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shadowman16

Member
Oct 25, 2017
31,867
I saw people talking about a series called Kenka Bancho in another thread. Seems to be a beat 'em up with a similarly condensed world. I see one got localised in the west, have any of you all played it? Is it worth picking up.
I've got one on the PSP, not played it yet. Its had 7+ games now, and yeah sounds similar. Sorta like Yakuza in high school. It features brawls, romance options (I think) and all that. I definitely intend to give it a go, but Yakuza on its own holds onto me and won't let go. I'm super addicted to replaying 3 yet again!
 
Oct 30, 2017
5,006
My copy of Ishin finally came in today! Bought on eBay and it's sealed and has that new game smell. Couple of thoughts/questions:

1) The game has a gorgeous, thick, full-color manual. I'm jealous as HELL because I've long since been annoyed by western copies of games getting jack squat in the case, and it makes me sad to think of what could have been in the NA copies of Yakuza that I have.
2) I'm learning the language, but it's really difficult. What resources are good to help me get through the game? Good fan translations online?
 

shadowman16

Member
Oct 25, 2017
31,867
My copy of Ishin finally came in today! Bought on eBay and it's sealed and has that new game smell. Couple of thoughts/questions:

1) The game has a gorgeous, thick, full-color manual. I'm jealous as HELL because I've long since been annoyed by western copies of games getting jack squat in the case, and it makes me sad to think of what could have been in the NA copies of Yakuza that I have.
2) I'm learning the language, but it's really difficult. What resources are good to help me get through the game? Good fan translations online?

I miss colour manuals. I think that was the last Yakuza game to have one :(

As for guides:
http://www.khhsubs.com/projectsrggishin.html

That's basically the only one you need unless your aiming for 100%, in which case it might not be 100% accurate, as I found some holes that required a Japanese guide to figure out a few swords I was short. But that's only if your really crazy and go for the 100% completion, because Ishin is the grindiest of them all in that regard! (the rest of the game is amazing though!)
 
Oct 30, 2017
5,006
I miss colour manuals. I think that was the last Yakuza game to have one :(

As for guides:
http://www.khhsubs.com/projectsrggishin.html

That's basically the only one you need unless your aiming for 100%, in which case it might not be 100% accurate, as I found some holes that required a Japanese guide to figure out a few swords I was short. But that's only if your really crazy and go for the 100% completion, because Ishin is the grindiest of them all in that regard! (the rest of the game is amazing though!)

Oh perfect! I can't wait to dig in to this one this weekend, and that guide will be a damn godsend. Thanks!
 

Chessguy1

Member
Oct 25, 2017
3,802
Eh, which one? If it's the After Hours Premium Edtion that comes with the lowball glasses and chilling rocks and art book I can assure you, it's worth it.

by overprinting, i just meant that Yakuza 6 CE is still in stock everywhere, months after it came out, and they are starting to discount it. probably overestimated sales after yakuza 0 i guess.

My copy of Ishin finally came in today! Bought on eBay and it's sealed and has that new game smell. Couple of thoughts/questions:

1) The game has a gorgeous, thick, full-color manual. I'm jealous as HELL because I've long since been annoyed by western copies of games getting jack squat in the case, and it makes me sad to think of what could have been in the NA copies of Yakuza that I have.
2) I'm learning the language, but it's really difficult. What resources are good to help me get through the game? Good fan translations online?

mine arrived today, too! maybe we bought it from the same seller! i knew when i felt the weight it had some extra goodies inside :)

i know exactly zero about the actual game or the japanese history it's referencing, i just hope it plays as smooth as yakuza 0.

I saw people talking about a series called Kenka Bancho in another thread. Seems to be a beat 'em up with a similarly condensed world. I see one got localised in the west, have any of you all played it? Is it worth picking up.

i remember searching for yakuza like games for the vita, and someone said that game so i added it to my PSN wishlist.
 
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Dreamboum

Member
Oct 28, 2017
22,848
Finished Yakuza 5. I can't believe the amount of bullshit there is in this game's story, yet I enjoyed it more than Y4, there was more things going on that interested me. There's some genuinely great writing hidden in there too.

