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Hassansan

Member
Oct 27, 2017
2,130
Never played vs them but I came into Pokemon Online while this was into it's way out, but I heard a lot of horror stories (basically discard ur deck and power up the night march attack).

Night-March.jpg


I always disliked how oppressive the meta is in Pokemon, the gulf between a meta deck and a "for fun" deck is big, bigger than any other cards game I played.
 

Imperfected

Member
Nov 9, 2017
11,737
So, what is the deal? Gain control of opponent, and during that turn forfeit the game?

You can't concede, but you can run all of their monsters into your gigantic 13/13, cast their removal spells on their own creatures, use any of their available sacrifice outlets to just churn up their board, etc.

It's technically possible to have a board state where Emrakul's stolen turn doesn't actually result in that much, but in the meta the card was played in it was extremely unlikely.
 

signal

Member
Oct 28, 2017
40,277
It's always funny to see the art on some of the totally OP cards in games not really matching how powerful they are. I don't play magic but remember when I first saw these cards I was like "dam.....these must be unstoppable........" only because of the art and names lol.

SGeQMhA.jpg
rvOXA5E.jpg
 

Imperfected

Member
Nov 9, 2017
11,737
It's always funny to see the art on some of the totally OP cards in games not really matching how powerful they are. I don't play magic but remember when I first saw these cards I was like "dam.....these must be unstoppable........" only because of the art and names lol.

SGeQMhA.jpg
rvOXA5E.jpg

I mean, those are amazing cards in control decks and staples in Commander.

The entire card archetype is even still referred to as "Wraths".
 

Metroidvania

Member
Oct 25, 2017
6,869
"You know that good back-and-forth we had going for the last 15 minutes in this game? Yeah, none of that mattered."

New Emrakul is nasty for being able to get the casting cost down, but I think the old annhilator Emrakul with Show-and-tell/sneak attack is far worse.

Annhilator is ridiculous for a keyword.
 

Matsukaze

Member
Oct 25, 2017
4,235
And almost every 3rd effect on Planeswalkers in Magic. I dislike them for about a dozen reasons including this. Check out the 3rd effects on these. The other player goes down to 1 life. Remove every card from the other player's deck except 1. Destroy every one of the other player's lands.

I stopped playing Magic for 10 years so had no idea it had these, so coming back to it it feels real weird to see "character cards" that you can summon. Feels more like those characters are more important than you as a Planeswalker and half of them look like anime characters.
Planeswalkers aren't broken. Most of the time, planeswalkers will be dead long before their ultimate can be fired off.

New Emrakul is nasty for being able to get the casting cost down, but I think the old annhilator Emrakul with Show-and-tell/sneak attack is far worse.

Annhilator is ridiculous for a keyword
.
I like that Mark Rosewater's own response to the public reaction to Annihilator was "We did too good a job making the Eldrazi terrifying" lol
 

LucidMomentum

Member
Nov 18, 2017
3,645
MY JAWS THAT BITE

MY CLAWS THAT CATCH

and

YOU REQUIRE MY ASSISTANCE

Are voicelines in Hearthstone that signify you basically have lost lol.
 

Jabo

Member
Oct 25, 2017
129
Remember when Blue Eyes was a "legendary dragon" and super powerful lol. Here's an immortal one that only gets stronger, and due to how broken special summons are, you can summon it in one turn.

Beelze isn't a broken card. There are so many ways to deal with it that it's a non-issue.
 
Oct 25, 2017
3,226
That Revival Jam, Jam Defender, Card of Safe Return, and Slifer the Sky Dragon was ridiculous on the anime. Almost as ridiculous as the fact that Marik didn't anticipate a single card (brain control or any other mind control effect) can make the combo backfire and cost the game.
I never played YGO (was playing MtG at the time) but I this was the first episode of the anime I saw on TV, and I stuck around because I thought it was great that they put a character accidentally decking themselves into an episode.

A relatively more recent broken card was Skull Clamp, which everyone missed and resulted in the entire format being broken until it was banned. Wizards wrote a really interesting article about how it slipped through the net which is worth reading to this day:

https://magic.wizards.com/en/articles/archive/skullclamp-we-hardly-knew-ye-2004-06-04

That card itself looks innocuous and just 'decent'. Turns out it was utterly broken.
I use this card as an example of one of those "if everybody must use it, nobody should use it" cards.

