... well it loads fast and works well but there is some obvious stutter when scrolling.
Yooka-laylee is the only one I haven't played and it sounds like they've done a good job of tailoring it to the switch but it's still not on par with other versions. It is a game that had to make compromises to play on the Switch...if I wanted to play the game I would get it on one of the other consoles before switch for the best experience.
Two major issues so far for me:
Oxenfree was full of pauses and long, long load times.
Stardew Valley's load times at night are ridiculous and it's one of many games that has a sound crackling bug.
Otherwise, most things have been "good enough."
Not an Indie (but a samll game though), Disgaea 5 was disappointing for me because it used 720p docked, and it was pretty obvious that the game wasn't using Switch's power even undocked because the battery life with D5 is looooong.
It's great that the game undocked has long battery life, but when playing docked looks "soft" compared to the PS4 original version.Which is great for that game imo. I saw a chart of battery life of all switch games and D5 was near No.1 at 6 hours or so. There were much worse looking games that lasted far less. Amazing considering it was a near launch game in Japan?
If I remember correctly, Disgaea 5 was a similar case to Minecraft, in which developers had problems while changing resolution from dock to handheld or vice versa. I think Minecraft got patched, tho. That said, the battery life, indeed, is amazing while playing Disgaea.Which is great for that game imo. I saw a chart of battery life of all switch games and D5 was near No.1 at 6 hours or so. There were much worse looking games that lasted far less. Amazing considering it was a near launch game in Japan?
I own Rocket League on Steam, Xbox One, and PS4. I think the Switch version is my favorite, simply because it's on Switch and I can easily play it handheld or on the TV whenever I want to or even switch between them on the fly.
stardew still has some issues but the load times are shorter and the sound bug is gone since the latest patch
I'm pretty confident that I've seen framerate issues (though not necessarily large stutters: i'm talking sub-60fps performance in general) in Gungeon in runs right after starting fresh.EricOfSeattle have you also been sleeping and resuming with Enter the Gungeon? It seems likely this explains some of those framerate issues you've complained about.
What's going on? Is it the hardware that is just not powerful enough for these games or just the developers not taking the time for optimisation?
Enter the Gungeon and Dead Cells are tons of fun on Switch ¯\_(ツ)_/¯
Just like how Rocket League was massively overblown, most of these other games do too.
Enter the Gungeon and Dead Cells are tons of fun on Switch ¯\_(ツ)_/¯
Just like how Rocket League was massively overblown, most of these other games do too.
It's the portability and size restrictions that put the Switch where it is. Developers made many of these games with PS4 as a focus first. Moving the games to other platforms that were less powerful was never in the plan for most of them.
Into 2019 you'll start to see games that are better suited to the Switch. Developers will go into the start of the development cycle with that console in mind. Even if they are producing for multiple platforms they'll at least have a better idea where they should be aiming. This is as long as the Switch continues to sell well.
Yup. If you're the type of player who is very sensitive to performance in games, I'm not sure why you're choosing Switch in the first place. If it's for the portability, you should be willing to take the slight hit.
I'm willing to take a slight hit when a game looks like Doom, Wolfenstein or Zelda.
It bothers me when it's a game like Enter the Gungeon, Dead Cells or Wizards of Legend.
If you don't care about it that's fine, but don't pretend that it is an acceptable performance hit for these games on thts more than capable hardware.
Most ive tried are ok, but i played Night In The Woods on the weekend and its stuttery as fuck.
What? Playing it myself and gameplay is completely smooth - there is some stuttering on the loading screens but they are also there on PS4
Those games were still created with more powerful hardware as their base, so regardless of whether or not you think it makes sense, slight performance hits compared to the other modern platforms isn't very surprising. Now that Switch is successful, new indies will be made with it in mind from the outset, which should make performance in many future games closer to that of other systems.
Not to mention the vast majority of indies on Switch already perform just as well as they do everywhere else. Some outliers doesn't really change that.
I doubt dead cells was specifically created with something like PS4 in mind, not every game is made for those consoles, indie games especially are made for PC with all kinds of scalability options, we arent talking about a way out here, sometimes games need to be patched.Those games were still created with more powerful hardware as their base, so regardless of whether or not you think it makes sense, slight performance hits compared to the other modern platforms isn't very surprising. Now that Switch is successful, new indies will be made with it in mind from the outset, which should make performance in many future games closer to that of other systems.
Not to mention the vast majority of indies on Switch already perform just as well as they do everywhere else. Some outliers doesn't really change that.
I doubt dead cells was specifically created with something like PS4 in mind, not every game is made for those consoles, indie games especially are made for PC with all kinds of scalability options, we arent talking about a way out here, sometimes games need to be patched.
What? Playing it myself and gameplay is completely smooth - there is some stuttering on the loading screens but they are also there on PS4
Some games that I REALLY wanted to play on the switch but won't due to the performance issues:
Overcooked
It's all about perspective. Some people's opinion of "fine" varies wildly. "Tons of fun" is a very vague term. I'm sure I could have fun playing Dead Cells on my Switch if it was my only option, but I'm happier playing it on my PS4 Pro where it runs very smoothly.Enter the Gungeon and Dead Cells are tons of fun on Switch ¯\_(ツ)_/¯
Just like how Rocket League was massively overblown, most of these other games do too.
You'll see wildly varying opinions of this. Some will tell you it's fine, while others will tell you it's got severe performance issues. More than likely the "fine" people are just being generous with their description.How bad are the issues in Dead Cells on the Switch? Want to buy it soon and thought it would be nice to have it in my switch collection. Might go with the PS4 version if it's too bad on switch.
I personally haven't noticed very many issues with Overcooked--it takes a little bit to load stages sometimes, but I haven't noticed any framerate issues, docked or undocked. I may have simply not noticed them though, but if there are any, they certainly shouldn't detract from the overall experience.
Oh okay, that makes sense. I only picked it up in June during that E3 sale, so it definitely seems like they fixed whatever those original issues were.Overcooked did have some big performance issues at launch, but I believe patches addressed most of them.
That is why I don't buy Unity games, regardless of the platform.
Came from playing the PC version, man, it stutters like crazy. This is docked. It happens on every screen after you leave your home. Tried on SD and on internal. When you're moving and the screen is scrolling, look at the background. Stutters like crazy. Like way more than bloodborne for example which is notorious for it.