Are you implying that I'm justifying their approach rather than just pointing out the pattern that they've never included an ethernet port for whatever reason and that it hasn't only been excluded for the Switch?So I guess Nintendo consoles will never have it then because 'insert decade old console that didn't have it because nothing can change or evolve in 10 years'.
Right?
I wouldn't be surprised if PS5 / Xbox Scarlett also don't have an Ethernet port.
i think PSO was the only one to support online. games like MKDD and Kirby Air Ride supported a LAN mode that you could use a tunneling service to play onlinepaid I think $50 for that thing just to play PSO for a couple months. I don't think any other game ever used it.
Are you implying that I'm justifying their approach rather than just pointing out the pattern that they've never included an ethernet port for whatever reason and that it hasn't only been excluded for the Switch?
Yeah. Only a small percentage actually need an Ethernet port and those people could pay 5€ to by an USB-Ethernet adapter. I use the same one, which i bought with the Wii.
I just got an ethernet dongle for my Switch and this exact scenario just happened to me while I was playing matches online. I was playing in handheld mode and decided to switch to TV. When I did that I got disconnected because my network had changed. Nintendo probably would prefer to avoid these situations but is fine with people who go out of their way for a wired connection, as they likely understand the limitations.Actual plausible reason: Constantly switching between wifi and ethernet would introduce lots of problems
If your Switch needed to change between wi-fi and ethernet every time you docked it and undocked it, it would cause all sorts of negative experiences. Multiplayer games will disconnect and such because you're actively changing IP addresses along the way.
For a system that's designed to be docked and undocked at any second no matter what you're playing, it would be a crappy experience if you were disconnected from multiplayer games when you did so.
Sure it might *also* be a cost savings thing, but considering that the Switch is a handheld system system and that more people exclusively use it undocked than exclusively use it docked, and that usage is around 50/50 for combined users, the vast majority of people will connect to wi-fi anyway, so it seems like a smart design decision for practical purposes too, not just cost savings.
Because the OP's response to seeing a lack of ethernet port is one that seems surprised that Nintendo would exclude a basic port that's been omitted in all their past consoles despite the increasing connectivity brought on from 7th gen onward. They're still as backwards as ever with regards to online so their view isn't much different.And they never had a paid online either...
I'm still not sure how bringing up older consoles from older generations from a Nintendo with a much different view is 'a pattern'...
the switch inside port is usb 3.0, so you should consider getting a gigabit dongle
Got a very cheap one of Amazon and have had no problems with it at all.Since I'm going all digital, getting one of those ethernet adapters might not be a bad idea to speed downloads up. It took like 6 hours to download okami HD. :/
I wouldn't be surprised if PS5 / Xbox Scarlett also don't have an Ethernet port.
Hard wiring is so 2003. The future is slim and sleek and cloud-based at the detriment of built-in hardware features.
Sure but competitive gamers can just buy a usb-ethernet adapter.
Or £6. Why would you buy a Nintendo branded adapter lol? Would you also buy those Nintendo branded micro SD cards that are like twice the price?
it's only a couple of letters, who hasn't made the same mistake before?Imagine being on ResetEra and confusing "Nintendo" with "Hori".
Yes, but this wasn't a problem on Wii or Wii U. It's just Nintendo...it's a lower cost for them.I would assume that the Switch being able to jump between docked and portable on the fly means jumping connection types like that could pose an issue.
To be fair, I can't imagine the Venn diagram of people that would complain about changing their IPs when docking but who would also be separating their wired and wireless network in different VLANs. I guess this could happen on shared networks like campuses or something.This is only true if the wired and wireless NICs share a MAC address and there isn't VLAN separation between the wired and wireless networks. It is kind of a glaring omission to not have an ethernet port on the dock, but I wouldn't trust Nintendo to seamlessly handle network transitions at the OS level
the switch inside port is usb 3.0, so you should consider getting a gigabit dongle
Nintendo cutting corners they don't think are important I guess.
It does support ethernet through using basically any old usb adapter, so in spite of the potential issues I can't imagine that's the reason?
Have you all actually used the USB ethernet dongles and confirmed that it doesn't have the hypothetical issue I'm pointing out?If you're on the same network your device will keep the same IP address. There will be a different path at Layer 2 between WiFi and Eth but you won't get a new IP. DHCP is inherently sticky.
