after playing the second one for over 100 hours the first one feels like a proof-of-concept. the second one doesn't make anything substantially different, but improves what made the first one great plus evens out the rougher edges it had (story, characters). Seriously, the writing in the second one is fantastic if you are into a whimsical fantasy (think Discworld).
Yeah it definitely sounds like something I'd enjoy more than DOOS1 I think. I only played through Act 1 on the first game but I dunno there was something off with it. The combat was good but it was... everything else? The look of everything, the story and when I got to that weird hub plane space place that's when I dropped it as I found it extremely messy, complicated and everything just looked garish. Information overload. It's like it threw in a fuckton of systems once I got there and felt unnecessary. The fighter class I had was crap too.
Anyway this looks like a better game but I don't think stuff like people responding to your characters makes it better based on your origin. I mean I can't even remember what class or origin I selected in this game already. It is a lot of text and I hardly think that improves the main gameplay. A lot of background story in games just goes over my head. Especially with these fantasy names and places I ain't gonna remember all those lol. That doesn't really effectively make the game better.
The thing I don't like in games like this also is choosing classes and characters. I spend half hour on the internet researching. Stressing what to choose and I still don't know afterwards. I'm
never sure what's good or bad or if my enjoyment of the game will suffer if I have a character or class I don't like. And I won't know that until much later into the game when I unlocked a good chunk of abilities and options.
One of the main reasons I dropped the first game too was because the class I chose for my main was just a fighter class and it was boring as hell in some fights as I just kept running out of AP by the time I got to the enemy and had crappy boring attacks that missed a lot too. That put me off the game. It just wasn't as fun as some other classes. I played with my friend and he picked a wizard class which seemed more fun, never missed and could do more with the environment with the ranged attacks as you could do stuff from further away and not wait 3 turns just to get to the enemy.
In this one I selected a ranger so I hope that's good? But I don't really know? Which is why I'm intimidated by playing it more and finding out I may not like the class so I haven't bothered playing it since last week as a result? I like choice but I don't like it when you go in blindly and not know if it's a good or a bad choice and you won't know until at least 10 hours in when you unlocked more skills that are fun (or aren't).
Also the game doesn't really explain the difference between origin characters and custom made ones. I picked an origin one but really I'm getting all these choices again and I don't really know how this is gonna impact how I enjoy the game. Should I have picked another class? Or another origin? Too many choices and at the end of the day I don't really like that as I didn't enjoy DOOS1 as much because I had a crappy fighter class but how was I supposed to know it would suck? I ain't starting over and rerolling again 10 hours into a game after I realised the class sucks.
I liked the options and combat especially but I didn't like the fighter class I picked in the first game. Everyone says stuff like pick what you like as all classes are viable but this simply isn't true in the first game. The fighter was next to useless which is why I didn't continue playing it after Act 1.