Splasher is currently on sale and it's really good. Make sure to go for all the letters.
as per:
Game of the Day
A fun, challenging 2D Platformer filled with humor and surprises.
Splasher is a 2D platformer with unique arcade-style action gameplay, set in a crazy cartoon universe.
Stand up to Le Docteur – the paint factory's evil boss – and save the Splashers. Your prodigious paint cannon grants you colorful superpowers. Put your skills to the test and face whatever the factory throws your way.
FISTFUL OF INK
Use different colored paints to stick to walls and roofs, bounce high, and trick your foes.
MASTER CHALLENGING LEVELS
Brave the traps and beat the gigantic factory's security devices. Find the best path and get the best time in order to perfect the level.
TIME ATTACK & SPEEDRUN
Challenge gamers worldwide with your best times, and share your scores on the leaderboards.
Price: $9.99/€8.99/£7.79 (33%-40% off sale until 08/23) - NA web - EU web - Trailer
Last 6 GOTD
08/15 - Mulaka
08/14 - Little Inferno
08/13 - Bridge Constructor Portal
08/12 - Floor Kids
08/11 - Limbo
08/10 - De Mambo
Bonus: Developers announced Splasher 2 in April.
I wish.
Yeah, sounds like we have pretty similar taste in platformers. I was also put off by the art style of Splasher, but the gameplay looks really solid and fun.Oh yeah, I forgot about Splasher. I will have to get that one! I don't love the art style, but it looks like a fun time.
The other two look pretty interesting, though I don't know if I'll get those. I'm just really picky with art styles and prefer to have some more color.
Hey guys. I'm looking for indie platformer recommendations. Preferably sticking as closely to standard platforming as possible (ie Mario, Donkey Kong Country, etc.). I have and love Celeste. Looking for some good ones that I may have missed. Thanks!
He's talking about City Connection in Caravan Mode.
Star Force is a really solid old shooter. Pretty remarkable for it's era, and it's so dependent on skill. Lemme message you for some Ninja Kid tips!
As of maybe 12 hours ago....things changed there just a bit OrakioRob! :)
Oh... let me see...
...
Hmm, let's give it a try...
...
Man, you absolutely won't believe this!
Looool! ^_^
I'll try again later.
Epilexia i used the strategies you shared with wesman for Levels+ and, damn, they were good tips! Think i will dig into some of those niconico videos
Wow they got that Diablo III listing up fast.Nine new NA eShop pages today:
Extreme Poker (august 16, $4.99)
Neo Geo: Real Bout Fatal Fury 2 (August 16, $7.99)
My Farm (August 23, $9.99)
Flood of Light (August 23, $4.99)
Space Ribbon (August 24, $14.99)
Realpolitiks (August 30, $24.99)
Old School Musical (September 13, $12.99)
Broken Sword 5: The Serpent's Curse (September 21, $29.99)
Diablo III: Eternal Collection (2018, $59.99)
Yeah, the thunderbolt is always available, you get one per game and you can activate it yourself or let it self activate once you cannot make any more moves.Oh my goooooooooood. That genuinely sucks man. You will beat my score later, I am sending you extra oil cans via the air to ya!
Problem is...I'm pushing towards Arturo later! I'll tell ya, that new Dash Kappei score is truly the ass kicker!
Epilexia and bytesized I was actually going to reply later about those tips! They're pretty awesome, aren't they?
I think I've had a few ahah type moments with this game.
1. I noticed that there was an "up next" card. Doh!
2. I finally noticed you could merge coin cards, and Epilexia pushing for the higher the better, though u still haven't maxed out past 5....
3. I got that thunderbolt power up, which I had mi clue about prior. I kinda feel like it's almost....cheating. Did you get that one yet bytesized?
I remember looking at NicoNico for Splatoon 2 game okay, I'll have to jump and see some of the Levels+ game play too!
I think Nintendo really needs to work on organzing the eShop formally and providing better visibility beyond what they do. It's very hard to discover games that have been out for awhile if they aren't on sale.The NA eShop currently has 970 available games, so it seems like it will reach about 1,000 games before the end of August. The EU eShop has a bit fewer games, so it seems like EU might not reach 1,000 games until September.
So many games are releasing now that many games don't get reviews. For example, Nintendo Life earlier had a policy to review all Wii U and 3DS games. With the Switch, that isn't a practical possibility anymore.
As always, thanks to tolkir for these threads, which helps a lot in the eShop jungle.
Not to mention game poker familiar in the game room and COOL 104 (What if?), Of course, changing soldiers, you can experience the fun of making fun of not being able to meet usually, bingo × poker, nervous breakdown × poker nervously Includes poker game.
Yeah, sounds like we have pretty similar taste in platformers. I was also put off by the art style of Splasher, but the gameplay looks really solid and fun.
As for Slime-San, I recommend that one as well. I initially wrote it off as a weaker derivative of Super Meat Boy, but the game has tons of personality and tons and tons of well-designed levels with their own unique hooks. It has also received two huge, free content updates since release. It's really good.