Thank god they cut out on the multiple perspective though, that is not a sustainable route for the series
 

SparkleMotion

Banned
Nov 3, 2017
2,812
Is Kiwami worth playing if I already played the PS2 release of Yakuza and know the whole story already? I've never played 2 and I'm wondering if I should just go from Yakuza 0 to Yakuza Kiwami 2.
 

cj_iwakura

Banned
Oct 25, 2017
10,195
Coral Springs, FL
Finished Yakuza 5. I can't believe the amount of bullshit there is in this game's story, yet I enjoyed it more than Y4, there was more things going on that interested me. There's some genuinely great writing hidden in there too.

Thank god they cut out on the multiple perspective though, that is not a sustainable route for the series
If the ending pissed you off as much as it did me, 6 won't make it any better.
 

edo_kid

Member
Oct 27, 2017
11,087
Is Kiwami worth playing if I already played the PS2 release of Yakuza and know the whole story already? I've never played 2 and I'm wondering if I should just go from Yakuza 0 to Yakuza Kiwami 2.

Definitely, i really enjoyed playing it even after knowing the story for almost a decade. You will quickly realize theres a lot of small / subtle things you forget over the years.
 

Aurc

Member
Oct 28, 2017
6,890
Apparently, there will be an RGG event in Kabukicho next month.

https://mysterycircus.jp/tanteiseven/ryu-ga-gotoku/

I wonder who these characters are, and how they relate to it?

z4AS8ig.png
 

sacgits

Member
Oct 28, 2017
11
Does anyone know where I can get the standard edition of Kiwami 2 in Europe? Last year I only ever saw Kiwami 1 at The Game Collection but for 2 they are only carrying the steelbook. Thanks.
 

edo_kid

Member
Oct 27, 2017
11,087
Maybe we will get some Yakuza Shin news.

Does anyone know where I can get the standard edition of Kiwami 2 in Europe? Last year I only ever saw Kiwami 1 at The Game Collection but for 2 they are only carrying the steelbook. Thanks.

lol im in the same exactly position, i also bought the standard version of Kiwami from The Game Collection and now had a pre-order (in another site) that gonna have to cancel because they change it for the steelbook. At this point it seems like standard version is only gonna be available after release when the steelbook is sold out.
 

sacgits

Member
Oct 28, 2017
11
Maybe we will get some Yakuza Shin news.



lol im in the same exactly position, i also bought the standard version of Kiwami from The Game Collection and now had a pre-order (in another site) that gonna have to cancel because they change it for the steelbook. At this point it seems like standard version is only gonna be available after release when the steelbook is sold out.

Bummer. I'm still hoping for news, otherwise I guess I'll just import the North American version.
 

shadowman16

Member
Oct 25, 2017
31,867
Apparently, there will be an RGG event in Kabukicho next month.

https://mysterycircus.jp/tanteiseven/ryu-ga-gotoku/

I wonder who these characters are, and how they relate to it?

z4AS8ig.png

Not getting hyped since it could be nothing, but hey, more RGG can never be a bad thing.

Anyway, little more progress done on Yakuza 3 today. And yes, you can breath a sigh of relief. Akimoto and Mizuki have not been cut! But one little annoyance with it is that:
In order to trigger it you got to have Haruka with you. No problem, you can ask her to walk around town with you. However, to trigger the story you have to have Haruka with you AFTER you decide its time to leave Okinawa. Its just an odd thing since why give you the option to explore town with Haruka if the option to continue the story allows you to explore the town with Haruka but only have one of the options trigger the side story. Needlessly confusing!

On the bright side, Mack is back. I've missed him...
 
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shadowman16

Member
Oct 25, 2017
31,867
Kamurocho is in mortal danger, and its protector Kazuma Kiryu is nowhere to be found... oh wait he's on the golf course! Is there any more frustrating and fun mini game? Putting does my head in sometimes yet I cant get enough of it, finally managed to get -5 under par for the mini game requirement. And thankfully even if you just miss out on it, you still get tons of money if you come first or second in the challenge. This is why I love Yakuza, I can needlessly spend hours on a side activity and have a heck of a good time. Few (if any) other games can offer the same quality distractions (in my opinion).
 

Dreamboum

Member
Oct 28, 2017
22,848
If the ending pissed you off as much as it did me, 6 won't make it any better.

