Stupid and counterproductive to release this, but that's nintendo's MO
mario 3d world or one of the zelda remakes would have been far more appropriate
Ahh, haha. I was talking single player.LOL go back and play NSMBWii multiplayer and tell me that again. It was some of the most crazy (and evil) multiplayer ive played. Wii U is too easy until rainbow road (at which point it gets ridicuously hard).
There are a 3D Mario and a Zelda that are selling a lot right now. Porting the 2D Mario is the wisest choice.
Would you prefer new games or ports?
Forget about sales and if it makes business sense.
Yes it makes business sense to release these ports but I'm getting tired of it personally.
Ahh, haha. I was talking single player.
I agree the WiiU version gets more demanding only later in the game. Key is to collect everything though. Otherwise it isn't fun.
Yeah that does become a pain in the butt. But it also makes the game a REAL challenge for a lot of experienced gamers like a lot of people on Era. And it's 100% skill at that point.Yeah its definitely a lot harder to collect all the stars. But usually the way i play is just to do my best colecting whatever i can without it becoming too much of a pain in the butt.
I kinda value how difficult it was to get to the end of stages in NSMBWii.
Regardless of what everyone thinks about the matter, they have ported almost everything worthwhile. Next one will probably be 3D World, maybe X and that's it (Mario Maker would depend whether they chose to make a sequel or not).
2019 will have a lot of new Nintendo games so I wouldn't worry.
I like how Wii U owners are often shut down in these thread. Please conform. Please clap for Nintendo. No disappointment allowed.Would you prefer new games or ports?
Forget about sales and if it makes business sense.
Yes it makes business sense to release these ports but I'm getting tired of it personally.
I don't like to do rankings but for me I'd say it's something like this:
It's not so much to do with length because NSLU levels are great and short, but the quality and variety of ideas and level design. NSMBU shows the most care anyone's put into the level design in the 2D games. Meticulously crafted.
- NSMBU
- NSMBWii
- SMB3
- SMW
- NSMB2
- NSMB
- SMB1
- SMB2
SMB3 is great, but the system limitations hold it back. Plus it's got a few issues that should be considered poor game design, but apart from those it's amazing for an NES game.
SMW was honestly a disappointment when it released. It was visually less appealing than SMB3, had fewer levels, and had less variety in level types. Yoshi and the cape were fun but they were too powerful and made the game too easy, with it being too easy even without them.
NSMB2 has some great ideas and some good visual design, but it's also too easy.
NSMB for DS is underrated. It added a LOT of ideas to 2D Mario but it gets little credit for them. Ultimately the level design wasn't that great but there are some standouts.
They haven't ported everything yet
Still think we will get
Xenoblade X
Mario 3D World
Pikmin 3
Wonderful 101
Paper Mario Color Splash
Tokyo Mirage FE
Pushmo
So far we have had
Pokken
Lego City Undercover
Captain Toad
Bayonetta 2
Hyrule Warriors
DK Tropical Freeze
I think they will skip Yoshi Wooly World and Mario Maker as they have had a 2nd chance with 3DS ports. And with Mario Maker I think they will expand it enough to make a sequel just like what they did with Splatoon. I also don't expect Star Fox Zero, Kirby and Nintendoland as they use they rely too much on the Wii U pad.
Also note Nintendo have also reused assets from Mario Tennis, Splatoon, Smash Wii U and Mario Party from their respective sequels on Switch. These are not singleplayer focused games so it makes sense to just make a iterative sequel using the predecessor as a base, this is something I don't expect them to do with the likes of Pikmin 3 and NSMB, may as well port those then make a sequel as sequels for singleplayer games don't replace the predecessor while with multiplayer games people move in and drop the last game quickly
Nah. Kamiya is pushing hard to port The Wonderful 101 on Switch. Monolith Soft has said multiple times they want to port Xenoblade X on Switch. And Tokyo Mirage Sessions is way too unique and ambitious to not be ported on Switch, Atlus will want to let this game shine on a new platform.When you take the list of best selling WiiU games, there is no much left yes.
Game that sold over 1m copies on WiiU :
1) Mario Kart 8 --> ported
2) Super Mario 3D World
3) New Super Mario Bros U --> rumoured, 2018
4) Smash Wii U --> Sequel on Switch
5) Nintendo Land --> built with the WiiU in mind
6) Splatoon --> Sequel on Switch
7) Super Mario Maker --> rumoured, early 2019
8) New Super Luigi U --> rumoured, 2018
9) The Wind Waker
10) Mario Party 10 --> Sequel on Switch
11) Wii Party U
12) Yoshi's Wooly World --> ported to 3DS, new entry on Switch
13) Donkey Kong Country : Tropical Freeze --> ported
14) Breath of the Wild --> Cross-gen
15) Pokkén --> ported
Nintendo ported their best-selling WiiU games that didn't sell at their full potential because of the WiiU. You could see other ports on specific conditions like Bayo 1&2 when Bayo 3 is announced but otherwise that's it, we are at the end.
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When you take the list of best selling WiiU games, there is no much left yes.