Slime-San has a demo on the eShop, so I highly recommend checking it out. It's what sold me on buying the full game in the first place.
'The End is Nigh' is my favorite platmorfer in the system. It's very close to 'Celeste', and this is surprising. Because is one of these examples in video game history in which two developers will release in the same time-frame two near-indentical concepts.
In the same way as 'Celeste', 'The End is Nigh' try to expand the concept of the hard-as-nails platformers popularized by 'Super Meat Boy', by creating an explorable open world divided in interconnected levels, in which you can try to find secrets.
There is also what I like to define as "environmental puzzles" integrated in the traditional platforming sections. You know, in the same way as in 'Celeste', for the hardest secrets, you will need to study the layout of a screen, how the platforms are moving, how you can interact with each element. So at the end, to solve some parts implies a short of logic. And this is in my opinion the great revolution that both games will bring to the formula. They are not only about skill.
I coincide with McMillen in define this game as a take in the 'Metroid' formula, but in a simplified and minimalistic way.
There are not upgrades, but there is an explorable open and interconnected map. And most importantly, thanks to its brilliant ambience, it triumphs in creating the same oppressive mood that 'Super Metroid'.
Both games have an impressive constructed universe, and both games are about the subject of depression. Of course, in 'The End is Nigh', things go even further because it's Edmun McMillen, so he uses an even more darker and twisted approach. There are subjects like suicide, cancer. And contrary to his other games, while there is an humorous writing, sure, he is not taking these subjects in a funny or superficial way. He really wants to create in the player the sensation of being lost in a corrupted and depressive world. And he absolutely nails this ambience through an impressive art style based in dark tones which is full of detail, with a memorable soundtrack based in rock arrangements of classic compositions.
I consider 'Celeste' and 'The End is Night' masterpieces in the genre.
But I think that 'The End is Nigh' is the superior game. Because it has a type of finesse in its controls, the use of physics, the game balance, that simply, it's a step further.
And that it's fine, it's from the creator of 'Super Meat Boy'. His skills designing levels are only comparable to Takashi Tezuka in the glory days of 'Yoshi's Island'.
Edmund considers this game as his great achievement as a developer, but it's also truth that it's his less commercial game. It's not a game for all the publics, and it has been designed to not be for a general audience. It's even harder than 'Super Meat Boy'. It's punishing. It's oppressive. Sometimes, it will generate you anxiety, and this is intentional.
You really need to be in the mood for this game. Contrary to 'Celeste', whose great value was to be able to reach a general audience. And I love Matt Thorson for this.
Yeah I was interested in the game too, but saw that among the screenshots and it raised some flags lol.While browsing sales I saw this screenshot for The Coma.
Why is this school teacher dressed so "sexy" lol...
Hey, so I was about to buy Nitro Ball when I noticed something concerning.
The screenshots look like shit.
I don't mean the actual game looks bad, I mean the presentation of the game aka the emulation wrapper.
I've never bought a Johnny Turbo release, only Hamster and Zerodiv.
Is it true that there's no way to turn off filtering in these games? I prefer pixels crisp and not offering a No Filter option is bonkers.
I may skip this game now.
You can turn them off and rotate the screen too! Not a terrible amount more though... There is a save state and continue feature as well.
It's my first Johnny Turbo release, and I'm not very impressed compared to Hamster and what they offer, for the price. Though I wish Hamster as well would offer some more historical documents on games. I think M2 is the only company that does anything like that on mass scale, outside of a collection.
Really interesting game, that does capture...some...of the odd spirit of Smash TV! Shooting is only sadly the direction you're facing though.
Isn't that like every other 8-way shooter of the era, though? Shock Troopers, etc?
When you say turn them off, do you mean you can have clear, unfiltered pixels? Or is bilinear filtering always on?
Ok, so it seems like you definitely can't turn off bilinear filtering on any of the Johnny Turbo games. That's what gives it that soft look. It's a complaint that every release has had yet they seem obstinate about not allowing you to completely turn the filtering off.I always thought Smash TV and Total Carnage allowed Robotron 2084 like control? No?
It's a bit softer than the clean Hamster look. I'd prefer it to be a bit sharper, but I can't tell exactly what type of filtering this application is using. There are about 6-7 filter optiona, one of them being off, which I can't recall exactly how that's stated being away from the game presently.
I'm at the point with these titles, if I want to play the game and have fun, this series might have value, but for serious emulation and online leader boards, Hamster and M2 are where it's at.
The comparison is the Game Show theme + shootingI'm in the same boat of not understanding the comparison between 'Nitro Ball' and 'Smash TV'.
'Smash TV' comes from a tradition started with 'Space Dungeon' and later popularized and vastly improved by 'Robotron: 2084'. The defining mechanic is to use a second stick to aim, so for example you can walk in one direction and shoot in the opposite direction.
'Nitro Ball' comes from a tradition started by 'Commando', really popular amongst Japanese developers, with a lot of games continuing this tradition. 'Ikari Warriors' and 'Mercs' amongst the most populars, with some obscure masterpieces such as 'Out Zone' by Toaplan.
