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Doctrine Dark

Member
Nov 13, 2017
2,435
This is something I've been thinking about for a while. I've seen various games thrown around such as Capcom Vs SNK 3, Capcom All-Stars, Darkstalkers 4, Powerstone 3, Street Fighter VI, Nintendo Vs Capcom, and all sorts of other games.

With Street Fighter V still seeing regular updates and Marvel Infinite seemingly being finished, Street Fighter is the only fighting game holding down the fort for Capcom at this time. Capcom has made significant improvements to Street Fighter V, so I have no doubt they could make a great, fully featured game right from the get go. I think it's just a matter of them prioritizing the single-player experience as much as they do the multiplayer experience.

While this doesn't apply to the West, do you believe Capcom should adhere to its previous Arcade>Console transition? I ask because many believe the lack of characters in V was due to Capcom deciding to release the game straight to PS4/PC instead of allowing it to develop in the Arcade. With SF4, the game had 17 characters, but ended up increasing to 25 for the console. Tekken 7 ended up getting more characters for its console version, too. Longer development would probably be the most straightforward solution to this.

Looking back, the general consensus is that V's launch was terrible because the game's content was pretty barebones. Infinite did better with the offline stuff being included right from the jump, but most of it (Arcade without endings, weak story, etc) didn't seem to matter much. What do you believe needs to be in Capcom's next fighter to avoid these launch pitfalls? What modes and general features are an absolute must on Day 1? On top of that, what type of netcode would you like to see?

Capcom Fighters Network has only been used with Street Fighter V so far as well. Would you like to see this system support the next Capcom fighting game? Or would you just rather it remain a Street Fighter V exclusive?

Could be released a yr from now, ready for next-gen, or whenever you want it to be. I'm just interested in hearing Reset's opinion on this.
 

KillstealWolf

One Winged Slayer
Avenger
Oct 27, 2017
16,072
Capcom All Stars is what I want to see next on the list.

Feels like we are getting with SFV already with it's alt costumes though. It's Airman this month.
 

selo

Banned
Oct 28, 2017
1,108
Street fighter 6 please. And now, preferably, no season 4 :/. But yeah, the other guy has a point, after sfv and mvci... my expectations from capcom are at an all time low (in regards to fg)
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,551
I want a new Darkstalkers, with all the fucked up shit from the 2D entries kept intact, no censorship or toning-down like they did with MvCI Jedah.

I realize this is next to impossible, but a new Darkstalkers is next to impossible in general so let me dream.
 

MegaBeefBowl

Member
Oct 31, 2017
1,890
SFV's battle direction has soured me on any next game in the series, so maybe put that on ice and do Darkstalkers.

Maybe CvS3.
 

mrmickfran

The Fallen
Oct 27, 2017
26,728
Gongaga
I want a new Darkstalkers, with all the fucked up shit from the 2D entries kept intact, no censorship or toning-down like they did with MvCI Jedah.

I realize this is next to impossible, but a new Darkstalkers is next to impossible in general so let me dream.
Yeah, a new Darkstalkers in today's time would get an M rating for sure. I don't think that should scare Capcom though considering the success of Mortal Kombat.
 

Kashibaba

Member
Oct 25, 2017
265
Nothing capcom need to take a break after MvC Infinite failure, for at least 2 or 3 more years. Just keep on updating SFV now since the game is actually doing good financially until people forget the bad taste of MvC:I.
 

APZonerunner

Features Editor at VG247.com
Verified
Oct 28, 2017
1,725
England
I'd like a Capcom All Stars, but what I really want them to do more than anything else is do a big old soul search and decide what worked and what didn't with the roll-out of SF5, CFN, and SF5's content model and really produce something industry-leading with SF6 next gen. That'd be my #1 priority if I were them, and I think they can do it.
 

DanteMenethil

Member
Oct 25, 2017
8,054
I'd like a Capcom All Stars, but what I really want them to do more than anything else is do a big old soul search and decide what worked and what didn't with the roll-out of SF5, CFN, and SF5's content model and really produce something industry-leading with SF6 next gen. That'd be my #1 priority if I were them, and I think they can do it.

With Yoshinori Ono being demoted I have my hopes. The guy is super cool and all but my god every project under his arm, including deep down, feels mismanaged af especially compared to the MH and RE team.
 

Deleted member 1839

User requested account closure
Banned
Oct 25, 2017
11,625
Literally Project X Zone

latest


It'd be great.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,551
Yeah, a new Darkstalkers in today's time would get an M rating for sure. I don't think that should scare Capcom though considering the success of Mortal Kombat.

Pretty much. If they somehow managed to do it in a sort of anime-cel-shaded style similar to Guilty Gear Xrd, with all the extreme violence and cartoony physics/morphing effects included, I think it could carve out a pretty cool niche for itself.

They should NOT do it the way SNK is doing KoF or Capcom did MvCI though. "Realistic" shiny graphics would not benefit Darkstalkers at all.
 

