Also to everyone saying Persona 4, I'd say Persona 1 is worse. Persona 4 has the series of dialogue choices that you have to choose correctly but if you mess up, the game ends so it's clear that you need to reload & try again. In Persona 1, there's a series of dialogue choices that you have to choose correctly and if you mess up, the game keeps going for a couple hours before giving you the bad ending so there's a good chance that you don't have a save before the critical choices and will have to restart the entire game. Also Persona 1 has an entirely different alternate storyline that is easy to miss since it requires very specific steps to trigger at a certain location early on.
Which I didn't, as shown. While I understand that part of SMT's charm is how unrelenting it is, having to look up the "best way to play" was annoying (not that it ruined how much I love that game).
(can't wait for CSH on the Switch on the 14th btw)
To be fair... It was a pretty rad guide. At least, I think it was the guide, but it might've just been an artbook. Basically full page spreads for every job with character art and descriptions of the abilities that job could learn. I love stuff like that.I'm convinced FFX-2 was designed like that to sell the official strategy guide.
Yeah, that was in the guide. I bought it. I always buy the strategy guide for mainline FF games. It's a tradition for me.To be fair... It was a pretty rad guide. At least, I think it was the guide, but it might've just been an artbook. Basically full page spreads for every job with character art and descriptions of the abilities that job could learn. I love stuff like that.
I've never gotten a guide myself. It was a gift, along with the guide. It's actually the last guide I've ever owned. They were already kind of dead at that point with GameFAQs around. These days, I don't use guides at all, as a way to recapture that blind discovery when I first started gaming as a child.Yeah, that was in the guide. I bought it. I always buy the strategy guide for mainline FF games. It's a tradition for me.
Everyone saying X-2 is on point. Was absolutely ridiculous. The true ending required 100% completion, which wouldn't be so mad if the requirements were realistic. Except they're just not. You had such insanity as having to leave the sphere cameras on for like 5mins with nothing happening, just so a cutscene would trigger that would then unlock a later side quests. You miss the scene and you miss an entire quest chain line, and even worse you'd have more cutscenes between them which unlocked in equally stupid and ridiculous ways. If you even miss one of them, you don't complete the questline. Who in the world would know that stuff? Furthermore the secret ending wasn't much better, seeing very specific scenes and then whistling at a specific time just to get it, lol.
I remember completing the game a few times without a guide trying to get 100% since I didn't have much else to play at the time. I got really damn close, I want to say either 97 or 98%, but I just gave up. It was really tiring how one tiny thing could screw over entire questlines like that, and I couldn't be bothered step by stepping it with a guide. Later down the line I did end up youtubing the ending, and it wasn't really worth it anyway.
How about SMTIV? For you to get what most consider the "true" ending (neutral), you have to at least be tipped off early by someone about the system in place for you to get it. Otherwise you'll probably just follow one of the sides, not knowing that there is an ending that's about you being riiiiiight in the middle.
If you're into the whole lore aspect of the souls games it's wasn't that hard to miss. The 2nd floor of the Lecture building has a message that says "Three third cords" and Mergo's Wet Nurse drops a "third umbilical cord". Finding the other two is trickier and you can lock yourself out of the ending if you didn't finish Arianna's questline and killed false Iosefka early. Then you have to make sure to actually use them, I was half expecting you to have to give them to someone, but unlike Firekeeper souls in DS1 there's nothing in the text to support it.Bloodborne
With a guide, it's easy, but there's nothing in the game really that leads you to the umbilical cord ending
This is almost certain, since similar bullshit was in FF XII to obtain the Zodiac Spear (best weapon in the original game). There must have been some kind of meddling from higher-ups at Square Enix to include this kind of game design.I'm convinced FFX-2 was designed like that to sell the official strategy guide.
C'mon, Blue Spheres weren't that badAll classic Sonic the Hedgehog games. Finding secret elements in a platformer? That's reasonable. Kinda cool actually. Having to beat dumb ass minigames that have nothing to do with the platforming and largely can't be easily rebeaten? That's shitty. At least Mania's were fun.
Yeah I got the normal ending first time around, read a post mentioning the final boss on a forum like a year later and was like "this doesnt sound familiar at all" and googled it.Yeah, its really out of left field.
I have friends who had no idea that they didn't get the "true ending".
As a follow up question, does anyone else feel that this "true ending" bullshit shows a complete lack of respect for the player's time?
Reading this thread, so glad I dropped Arkham Knight and Persona 4 when I did. I just hit a point where I did not feel the time invested was worth it.
Proud Mode is more fun anyways, and KH2 is no better since some of those minigames are ass.Kingdom Hearts: Birth by Sleep on Standard Mode. You have to 100% the game with all three characters, meaning you have have to complete all of the mini-games and defeat all of the secret bosses (including the terrible Mysterious Figure fight) three times. Thank god for Proud Mode.
There were way too many trophies. Yes there was good content, but there's such a thing as too much. Finding riddles is fun, but trophies should have been reduced to the amount required for Catwoman's story to end and that's it. The Riddler's beaten at that point so there's no real reason to collect trophies and riddles after that.In this thread people don't like to see all the content in a game. Arkham Knight was fantastic to 100%, tons of good content.
YuuuuuuuupBloodborne
With a guide, it's easy, but there's nothing in the game really that leads you to the umbilical cord ending
Always thought getting all the gold cards in Bomberman 64 was tough to see the true ending.I managed to get them all in 3 hours on hard to get the suit.
At least two of the gold cards are the same for each level: one is time limit, and then the standard level missions require certain amount of gems. The rest is exploration, and probably just another run through a level. The boss ones though? Those can go right to hell.It's got to be the 120 Gold Cards in Bomberman 64. I didn't even know there was a true ending/secret set of levels tied to them until years after the fact.
VP's good ending is actually easy to get but it's impossible to know without reading a guide or stumbling on it by accident.Valkyrie Profile made me hate multiple endings. It's a big reason why I think VP2 is the better game.
This.
VP's good ending is actually easy to get but it's impossible to know without reading a guide or stumbling on it by accident.
Lol I did the same thing when I was a kidI never got the true ending to Jet Force Gemini as a kid. I finally get to the end only to be told I have to collect all those dumb teddy bear creatures to get the full ending.
I had been shooting most of them so far, so this never happened.