It didn't really piss me off, I just didn't think the villain really compelling and they really used Majima like some trash-tier character to be used and discarded when all things are said and done.

I still think Shinada and Haruka's chapters to be really good. Saejima got a better chapter than Y4 but deflated a lot around the end.

Kiryu I liked. It's funny how much pissed off he became. He literally went all Kenshiro, and I think Y5 has the one scene where he genuinely used violence to inflict pain on someone.

When he crushed the arm of Aoyama.

It's funny how he goes full Kenshiro is when he said he's going to floor the guy with one single punch.
Is it the first time Kiryu takes a proactive stance in the yakuza affairs ? He manufactured the war with Tojo in the warehouse, tried to make it right with the yamagasa family, beat the crap out of Aoyama. Kiryu wasn't like that.

I'm pissed off that they had such a good character with Ms.Park and they had to kill her off. Also yeah Majima's backstory is fucking stupid, especially since he doesn't comment on this. Are they really going to act like Majima getting married is not big deal ? ( especially in hindsight after the events of Y0)

so when did he get married ? After Y0 ?

I think Yakuza really needed a break from "the mastermind is me !" final plot twist. The reveal wasn't satisfying. I much more appreciate when they're working their ways to solve a mystery that keeps the beats going. Shinada's route was very good about this, Haruka was a pivotal moment that still kept several plot threads going outside of the main one (Princess League, Haruka's efforts) that made it engaging.


Yakuza needs compelling villains that we are able to interact with throughout, they should stop trying to chase Jingu-tier characters all the time.
 

Aurc

Member
Oct 28, 2017
6,890
so when did he get married ? After Y0 ?
Yup. Four years after 0, in 1992.

Why did he go back to Sotenbori when it holds such painful memories for him? Why did Shimano station him there? I don't know.

Also, we never get to see Majima's reaction to Park's death in 5 or 6, so it's just completely forgotten about.
 

Dreamboum

Member
Oct 28, 2017
22,848
Yup. Four years after 0, in 1992.

Why did he go back to Sotenbori when it holds such painful memories for him? Why did Shimano let him? I don't know.

Majima marrying someone 10 years younger than him in Sotenbori is hard enough to swallow, but with the story of Y0 in hindsight it's straight up nonsense. They could have had at least made him say something in Y5 about his connection to Park, or his grief over her death. Despite his "influence" over the story, they just shoved him aside and made him look like a weakling.

At least I know where Y0-2 could go. I'm assuming Majima would return to Sotenbori. It's still a supremely stupid twist, but they could turn this into gold if they know what they're doing. What with Kiryu potentially trying to create his own family around the same time.
 

cj_iwakura

Banned
Oct 25, 2017
10,195
Coral Springs, FL
It didn't really piss me off, I just didn't think the villain really compelling and they really used Majima like some trash-tier character to be used and discarded when all things are said and done.

I still think Shinada and Haruka's chapters to be really good. Saejima got a better chapter than Y4 but deflated a lot around the end.

Kiryu I liked. It's funny how much pissed off he became. He literally went all Kenshiro, and I think Y5 has the one scene where he genuinely used violence to inflict pain on someone.

When he crushed the arm of Aoyama.

It's funny how he goes full Kenshiro is when he said he's going to floor the guy with one single punch.
Is it the first time Kiryu takes a proactive stance in the yakuza affairs ? He manufactured the war with Tojo in the warehouse, tried to make it right with the yamagasa family, beat the crap out of Aoyama. Kiryu wasn't like that.

I'm pissed off that they had such a good character with Ms.Park and they had to kill her off. Also yeah Majima's backstory is fucking stupid, especially since he doesn't comment on this. Are they really going to act like Majima getting married is not big deal ? ( especially in hindsight after the events of Y0)

so when did he get married ? After Y0 ?

I think Yakuza really needed a break from "the mastermind is me !" final plot twist. The reveal wasn't satisfying. I much more appreciate when they're working their ways to solve a mystery that keeps the beats going. Shinada's route was very good about this, Haruka was a pivotal moment that still kept several plot threads going outside of the main one (Princess League, Haruka's efforts) that made it engaging.


