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Cat Party

Member
Oct 25, 2017
10,425
It's kinda stupid how many OTK deck are around right now. It's Blizzard's fault for making draw too easy.
 

Majiebeast

Banned
Oct 25, 2017
2,090
There's no way we don't get hand interruption next expansion.

I hope they revise classic set and start adding cards to it aka bring back dirty rat./

Went streaking to 5 with Control Boom Warrior fun deck and gives me hope for Warrior in this meta.

636688325468459337.png


What a fantastic card.
 

ShinUltramanJ

Member
Oct 27, 2017
12,950
It's weird how a new expansion can sway which hero you prefer. I've never been a Rogue player, but I'm loving her new cards.
 

ED_209

Banned
Dec 6, 2017
543
Curitiba/Brazil
Blizzard marketing did a great job here in Brazil:
Beakman was (really) big here in the 90's. They even hired the actor who dubbed Paul Zaloom at the time.

 

Deleted member 4367

User requested account closure
Banned
Oct 25, 2017
12,226
Control paladin feels pretty good against a lot of this aggro.

Kangor is a pretty cool little minion. I'm really liking the draw two 1 attack cards too.
 

hypertails

Member
Oct 25, 2017
1,163
That's not how to use boomship. You use it for a board swing in the lategame against midrange decks. You can use it against control after you used Dead Man's Hand to shuffle in your threats again. And you can use it to cheat in the 3 mechs from omega assembly. It's a dead card vs aggro sure but even there it allows you to put multiple taunts into play at once at times.

Off of omega assembly, you often want the magnetic buffs/battlecries of the mechs, you often get one or two cheap ones, and they often have rush anyway because of doctor boom.

Granted that the dead man's hand control warrior was the one control warrior deck I've never messed around with, but I still think that the risk of your opponent wiping your board post boomship is not worth the potential swing. You still have to draw into the additional threats you shuffled in, and playing threats one by one can keep your opponent from utilizing their aoe clears efficiently.

I agree you can get a big board swing against midrange, and it's certainly at its best against midrange, but if you've stabilized against midrange I'm not sure if you need boomship at that point to win, given that your deck's upper end is going to be much stronger anyway.

I could be totally wrong of course! It's way too soon to conclude one way or another, but those are my thoughts on the card.
 

Schreckstoff

Member
Oct 25, 2017
3,618
Off of omega assembly, you often want the magnetic buffs/battlecries of the mechs, you often get one or two cheap ones, and they often have rush anyway because of doctor boom.

Granted that the dead man's hand control warrior was the one control warrior deck I've never messed around with, but I still think that the risk of your opponent wiping your board post boomship is not worth the potential swing. You still have to draw into the additional threats you shuffled in, and playing threats one by one can keep your opponent from utilizing their aoe clears efficiently.

I agree you can get a big board swing against midrange, and it's certainly at its best against midrange, but if you've stabilized against midrange I'm not sure if you need boomship at that point to win, given that your deck's upper end is going to be much stronger anyway.

I could be totally wrong of course! It's way too soon to conclude one way or another, but those are my thoughts on the card.
If you've stabilized against midrange 1 dead card isn't gonna make or break it. The top end isn't actually that strong, you got The Lich King which can give you many a card that doesn't do anything, you got grommash that's just a beater, you got Yip that is a bit win more and you maybe got Rotface too. Most of these have to stick around for more than a turn to generate enough value against another control deck and even a bunch of midrange decks.

One Dead Man's Hand is needed to win a couple fatigue matchups, 2 are overkill.

The thing that makes Boomship great is that it creates a board when you want just anything to stick on the board.
 

DSP

Member
Oct 25, 2017
5,120
this is the game of 0-100 match ups now. Back in the day, the combo decks were bad against aggro and obviously good against control but none of it was 0-100 like this. Their design has regressed a lot, you just have no chance or a guaranteed win depending on what match maker spits out and there are so many of them now, not just contained in a class. I don't like it at all.
 
Oct 25, 2017
4,816
this is the game of 0-100 match ups now. Back in the day, the combo decks were bad against aggro and obviously good against control but none of it was 0-100 like this. Their design has regressed a lot, you just have no chance or a guaranteed win depending on what match maker spits out and there are so many of them now, not just contained in a class. I don't like it at all.
I've occasionally felt that way recently and I definitely felt like that during Kobolds and Catacombs, and it certainly made me play less. I hope that doesn't happen during this expansion.
 
