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Jadow

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Oct 27, 2017
2,969
xxkons1dfxzoridx0e7d.jpg


Despite always being aware of this series I never actually gave it a try, I guess I was like 2 years old when Super Castlevania came out, so the whole craze evaded me. Let me do a little breakdown of the stuff that stuck out to me. (Btw the other game Smash made me play was Fire Emblem back with Melee, thank you Daddy Sakurai)

GAMEPLAY - Simon is slow and awkward to control but this doesn't feel like hindrance (for the most part) since I think the game is balanced around it, you hardly face a challenge where you need to be agile or attack lighting fast, its more about just reflexes and judgement (Hey! just like Dark Souls!) the game uses clever enemy placement so this makes your shitty movement a non issue...except for a few areas but I will get to that later.

When it comes to items/weapons I used the Cross/Boomerang 99% of the time, I mean I saw no reason to use the rest, what does the Knife even do? The Axe is the 1% since I used it against the 1st boss, guess that falls on me since I didn't experiment with the rest of them, but the cross was all I needed really.

MUSIC - Pretty fantastic, I am not gonna go too deep into this topic, instead I will tell you the tracks that stuck out to me the most...or actually describe where I heard them since I don't know the names.

* The very begging, I am sure I heard this during Simon's reveal at the Direct
* Uhh you are fighting crows...at a high point of the castle, lots of orange platforms, oh and you are outside
* Walking to Dracula's room

BOSSES - The Bat was a chump, Medusa got rocked, only realized the Mummies where a boss when the orb dropped, Frankenstein's Monster and the monkey thing were annoying but nothing too hard, Death is the hardest boss in this game like legit hard and a good challenge, took me a few fights to get used to his scythe patterns, I was surprised when he went down since I was not paying attention to his health bar. Dracula I guess is the 2nd hardest but that is not saying much, I honestly though his 1st form was more challenging, his 2nd form was easy after I started to fill the screen with crosses and stayed in the middle, Death was still much much more challenging.

MISC - I have seen people talking about the room with the medusas and the knights so I was ready to get my balls rocked, and I don't mean to brag but it was not that bad, I rushed forward throwing crosses like a madman and I never got his by the medusas since they always floated behind me, I noticed before the knights keep walking backwards so I used that to keep pushing, who knows, maybe I got lucky with the pattern

Worst enemy in the game? The monkey things, they are fast and unpredictable, but even worse is the combination of the birds+monkeys, fuck that room before Dracula with the cogs now THAT is hard and nobody warned about that shit, the game is not made for platforming or evading fast enemies, and they seem to respawn forever so I just ran for the exit like a bitch...fuck that room.

So there you go, overall really enjoyed the game and I am looking forward to the next games in the series, that being said should I skip some of them? I am sure they are not all winners, please let me know which games are a must play.
 

Shan

Member
Oct 27, 2017
7,965
If you play Simon's quest see if you can find a...better translation of it, else you'll probably need a guide because it's cryptic as HELL.
 

Deleted member 3017

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Play Simon's Quest, but keep a guide handy.

Dracula's Curse is one of the best games of the NES era.
 

aerie

wonky
Administrator
Oct 25, 2017
8,037
Play Simon's Quest, but keep a guide handy.

Dracula's Curse is one of the best games of the NES era.
Definitely this, Simon's Quest has its moments and is fairly easy once you get going with a guide. Dracula's Curse however is an entirely different beast, and is one of the best games in the franchise.
 

sad but rad

Banned
Nov 7, 2017
752
I'm first timing a lot of these games right now, I really loved SOTN and while I thought Super IV was good, I thought it was kind of annoying at times. Particularly platforms with spikes that will one shot your ass if you even touch the side of them.

Playing Rondo and the prologue was more sick than anything in 4, tbh.
 

SpaceSong

Member
Oct 25, 2017
11,015
Man, all of this Castlevania love on Era has got me happy! I'm glad you enjoyed your visit to Castle Dracula, OP. DEFINITELY play Rondo of Blood and Symphony of the Night. Also worth playing are Aria and Portrait of Sorrow. Circle of the Moon. Also Order of Ecclesia changes the gameplay formula up once more but has great new mechanics, which it seems Iga is revisiting in Bloodstained! Great shit all around. Always exciting to see others loving on one of my favorite franchises in gaming.
 
