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violent

Banned
Oct 27, 2017
1,678
Whelp I am only double dipping , actually I paid a bit more for the pc edition in my country on day one. It was around 67 usd after conversion since it was a sole distribution thing

Yeah. I paid $100 at PC launch but got the PS4 version pretty cheap a year or so after. While the prospect of playing on a Switch is enticing, the numbers just aren't adding up to me at this point. Hopefully down the road we see a nice discount.
 

Isee

Avenger
Oct 25, 2017
6,235
Good for switch users. Also wonder how they are going to make the portable mode work? The multi-player characters aren't saved on the system, but not being able to play your "online" character while on the go would destroy the switch version selling point for me.
Also lol for calling a couple of cosmetic items content. Content are extra quests, bosses, story and/or map-layouts and not a cool Ganondorf mask.

/Disclaimer: I bought the MHW delux edition because of the samurai skin myself. I'm part of the problem why they are able to get away with expansive skins. Still, a skin isn't content.
 

MatrixMan.exe

Member
Oct 25, 2017
9,499
I feel like people would have found some reason to complain about the price even if it was $40. You had people on this forum complaining that Okami HD on Switch was full price. The game is $20. Come the fuck on.
 

Tu101uk

Member
Oct 27, 2017
380
London, UK
Also wonder how they are going to make the portable mode work? The multi-player characters aren't saved on the system, but not being able to play your "online" character while on the go would destroy the switch version selling point for me.
Console versions have two seperate sets of characters - Season (which are saved and played purely online) and non-season (which can be played both online and offline and saved to the system), so yes with non-season characters you can do a few rifts offline before coming home, docking in and joining some mates for an online session with the same character. Because Season characters take part in a ladder and require online, you can't take those offline.
 

Skittzo

Member
Oct 25, 2017
41,037
I think we will get Online Direct

Only games announced that have online connectivity.

My predictions
Diablo 3 announced
Star Fox GP announced
Mario Kart 8 Expansion announced
Ridge Racer announced
Call of Duty Modern Warfare 2 Remastered announced
1080 Snowboarding announced (developed by Ubisoft)
NSMBU+NSLU announced (first Mario with online play)
Arms surprise free DLC, Rayman announced
Price drop for Arms, Fire Emblem Warriors and a few others
NES online games detailed for Online Pass
Pokémon Let's Go features Pokémon Bank, Pokebank for all online pass users
Bunch of indie games with online multiplayer shown including Towerfall

Goodness, please, please lower your expectations. I seriously doubt there will be a Direct today but even if there was that is way, way too much to expect.

And Star Fox GP won't be announced until E3, a Retro game has never been announced outside of E3.

I need to understand what end-game content can keep you possibly engaged for that amount of hours, grinding upwards greater rifts I assume? Are there that many, or do you need to restart with new builds?

So there are 7 classes, and in any given season each class will have something like 5-6 viable builds for high level grifts. If you really want to experience it all you can spend insane amounts of time in each season.

And then in a new season brand new builds become viable. And the cycle resets.
 

Mr.Deadshot

Member
Oct 27, 2017
20,285
If thread whining and port begging are bannable offences, why is drive-by price whining okay? Every single thread about any game which isn't a brand new AAA title gets absolutely clogged up with posts like the above, and it's infuriating. It's not just Switch ports, it's indie games, AA titles like LiS2, any other sort of console ports, any game which is older than like three months etc. Sometimes it's relevant, for example if a simultaneous release is more expensive on one platform. The rest of the time, it's nothing more than contextless complaining and it gets in the way of any discussion of the actual game.
There is a reason for that. I already said it a million times here and on the old forum. Last gen we got like 2-3 HD remasters on one disc for 40€. And this gen it has shiftet to ONE remaster for 60€. I think it started with The Last of Us. People have all the right to complain about that.

And that "but ALL the DLC and NEW CONTENT"-argument is a bit silly. There was one meaty DLC for Diabloa 3 which was already included in the PS4X1-version. Also, at least the PS4 version, had "exclusive content" with some useless Sony-items. It's nothing of worth. And then there is one additional playable character. Hardly a lot of new content.
 

yungronny

Banned
Nov 27, 2017
1,349
Damn, that Nintendo stuff is cool but I already have D3 on 2 other platforms. I genuinely wonder how many people will buy this. Hope it does well so we get some more Blizz shit.
 
