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Oct 25, 2017
30,036
Tampa
https://kotaku.com/the-diablo-iii-switch-port-took-nine-months-1828400479



It's official: Diablo III is coming to Switch. Later this year, you'll be able to cosplay as Ganondorf from Legend of Zelda and kick the crap out of Diablo from Diablo. It's the first Blizzard game on a Nintendo platform in 15 years, but fortunately, Blizzard had help.

During a meeting in San Francisco earlier this week, senior producer Pete Stilwell said that porting Diablo III was a relatively smooth process, with "conversion on the graphics side" of things presenting the biggest challenge. Nintendo offered assistance with trouble-shooting, though. Stilwell said the experience paved the way for potential future Blizzard ports to the Switch.

"Yeah," he replied when asked if other Blizzard games could end up on Switch. "Without going beyond [the Diablo port], I think it was a good exploration into the platform and into the relationship with Nintendo that has been extremely positive, extremely healthy and forward-thinking."

In a lot of ways, Diablo III was ideally positioned for a Switch port. Blizzard had to re-tune and re-imagine the game—originally PC-only—for consoles a few years ago, so the roadmap was already there. Plus, it wasn't just Nintendo helping Blizzard with the Switch version: Stilwell said that a team of "eight or nine" Blizzard staffers collaborated with Iron Galaxy, the studio that helped bring Skyrim to Switch last year. The whole process of bringing Diablo III to Switch took them about nine months.
 
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Deleted member 11637

Oct 27, 2017
18,204
Iron Galaxy are champs. Their Switch port of Skyrim is so damn smooth.
 

Aprikurt

▲ Legend ▲
Member
Oct 29, 2017
18,775
Iron Galaxy and Panic Button going to be making bank the next few years.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,299
Houston, TX
Color me surprised that Blizzard is turning to an outside studio for help. I'm sure Iron Galaxy will do a great job.
 

Deleted member 2340

User requested account closure
Banned
Oct 25, 2017
4,661
I can see Iron Galaxy becoming as in demand as Panic Button instantly if this poet is good.
 
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Oct 26, 2017
13,606
Seems to me Iron Galaxy is the premiere PS360-to-Switch port team with Panic Button taking on PS4 and XBO-to-Switch ports.

Nice to have a 2nd Switch port from Iron Galaxy as well. I wonder what will be their next.

Maybe GTA5, but I have a hunch that Virtuos will do that since they did L.A. Noire on Switch and other systems for Rockstar.
 

Shoichi

Member
Jan 10, 2018
10,453
Iron Galaxy and Panic Button will be cornerstones for third party devs wanting to port their games to Switch and would like some help in doing so.

Panic Button is a little ahead in announced/released titles (Rocket League, Doom & Eternal, Wolfenstein2) compared to Iron Galaxy (Diablo3, Skyrim). Wonder how the split will end up as the years go on.
 

Khanimus

Avenger
Oct 25, 2017
40,176
Greater Vancouver
The Lang Zone has finally engulfed the Switch.

2461739-langnatism.gif
 
Oct 25, 2017
8,617
A bit bummed that, outside of first party and Fortnite, a lot of the major ports seem outsourced.
I guess it's better than not getting them, but the switch development situation isn't going to change if they don't get internal teams on it.
I also assume internal devs would know how to get the games running as well as possible, I believe Rocket League ran at like 720p 60 or so on docked and got boosted to 900p 60fps by the main dev.

Epic is doing some really good things with Fortnite too resulting in gains for other UE4 switch projects.

Never played Skyrim so I was surprised by how ugly and janky it is. Not sure if that's IG's translating over the experience faithfully or not.
 

Deleted member 1476

User requested account closure
Banned
Oct 25, 2017
10,449
60 fps native res handheld, 60 fps 960p docked. Sounds great to me.

On paper? Absolutely, and I don't doubt that on normal / hard it will be like that.