Game that sold over 1m copies on WiiU :
1) Mario Kart 8 --> ported
2) Super Mario 3D World
3) New Super Mario Bros U --> rumoured, 2018
4) Smash Wii U --> Sequel on Switch
5) Nintendo Land --> built with the WiiU in mind
6) Splatoon --> Sequel on Switch
7) Super Mario Maker --> rumoured, early 2019
8) New Super Luigi U --> rumoured, 2018
9) The Wind Waker
10) Mario Party 10 --> Sequel on Switch
11) Wii Party U
12) Yoshi's Wooly World --> ported to 3DS, new entry on Switch
13) Donkey Kong Country : Tropical Freeze --> ported
14) Breath of the Wild --> Cross-gen
15) Pokkén --> ported
Nintendo ported their best-selling WiiU games that didn't sell at their full potential because of the WiiU. You could see other ports on specific conditions like Bayo 1&2 when Bayo 3 is announced but otherwise that's it, we are at the end.
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Neither bothers me I like a bit of both but you need to realise for me they are basically new games I didn't own a Wii U, would love to play Mario 3D World especially as well as Pikmin 3
Tokyo Mirage FE - this is the least likely out of the list but Fire Emblem coming out as well as Shin Megami Tensei for Switch this may have some relevance.
I wouldn't count on TMS happening unless Nintendo pony's up the cash for an expanded version with an additional dungeon or something. In general, atlus doesn't do straight ports of old games.And Tokyo Mirage Sessions is way too unique and ambitious to not be ported on Switch, Atlus will want to let this game shine on a new platform.
Nah. Kamiya is pushing hard to port The Wonderful 101 on Switch. Monolith Soft has said multiple times they want to port Xenoblade X on Switch. And Tokyo Mirage Sessions is way too unique and ambitious to not be ported on Switch, Atlus will want to let this game shine on a new platform.
Xenoblade X - Xenoblade 2 surpassed expectations so I see them putting this while the IP gained popularity
Mario 3D World - Makes perfect sense for Switch as multiplayer, engine already ported with Captain Toad
Pikmin 3 - popular enough to port, fits your description
Wonderful 101 - dev gas already stated they would like to port it and they already ported Bayonetta 2
Paper Mario Color Splash - another popular IP and this released near the end of Wii U cycle when it was really dead
Tokyo Mirage FE - this is the least likely out of the list but Fire Emblem coming out as well as Shin Megami Tensei for Switch this may have some relevance.
Pushmo - if Captain Toad can make it I don't see why this can't even as a eShop only title
No way are they not porting the above
I also see them making new sequels using assets from Wii Sports Club and Wii Fit U
No, every decision Nintendo makes should factor the 15 million people who bought a Wii U, not the other 75+ million who didn't.
Neither bothers me I like a bit of both but you need to realise for me they are basically new games I didn't own a Wii U, would love to play Mario 3D World especially as well as Pikmin 3
I can accept a WiiU port release but they are usually at full price which is what I have a problem with. It's indefensible from a consumer point of view unless a lot of content is being made to justify it which is rarely is to be fair. Remember when pikmin and a lot of Gamecube games came to the Wii under the name "Wiimake". They were budget priced and were more challenging to create because of the vast control differences.
Realllllly bored of 3D Mario after Odyssey. Give me that 2D Mario palate cleanser.
As much as I do think NSMBU deserves a second chance on a more successful console, (it is incredibly underrated.) the ports do need to be taken down a notch now.
Would prefer to see more new games next year in between them.
Don't give me another GBA, which felt like a SNES portable for a while.
Don't give me another GBA, which felt like a SNES portable for a while.
Stupid and counterproductive to release this, but that's nintendo's MO
Have you played 3D World? It is the least like the other 3D Marios (sans 3D Land), and is basically a 2D game in 3D form.Realllllly bored of 3D Mario after Odyssey. Give me that 2D Mario palate cleanser.
I have, it's very good and it's more isometric than the free-roaming 3D Marios but it's still 3D and I really have a craving for a more classic left-to-right 2D Mario game.Have you played 3D World? It is the least like the other 3D Marios (sans 3D Land), and is basically a 2D game in 3D form.
It's amazing, probably the best 3D Mario game imo (with Odyssey).
I like how Wii U owners are often shut down in these thread. Please conform. Please clap for Nintendo. No disappointment allowed.
Is there anything concrete to this? Mario Maker on Switch, even if it's just a port, is probably my most wanted game right now.
Well yeah, that's the nature of a creation tool. How would you change things so that you couldn't made a bad level, out of interest?Mario Maker was such a wasted opportunity IMO. It turns out levels just aren't very fun when they aren't crafted by people who understand game design.
And this NSMB thing is still just something in the rumor mill that may never actually come to pass.
You're literally pulling the "that doesn't count because x" argument.
(For reference, this logic applies just as well to the Arcade Archives or Indie game ports on Switch. I used the NES Classic as an example specifically because it's a confirmed success.)
I don't think it was a "wasted opportunity" so much as it just didn't yield the results that many people thought it would. Spending hours building a level got boring quick for me, and spending hours trying to beat impossible levels got boring even faster.Mario Maker was such a wasted opportunity IMO. It turns out levels just aren't very fun when they aren't crafted by people who understand game design.
Mario Maker was such a wasted opportunity IMO. It turns out levels just aren't very fun when they aren't crafted by people who understand game design.