All of that said, incredible game 'Nitro Ball', and crazy stuff how they make a parody/homage to the US culture, including twisted things as the pinball sections.
The sad thing, as always with these Johnny Turbo releases, it's that they haven't included DIP switches. So you can't change the difficulty level. So at the end, is paying for incomplete versions of the games in which you can't play all the patterns designed by the original creators.
Even more frustrating is how the collection have missed all the recent releases in Europe.
Incomplete version or not, 'Nitro Ball' is one of these rare games that taking into account that is the first console port, I'm interested in buying. Even knowing that I'm paying for an incomplete version.
Because as I said, it's really really crazy stuff.
I'm in the same boat of not understanding the comparison between 'Nitro Ball' and 'Smash TV'.
'Smash TV' comes from a tradition started with 'Space Dungeon' and later popularized and vastly improved by 'Robotron: 2084'. The defining mechanic is to use a second stick to aim, so for example you can walk in one direction and shoot in the opposite direction.
'Nitro Ball' comes from a tradition started by 'Commando', really popular amongst Japanese developers, with a lot of games continuing this tradition. 'Ikari Warriors' and 'Mercs' amongst the most populars, with some obscure masterpieces such as 'Out Zone' by Toaplan.
All of that said, incredible game 'Nitro Ball', and crazy stuff how they make a parody/homage to the US culture, including twisted things as the pinball sections.
The sad thing, as always with these Johnny Turbo releases, it's that they haven't included DIP switches. So you can't change the difficulty level. So at the end, is paying for incomplete versions of the games in which you can't play all the patterns designed by the original creators.
Even more frustrating is how the collection have missed all the recent releases in Europe.
Incomplete version or not, 'Nitro Ball' is one of these rare games that taking into account that is the first console port, I'm interested in buying. Even knowing that I'm paying for an incomplete version.
Because as I said, it's really really crazy stuff.
Peach Ball: Senran Kagura thread
https://www.resetera.com/threads/peach-ball-senran-kagura-first-gameplay-footage.62475/
It's a pinball game. I'm not sure about it.
We already have people in the thread saying pinball sucks. Get'em.
The comparison is the Game Show theme + shooting
Peach Ball: Senran Kagura thread
https://www.resetera.com/threads/peach-ball-senran-kagura-first-gameplay-footage.62475/
It's a pinball game. I'm not sure about it.
We already have people in the thread saying pinball sucks. Get'em.
The physics look highly questionable, though...I'm in the opposite spectrum with this game.
I think that the pinball mechanic looks fantastic, like a high budget version of 'Pinball FX3'.
But about these female characters and the current trend of these type of Japanese artistic designs based in fanservice... I prefer to reserve my opinion :)
I can't imagine anyone buying that game to practice ball passes or drop catching.The physics look highly questionable, though...
...which is in-line with the franchise.
Sure, but you still need physics that feel good.I can't imagine anyone buying that game to practice ball passes or drop catching.
Ghostlight is joining to the Switch party too. Working on a JRPG port.
http://blog.ghostlight.uk.com/post/ghostlight-are-now-bringing-japanese-games-to-nintendo-switch
Yeah I was interested in the game too, but saw that among the screenshots and it raised some flags lol.
The lack of dipswitch options is really a bigger problem, one I hadn't been aware of previously.Why the fuck do the Johnny Turbo releases not have a filter option? What is wrong with them? I refuse to buy these games until they add that.
Incidentally, The Coma didn't review particularly well due to unresponsive controls.It looks like an interesting game. I never let little things like fanservice dissuade me from a game I'm interested in.
Wow they got that Diablo III listing up fast.
Or as I like to call it, "Dynasty Warriors for elitists"
Aha, that's just a joke because a lot of people turn their nose up at musous but will play Diablo. It's a pretty similar itch being scratched.I dunno, there is very little elitist about Diablo, especially the third game. It's as mainstream as you can probably get, moreso than DW.
What do you have and what do you like?Man I didn't notice the Swtich indie lineup was so insane. So many interesting things to try from last month on that OP.
Anyone try Castlestorm yet? I enjoyed what little I played on the PC but it just seems more suited to portability. Just wondering if it has any performance issues or long load times.
I don't think the game was ever announced for Switch...https://youtu.be/6hpLehCHQFE Super Street: the Game? Never heard of it but this trailer looks good. Could give Gear Club II a run for its money this fall
Last I heard it was PS4 and Vita only, who says there's a Switch port?This looks interesting! A retro title dug up, and given some love, from people from DICE no less!
https://project-hardcore.net
Coming to the Switch too!
Reddit says there's a listing on Game.co.uk
Hmm... I see. Odd there is no Xbox One option on Game.co.uk. If it is coming to Switch then I'd assume a Gamescom announcement.Last I heard it was PS4 and Vita only, who says there's a Switch port?
Reddit says there's a listing on Game.co.uk
https://www.game.co.uk/en/super-street-the-game-2493164