Your deck has to either have Skullclamps, or have Skullclamp in its crosshairs - a definitive case of a card "warping the metagame." Look, for example, at the Top 8 decks from Ohio Valley Regionals. Or at those from the more recent German Nationals. Combined, those 16 decks contained 58 out of a possible 64 Skullclamps. Never in my memory have I ever seen a card show up in those numbers.

Man, Skullclamp was 14 years ago. How time flies.
 

lacer

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
6,693
He also got the YGO combo a bit wrong. But I think his general idea of what makes a broken deck boring is spot on.

I let the YGO blunder slide because he said he never really played it.

Guess he doesn't know either game well lol
the Shudderwock otk is kind of an odd example of 'breaking the game,' since it's a combo deck that wins when it's working as intended and not due to programming errors or a balance oversight. i'm guessing he's relatively new to the game given how he's doesn't have a familiarity with some of the mechanics, but also because shudderwock came out just under a year before Blizzard released a card that allowed you to really break the game - shadow visions, which lets you discover a copy of a spell in your deck, including a second copy of shadow visions, combined with two cheap minions would reduce the mana cost to zero, which allowed you to keep discovering copies of SV ad infinitum. iirc if you were to do this, the animations on your opponents side of the client would continue even after the timer for their turn had started, which they couldn't skip, which effectively allowed you to skip your opponents turn.

that's a better example of 'breaking' the game imo, though there are some semantics with how that's defined i suppose. that might not make for as juicy a video though, as blizzard started banning people who were doing this after it became well known and they patched it out quickly
 

Yeef

Member
Oct 25, 2017
1,442
New York
So, what is the deal? Gain control of opponent, and during that turn forfeit the game?
Not quite. You gan control of the opponent and just have them use all their stuff against themselves. Then, after you've used up all of their good spells to cripple them, they're left with trying to find a way to deal with a massive flying creature.

New Emrakul is nasty for being able to get the casting cost down, but I think the old annhilator Emrakul with Show-and-tell/sneak attack is far worse.

Annhilator is ridiculous for a keyword.
Aeons Torn is stronger on the raw power level, but generally you answer it or it just kills you right away. (It's not uncommon to see Oblivion Ring effects sided in against sneak and show). Promised End comes out quickly even in a 'fair' decks and completely makes everything else that happened in the game before it was cast meaningless since any counter play that might be had will be wasted when the other player takes your turn.
 

Blank

Member
Oct 27, 2017
457
No.

They centered around Yata-Garasu. Thank you for bringing that BS into this thread

latest


You either won by the bird or lost by the bird

Usually people used this other OP fucker to leaveyour field with nothing.

130254.jpg


Then use the bird to take 100 LP and prevent you from drawing next turn. So your opponent has no option but to pass the turn.

Repeat 80 times. Win.

Toons are good today though. Thanks to great new cards and the Xyz and Link mechanincs

I remember both those cards being banned, but now years later I'm not understanding the combo. Wouldn't chaos emperor kill YOUR entire hand/field too? So how would Yatu stick around?
 

Flaurehn

Member
Oct 25, 2017
3,376
Mexico City
200px-Patches_the_Pirate%2849624%29.png


This little asshole was way more broken than Shudderwock, the amount of bullshit this card enabled was enough to give me nightmares
 

Zukuu

Member
Oct 30, 2017
6,809
300

+
71SrKaXqtGL._SY606_.jpg

+
51jkRlY11hL.jpg


Very easy to do and instant win in most cases.

edit: Just saw it posted.
 

Mush

Member
Nov 1, 2017
651
There's obviously far worse stuff that has been around in YGO but the ones I can actually remember as I was playing when they were a thing was the Cyber Stein OTK (Clear field > Play Cyber Stein > Pay 5000 and summon Cyber End Dragon > Play either Limiter Removal or Megamorph > Attack face for 8000 damage) or the Wind-Up combo which would discard your entire hand and leave you staring down a pretty big board that you were very unlikely to comeback from.
 
OP
OP
Fj0823

Fj0823

Legendary Duelist
Member
Oct 25, 2017
26,707
Costa Rica
This one was awful back in the day

BaseSet79SuperEnergyRemoval.jpg


That Pokémon you spent some turns powering up with energy for that cool attack?

Screw you, out with the energies
 

Cup O' Tea?