Elyian

Member
Feb 7, 2018
2,437
A new Vs. game that plays like MVC:I or better. A collaboration with Arc Sys, SNK, Namco Bandai, or Sega could be sweet as all hell. I'd even be fine with the fan favorite idea, Capcom All Stars. Just play like the MVC series(Preferably MVC:I), have a phenomenal cast of characters, and let capcom take their time with it. Oh, and no to the photo realistic art design, I miss the anime aesthetic that was present in capcoms old fighters.
 

Rex Prime

Member
Jul 29, 2018
32
A new Capcom All Stars would be really cool since there is a lot of dead capcom franchises that have little chance of coming back but at least in All Stars they get recognizable characters to market it but also get to shove in some Darkstalkers and what not. If it gets the type of budget and care that recent Capcom single player games have been receiving it can be really good and successful. Also the thought of DMCV Nero being a playable character in such a game makes me esctatic.

If the next Capcom fg is gonna be successful it more important than a good tutorial is enough back-of-the-box SP features so that it won't cause controversy. Tekken 7 is a really good fg but is arguably not that much less bare bones than SFV on launch, but because it had a big single player campaign and treasure mode people kinda forgot about the fact that it has no tutorials/resources and pretty much nothing else. While single player features are often complained about its mostly their existence that matters rather than their quality. Guilty Gear isnt any more popular due to having a good story in its story mode and Tekken 7 isn't less popular due to its story mode being rather shitty. At the end of the day for a fighting game to not get trashed on by the public you need to have enough single player components that there wont be anything immediately obvious to complain about.

But more important than that is the fact that the game needs to LOOK good. Yes, graphically. Graphics don't actually matter for how fun the fighting game is to play but for the game's publicity its everything. KOFXIV and MvCi are both fun fighting games that got endlessly trashed on and sold like ass because they look ugly in the trailers. So while having good tutorials and online are really important for the games longevity, you will never get people into the game in the first place if the first thing they see is a bunch of ugly models. The problem is good graphics are expensive and I am not sure if Capcom is willing to spend big budget on a fighting game after SFV doing just ok and MvCi failing.

Overall, I don't have any doubts that a new capcom fg would be at the very least good fun, but if its going to be successful then they need to learn that making a good first impression is even more important than good tutorials, resources, extensive training modes...e.t.c for the games public success (tho I would really like if they did all those things that matter to me too >.>)
 

Deleted member 11093

User requested account closure
Banned
Oct 27, 2017
9,095
Pretty much. If they somehow managed to do it in a sort of anime-cel-shaded style similar to Guilty Gear Xrd, with all the extreme violence and cartoony physics/morphing effects included, I think it could carve out a pretty cool niche for itself.

They should NOT do it the way SNK is doing KoF or Capcom did MvCI though. "Realistic" shiny graphics would not benefit Darkstalkers at all.
I wouldn't mind it if it looked like Injustice 2/MKX or a mix of dark stylish and realistic like Killer Instinct '16, but yeah, cel shaded would be preferable if they don't have the manpower to make it look good without it.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,551
I wouldn't mind it if it looked like Injustice 2/MKX or a mix of dark stylish and realistic like Killer Instinct '16, but yeah, cel shaded would be preferable if they don't have the manpower to make it look good without it.

I don't think the Injustice style would work well with the body morphing effects that Darkstalkers is so known for. Demitri's vampire/demon form, Jedah's blood pump attack, etc. So much of the visuals in Darkstalkers REQUIRE a cartoony feel in order to function appropriately.
 

PSqueak

Member
Oct 25, 2017
12,464
If it has to be a traditional hardcore one, i'd love Capcom Vs Capcom or in a more wishy fantasy "Project X Zone: Fighting edition" by capcom.

Outside of that, i'd love them to make a new power stone, it's one of the best party fighting franchises ever.
 
Oct 28, 2017
5,800
Capcom vs SNK 3 is the real shit we need. I don't give a damn about a fully fledged Darkstalkers, Rival Schools or any of that ultra-niche stuff. They can get rep in CvS3 and be happy.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,299
Houston, TX
A new Capcom All Stars would be really cool since there is a lot of dead capcom franchises that have little chance of coming back but at least in All Stars they get recognizable characters to market it but also get to shove in some Darkstalkers and what not. If it gets the type of budget and care that recent Capcom single player games have been receiving it can be really good and successful. Also the thought of DMCV Nero being a playable character in such a game makes me esctatic.

If the next Capcom fg is gonna be successful it more important than a good tutorial is enough back-of-the-box SP features so that it won't cause controversy. Tekken 7 is a really good fg but is arguably not that much less bare bones than SFV on launch, but because it had a big single player campaign and treasure mode people kinda forgot about the fact that it has no tutorials/resources and pretty much nothing else. While single player features are often complained about its mostly their existence that matters rather than their quality. Guilty Gear isnt any more popular due to having a good story in its story mode and Tekken 7 isn't less popular due to its story mode being rather shitty. At the end of the day for a fighting game to not get trashed on by the public you need to have enough single player components that there wont be anything immediately obvious to complain about.