Oct 25, 2017
335
Fortaleza
I Bought Diablo 3 on lauch on PC

Bought again on ps3

After that got the reaper of souls on PC

And them the reaper of souls ps3

After that bought it again on ps4

Played the hell out of it all the times

Gonna buy it again on Switch
 

Deleted member 37739

User requested account closure
Banned
Jan 8, 2018
908
Other than 720p and framedrops I couldn't find anything major dumbed down on the ps3 version.
Given the switches way beefier hardware I predict 720p portable and 1020p docked with 60fps plus occasional framedrops in 4 player mode

Eh.. it might be worth adjusting expectations. When Ultimate Evil launched on XBOX One it took help from MS themselves to hit 1080/60 consistently:
"We did find it challenging early on to get it to 1080p. That's why we made the decision to drop to 900. That's what we demoed and were showing around E3 time. And Microsoft was just like, 'This is unacceptable. You need to figure out a way to get a better resolution.' So we worked with them directly, they gave us a code update to let us get to full 1080p."

...but, as DF themselves commented:
...it's clear the rise from 900p to 1080p has come at a cost; our performance analysis of the revised Xbox One code shows drops down from 60fps in busy areas.

Full story.
 
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Tapeworm

Banned
Oct 25, 2017
898
I imagine this game will sell like crazy. People who have been solely Nintendo players their whole life are about to be blown away. And people who have played it already will be drawn to the portability and/or novelty of having Diablo 3 on the go (even if they never play it). I'm okay spending $60. And with Ganon armor, this might end up being the best Zelda game of all time. BotW what now?
 

Deleted member 3897

User requested account closure
Banned
Oct 25, 2017
9,638
I have no idea if Im getting it or not. I played enough of the game + Reaper of Souls on my PC. So I will wait and see.
 

Magicgamer

Member
Oct 28, 2017
455
These companies are crazy charging full price for last gen ports/remasters. I was interested to play it on Switch but not at that price, when I own the game already.
 

Skittzo

Member
Oct 25, 2017
41,037
The game drops to single digits on 360. There is 0% chance of getting 60 fps on Switch. Even the Xbox One drops big time, much more than what the DF analysis shows.

Even on a fairly good gaming PC it will drop when there's a shitload of action and particles on the screen. That's just the kind of game this is.
 

Deleted member 33382

User request account closure
Banned
Nov 16, 2017
363
Own it on PS4 for local coop and PC for online. That price tag is far too much for me to triple dip. But for those who have never played this you're in for one of the best coop games ever created.
 

Magnus

Member
Oct 25, 2017
8,370
I'll double dip for sure, but not at that price. Will wait for the inevitable price cut around the holidays. D3 and Overwatch both got 40-50% cuts at retail in year 1.
 

MaitreWakou

One Winged Slayer
Avenger
May 15, 2018
13,180
Toulouse, France
I Bought Diablo 3 on lauch on PC

Bought again on ps3

After that got the reaper of souls on PC

And them the reaper of souls ps3

After that bought it again on ps4

Played the hell out of it all the times

Gonna buy it again on Switch
Same for me, I just didn't bought reaper of souls for ps3.
And I will buy it on switch too, can't wait. I really love this game.
 

Chittagong

Member
Oct 26, 2017
1,793
London, UK
So there are 7 classes, and in any given season each class will have something like 5-6 viable builds for high level grifts. If you really want to experience it all you can spend insane amounts of time in each season.

And then in a new season brand new builds become viable. And the cycle resets.

Mad, I've completed the core storyline on harder difficulties several times with different classes and done some of the rifts, but I never got to the greater rift level of things. I guess I've missed most of the game then X-D
 

cowbanana

Member
Feb 2, 2018
13,696
a Socialist Utopia
I just hope the Switch gets some games I haven't played to death years ago. Like, I know it's easier to just dump a port on this thing, but I'd honestly appreciate if these billion dollar companies would spend a few bucks developing some original games for the Switch.
 

Council Pop

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
1,328
There is a reason for that. I already said it a million times here and on the old forum. Last gen we got like 2-3 HD remasters on one disc for 40€. And this gen it has shiftet to ONE remaster for 60€. I think it started with The Last of Us. People have all the right to complain about that.

And that "but ALL the DLC and NEW CONTENT"-argument is a bit silly. There was one meaty DLC for Diabloa 3 which was already included in the PS4X1-version. Also, at least the PS4 version, had "exclusive content" with some useless Sony-items. It's nothing of worth. And then there is one additional playable character. Hardly a lot of new content.

