Oh wow. It's cool they realised that review exposure is a huge positive. It's a shame a few games last year ate shit because of such a stupid choice.
The lovely reveal that Rage 2 is apparently going to be full of MTs.
True that it's probably a more archaic model of the hype/release cycle and that sales et al probably play a bigger role.Historically it was a lot more important because you couldn't really sell games digitally, and your game actually got dropped by stores after a couple months, so if you missed your first shot, you were pretty dead in the water.
These days it's possible to recover more on the basis that you don't have a maximum shelf life due to digital.
Their games do better over time, but some of them sputtered earlier than we might have expected, and started to really move with price cuts as opposed to people hearing about this really neat game. If we look at the legs and price hold on a game like Nier Automata, it was actually much stronger (ratio wise, to be clear) than your average modern Bethesda game.
Even Bethesda's games earlier this generation were showing bigger legs. Wolfenstein and The Evil Within moved a pretty shocking number of copies over time compared to their follow-ups.
Here's the thread. They were very coy about details, but were adamant that they're treating it as a service game and were looking into the details of how to implement MTs in it.
https://www.resetera.com/threads/ra...layer-but-will-have-a-social-component.61349/
If I had to guess, I'd say leaking a game 2 years before it's ready to be shown without there being anything worth criticizing about its development (meaning it was only done for clicks and money) is probably something that angered Bethesda.Maybe one day some brave reporter will ask Pete Hines on the record why he thinks it's acceptable to have blacklisted a professional video game outlet for nearly five years.
The review policy was dumb in general, but as someone who typically doesnt read reviews - did reviewers actually mention their policies in reviews as often as they claim?
I would hope not, because that shit seems unneccessary in a review and is irrelevant to the game in general. Which is why I have my doubts about the frequency of it happening.
I think what's funnier is him saying that these games all were great, and people loved them, but the reviews were marred by our shitty review policy. They were their own worst enemy.So pretty much Pete is saying sorry our BS anticonsumer policy didn't work out, its because journalists kept talking about it so I guess we'll go back to sending out review copies early. Haha what a windbag
Maybe one day some brave reporter will ask Pete Hines on the record why he thinks it's acceptable to have blacklisted a professional video game outlet for nearly five years.
Why wouldn't it be acceptable? You basically blew the lid off of Fallout 4 by publishing those internal leaks. Bethesda, Ubisoft, whomever has no obligation to work with you whatsoever.Maybe one day some brave reporter will ask Pete Hines on the record why he thinks it's acceptable to have blacklisted a professional video game outlet for nearly five years.
"Then it ended up being the focal point and, honestly, we were tired of reading reviews where the first paragraph spent more time talking about our review policy than the game."
Freedom of the press has nothing to do with this.Why wouldn't it be acceptable? You basically blew the lid off of Fallout 4 by publishing those internal leaks. Bethesda, Ubisoft, whomever has no obligation to work with you whatsoever.
Freedom of the press means you are free from legal repercussions for what you publish (obviously outside of slander and libel) but it also means that companies like Bethesda are free to not engage with you if they are angry with that you've published.
No. Fucking. Shit.
How in the world did they not see this coming a mile away, and how in the world did it then take them two years to realize this? Bethesda's really showing their incompetence this past week.
Makes sense, I really think it was one of the reasons their single player games from last year bombed.
Erm, this change of stance has nothing to do with streamers or influences. They never stopped giving keys early to those.I don't think reviews inform opinions/advise sales nearly as much as you think they do.
Streaming/influencer coverage is probably for more related to this change of stance.
It has everything to do with this as we are talking about the press. Kotaku is completely legally within their right to publish leaks. 100%. Journalists are afforded that protection, protection from legal repercussions for publishing stolen secrets, the Pentagon Papers solidified this.
Not sure about this, but Bethesda being selective which media outlet to send review copies to, doesn't that mean that Bethesda sort of bribes all of the other media outlets with early review copies? Like, not as a contractual obligation, but as an obligation in practice, outlets have to not publish articles that could negatively impact Bethesda, in order to keep receiving review copies.It has everything to do with this as we are talking about the press. Kotaku is completely legally within their right to publish leaks. 100%. Journalists are afforded that protection, protection from legal repercussions for publishing stolen secrets, the Pentagon Papers solidified this.
Now that this is established as fact, that Kotaku was completely within their rights to publish the Fallout 4 leaks, Bethesda is also completely within their rights to not engage or cooperate with Kotaku ever again. It is a completely accepatable, and frankly expected, outcome. They aren't trying to bribe Kotaku or force them to publish puff pieces, they are simply ignoring them.
Every company for every media is selective to whom they give early access to give reviews. Movie studios don't invite tabloids to press screenings.Not sure about this, but Bethesda being selective which media outlet to send review copies to, doesn't that mean that Bethesda sort of bribes all of the other media outlets with early review copies? Like, not as a contractual obligation, but as an obligation in practice, outlets have to not publish articles that could negatively impact Bethesda, in order to keep receiving review copies.
After that policy contributed to bad performance and shelving of some good series, sure. Perhaps they shouldn't have had that inane policy in the first place.Well they experimented with something new and changed their mind once it wasn't working out. Good for them.