Nov 2, 2017
984
First Castlevania is best Castlevania.

Simon's Quest is a good RPG lite/Adventure type (with an infamously difficult, obtuse part that usually requires google).

Dracula's Curse is neat but never cared for branching storylines and multiple playable characters.

IV on the SNES is definitely worth a run and I gather CV 2 on the GB is highly recommended.

(I suppose I'm just going through the pre-Ig/Metroid games. The old school ones remain my favorites).
 

lvl 99 Pixel

Member
Oct 25, 2017
44,711
Symphony of the Night is still great. Definitely worth playing even if you missed it way back.
Only problem is finding a way to play it.
 

Deleted member 12790

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So I went into rondo completely blind, other than people in the 90's telling me it was the best castlevania. When I got my Turbo Duo in 2000, the two games I got with it were Dragon Ball Z and Rondo of Blood (back before it became crazy expensive for the duo version).

HOLY SHIT THAT GAME

Biggest surprise to me was when

I had already beaten the game, and I was going back to play it again, and I whipped the wall near the middle of stage 1 expecting to find a piece of meat, and instead found this entire other portion of the level that had been completely hidden... leading to an entire half of the game that I didn't know existed.

It was like finding a sequel within the game. Mind blowing moment.
 

Deleted member 12247

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Same as you OP! I just decided to finish this for the first time since the Smash direct. I came away with the same impressions. The monkey things are the worst and Simon moves so blocky, but it works for the time. Glad to say I was able to finish it though! Congrats to you as well!
 

D.Lo

Member
Oct 25, 2017
4,348
Sydney
Classicvania is so good. Great action design and devious level layouts, and the right combination of boppy, rockin and spooky music.

I hope we can get some more of them someday. If only any of the Metroid clones had even decently designed action it wouldn't be so bad. Curse of the Moon was good at least.
 

Deleted member 3017

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I'm first timing a lot of these games right now, I really loved SOTN and while I thought Super IV was good, I thought it was kind of annoying at times. Particularly platforms with spikes that will one shot your ass if you even touch the side of them.

Playing Rondo and the prologue was more sick than anything in 4, tbh.

Super Castlevania IV is one of the weakest games in the Classicvania era. Still better than many of the games in the Metroidvania era though. Yeah, I said it.
 

Rydeen

Member
Oct 25, 2017
1,500
Seattle, WA.
MISC - I have seen people talking about the room with the medusas and the knights so I was ready to get my balls rocked, and I don't mean to brag but it was not that bad, I rushed forward throwing crosses like a madman and I never got his by the medusas since they always floated behind me, I noticed before the knights keep walking backwards so I used that to keep pushing, who knows, maybe I got lucky with the pattern.
For whatever reason, this hallway always kicks my ass in the NES version, but I breeze through it in the Famicom cartridge version and I'm not sure why. Nothing at face value is different between versions other than the title screen, so I'm not even sure what's different between the two.
 

Deleted member 12790

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Super Castlevania IV is one of the weakest games in the Classicvania era. Still better than many of the games in the Metroidvania era though. Yeah, I said it.

I disagree because I really like the Metroidvania entries, although not nearly as much as Castlevania III, Rondo, or Bloodlines, but I hate Super Castlevania IV. It flat out doesn't feel like a castlevania game. I think it's an ugly, slow, clunky game. Everything I like from the actionvania games is basically stripped from IV. It's just a generic action game wearing the castlevania skin, plays nothing like the rest.
 

Deleted member 5535

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Because of the direct I also began to play it and already beat the first three Castlevania. But man, why there's 4 versions of the first game in so few time? lol I thought that Castlevania 4 was a sequel but it's a remake of 1
 

Deleted member 3017

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I disagree because I really like the Metroidvania entries, although not nearly as much as Castlevania III, Rondo, or Bloodlines, but I hate Super Castlevania IV. It flat out doesn't feel like a castlevania game. I think it's an ugly, slow, clunky game. Everything I like from the actionvania games is basically stripped from IV. It's just a generic action game wearing the castlevania skin, plays nothing like the rest.