Yakuza needs compelling villains that we are able to interact with throughout, they should stop trying to chase Jingu-tier characters all the time.
5 has some of my favorite cutscenes in the series('I only drink alone'), but the ending just felt hypocritical.

Haruka spends the whole game chasing her dreams, causing death and despair all over Tokyo, then nope, she abandons it. Deuces!
 

Dreamboum

Member
Oct 28, 2017
22,848
5 has some of my favorite cutscenes in the series('I only drink alone'), but the ending just felt hypocritical.

Haruka spends the whole game chasing her dreams, causing death and despair all over Tokyo, then nope, she abandons it. Deuces!

I couldn't prevent myself from watching the first two hours of Yakuza 6 on youtube after finishing Y5, but despite my issues with the ending, it made me cry like a baby seeing what happens in Y6 because of it, so at least it worked in making the sequel more compelling.

I won't be able to play it unless it comes out on PC so the wait is going to be especially painful for me.
 

Aurc

Member
Oct 28, 2017
6,890
Majima marrying someone 10 years younger than him in Sotenbori is hard enough to swallow, but with the story of Y0 in hindsight it's straight up nonsense. They could have had at least made him say something in Y5 about his connection to Park, or his grief over her death. Despite his "influence" over the story, they just shoved him aside and made him look like a weakling.

At least I know where Y0-2 could go. I'm assuming Majima would return to Sotenbori. It's still a supremely stupid twist, but they could turn this into gold if they know what they're doing. What with Kiryu potentially trying to create his own family around the same time.
I agree completely with you. Majima in the second half of the series is treated like dirt, and it's a damn shame. Although his fight with Saejima in 5 is rad, I don't like the way they used him in the story. Majima is tenacious and fierce, he'd never take something like this the way he did, even with his mopey "The old ways are behind us, kyodai" mentality. It's also a complete cop-out that he never once mentions Park or grieves her... the whole time, I thought that it would eventually end up being Haruka who tearfully broke the news to him, but no such thing occurred. What became of the pen that Majima gave Park, anyway?

0-2 dealing with him and Park's story could be cool, but I dunno how I'd feel about a 0 sequel set in Sotenbori again. I'm sure we'd get Kamurocho for both Kiryu and Majima, but I'd also love a completely new location that one or both of them could travel to. They've said that a 0-2 would again deal with Kiryu and Majima's youth, so perhaps it only has to be set a couple years after 0, and Majima only meets Park towards the end (if at all).
 

hlhbk

Member
Oct 25, 2017
3,117
Having started playing the the series for the first time with 0 and then Kiwami the wait is killing me for 2. Thank goodness Shenmue I & II are out Tuesday.
 

Dreamboum

Member
Oct 28, 2017
22,848
I agree completely with you. Majima in the second half of the series is treated like dirt, and it's a damn shame. Although his fight with Saejima in 5 is rad, I don't like the way they used him in the story. Majima is tenacious and fierce, he'd never take something like this the way he did, even with his mopey "The old ways are behind us, kyodai" mentality. It's also a complete cop-out that he never once mentions Park or grieves her... the whole time, I thought that it would eventually end up being Haruka who tearfully broke the news to him, but no such thing occurred. What became of the pen that Majima gave Park, anyway?

0-2 dealing with him and Park's story could be cool, but I dunno how I'd feel about a 0 sequel set in Sotenbori again. I'm sure we'd get Kamurocho for both Kiryu and Majima, but I'd also love a completely new location that one or both of them could travel to. They've said that a 0-2 would again deal with Kiryu and Majima's youth, so perhaps it only has to be set a couple years after 0, and Majima only meets Park towards the end (if at all).
now that majima is a wife beater according to Y5, maybe that'll be the "fucked up moment" that some fans awaits that justifies him going being a different person. Though I still think Y0 perfectly answered that on its own
 

shadowman16

Member
Oct 25, 2017
31,867
On Yakuza 5, I really loved Shinada's chapter. I love the plot twist, his overall character and his supporting characters (especially the loan shark). Then again, I absolutely loved Seijima's chapter (bar the overly long beginning at points). But I'm odd like that. I think my only complaint was Akiyama getting short changed on his chapter, as he has less content than any other character and has to survive on his natural charm alone.

