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ADee

Banned
Oct 25, 2017
963
Sweden
103 stages, 28 hours of music, so far 73 characters I just say WOW.

By the music alone it's like it comes with 28 different albums which you can create playlists and listen to them anywhere.

And with twice the amount of stages and characters from it's predecessor, I'm just sitting here in awe.

So Era what do you think? Can you come up with another game with this much stuff packed in to it with no DLC/Season pass?
 

Atheerios

Member
Oct 27, 2017
7,098
I agree. The amount of content this game offers is staggering, and as Sakurai himself said is something that will never be accomplished again.
 

Cordy

Member
Oct 25, 2017
15,349
I'm surprised Sakurai isn't in a hospital bed with all he's packed into this game.
 

FiXalaS

Member
Oct 27, 2017
6,569
Kuwait.
Smash Brothers Ultimate 2

I think even the devs are wondering if they can make that.

Getting everyone back again? Dunno about that, We're reaching 80 here with DLC for sure.

Right now we are at 73 and if you remove echoes and semi clones, you're getting 60 unique character each designed with love.

It is insane. (and this is for characters alone)
 

Deleted member 2254

user requested account closure
Banned
Oct 25, 2017
21,467
The TrackMania games come with a shitton of tracks and a track editor, so the amount of content is ridiculous. Turbo, for example, launched with 200 tracks, a dozen game modes both local and online, all kinda of leaderboards and, of course, the fact the moment you go online you find unlimited tracks to play. The same goes for Mario Maker, I guess, albeit you can argue the game technically launched with less content.

Then we have games like Super Meat Boy, N++, etc. having more levels than you can count, all of them hand-made. Of course there's even procedurally generated games like No Man's Sky or Minecraft that obviously have more content, but again, not hand-made.

Smash Ultimate is a lot of content for the price, but not exactly unprecedented.
 

KayonXaikyre

Member
Oct 27, 2017
1,984
I don't know. I've always found it weird to be getting so much stuff lol. It's almost like they aren't going to make another Smash for 10 years or something. Off top of my head maybe something like Marvel vs Capcom 2 for the time? I just know that shit is uncommon in 2018 in the age of the season pass that's for sure.
 

Maxina

Banned
Oct 28, 2017
3,308
1534033169386.png
 

Gundam

Banned
Oct 25, 2017
12,801
I think even the devs are wondering if they can make that.

Getting everyone back again? Dunno about that, We're reaching 80 here with DLC for sure.

Right now we are at 73 and if you remove echoes and semi clones, you're getting 60 unique character each designed with love.

It is insane. (and this is for characters alone)

I mean if the rule is 1 smash a generation it seems well within possibility. Also depends on how big the tech jump is in a Switch successor. I don't doubt that the Switch having a lower power gap between the Wii U compared to the other console families helped Ultimate's development and ability to update assets.
 

Roytheone

Member
Oct 25, 2017
5,156
Amount wise it is definitely up there. But as someone that mostly care about the sp mode in fighters the netherrealm games with their story modes are still at the top. However that could change depending on what that hidden mode is.
 

Jecht

Banned
Oct 25, 2017
2,650
Probably not that hard when the vast majority of the content already existed.

Not trying to be confrontational, it's just..true.
 

FiXalaS

Member
Oct 27, 2017
6,569
Kuwait.
I mean if the rule is 1 smash a generation it seems well within possibility. Also depends on how big the tech jump is in a Switch successor. I don't doubt that the Switch having a lower power gap between the Wii U compared to the other console families helped Ultimate's development and ability to update assets.

Definitely, I agree. Another thing that was a huge advantage according to Sakurai is working with the same team again from Namco Bandai.

It is a possibility, and Sakurai always surpasses himself, But I think we're sticking with Smash Ultimate for a long time... a lot until then will change and we may miss 3rd parties again like how we lost Snake in Brawl.
 

Deleted member 46641

User requested account closure
Banned
Aug 12, 2018
3,494
Sakurai definitely puts a lot of content into games. Kid Icarus Uprising for $40 was a steal - I put 700 hours into that game. I made ultimate weapons on all 3 accounts. I beat every level on 9.0. I got really good at multiplayer. And the thing is - that whole process felt fun and vibrant because of that game's amazing progression system.
 

Gundam

Banned
Oct 25, 2017
12,801
Definitely, I agree. Another thing that was a huge advantage according to Sakurai is working with the same team again from Namco Bandai.

It is a possibility, and Sakurai always surpasses himself, But I think we're sticking with Smash Ultimate for a long time... a lot until then will change and we may miss 3rd parties again like how we lost Snake in Brawl.
I truly feel bad for Sakurai and the Smash team. The Smash community has done nothing to earn this (possibly dangerous) sort of work ethic from them. Sakurai says he will continue to make Smash for as long as he is asked to, but I would not be surprised one bit if this was his penultimate entry. The Switch has really taken off, so I dont doubt it will last longer than the Wii U, and so I dont really mind sticking with Ultimate for a while.
 

