There is a reason for that. I already said it a million times here and on the old forum. Last gen we got like 2-3 HD remasters on one disc for 40€. And this gen it has shiftet to ONE remaster for 60€. I think it started with The Last of Us. People have all the right to complain about that.
And that "but ALL the DLC and NEW CONTENT"-argument is a bit silly. There was one meaty DLC for Diabloa 3 which was already included in the PS4X1-version. Also, at least the PS4 version, had "exclusive content" with some useless Sony-items. It's nothing of worth. And then there is one additional playable character. Hardly a lot of new content.
Yes but it's absolutely not the same as last gen. Games have matured massively as an art form this decade, and what we're seeing is a shift away from a game's value being determined simply by tech, and instead value being determined by artistic worth. An early PS2 game seemed ancient in the late 2000s in the way that a game from 2012 simply does not. Also Diablo 3 is the perfect example of a game which has a service model and is therefore constantly evolving. I mean it's actually better than it was in 2012, much better, so why does the release date get to define the value?
There are
no other art forms that work in this way. CDs, vinyl, Blu Rays, movie tickets- they have standardised pricing which generally holds its value for anything other than the most mass market products. The
only reason that older remasters were ever released cheaply was because of the assumption that no-one would want to pay games which feel old. Now games from six years ago just do not feel old in the same way, and there has been much more overlap between last ten and current gen than we have ever seen previously. Just like any form of art which was released only
six years ago, it is worth just as much as it was when it originally came out.