Member
Nov 2, 2017
3,609
It's always funny to see the art on some of the totally OP cards in games not really matching how powerful they are. I don't play magic but remember when I first saw these cards I was like "dam.....these must be unstoppable........" only because of the art and names lol.

SGeQMhA.jpg
rvOXA5E.jpg
I had heard about the Wrath of God card when I was in primary school but wasn't sure it actually existed. Mind blown.
 

SaviourMK2

Banned
Oct 25, 2017
1,711
CT
All the EX, GX, eta ultra powerful cards in Pokemon that have a downsize of "costing two prizes when knocked out" or whatever just made me completely check out of playing the TCG online. The way that the game plays with all of them dominating even the casual online meta just is completely the opposite of the version of that game I want to play

That's why I stick to theme deck battles, it's more fun
 

Qvoth

Member
Oct 26, 2017
11,967
Teferi%252C%2BHero%2Bof%2BDominaria%2B%255BDOM%255D.jpg

maybe not broken but definitely top tier planeswalker currently
i made 2 for my mill deck in mtga :P
 
Oct 28, 2017
5,210
Cosmic Encounter isn't a TCG, but this card was so broken that they had to replace it. Left side is the broken card, right side is the replacement.

filches.jpg
 

Rvaan

Member
Oct 25, 2017
13,734
No.

They centered around Yata-Garasu. Thank you for bringing that BS into this thread

latest


You either won by the bird or lost by the bird

Usually people used this other OP fucker to leaveyour field with nothing.

130254.jpg


Then use the bird to take 100 LP and prevent you from drawing next turn. So your opponent has no option but to pass the turn.

Repeat 80 times. Win.

Toons are good today though. Thanks to great new cards and the Xyz and Link mechanincs
Oh Yata Lock. That brings back memories. The day I got my Chaos Emperor Dragon was the day I won my first tournament. That deck was so busted that I think at least half of it ended up on the first banned card list.
 
Oct 25, 2017
1,486
Waaaay back when I first started playing MTG my brother would just run channel fireball on me if I was ever playing a non blue deck and it was annoying as shit.
 

Farrac

Member
Nov 3, 2017
2,082
Alcalá de Henares, Spain
I know it's been mentioned already, but the Shudderwock video in the OP is infamously terrible for many reasons I don't feel the need to get into.

From all the Yu-Gi-Oh! combos mentioned in this thread I think the only true OP combo was the Yata Garasu lock. The others are broken cards but can be fought against in some fashion. The Yata Combo completely locks you out of the game if you don't have an answer to it.

Also, isn't it funny that Firewall Dragon is supposed to be Yusaku's Ace Card yet he NEVER uses it. I think we may have seen it like...5 times? The Code Talkers are the real ace cards.
 

Deleted member 225

User requested account closure
Banned
Oct 25, 2017
1,658
Quest Mage in Hearth isn't a broken deck, but it wasn't fun to play against with Ice Block. I was glad it was put in the Hall.
 
OP
OP
Fj0823

Fj0823

Legendary Duelist
Member
Oct 25, 2017
26,707
Costa Rica
I know it's been mentioned already, but the Shudderwock video in the OP is infamously terrible for many reasons I don't feel the need to get into.

From all the Yu-Gi-Oh! combos mentioned in this thread I think the only true OP combo was the Yata Garasu lock. The others are broken cards but can be fought against in some fashion. The Yata Combo completely locks you out of the game if you don't have an answer to it.

Also, isn't it funny that Firewall Dragon is supposed to be Yusaku's Ace Card yet he NEVER uses it. I think we may have seen it like...5 times? The Code Talkers are the real ace cards.

VRAINS sucks even at giving the cards any respect to make them iconic? *pretends to be shocked*

Remember Yugi talking about how much he likes DM? Jaden bodying Aster thanks to Neos? Yusei fighting the whole society to get Stardust back?

That gave meaning and importance to the cards. Yusaku pulled Firewall out of his ass and is never treated as anything special...or used at all

Yet many cards keep getting hit insteaf of FWD because Firewall is too "Iconic"....FOH
 

Cokie Bear

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
4,944
The problem with Shudderwock was that it cancelled your turn. The animations ran so long that your turn got skipped entirely. It was a completely no interactive deck to play against. That doesn't happen any more since they limited the number of battlecries and increased the animation speeds, but forcing your opponent to skip their turn was broken as hell and ultimately just not fun to play against.
 

