF4, the game had 17 characters, but ended up increasing to 25 for the console. Tekken 7 ended up getting more characters for its console version, too. Longer development would probably be the most straightforward solution to this.
Looking back, the general consensus is that V's launch was terrible because the game's content was pretty barebones. Infinite did better with the offline stuff being included right from the jump, but most of it (Arcade without endings, weak story, etc) didn't seem to matter much. What do you believe needs to be in Capcom's next fighter to avoid these launch pitfalls? What modes and general features are an absolute must on Day 1? On top of that, what type of netcode would you like to see?
Capcom Fighters Network has only been used with Street Fighter V so far as well. Would you like to see this system support the next Capcom fighting game? Or would you just rather it remain a Street Fighter V exclusive?
Could be released a yr from now, ready for next-gen, or whenever you want it to be. I'm just interested in hearing Reset's opinion on this.
With Street Fighter V still seeing regular updates and Marvel Infinite seemingly being finished, Street Fighter is the only fighting game holding down the fort for Capcom at this time. Capcom has made significant improvements to Street Fighter V, so I have no doubt they could make a great, fully featured game right from the get go. I think it's just a matter of them prioritizing the single-player experience as much as they do the multiplayer experience.
While this doesn't apply to the West, do you believe Capcom should adhere to its previous Arcade>Console transition? I ask because many believe the lack of characters in V was due to Capcom deciding to release the game straight to PS4/PC instead of allowing it to develop in the Arcade. With SF4, the game had 17 characters, but ended up increasing to 25 for the console. Tekken 7 ended up getting more characters for its console version, too. Longer development would probably be the most straightforward solution to this.
Looking back, the general consensus is that V's launch was terrible because the game's content was pretty barebones. Infinite did better with the offline stuff being included right from the jump, but most of it (Arcade without endings, weak story, etc) didn't seem to matter much. What do you believe needs to be in Capcom's next fighter to avoid these launch pitfalls? What modes and general features are an absolute must on Day 1? On top of that, what type of netcode would you like to see?
Capcom Fighters Network has only been used with Street Fighter V so far as well. Would you like to see this system support the next Capcom fighting game? Or would you just rather it remain a Street Fighter V exclusive?
Could be released a yr from now, ready for next-gen, or whenever you want it to be. I'm just interested in hearing Reset's opinion on this.