I definitely don't hate it, but I agree that it doesn't really feel like a Castlevania game in a lot of ways.
 

RagnarokX

Member
Oct 26, 2017
15,791
Worst enemy in the game? The monkey things, they are fast and unpredictable, but even worse is the combination of the birds+monkeys, fuck that room before Dracula with the cogs now THAT is hard and nobody warned about that shit, the game is not made for platforming or evading fast enemies, and they seem to respawn forever so I just ran for the exit like a bitch...fuck that room.
Those are Fleamen. They're based on hunchbacks/Igor.

Look forward to them in Smash!

mweBq1R.png
 

Deleted member 12790

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OP - just in case, if you like castlevania

CHECK OUT GHOULS N GHOSTS

Classicvania was basically a response to the Ghost n Gobilns series from Capcom. They play extremely similarly (and both are great).

And unlike Castlvania IV and the SNES port of Rondo, the two SNES "Goblin" games are amazing - Super Ghouls n Ghosts, and more importantly Demon's Crest.
 

Deleted member 2474

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Will also back Rondo of Blood as top-tier classic Castlevania.

Castlevania II is tedious and I would honestly recommend skipping it for now. Come back to it if you really end up liking the series and wanna know what it was like, but if you're trying to hit the high points of the series before Smash hits then Simon's Quest will be a downer.
 

Deleted member 12790

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Those are Fleamen. They're based on hunchbacks/Igor.

Look forward to them in Smash!

mweBq1R.png

I have a friend who, because I used to play Rondo a lot back around 2000, the only thing he knows about Castlevania is the fleamen, because he'd hang out at my place while I'd play, and every time you'd kill one it'd go "Whooop!"

There's that one level that is filled with them at every turn in Rondo, and it kept fucking me up, so for a short while, every time he'd come over he'd hear "Whooop! Whooop! Whoooop!" over and over again, lol.
 

Rydeen

Member
Oct 25, 2017
1,500
Seattle, WA.
I have a friend who, because I used to play Rondo a lot back around 2000, the only thing he knows about Castlevania is the fleamen, because he'd hang out at my place while I'd play, and every time you'd kill one it'd go "Whooop!"

There's that one level that is filled with them at every turn in Rondo, and it kept fucking me up, so for a short while, every time he'd come over he'd hear "Whooop! Whooop! Whoooop!" over and over again, lol.
I was trying to find the clip on Youtube but I can't find it, there's a section in level one in the arranged version of Castlevania Chronicles where you whip the wall expecting to find wall meat, only to open the faucet to an endless flow of Fleaman Madness!!!

Also I should add Castlevania Chronicles is very underrated and is some ways the superior remake of Castlevania 1 to Super Castlevania IV.

EDIT: Nvm, found the moment in a Game Grumps video of it, timestamped to 4:26
 

Deleted member 12790

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For those unaware, the non-linear nature of the Castlevania series has been there since the very beginning, it didn't begin with Castlevania II. The original game, which came to the US as Castlevania on the NES, was actually a split project. There are TWO castlevania I's, or rather two Akumajou Dracula's. Most of the world only had the NES, so that's the version most people know, but the MSX got a completely original version that was developed concurrently (and released a month after the Famicom version) that is more colloquially known as Vampire's Killer, because that's what it came to Europe (Not to be confused with Vampire Killer on the Megadrive in Japan, or Vampire Killer the song).

Vampire Killer is non-linear, but not quite to the extent Castlevania II and later Symphony of the Night were, but definitely laid the foundation those games followed. It's still stage based, but each stage is a giant open world, with no bottomless pits. Falling down a pit just takes you to a new screen. You can freely roam each stage, even going back to screens you passed. Hearts are no longer ammo for weapons, they are instead currency you use in shops. Weapon upgrades are permanent. The goal of each stage is to find a key hidden somewhere in the level then take it to a door to go to the next stage. Usually you'll have to find other keys to open doors to find the main key for the level. It plays very similarly to castlevania I except it's brutally hard. There are no continues, and no extra lives in the game. You start with 3 lives, and if you lose one, you can never get it back.