Yes but it's absolutely not the same as last gen. Games have matured massively as an art form this decade, and what we're seeing is a shift away from a game's value being determined simply by tech, and instead value being determined by artistic worth. An early PS2 game seemed ancient in the late 2000s in the way that a game from 2012 simply does not. Also Diablo 3 is the perfect example of a game which has a service model and is therefore constantly evolving. I mean it's actually better than it was in 2012, much better, so why does the release date get to define the value?

There are no other art forms that work in this way. CDs, vinyl, Blu Rays, movie tickets- they have standardised pricing which generally holds its value for anything other than the most mass market products. The only reason that older remasters were ever released cheaply was because of the assumption that no-one would want to pay games which feel old. Now games from six years ago just do not feel old in the same way, and there has been much more overlap between last ten and current gen than we have ever seen previously. Just like any form of art which was released only six years ago, it is worth just as much as it was when it originally came out.
 

Skittzo

Member
Oct 25, 2017
41,037
Mad, I've completed the core storyline on harder difficulties several times with different classes and done some of the rifts, but I never got to the greater rift level of things. I guess I've missed most of the game then X-D

Oh yeah, the greater rifts definitely became the meat of the game. I haven't played through the story in years but I'll pick up the game every year for a month or so to play like 80 hours of adventure mode. Grifts get you the legendary gems which really make a huge difference in your build.
 

Deleted member 3010

User requested account closure
Banned
Oct 25, 2017
10,974
Diablo 3 must be the biggest spin I felt toward a game that I hated at first.

I got the big Collector's Edtion on PC when it came out, because doing anything else would've felt like blasphemy to me, finished the game and noticed the obvious lack of content once you finished the game and it was a big turn off, along with always-online and the Auction House. I dropped it almost immediately.

Then RoS came out and holy shit I loved it to death, played at least a hundred hours of it. Blizzard listened and did things right.
 

Skittzo

Member
Oct 25, 2017
41,037
Diablo 3 must be the biggest spin I felt toward a game that I hated at first.

I got the big Collector's Edtion on PC when it came out, because doing anything else would've felt like blasphemy to me, finished the game and noticed the obvious lack of content once you finished the game and it was a big turn off, along with always-online and the Auction House. I dropped it almost immediately.

Then RoS came out and holy shit I loved it to death, played at least a hundred hours of it. Blizzard listened and did things right.

Yeah it's kinda crazy how the game now almost barely resembles the game at launch. What a terrible launch.
 

commish

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
2,274
Another $60 port. Bah.

I'll be curious to see how much they have to lower the enemy count for Switch. If it's too much, it'll ruin the game.
 

LCGeek

Member
Oct 28, 2017
5,857
Mad, I've completed the core storyline on harder difficulties several times with different classes and done some of the rifts, but I never got to the greater rift level of things. I guess I've missed most of the game then X-D

that's insane to me.

Sets and powerful upgrades gems make farming so much better and a little more challenging once you get the power. Just get high enough and smile at the loot at the end of a run.

Even on a fairly good gaming PC it will drop when there's a shitload of action and particles on the screen. That's just the kind of game this is.


any pc will choke on the woods wih high densities that have been grouped. It will literally slow down to nothing and fast forward stutter before smoothing out. Arpgs crush most systems if allowed haven't seen a single major one run smooth when it matters most.

Another $60 port. Bah.

I'll be curious to see how much they have to lower the enemy count for Switch. If it's too much, it'll ruin the game.

I doubt this will be anymore than what happens on consoles already. Not a single console matches pc version densities in grs especially what you find 90+.
 

Skittzo

Member
Oct 25, 2017
41,037
Can someone explain to me all the purchasing options for Diablo 3 on other consoles? This particular collection that is coming to Switch is selling at $60 MSRP for those consoles, and people don't seem to care about that.

But I guess since there are other options people are outraged it's only costing $60 on Switch? What are the other options? Can you just buy the base game + RoS?
 

foxdvd

Member
Oct 30, 2017
334
Another $60 port. Bah.

I'll be curious to see how much they have to lower the enemy count for Switch. If it's too much, it'll ruin the game.

if they lower it too much it will mess up so many builds that need large groups to work....and single target builds will grow...

Honestly they need to lower the graphics as much as possible to maintain good group sizes..
 

bytesized

Banned
Oct 27, 2017
5,882
Amsterdam
What engine does Diablo 3 run on? Any way this could help other games from being ported over?

BTW, never played a Diablo game in my life, wondering if it'd be my thing so I hope there is a demo or beta for it.
 
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