Having started playing the the series for the first time with 0 and then Kiwami the wait is killing me for 2. Thank goodness Shenmue I & II are out Tuesday.
Look on the bright side, you didn't have to wait 3 years for a Yakuza 5 port like many here did (not me, I imported the Japanese version as I was too impatient!).

Anyway, more Yakuza 3 played. story wise I've reached chapter 5 where
I've finally made it to Kamurocho and the main 3 new antagonists are introduced - Kanda, Mine and Hamazaki. A bit that I really love. The action starts off as soon as soon as the game gives you control, which is somewhat hilarious since the game has been a fairly slow paced game until now but it then kicks it into high gear as you get two boss fights practically back to back.
.

I'd forgotten how light on story content chapter 5 was though, but a ton of side stuff has just opened up so that's another few hours gone. First things first, gotta get the ol' hobo gambling house opened again so I can meat Komaki again and start learning his moves (I forget how you even get the Tiger Drop in this one...) I've also met Japanese Doc Brown look alike and his cool VR boss fighting machine. I'd forgotten how many different ways you could learn moves in 3. I miss this from later games.
 

shadowman16

Member
Oct 25, 2017
31,867
No but I do have to wait for the remasters of 3,4, and 5 to be released.
Which will almost certainly be next year unless Kiwami 2 spectacularly bombs or something. That's not really a long wait? And again, its not as bad as not even expecting the games to be released at all, which was how the state of the franchise was in when 5 was released in Japan - and was my main motivator to play the Japanese ones, as I believed we'd never see them in English ever again.
 

Dreamboum

Member
Oct 28, 2017
22,848
If the Sega localization team has to re-localize the entires it's going to take a long-ass time. the existing localizations, Yakuza 5 included, doesn't meet their new standard. It's going to hurt the series if they just release it as is considering how much Yakuza lives and die by the strength of the people behind the localization and how they make the writing shine. I don't know if this work will be worth the effort for them, but I sure hope they would, even if it takes a long time for them to be released. It would also future-proof the entries for hypothetical releases on Steam for longer legs.

On another note what are your favourite battle themes (boss and final boss included) in the series ? I've been blown away by Kuze's boss theme and Kiwami 1's "For Who's Sake". "Baile Con La Mariposa" from Kenzan is awesome too.
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
If the Sega localization team has to re-localize the entires it's going to take a long-ass time. the existing localizations, Yakuza 5 included, doesn't meet their new standard. It's going to hurt the series if they just release it as is considering how much Yakuza lives and die by the strength of the people behind the localization and how they make the writing shine. I don't know if this work will be worth the effort for them, but I sure hope they would, even if it takes a long time for them to be released. It would also future-proof the entries for hypothetical releases on Steam for longer legs.

On another note what are your favourite battle themes (boss and final boss included) in the series ? I've been blown away by Kuze's boss theme and Kiwami 1's "For Who's Sake". "Baile Con La Mariposa" from Kenzan is awesome too.
Honestly the only one I think needs it is 3. "Fuma" and "Kazuma"? Not /my/ Yakuza >.>
 

shadowman16

Member
Oct 25, 2017
31,867
4 could probably use tightening up a bit. But I don't remember it being that bad. 3 needs doing though, no doubt about it, absolutely don't want that released with a 1:1 PS3 translation again, it'd be a complete waste of the remaster, as the whole point of it is to replace that butchered PS3 version. 5 seemed fine though, I don't remember any issues with the translation on that one when I played it through.

Battle theme wise... Kuze of course gets a shout, he's fab. Other great music is the final boss fight to Ishin (amazing), all of the For Faith remixes in 4, Majima's theme in 4, final boss theme in Kiwami 2 (specially the Kiwami 2 version, its remixed beautifully), and the entire soundtrack to Yakuza 3 (even its standard battle themes are insanely solid). Really it'd be a shorter task to name all the themes in Yakuza I don't like! (the series as a whole has a fantastic series of themes).