Almost all the art in the Famicom version of Castlevania is actually from the MSX version. Lots of the color palette choices make more sense on the MSX version, because it had a slightly different master palette. As such, the MSX version generally looks much better. It also has more art in general:

vk1.jpg


MSX

Castlevania-nes-ingame-41834.png


Famicom

 

D.Lo

Member
Oct 25, 2017
4,348
Sydney
Super Castlevania IV is one of the weakest games in the Classicvania era. Still better than many of the games in the Metroidvania era though. Yeah, I said it.
IV is better than Bloodlines, Bloodlines is a dinky step backward with all sorts of weirdness and jank (robots, really crap animation). It's also better than Drac XX and IMO is better overall than X68K.

Really only Rondo, 1 and 3 are better than it IMO.

Rondo has by far the best call backs for the series.
I mean, Symphony is PACKED with call backs. Pretty much the #1 thing about it.
 

Poppy

Member
Oct 25, 2017
18,273
richmond, va
dracula's curse is insanely sick and maybe my favorite NES game. really like original castlevania as well for a shorter play.

Classicvania is so good. Great action design and devious level layouts, and the right combination of boppy, rockin and spooky music.

I hope we can get some more of them someday. If only any of the Metroid clones had even decently designed action it wouldn't be so bad. Curse of the Moon was good at least.

circle of the moon was quite fun, i also liked portrait of ruin but in kind of a campy way

oh you were probably talking about bloodstained, haven't played that
 

Deleted member 12790

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IV is better than Bloodlines, Bloodlines is a dinky step backward with all sorts of weirdness and jank (robots, really crap animation). It's also better than Drac XX and IMO is better overall than X68K.

Drac XX, the Sharp X68000 remake, and Bloodlines at least play like classicvania.

Castlevania IV doesn't really feel anything like a castlevania game.
 

Phendrift

Member
Oct 25, 2017
32,307
I'm playing SotN for the first time and loving it. Really scratching a Metroid itch, although I don't think it's as great as the highs of that series.

My only prior experience with Castlevania is parts of Aria on Wii U VC, which I also loved and need to get back to (I actually think I found the music I heard in that game on par or better with SotN which is surprising considering it's not brought up nearly as much)

The other one I have a big interest in playing is Rondo, but I don't really know how to go about obtaining it.
 

Deleted member 12790

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I'm playing SotN for the first time and loving it. Really scratching a Metroid itch, although I don't think it's as great as the highs of that series.

My only prior experience with Castlevania is parts of Aria on Wii U VC, which I also loved and need to get back to (I actually think I found the music I heard in that game on par or better with SotN which is surprising considering it's not brought up nearly as much)

The other one I have a big interest in playing is Rondo, but I don't really know how to go about obtaining it.

Can't the WiiU VC access the Wii VC? It's on the Wii VC.

Alternatively, it's on the PSP, and I believe you can play it on the Vita too (dunno if it's digital or not).
 

Nali

Member
Oct 25, 2017
3,658
Castlevania 1 is still one of the all-time classics, short but oh so sweet.

I am sure they are not all winners, please let me know which games are a must play.
CV2 is wildly ambitious but also both too easy and too obtuse. Killer music, though. Virtually every other 2D game in the series is at least good.
 

Phendrift

Member
Oct 25, 2017
32,307
Can't the WiiU VC access the Wii VC? It's on the Wii VC.

Alternatively, it's on the PSP, and I believe you can play it on the Vita too (dunno if it's digital or not).
It could, but Nintendo recently shut down the Wii VC :/

Guess I could get a PSP, other games on it I wanna play for the first time anyway like Crisis Core or something
 

Weiss

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Oct 25, 2017
64,265
Got a Castlevania itch after Simon and Richter's announcement and popped in SotN. Was disappointed by the second half (there's only like five endlessly looping songs!) and the general sluggishness in comparison to games like Hollow Knight, but that's 20 years of progress for you.
 

