Lol. They ONLY did it for cost savings. They did the same with the WiiU when none of this applied. Come on man :)
Yes, of course it could be solved. OS shouldn't switch the mode until the play session ends / console goes to sleep. ta-daa. Trivial.My kid played Fortnite undocked, and when the Switch was back in the dock the download had ended with an error since the connection had been changed.
Perhaps it could be solved better in an Switch OS update
It does disconnect. I think they were pointing out that since this is the case with the dongle, then it isn't a reason why they wouldn't include a port.Have you all actually used the USB ethernet dongles and confirmed that it doesn't have the hypothetical issue I'm pointing out?
Now I'm curious if your experience is the norm or the exception based on what the previous people I quoted said.
it gets warm, not overheat. Yeh it still happens.Related: Did they ever fix that bug that caused the Switch to overheat if you left the Ethernet plugged in?
Actual plausible reason: Constantly switching between wifi and ethernet would introduce lots of problems
If your Switch needed to change between wi-fi and ethernet every time you docked it and undocked it, it would cause all sorts of negative experiences. Multiplayer games will disconnect and such because you're actively changing IP addresses along the way.
For a system that's designed to be docked and undocked at any second no matter what you're playing, it would be a crappy experience if you were disconnected from multiplayer games when you did so.
Sure it might *also* be a cost savings thing, but considering that the Switch is a handheld system system and that more people exclusively use it undocked than exclusively use it docked, and that usage is around 50/50 for combined users, the vast majority of people will connect to wi-fi anyway, so it seems like a smart design decision for practical purposes too, not just cost savings.
Since I'm going all digital, getting one of those ethernet adapters might not be a bad idea to speed downloads up. It took like 6 hours to download okami HD. :/
Said no one who plays games online.
I've been playing games online for more than a decade. Most of the time it's in people's heads when they think WiFi isn't good enough for online gaming.
It's almost like people are just making these threads to see what creative excuses people can come up with. As usual the real answer is probably just "because Nintendo".
which entirely makes it worth it lol.It's almost like people are just making these threads to see what creative excuses people can come up with. As usual the real answer is probably just "because Nintendo".
Yup. Sony makes hundreds of millions of consoles. If they don't have to put in an Ethernet port, $0.05 of cost savings per console leads to $5 million in savings. AND they can get millions of people to buy their Ethernet-to-USB adapter...which costs them $1 to manufacture but they can sell for $35....that can lead to additional millions in profit.
Nickel-and-diming is a great way to increase margins. That's why Apple loves to remove ports and sell a whole variety of dongles for ridiculously marked up prices. It's anti-consumer sure, but a whole bunch of suckers will pay for it regardless.
It's almost like people are just making these threads to see what creative excuses people can come up with. As usual the real answer is probably just "because Nintendo".
There is a huge difference when I'm on wifi vs hardwired. The former is the only time I experience lag on my end.I've been playing games online for more than a decade. Most of the time it's in people's heads when they think WiFi isn't good enough for online gaming.
A gaming forum is not the majority. Most people who play online on console use Wi-Fi.
Wifi speeds are deceiving -- it's wifi's messier signal that becomes a problem in online gaming where dropped packets can have real impacts on split second action.I've been playing games online for more than a decade. Most of the time it's in people's heads when they think WiFi isn't good enough for online gaming.
Yeah, I've had a USB ethernet adapter on my Switch for some time now. Never had any issues Switch-ing back and forth. I'm going to go with most people won't use it and cost cutting as the reasons.It does support ethernet through using basically any old usb adapter, so in spite of the potential issues I can't imagine that's the reason?
Why give something away for free when you can charge 30 bucks for it?
Funny cause I keep my switch like four inches away from my non trash router and it easily has the worst dL speeds of any device in my house. Can't say I've really had many issues with lag though.If you need a wired network to get lag-free gaming, either you're far away from your router or your router is trash.
Wifi speeds are deceiving -- it's wifi's messier signal that becomes a problem in online gaming where dropped packets can have real impacts on split second action.
Still means most people we play against will be on wifi -- our connection may be solid but that won't help when the other player is dropping packets affecting how they appear on our side. Even if their router is decent, typical consumer isn't going to know how to configure it properly to maximize performance.
I'm basically just saying that "Because Nintendo iz cheap lulz" is a silly answer.It does disconnect. I think they were pointing out that since this is the case with the dongle, then it isn't a reason why they wouldn't include a port.