Anyway, back on Yakuza 3. Did the Komaki plot line yesterday and realised that you unlock his moves super early in 3. So Kiryu is now kinda powerful. The enemies are no slough in 3 (much to my delight) so having powerful counters helps out loads.
Also did some batting cage stuff. Still don't understand why the hard cage is actually easier to S rank compared to easy or medium in terms of point requirements. I still have EX Hard to go though,. That'll be... fun.
 

mudai

Member
Oct 27, 2017
4,330
I wonder how the Chinese and Korean localizations of the Yakuza games are. They started releasing them at the same time as the Japanese versions (at least I remember Kiwami 2 getting a Korean version the same day it released in Japan). My guess is they're starting localizing them quite early in development to meet that deadline. Would be cool if Sega Japan would work together with Sega America for Shin RGG so that they could start with the localization process even during its development. Just imagine a new Yakuza game releasing on the same day worldwide. Considering how fast we're getting Kiwami 2 and even the Fist of the North Star game it does look that they're working a bit closer together now so that the American localization team can start their work earlier, which is a great thing. The American localization team really does an outstanding job.
 

Dreamboum

Member
Oct 28, 2017
22,848
Worldwide release would maybe put a wrench on the speed of their game releases but it should be a given in the future if they hope to maximize sales. That's even more of a given for the PC market, why sell a game 2 years later for 20 bucks when you can do it on the same day for 60 ?

I don't know if it'll happen anytime soon, but if they play their cards well, Yakuza could be in a very good place especially as the new generation is starting to come about. Remasters + port of dragon engine games on the new gen + fast release to PC, it's bueno. Just do it the capcom way. On top of that when people are really in it for the story, they're willing to go the extra mile to go through all the entries.
 

IIFloodyII

Member
Oct 26, 2017
23,953
It's kinda just dawned on me that I only have a couple of Yakuza games left and then I'm all caught up, it's kinda sad honestly, as for the past year and a half they've been my go to for when I'm either just feeling down or burnt out.
Gonna be weird not having another one immediately available if I want when I do finish 2 and 3, but I'll probably not be at that point until this time next year.
 

shadowman16

Member
Oct 25, 2017
31,867
I wonder how the Chinese and Korean localizations of the Yakuza games are. They started releasing them at the same time as the Japanese versions (at least I remember Kiwami 2 getting a Korean version the same day it released in Japan). My guess is they're starting localizing them quite early in development to meet that deadline. Would be cool if Sega Japan would work together with Sega America for Shin RGG so that they could start with the localization process even during its development. Just imagine a new Yakuza game releasing on the same day worldwide. Considering how fast we're getting Kiwami 2 and even the Fist of the North Star game it does look that they're working a bit closer together now so that the American localization team can start their work earlier, which is a great thing. The American localization team really does an outstanding job.
No idea on the quality, but I do know they've been localising them around the same time as they see the markets as important to build the brand further. Hopefully they do the same for Engish releases once they catch up (which they nearly have) as the series has built up a niche fanbase over the last year or so which is great to see. It makes sense with the next generation especially with them going into Shin RGG as a sorta soft reboot to get more people on board.
 

Virtua Sanus

Member
Nov 24, 2017
6,492
As far as the localizations of 3, 4 and 5 go, I think 3 will get a ground-up re-translation, but 4 and 5 will only get minor reworks if any at all. I recall 5 having some rather constant errors, but it is nothing too major.

As for the Yakuza event coming up. I hope it is mostly about Yakuza Online and the remasters of 4 and 5. Shin Yakuza is not something I want all that soon, but I can see it launching early next year in Japan honestly. I hope that is not the case because I want them to seriously take their time developing it and so that both PlayStation 4 and PC players over here can feel fully caught up with the series.

There is also the slim chance Ryu ga Gotoku Studio's new IP launches before Shin Yakuza, but that will probably not be announced during that event.
 

Dreamboum

Member
Oct 28, 2017
22,848
Well when it comes to the localization, they'd have to do all the title cards for fights and character introduction since they were untranslated in the prvious Yakuza. They (Y3/4/5) also took a lot of liberties with localization in my opinion, you could easily spot moments where the subtitles hardly matched what was said in a way that didn't really make sense. Also now they realize that sometimes they can't just act as if they can remove all the honorifics in the game and left some in with the new loc team, which is very good. Hearing Saejima scream "BABA CHAN!!!!!" all the time but the subtitle only conveys "Shigeki" that's just fucking stupid in my opinion.