But more important than that is the fact that the game needs to LOOK good. Yes, graphically. Graphics don't actually matter for how fun the fighting game is to play but for the game's publicity its everything. KOFXIV and MvCi are both fun fighting games that got endlessly trashed on and sold like ass because they look ugly in the trailers. So while having good tutorials and online are really important for the games longevity, you will never get people into the game in the first place if the first thing they see is a bunch of ugly models. The problem is good graphics are expensive and I am not sure if Capcom is willing to spend big budget on a fighting game after SFV doing just ok and MvCi failing.

Overall, I don't have any doubts that a new capcom fg would be at the very least good fun, but if its going to be successful then they need to learn that making a good first impression is even more important than good tutorials, resources, extensive training modes...e.t.c for the games public success (tho I would really like if they did all those things that matter to me too >.>)
This is more-or-less where I stand on the matter. Finish up the next 2 seasons of SFV, & get to work on SFVI. What they do from there it up to Capcom, but I just want them to finish these last 2 seasons of SFV strong & hit the ground running with SFVI a few years later.
 

APZonerunner

Features Editor at VG247.com
Verified
Oct 28, 2017
1,725
England
With Yoshinori Ono being demoted I have my hopes. The guy is super cool and all but my god every project under his arm, including deep down, feels mismanaged af especially compared to the MH and RE team.

I think the issues are a lot more complicated than just one guy, honestly, and Ono is an extremely hard-working man. But SF5 was an interesting transitionary game for them in terms of tech, in terms of esports being big but not enormous, etc. There were a lot of things working against that game in that sense, but I think the amazing thing is they really turned it around and I really think it's a very, very good game now. I'd like an SF6 early next gen, but honestly I would also be okay with a (almost Smash style) retooling of SF5 from the ground up, re-examining everything for a new release. Mainly with that game now I think the divide between free content and paid content and how free content is earned needs to be reconsidered, and honestly if I were them I'd try to make the characters free next time (properly free, not grinding out ass modes for fight money free) and focus the DLC side on cosmetic stuff. We'll see, though.
 

Crayon

Member
Oct 26, 2017
15,580
Uh idk.

Maybe try something that's not poverty status. The games are good for fg players but make something that captures the imagination of the masses like dragon Ball and mortal kombat can do.

That's just a flight of fancy tho. SFV is really good but it feels like it should have one or two formidable stablemates. Just try something, don't fuck it up so bad like you did marvel, and we can see how it turns out.
 

Bradford

terminus est
Member
Aug 12, 2018
5,423
I'd love to see what Capcom would do with an SF6, and would hope that they'd take some lessons from the SFV experience. Unlike most, I think SFV has been a decent experience -- certainly a step down from 4, but the competitive focus and "e-sports"/multiplayer pivot never really bothered me. There's still a lot left to iron out, but I think in an optimistic universe SF6 has a lot of potential.

That being said, I agree with most others here. Give me a goddamn Darkstalkers/Vampire Savior revival.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,299
Houston, TX
I think the issues are a lot more complicated than just one guy, honestly, and Ono is an extremely hard-working man. But SF5 was an interesting transitionary game for them in terms of tech, in terms of esports being big but not enormous, etc. There were a lot of things working against that game in that sense, but I think the amazing thing is they really turned it around and I really think it's a very, very good game now. I'd like an SF6 early next gen, but honestly I would also be okay with a (almost Smash style) retooling of SF5 from the ground up, re-examining everything for a new release. Mainly with that game now I think the divide between free content and paid content and how free content is earned needs to be reconsidered, and honestly if I were them I'd try to make the characters free next time (properly free, not grinding out ass modes for fight money free) and focus the DLC side on cosmetic stuff. We'll see, though.
Don't they reexamine everything for each numbered Street Fighter game?
 

DanteMenethil

Member
Oct 25, 2017
8,054
I think the issues are a lot more complicated than just one guy, honestly, and Ono is an extremely hard-working man. But SF5 was an interesting transitionary game for them in terms of tech, in terms of esports being big but not enormous, etc. There were a lot of things working against that game in that sense, but I think the amazing thing is they really turned it around and I really think it's a very, very good game now. I'd like an SF6 early next gen, but honestly I would also be okay with a (almost Smash style) retooling of SF5 from the ground up, re-examining everything for a new release. Mainly with that game now I think the divide between free content and paid content and how free content is earned needs to be reconsidered, and honestly if I were them I'd try to make the characters free next time (properly free, not grinding out ass modes for fight money free) and focus the DLC side on cosmetic stuff. We'll see, though.

The thing is SF5 is not an isolated case. It's like Ono's third or fourth fuckup by now
 

MrCarter

Banned
Oct 25, 2017
3,509
Keep on updating SFV and then definitely a Capcom VS game with a cel-shaded look (but far more detailed) similar to MvC3.