D.Lo

Member
Oct 25, 2017
4,348
Sydney
For those unaware, the non-linear nature of the Castlevania series has been there since the very beginning, it didn't begin with Castlevania II. The original game, which came to the US as Castlevania on the NES, was actually a split project. There are TWO castlevania I's, or rather two Akumajou Dracula's. Most of the world only had the NES, so that's the version most people know, but the MSX got a completely original version that was developed concurrently (and released a month after the Famicom version) that is more colloquially known as Vampire's Killer, because that's what it came to Europe (Not to be confused with Vampire Killer on the Megadrive in Japan, or Vampire Killer the song).

Vampire Killer is non-linear, but not quite to the extent Castlevania II and later Symphony of the Night were, but definitely laid the foundation those games followed. It's still stage based, but each stage is a giant open world, with no bottomless pits. Falling down a pit just takes you to a new screen. You can freely roam each stage, even going back to screens you passed. Hearts are no longer ammo for weapons, they are instead currency you use in shops. Weapon upgrades are permanent. The goal of each stage is to find a key hidden somewhere in the level then take it to a door to go to the next stage. Usually you'll have to find other keys to open doors to find the main key for the level. It plays very similarly to castlevania I except it's brutally hard. There are no continues, and no extra lives in the game. You start with 3 lives, and if you lose one, you can never get it back.

Almost all the art in the Famicom version of Castlevania is actually from the MSX version. Lots of the color palette choices make more sense on the MSX version, because it had a slightly different master palette. As such, the MSX version generally looks much better. It also has more art in general:

vk1.jpg


MSX

Castlevania-nes-ingame-41834.png


Famicom


You're trying really really hard to undersell the Famicom Disk original and talk up the MSX game.

The MSX game is a much worse product overall. For all the crap Dracula II gets for its jank, the MSX game has it X3. It generally looks better in stills but has more flicker with less enemies and like most MSX games has no scrolling and runs at a choppy 30fps or less. On an action and design level it's vasty inferior to the Famicom Disk version.

Almost all the art in the Famicom version of Castlevania is actually from the MSX version.
No, they have probably 30% of tiles in common. I mean literally look at the two screens you posted, maybe 10% of tiles in common there.

Vampire Killer is non-linear, but not quite to the extent Castlevania II and later Symphony of the Night were, but definitely laid the foundation those games followed.
Dracula II yes to some extent, Symphony, absolutely not. Symphony is a pure Super Metroid clone structurally, even stealing the same colours for the map.

It's still stage based, but each stage is a giant open world
The stages are about the same size as the FDS stages, not 'huge'.
 

Deleted member 12790

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It could, but Nintendo recently shut down the Wii VC :/

Just checked and it's available digitally on PSN. Probably the easiest legal way to play it now would be to grab a Playstation TV (remember those? They were Vitas you could hook up your TV). Looking on ebay, you can grab a PSTV for like $40 if you look around. It'd be more expensive to grab a PSP Go and a cradle (and those won't display full screen either) and way, waaaaaay more expensive to grab a Turbo Duo and the Duo version.
 

KtotheRoc

One Winged Slayer
Member
Oct 27, 2017
56,676
I played through Super Castlevania IV well before Simon was announced, but it was a good reminder of how great Classicvania can be.

SOTN is really good too. And the games that came after, that were clearly inspired by SOTN, actually are pretty good. For the most part. It took me a while to get into Portrait of Ruin, but once everything clicked, I got it. Order of Ecclesia is probably my favorite.

Simon's Quest is a hard game to get into because it is so different from its immediate predecessor. Have a guide handy because the game is very vague about what you have to do.
 

aerie

wonky
Administrator
Oct 25, 2017
8,037
Bloodlines is fantastic, and the criticisms made against it are pretty superficial. It's probably the most fun Castlevania game to master and zip through once you get the hang of it.
I'd put Bloodlines bellow 3, Super, Chronicles, and Rondo for the classic line, but its still superb. Well worth a play, and they really push the genesis quite far with it.
 