With all that being said, I'm no nihongo expert, and I know they're massive games, but I find that Yakuza 0 raised the bar in a way that just going back to the old localizations would not really help for the luster of the series going forward. I'd rather have them future-proof the games now that they could sell and re-sell them for the next 20 years than just leaving them as is, but that's my opinion. I wouldn't want to be in their shoes if they have to rework all three of them though.
 

Noema

Member
Jan 17, 2018
4,904
Mexico CIty
I just finished chapter 2 of Yakuza 0 and I can tell that I'm going to enjoy this game so much more than Kiwami. The first boss, and everything leading up to that battle were pretty good, much better than any of the story combat encounters of Kiwami (other than the final boss, which was great).

The only strange thing is going from a full-powered Kiryu at the end of Kiwami, to having to start from scratch again in 0, but of course that's a result of playing Kiwami before 0, which I'd never, ever recommend to anyone. Seriously, don't do it.

I've really come to appreciate the combat in these games, and I love how 0 also rates your perfomance at the end of each encounter, almost like a character action game. And as if doing heat moves on enemies wasn't already very satisfying, having money with a ka-ching sound effect drop from them by the truckload as you punch them in the face is just so much fun.
 

Sir Guts

Use of alt account
Member
Oct 26, 2017
10,480
I just finished chapter 2 of Yakuza 0 and I can tell that I'm going to enjoy this game so much more than Kiwami. The first boss, and everything leading up to that battle were pretty good, much better than any of the story combat encounters of Kiwami (other than the final boss, which was great).

The only strange thing is going from a full-powered Kiryu at the end of Kiwami, to having to start from scratch again in 0, but of course that's a result of playing Kiwami before 0, which I'd never, ever recommend to anyone. Seriously, don't do it.

I've really come to appreciate the combat in these games, and I love how 0 also rates your perfomance at the end of each encounter, almost like a character action game. And as if doing heat moves on enemies wasn't already very satisfying, having money with a ka-ching sound effect drop from them by the truckload as you punch them in the face is just so much fun.
Kiwami is nothing next to 0. I found it very boring not like 0 thats funny and rich
 

wonzo

Member
Oct 25, 2017
1,571
iirc for yakuza 2 kiwami they went through the original translation and fixed things up line by line so i'd imagine theyd do the same for 3 and 4
 

shadowman16

Member
Oct 25, 2017
31,867
Spent more time playing Yakuza 3 yesterday. Did more side stories, and damn do some of these enemies not mess around. Had a fight against 3 Yakuza over a bunch of puppy pictures (makes total sense that!) and they were brutal. But I love it as I feel the series has got a bit too easy over the years. Now I just need to clear two more side stories in chapter 5 tied to the massage and bowling mini games...
Also, for those like me curious - the total mission count in Yakuza 3 (PS4 ver.) is 119. This means a total of 4 side stories are cut. 3 involving the character Michiru and one involving Answer X Answer. The Michiru stories are pretty bad ones that are offensive to trans people (thankfully the positive trans side story remains in the game). And we all know the AxA side story was removed because AxA was removed for whatever reason.

Now, the mail arrived today and so I got to take this photo:


Its so great to see my two favourite (Sega) series of all time stand side by side for the first time. What a heck of a month to get not only Yakuza releases but Shenmue as well!
 

Dreamboum

Member
Oct 28, 2017
22,848
They removed michiru ? I didn't know that, did they say anything about it ?

I would have never expected the yakuza series to look at it and decide to cut that out, even though it was extremely offensive. I'm kinda surprised
 

mudai

Member
Oct 27, 2017
4,330
They removed michiru ? I didn't know that, did they say anything about it ?

I would have never expected the yakuza series to look at it and decide to cut that out, even though it was extremely offensive. I'm kinda surprised

About like 2 or 3 months ago Daisuke Sauto saidd that they will change a few things that aren't fitting the change in today's society which has different moral and ethical values (I think that's the words they used). I don't exactly remember if they also used the word offensive, but they clearly and rightfully noticed that the Michiru substory was offensive and doesnt belong in the game. It shows that they care to help change media and entertainment by not including such offensive content.