I'm a high Torment / high GRift player though, and there even the high end current gen consoles (XBX/PSPro) suffer. If they have problems, I can't even begin to imagine how this will be.
 

mariodk18

Member
Dec 27, 2017
1,501
A bit bummed that, outside of first party and Fortnite, a lot of the major ports seem outsourced.
I guess it's better than not getting them, but the switch development situation isn't going to change if they don't get internal teams on it.
I also assume internal devs would know how to get the games running as well as possible, I believe Rocket League ran at like 720p 60 or so on docked and got boosted to 900p 60fps by the main dev.

Epic is doing some really good things with Fortnite too resulting in gains for other UE4 switch projects.
I guess you mean in terms of western games? All the Japanese ones seem to be in house.
 

andymoogle

Member
Oct 27, 2017
2,306
60 fps native res handheld, 60 fps 960p docked. Sounds great to me.
Where are you getting this info? I find it extremely unlikely that this game can hold anywhere near 60 fps on Switch. The 360 version tanked to single digits on Inferno, and that was before Torment and Rifts were a thing. And the 360 version ran at sub-720p with significantly smaller mobs and elites with one less special skill.
 

Deleted member 32018

User requested account closure
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Nov 8, 2017
7,628
Where are you getting this info? I find it extremely unlikely that this game can hold anywhere near 60 fps on Switch. The 360 version tanked to single digits on Inferno, and that was before Torment and Rifts were a thing. And the 360 version ran at sub-720p with significantly smaller mobs and elites with one less special skill.

https://www.eurogamer.net/articles/2018-08-16-diablo-3-confirmed-for-nintendo-switch

Diablo 3 on Switch will run at 60 frames per second "across the board", at a native 720p resolution in handheld mode, and at 960p in docked mode, Stilwell revealed.
 

MP!

Member
Oct 30, 2017
5,198
Las Vegas
I love that switch ports can take as little as 9 months. That's crazy!

I do wish more internal switch development would happen
 

Lelouch0612

Member
Oct 25, 2017
21,200
Where are you getting this info? I find it extremely unlikely that this game can hold anywhere near 60 fps on Switch. The 360 version tanked to single digits on Inferno, and that was before Torment and Rifts were a thing. And the 360 version ran at sub-720p with significantly smaller mobs and elites with one less special skill.

A game like Dark Souls ran at sub HD on PS3/X360 and dipped on single digits in a certain area. Switch port is 1080p/720p with a rock solid framerate even in Blightown according to those who played it.

So it wouldnt be unheard of.
 
Oct 26, 2017
8,686
A bit bummed that, outside of first party and Fortnite, a lot of the major ports seem outsourced.
I guess it's better than not getting them, but the switch development situation isn't going to change if they don't get internal teams on it.
I also assume internal devs would know how to get the games running as well as possible, I believe Rocket League ran at like 720p 60 or so on docked and got boosted to 900p 60fps by the main dev.

Epic is doing some really good things with Fortnite too resulting in gains for other UE4 switch projects.

Never played Skyrim so I was surprised by how ugly and janky it is. Not sure if that's IG's translating over the experience faithfully or not.

Rocket League is now in house at Psyonix, Epic is developing on Switch, ID is treating it as a first class citizen and developing with it in mind even if Panic Button do the actual porting, and even this article says there were Blizzard members on the team.
Ubisoft Milan is another world class team as far as I'm concerned.

Other ports we've seen - LA Noire, Skyrim, etc - have been competent or better. I don't think there's any reason to be worried at this point.
 

Lukar

Unshakable Resolve - Prophet of Truth
Member
Oct 27, 2017
23,354
Iron Galaxy managed to make Borderlands 2 work on the Vita of all systems, so I trust 'em.
 

Jaded Alyx

Member
Oct 25, 2017
35,352
I guess it's better than not getting them, but the switch development situation isn't going to change if they don't get internal teams on it.

I understand the concern but we do have Doom Eternal coming day and date with the other versions, with an external developer handling the Switch version.

In fact, this happens quite a lot with PC versions of releases.