Oct 25, 2017
3,686
As someone who's pretty new to the game, i feel so overwhelmed with all the new cards. Watching some streams and i still can't decide what deck to play with the new expansion cards.

Even when it comes to deck building im too dependant on sites like hsreplay. Even after a month of playing i feel i have absolutely no knowledge of cards, to be able to construct a deck myself. :(
Come join the dark side and craft whizbang! ;P
 

SonicXtreme

Member
Oct 27, 2017
1,713
beakman's world!

dr boom HP is such a bad card, but thanks for the suggestion to run garrosh along with it, at first i didn't consider that an option but the weapon really helps with the tempo loss from playing a 7 mana armor up if you can get it first. helps a lot. i also thought that card would be much better in wild but it's much worse in wild, you have more mechs however you can't afford the tempo loss anywhere near as consistently as you can in standard where you can get away with it a little easier.
 

Deleted member 9100

User requested account closure
Banned
Oct 26, 2017
3,076
EMP Operative is an amazing pick in arena right now. Everyone is trying out the mechs and trying out magnetic. You can get a ton of value out of it.

As someone who's pretty new to the game, i feel so overwhelmed with all the new cards. Watching some streams and i still can't decide what deck to play with the new expansion cards.

Even when it comes to deck building im too dependant on sites like hsreplay. Even after a month of playing i feel i have absolutely no knowledge of cards, to be able to construct a deck myself. :(

As someone who's played the game since beta, the best way to do it is wait until the meta settles than craft a deck.

All these decks now are still being fine tuned, so if you craft a deck now, odds are it will need to be changed in a few weeks, so you're just wasting dust.

Don't feel stressed that you can't construct a deck yourself. Most players can't. It's very tough to do even when you have access to every single card and even harder when you're restricted by having hardly any cards and dust. Most people just net deck (I'm very guilty of this)

What I would do if I was you is create a new account and dust all my cards and craft Whizzbang on that account. You can use that account to see "decent" decks and styles in the new expansion and determine what you like. By the time you figure it out, the dust will have settled and you can craft a meta deck on your main account that fits the playstyle you like
 
Last edited:
Oct 27, 2017
5,962
Las Vegas
User Warned: Derogatory language.
That Mecha'thun Priest deck is fucking retarded.

Edit: Guess one of the mods is playing Mecha'thun Priest then lol.
 
Last edited:

Deleted member 9100

User requested account closure
Banned
Oct 26, 2017
3,076
Where is PvE content for this?

2 weeks after the launch. It's frustrating for sure. I'm more excited for this PVE content than any of the other pve content they've released.

But I'm sure their info shows it's best to release it two weeks later. I wish that wasn't the case.

Guess now that Brode is out, interactivity isn't that high in the priority list.

I don't that think that's the reason for it. Brode never interacted much with the crowd, donais was always the one doing most of the interacting.

Brode was active in the reveals and was fantastic, but donais was always the one interacting with reddit and still is.
 
Oct 25, 2017
12,584
This even lock deck archetype is sick. My name, not my list:

### Even LOCK exTREME
# Class: Warlock
# Format: Standard
# Year of the Raven
#
# 1x (0) Sacrificial Pact
# 1x (2) Acidic Swamp Ooze
# 2x (2) Defile
# 2x (2) Demonic Project
# 2x (2) Doomsayer
# 2x (2) Sunfury Protector
# 2x (2) Vulgar Homunculus
# 2x (4) Hellfire
# 2x (4) Hooked Reaver
# 2x (4) Lesser Amethyst Spellstone
# 2x (4) Shroom Brewer
# 1x (4) Spellbreaker
# 2x (4) Twilight Drake
# 1x (6) Genn Greymane
# 1x (6) Mossy Horror
# 1x (6) Skulking Geist
# 1x (8) The Lich King
# 1x (10) Bloodreaver Gul'dan
# 2x (12) Mountain Giant
#
AAECAf0GCKMB8gWKB6DOAsLOApfTAsvsAs30AguKAfsGtgfhB40I58sC8dAC/dACiNIC2OUCgIoDAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
 

MThanded

Member
Oct 26, 2017
336
2 weeks after the launch. It's frustrating for sure. I'm more excited for this PVE content than any of the other pve content they've released.

But I'm sure their info shows it's best to release it two weeks later. I wish that wasn't the case.



I don't that think that's the reason for it. Brode never interacted much with the crowd, donais was always the one doing most of the interacting.