Now I'm curious if your experience is the norm or the exception based on what the previous people I quoted said.I just got an ethernet dongle for my Switch and this exact scenario just happened to me while I was playing matches online. I was playing in handheld mode and decided to switch to TV. When I did that I got disconnected because my network had changed. Nintendo probably would prefer to avoid these situations but is fine with people who go out of their way for a wired connection, as they likely understand the limitations.
Good answer.
I'll repeat in every Nintendo online thread-
Is it a Nintendo product? Is it online related? If the answer to both is yes then just expect to be disappointed with it.
The ethernet port should have been a standard feature of all their consoles and yet they've never had one. Its fucking inexcusable.
Sounds like you got ripped. A gaming pc without Ethernet...that's like an oxymoronSame reason my €2200 Core i7 16GB RAM GTX1060 Razer Blade doesn't have an ethernet port.
It's 2018.
Beats meIs there a teardown of this? I can't begin to imagine what would take that much space
https://www.razer.com/eu-en/gaming-laptops/razer-bladeSounds like you got ripped. A gaming pc without Ethernet...that's like an oxymoron
PCMAG.com"It's today's best super-slim gaming laptop in terms of both power and aesthetics, and it seizes our Editors' Choice award."
Meanwhile, I'm still buying wired controllers whenever I can.
My tournament/convention experience this year has been littered with Dualshock bluetooth overload and Joycons that drop inputs when held in an unobstructed line-of-sight to a Switch no more than 2 feet away from them.
Lol, I'm just messing.
People have been complaining about it for years tho. Its needlessly stupid. How much cost are you seriously saving to have a ubiquitous feature for every other console that provides more stable internet? It's a cheap solution that likely doesn't save them that much and is another shining example of how inadequate Nintendo is when it comes to online.It's not "inexcusable", it's something called cutting costs for a thing that most people don't use... and the fact that there's no backlash over it all after all of the years just show that most people don't really care about this aspect unlike a minor part of consumers.
You mean about selling you the USB ethernet adapter (which it does support) life
Actual plausible reason: Constantly switching between wifi and ethernet would introduce lots of problems
If your Switch needed to change between wi-fi and ethernet every time you docked it and undocked it, it would cause all sorts of negative experiences. Multiplayer games will disconnect and such because you're actively changing IP addresses along the way.
For a system that's designed to be docked and undocked at any second no matter what you're playing, it would be a crappy experience if you were disconnected from multiplayer games when you did so.
Sure it might *also* be a cost savings thing, but considering that the Switch is a handheld system system and that more people exclusively use it undocked than exclusively use it docked, and that usage is around 50/50 for combined users, the vast majority of people will connect to wi-fi anyway, so it seems like a smart design decision for practical purposes too, not just cost savings.
People have been complaining about it for years tho. Its needlessly stupid. How much cost are you seriously saving to have a ubiquitous feature for every other console that provides more stable internet? It's a cheap solution that likely doesn't save them that much and is another shining example of how inadequate Nintendo is when it comes to online.
If you ever have to ask Why something, and the subject of the question is Nintendo, the answer is almost 100% of the time is going to be "Nintendo gonna Nintendo."
I've never had any problems but I've never tried to remove or insert my console from the dock while playing an online game. I would expect that to cause problems. Same thing would likely happen if you were gaming on a laptop and unplugged the Ethernet cord.Have you all actually used the USB ethernet dongles and confirmed that it doesn't have the hypothetical issue I'm pointing out?
Now I'm curious if your experience is the norm or the exception based on what the previous people I quoted said.
And yes, a ethernet not being there saves much more than you think in a hardware for a company to produce and maintain a price.
It's a cheap solution that likely doesn't save them that much and is another shining example of how inadequate Nintendo is when it comes to online.
Just Nintendo being cheap. The cost to even include a base Fast Ethernet port on the dock is essentially zero, especially with economies of scale.
Ethernet is one of the cheapest things you can put on an electronic device lol.
You guys seem to know a lot about this, which is great since I've been curious about the Switch's margins for a while.
Exactly how much would it cost to include an ethernet port in every Switch? What's the margin on the Switch as it exists today, and how will adding this port impact it? And would the cost of including it (along with the assumed loss of one of the Switch dock's USB ports) be justified when it will lead to zero additional revenue and anyone who wants this feature can get it with a cheap adapter?