Oct 27, 2017
1,095
Canada
Fleamen are predicable though but they're one of those enemies where you have to do crowd control before there are too many of them on screen.

Unpopular opinion incoming but IV is still a great game. I like it better than Dracula X, 2 and some of the Iga games.
 

Phendrift

Member
Oct 25, 2017
32,307
Just checked and it's available digitally on PSN. Probably the easiest legal way to play it now would be to grab a Playstation TV (remember those? They were Vitas you could hook up your TV). Looking on ebay, you can grab a PSTV for like $40 if you look around. It'd be more expensive to grab a PSP Go and a cradle (and those won't display full screen either) and way, waaaaaay more expensive to grab a Turbo Duo and the Duo version.
Hmmm, I've never looked into PSTV. I'll have to check it out. Thanks!
 

Deleted member 12790

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You're trying really really hard to undersell the Famicom Disk original and talk up the MSX game.

The MSX game is a much worse product overall. For all the crap Dracula II gets for its jank, the MSX game has it X3. It generally looks better in stills but has more flicker, and like most MSX games has no scrolling and runs at 30fps. On an action and design level it's vasty inferior to the Famicom Disk version.

I'm not selling either. If anything, you're trying to sell the Famicom game. I said the MSX game is brutally hard. Unplayably hard, actually. You essentially need the Konami Gamemaster cart to play it.

No, they have probably 30% of tiles in common. I mean literally look at the two screens you posted, maybe 10% of tiles in common there.

I posted that screen because

"It also has more art in general"

That screen is one of the most drastically different in the game. The rest of the game virtually shares all it's tiles with the NES game. way, way more than "30%."

Dracula II yes to some extent, Symphony, absolutely not. Symphony is a purse Super Metroid clone structurally.

They all follow a non-linear structure that is a clear departure from classicvania. Stop being obtuse.

The stages are about the same size as the FDS stages, not 'huge'.

No. Stage 1 in the NES version is 15 screens long. Stage 1 in the MSX version is 22 screens long. And it keeps getting bigger. And the levels are meant to be traversed non-linearly. They are indeed huge.
 

Poppy

Member
Oct 25, 2017
18,273
richmond, va
i just can't get into super 4, it just feels so weird and big to me. i feel a little similarly about contra 3 while we're on the subject of konami, but i think super castlevania 4 just loses a lot more mood in the transition

basically i'd rather play actraiser
 

Deleted member 12790

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i just can't get into super 4, it just feels so weird and big to me. i feel a little similarly about contra 3 while we're on the subject of konami, but i think super castlevania 4 just loses a lot more mood in the transition

basically i'd rather play actraiser

If you want to play the correct contra, play Contra Hardcorps on the Sega Genesis.
 

D.Lo

Member
Oct 25, 2017
4,348
Sydney
That screen is one of the most drastically different in the game. The rest of the game virtually shares all it's tiles with the NES game. way, way more than "30%."
No, take a closer look at both games. They typically have enemies and objects in common, but only a few background tiles.

They all follow a non-linear structure that is a clear departure from classicvania. Stop being obtuse.
The MSX game is a classic semi-linear stage based adventure puzzle platformer like Goonies 1. Dracula II is a proper sprawling action adventure. Symphony is an item-gated Super Metroid clone. All very different.

No. Stage 1 in the NES version is 15 screens long. Stage 1 in the MSX version is 22 screens long. And it keeps getting bigger. And the levels are meant to be traversed non-linearly. They are indeed huge.
Your video is literally a complete walkthrough that takes 30 minutes lol. I've played through it dozens of times (never completed on my original cart, need save states because it's a very unfair game too), it's pretty much the same length as the original FDS game.[/QUOTE]

If you want to play the correct contra, play Contra Hardcorps on the Sega Genesis.
The worst 2D Contra. Contra is about Rambo vs Aliens. In Hard Corps a character is a dog and it has a stage where you walk over a dinosaur that smiles at you. Wrecked the classic Contra gameplay formula from Contra/Super Contra/Operation C/Contra spirits. Also the soundtrack is the #1 example of Mega Drive robot farts, sounds so terrible.