ReiGun

Member
Nov 15, 2017
1,723
I have to believe Konami either hasn't figured out how to balance Duel Links or just doesn't care to.

First Cyber Angels and stall decks. Then when we at least got CA outta here, here come the Aliens. Then just as we figured out how to deal with Aliens came the Sylvans. Mother Fuck Sylvans. Of course, Amazoness came right behind them along with Spellbooks. They thankfully nerfed Amazoness and Sylvans, and they keep shitting Cyber Angels, but now almost everyone is playing either Spellbooks or Fur Hire and the game is just not fun.

The problem with all these decks is that they're so powerful and require so little to actually run. They neutralize most of the opponent's options and once the board is set up, you're basically just watching the other person win. And worst of all, they're not even fun to play yourself. They run pretty much on autopilot, especially since the chance of bricking is so low in DL.

The boring ass meta has made me pretty much quit the game.
 

fulltimepanda

Member
Oct 28, 2017
5,832
This is part of why I enjoy the commander format so much in MTG. Politic, beat down and stay alive until these combos go off.

Recently picked up each of the C18 decks and quickly modified the Aminatou deck;

7dDYBMF.png


it's -1 ability reads;

-1: Exile another target permanent you own, then return it to the battlefield under your control.

I added Felidar Guardian & Altar of the Brood;

xLC4IDw.png

5A6rpsj.png


Basically once you get Altar & Felidar Guardian you can go into an infinitely mill your opponents decks. Have Altar & Aminatou out, play felidar, flicker Aminatou, on return -1 to flicker felidar to flicker Aminatou etc.

Played 5 games Friday night, after winning the first one with this combo, everyone was on red alert. Altar was basically removed on sight each game after but was a heap of fun trying to work around it. Going to try and build around the manifest mechanic with the deck next to cheat out big cards.
 

Feral

Member
Oct 25, 2017
3,006
Your Mom
well Felidar was banned in standard for good reason. They messed up the wording on an otherwise very mediocre card. Then did it again soon after with Hostage Taker, but that got errata'd before the release when the community caught it thanks to the set leak
 
Oct 25, 2017
1,205
And almost every 3rd effect on Planeswalkers in Magic. I dislike them for about a dozen reasons including this. Check out the 3rd effects on these. The other player goes down to 1 life. Remove every card from the other player's deck except 1. Destroy every one of the other player's lands.

Planeswalker ults are balanced in standard by the fact that they almost *never* go off.

First, they usually take at *least* three turns to trigger, given you can only trigger one ability per turn, and second, Loyalty is also the "health" of the Planeswalker.
You can very easily stop someone triggering an ult by throwing a damage spell at it (And most damage spells have been errataed to be able to Target Planeswalker as well).

Mind you, occasionally Wizards can screw up the rules... introducing Copycat from Kaladesh standard!

Felidar Guardian:
126480_200w.jpg


Plus Saheeli Rai:

122604_200w.jpg


1: Play Saheeli, +1 her to do 1 damage to the opponent.

2: Play Felidar Guardian, ETB effect targeting Saheeli.
Saheeli is exiled, then returns to the battlefield. Because of a rules fuckup, she's considered a new Planeswalker ETB, so you can use her ability again.

3: +2 Saheeli, targeting Felidar Guardian.

4: A new Felidar Guardian ETBs, Target Saheeli, Rinse, Repeat until you have an infinite army of 1/4 robot cats with haste you can bash your opponents face in with.
 

OrangeNova

Member
Oct 30, 2017
12,747
Canada
Let's talk about the Final Countdown!
latest

The card.

This card was incredible bullshit that didn't really get noticed until there was WAY too much utility to make it more annoying.
The two things people didn't realize about this card were as followed
  • 20 turns is only 10 of your turns, one of which is the turn you activated it
  • It does not stay on the field
What that means is your opponent has 10 turns to get your life points from 6000 to 0, and if they couldn't stop it at activation, it's the final countdown baby.

A lot of people when this card was released, splashed it in because, it's goofy and an alternate win condition, but as time went on the deck got more and more absurd.