It has everything to do with this as we are talking about the press. Kotaku is completely legally within their right to publish leaks. 100%. Journalists are afforded that protection, protection from legal repercussions for publishing stolen secrets, the Pentagon Papers solidified this.
Now that this is established as fact, that Kotaku was completely within their rights to publish the Fallout 4 leaks, Bethesda is also completely within their rights to not engage or cooperate with Kotaku ever again. It is a completely accepatable, and frankly expected, outcome. They aren't trying to bribe Kotaku or force them to publish puff pieces, they are simply ignoring them.
While everything you're saying is technically correct, Bethesda has set the precedent that if you're not going to play by their rules and act as their marketing team, they're going to punish you. That's wild. If I were interviewing Pete Hines and he had done this to another outlet, you'd better believe I'd be probing him about it.It has everything to do with this as we are talking about the press. Kotaku is completely legally within their right to publish leaks. 100%. Journalists are afforded that protection, protection from legal repercussions for publishing stolen secrets, the Pentagon Papers solidified this.
Now that this is established as fact, that Kotaku was completely within their rights to publish the Fallout 4 leaks, Bethesda is also completely within their rights to not engage or cooperate with Kotaku ever again. It is a completely accepatable, and frankly expected, outcome. They aren't trying to bribe Kotaku or force them to publish puff pieces, they are simply ignoring them.
Yup I think this was a big part of it tooMakes sense, I really think it was one of the reasons their single player games from last year bombed.
After that policy contributed to bad performance and shelving of some good series, sure. Perhaps they shouldn't have had that inane policy in the first place.
It's also ridiculous that they are holding that grudge against Kotaku 5 years later.
While what you are saying is true, it ignores what the intention of the blacklisting is. To warn off any other publications from publishing similar info as well as punishing kotaku.
You are right that Bethesda are within their rights to do that but it is still very much in an effort to limit press freedoms.
In the same way that a politician refusing to speak to certain elements of the press is entirely motivated by self image, so are Bethesda's actions here.
The fact they were willing to hobble all official press outlets (by making all their reviews publish after launch day) and essentially try to funnel their fans into over enthusiastic youtubers is proof enough that they are aiming to game the system. That deserves criticism, please don't try and downplay it as simple sour grapes.
Isn't there a difference between refusing to be an extension of their marketing team (which is an extremely limited way of looking at reviews and relations with publishers) by not accepting early review copies or advertisement deals, and leaking private documents in order to leak a game 2 years before it's ready to be shown?While everything you're saying is technically correct, Bethesda has set the precedent that if you're not going to play by their rules and act as their marketing team, they're going to punish you. That's wild. If I were interviewing Pete Hines and he had done this to another outlet, you'd better believe I'd be probing him about it.
I mean, that's Bethesda as fuck. Remember the paid mods stuff? It was the same thing, blaming people abusing the system instead of owning up to the fact that their implementation was bad and they had no real intent to curate anything about it until the shit hit the fan.They're blaming the reviewers here still instead of owning up to the fact that it was a stupid ass policy.
I'm not expecting it to be egregious personally.Call me a sucker, but I'm willing to give Bethesda the benefit of the doubt. Just because they've had a good track record of single player games this generation.
The news and reviews section of a news outlet should be treated as different channels. It should be expected in quality journalism that their news will sometimes hinder the image or marketing efforts of a company.Isn't there a difference between refusing to be an extension of their marketing team (which is an extremely limited way of looking at reviews and relations with publishers) by not accepting early review copies or advertisement deals, and leaking private documents in order to leak a game 2 years before it's ready to be shown?
It has everything to do with this as we are talking about the press. Kotaku is completely legally within their right to publish leaks. 100%. Journalists are afforded that protection, protection from legal repercussions for publishing stolen secrets, the Pentagon Papers solidified this.
Now that this is established as fact, that Kotaku was completely within their rights to publish the Fallout 4 leaks, Bethesda is also completely within their rights to not engage or cooperate with Kotaku ever again. It is a completely accepatable, and frankly expected, outcome. They aren't trying to bribe Kotaku or force them to publish puff pieces, they are simply ignoring them.
It was a weird policy and I'm sure no one will be in a rush to replicate it.
As for Kotaku, if Bethesda feels like they are too loose with leaks then they aren't obliged to give them access to their products.
It's not like Kotaku broke an NDA/embargo on a review copy, or intentionally tanked review scores, or anything close to that. Nothing they've done has been dishonest or disingenuous.
The blacklisting is a punishment for daring to do actual reporting on information they received. It is, perhaps, logical that Bethesda would want to punish them for that, but it's not reasonable or defensible that they actually did it.
I know and I completely agree. However, it's possible to NOT be an extension of a publisher's marketing team by fairly critiquing a game in reviews (sometimes even tearing it to shreds) while still avoiding leaking private documents and game details years in advance.The news and reviews section of a news outlet should be treated as different channels. It should be expected in quality journalism that their news will sometimes hinder the image or marketing efforts of a company.
"Then it ended up being the focal point and, honestly, we were tired of reading reviews where the first paragraph spent more time talking about our review policy than the game. So we decided we're not going to keep drawing attention to it – we'll send out copies and maybe people will start talking about the game instead of talking about policies. So we did."