FiXalaS

Member
Oct 27, 2017
6,569
Kuwait.
Probably not that hard when the vast majority of the content already existed.

Not trying to be confrontational, it's just..true.

I get that for a cross-over fighting game, many if what you are putting in the game exists somewhere else but the way they are being put into Smash is insane when you think about it

Creating movesets, balancing, stages, items, pokeballs, assist trophies, final smashes, remixes of songs from other guest composers, medleys, modes, 8 player smash, having all that look beautiful, smooth, and at 60fps with Megaman, Ryu, Cloud, Pacman, Snake, Simon, Richter, Bayonetta, and Sonic. All those classic characters remodelled and some reimagined with very faithful movesets. It is beautiful.
 

SweetVermouth

Banned
Mar 5, 2018
4,272
OK but they didn't create all of that from scratch. It's Smash 4 with gameplay changes, all the other characters and stages thrown in and some new features and fighters aswell.

Like how many of those 900 tracks are taken straight from the other smash games? It's great to have all that but it's not like Nintendo put more effort into this game than Brawl for example. If everything was new then this game wouldn't release until 2021 or something.
 

E.T.

Member
Oct 25, 2017
4,035
Probably not that hard when the vast majority of the content already existed.

Not trying to be confrontational, it's just..true.
Kinda have to agree. For me the issue has never been certain content like music per se, but the lacking modes and the subpar gameplay mechanically speaking.
 

King_Moc

Member
Oct 25, 2017
4,126
I get that for a cross-over fighting game, many if what you are putting in the game exists somewhere else but the way they are being put into Smash is insane when you think about it

Creating movesets, balancing, stages, items, pokeballs, assist trophies, final smashes, remixes of songs from other guest composers, medleys, modes, 8 player smash, having all that look beautiful, smooth, and at 60fps with Megaman, Ryu, Cloud, Pacman, Snake, Simon, Richter, Bayonetta, and Sonic. All those classic characters remodelled and some reimagined with very faithful movesets. It is beautiful.

I think his point is that they've already done all of what you said in other Smash games, there's not a huge amount of actual new content.
 

Buzzth

Member
Jan 15, 2018
730
Japan
This game literally puts all the other fighting games to absolute shame in the way they abuse the hell out of the fanbase with the amount of microtransactions. Then again, Smash 4's DLC was not the most price-friendly either, but at least they're proving that Smash is much more than just a project to make money. I wonder how much those incredible animated trailers cost them. That Castlevania one made me really want to see a Luigi's Mansion animation.
 

KnightimeX

Banned
Oct 27, 2017
877
The only way to top this is to make a full new smash game with hardware specs that go far beyond switch's abilities.
Morphing between 2 stages is nice, now imagine being able to morph through ALL stages.

We probably won't see another smash game for 6+ years after this.
 

KtotheRoc

One Winged Slayer
Member
Oct 27, 2017
56,653
Smash has always given you a lot of bang for your buck. If only more games felt like that.
 

Pariah

Member
Oct 29, 2017
3,945
It isn't always the case when content equals value. Here, I'd do an exception, though there are still strong roots set on the past, and what had already been achieved. Neither I find it fair to criticize other games for their pricing strategy, when they're creating new assets from scratch.
 

KRBM

Banned
Jan 9, 2018
684
103 stages, 28 hours of music, so far 73 characters I just say WOW.

By the music alone it's like it comes with 28 different albums which you can create playlists and listen to them anywhere.

And with twice the amount of stages and characters from it's predecessor, I'm just sitting here in awe.

So Era what do you think? Can you come up with another game with this much stuff packed in to it with no DLC/Season pass?
I'm hyped for the game as well but let's not forget that a lot of the content is recycled from earlier games. Almost all character moves & animations are from earlier games, almost all stage designs/concepts are from earlier games, and I'm expecting only about 8 hours of original arrangements. That's not to say that it's not packed, but a lot of what it brings is recycled.

Instead of looking at the quantity of the content, I hope critics/hobbyists will focus on the things that are new. The often underestimated graphical upgrade, the interface update, the original arrangements and characters (as well as major updates to characters), etc. That's what I'm hype for.
 

FiXalaS

Member
Oct 27, 2017
6,569
Kuwait.
I think his point is that they've already done all of what you said in other Smash games, there's not a huge amount of actual new content.

Ah ok. But isn't it like that for every Smash game to take the content of the previous game and add content above what is there? (with a couple od cuts)

This time we have roughly 400+ tracks over smash 4, and around double the amount of stages (while we only have a small number of new stages, many of the older stages were remade graphically).

Even with the characters, many of them that are returning have one or two new moves, and some have been reworked design-wise and animation-wise.

Having all that in one game verion is incredible and definitely required a lot of work.

I don't understand the "content = price" logic.

Do you also pay to see movies based on their runtime?

The content we have here looks to be quality =)