Why attack my opponent? I don't need that, let's strip out all of the cards that are there to deal damage.
I need counters in my deck, and I don't care what my opponent really has, so Dark Draw is a great card that I can run 3 of.
Need to get Final Countdown in my hand fast, Magical Mallet, Reload, and the glory card, Upstart Goblin. Who cares if my opponent gets an extra 1000 LP.
What if my opponent can't attack? (This is where it gets silly folks)
Run cards like Threatening Roar(End the battle phase), Thundering Ruler(No battle phase), Waboku(No battle damage), Winged Kuribo(No Battle Damage), One day of Peace(Draw cards and nobody attacks for 2 turns).

You basically stalled out your opponent as they pull their hair out in frustration trying to end the game before their 10 turns were up.

It's now Limited to 1 in a deck in TCG, making it a hell of a lot less consistent, and not really viable anti-meta anymore, but goddamn those were some good times.
 

Sande

Member
Oct 25, 2017
6,038
The problem with Shudderwock was that it cancelled your turn. The animations ran so long that your turn got skipped entirely. It was a completely no interactive deck to play against. That doesn't happen any more since they limited the number of battlecries and increased the animation speeds, but forcing your opponent to skip their turn was broken as hell and ultimately just not fun to play against.
Wait, weren't they supposed to fix this like 3 years ago when some other nonsense combo (Grim patron iirc) was doing the same thing? How the hell was this still a problem?
 

JJH

Banned
Oct 27, 2017
2,881
latest

Essentially 11 mana worth of cards in one 6 mana card. Never mind the cycling of your deck. This card was so broke at the time with Paladin God-tier curve.
 
OP
OP
Fj0823

Fj0823

Legendary Duelist
Member
Oct 25, 2017
26,707
Costa Rica
Let's talk about the Final Countdown!
latest

The card.

This card was incredible bullshit that didn't really get noticed until there was WAY too much utility to make it more annoying.
The two things people didn't realize about this card were as followed
  • 20 turns is only 10 of your turns, one of which is the turn you activated it
  • It does not stay on the field
What that means is your opponent has 10 turns to get your life points from 6000 to 0, and if they couldn't stop it at activation, it's the final countdown baby.

A lot of people when this card was released, splashed it in because, it's goofy and an alternate win condition, but as time went on the deck got more and more absurd.

Why attack my opponent? I don't need that, let's strip out all of the cards that are there to deal damage.
I need counters in my deck, and I don't care what my opponent really has, so Dark Draw is a great card that I can run 3 of.
Need to get Final Countdown in my hand fast, Magical Mallet, Reload, and the glory card, Upstart Goblin. Who cares if my opponent gets an extra 1000 LP.
What if my opponent can't attack? (This is where it gets silly folks)
Run cards like Threatening Roar(End the battle phase), Thundering Ruler(No battle phase), Waboku(No battle damage), Winged Kuribo(No Battle Damage), One day of Peace(Draw cards and nobody attacks for 2 turns).

You basically stalled out your opponent as they pull their hair out in frustration trying to end the game before their 10 turns were up.

It's now Limited to 1 in a deck in TCG, making it a hell of a lot less consistent, and not really viable anti-meta anymore, but goddamn those were some good times.

Hey its OP and all. But playing it with the respective song at full blast is still the trollest shit
 

Forkball

Member
Oct 25, 2017
8,941
I suppose you can pinpoint the moment I was into Hearthstone, but this card was all the rage.
EfvDYTM.png


Since there are cards that can inflict damage on your own cards, it was incredibly easy to just plop this guy down and watch him multiply. Unless you had a card that would wipe ALL of them out in one shot it was hard to bounce back. Just google "Grim Patron broken" and you will find countless threads and articles about this card. Blizzard stuck to their guns though and never nerfed him, I suppose many more cards took the mantle of "most broken."

NHkn6ss.jpg

This card may seem comically quaint considering the power creep over Pokemon TCG's twenty year history, but back in the day it was the king of the mountain. Remember haymaker decks? Having a 20 damage attack with no drawbacks was crazy enough, but 40 damage for three? With one neutral energy? Since it didn't have to evolve from anything you could clean clocks in record speed with this thing.
 

acheron_xl

Member
Oct 27, 2017
7,464
MSN, WI
omnisciencia-omniscience.jpg


No Magic card annoys me by merely existing more than Omniscience. I don't think it's a persistent effect that should exist on a card with no drawbacks at any cost, since costs can always be circumvented.