Brode was active in the reveals and was fantastic, but donais was always the one interacting with reddit and still is.
Pretty sure the poster is talking about interactivity with decks. essentially decks that let you win by essentially playing solitaire.
 

fertygo

Member
Oct 25, 2017
8,567
Average turn per game in HS are around to 8-9 turn per game

how deck that can only win at least at turn 10 isn't interactive, yall are weird

Not every deck can or should beat every deck, deck that punish deck only sitting around had a place in meta
 

Cat Party

Member
Oct 25, 2017
10,425
Average turn per game in HS are around to 8-9 turn per game

how deck that can only win at least at turn 10 isn't interactive, yall are weird

Not every deck can or should beat every deck, deck that punish deck only sitting around had a place in meta
I've played some priest Mechathun and all I'm doing is stalling until I draw Hemet and hit 10 mana. I am technically interacting, but there's literally no tempo or value consideration in my decisions. I just heal, draw and play psychic scream. It's pretty stupid.
 

BashNasty

Member
Oct 30, 2017
1,900
So, after putting together about six rather shitty decks that lost a whole lot more games than they won, I finally put together something that, at least at my rank, is doing decently. I'd say I've won 12 of the 15 games I've played with this deck (around ranks 16-18... so yea) so it works. The idea behind the deck is to have a lot of removal paired up with sustainability and, of course, mechs. It's an odd warrior deck, and I found that I really enjoyed those during Witchwood, so the same seems to be true here. If you wanna give this deck a try, please do. Criticism welcome, because I'm a terrible deck builder! (but I love it!)

### Odd Mech
# Class: Warrior
# Format: Standard
# Year of the Raven
#
# 2x (1) Eternium Rover
# 2x (1) Iron Hide
# 2x (1) Omega Assembly
# 2x (1) Shield Slam
# 1x (3) Acolyte of Pain
# 2x (3) Bronze Gatekeeper
# 1x (3) Harvest Golem
# 1x (3) Ironbeak Owl
# 1x (3) Microtech Controller
# 2x (3) Reckless Flurry
# 2x (3) Shield Block
# 2x (5) Brawl
# 1x (5) Dyn-o-matic
# 1x (5) Rusty Recycler
# 2x (5) Wargear
# 1x (5) Zilliax
# 2x (7) Beryllium Nullifier
# 1x (7) Dr. Boom, Mad Genius
# 1x (9) Alexstrasza
# 1x (9) Baku the Mooneater
#
AAECAQcKogLFBIoG+wyQ9gKS+AKe+AKe+wKMgAOggAMKS6IE/we5wwLK5wKl9QKO+AKD+wKz/ALMgQMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
 

SonicXtreme

Member
Oct 27, 2017
1,713
rusty recycler? i'd drop that and an iron hide for giggling inventors. dynomatic is really good i think when you're trying to build boards
 

BashNasty

Member
Oct 30, 2017
1,900
rusty recycler? i'd drop that and an iron hide for giggling inventors. dynomatic is really good i think when you're trying to build boards

Solid suggestion, I'll give it a try. I have a weird love affair with lifesteal, so I often include it in decks where it probably shouldn't be. And, yea, two iron hides may well be two too many... though they have saved my ass!
 
Oct 25, 2017
12,584
I've played some priest Mechathun and all I'm doing is stalling until I draw Hemet and hit 10 mana. I am technically interacting, but there's literally no tempo or value consideration in my decisions. I just heal, draw and play psychic scream. It's pretty stupid.

Demonic project should nail you every time though to be fair. Any of your 4 remaining cards being transformed is probably GG since you cannot combo.
 

SonicXtreme

Member
Oct 27, 2017
1,713
well in that case stonehill defender can roll you a rusty recycler or a zilliax potentially for more lifesteal, also can pull the 3 mana 1/5 magnetic
 

BashNasty

Member
Oct 30, 2017
1,900
well in that case stonehill defender can roll you a rusty recycler or a zilliax potentially for more lifesteal, also can pull the 3 mana 1/5 magnetic

I mean, I shouldn't really like lifesteal as much as I do, particularly in warrior. I'm actually playing a game right now with the iron hide and rusty recycler swapped out... but annoyingly I butted up against the bane of my existence, a non-interactive deck that was just getting talked about.... Mecathun priest!
 

bunbun777

Member
Oct 29, 2017
1,802
Nw
I'm having some crazy games @ rank 3 in standard with deathrattle rogue. It's a new deck to me but the last 3 wins have all been different conditions resulting in perfect lethal. It's exciting, I'm probably just getting lucky or people aren't used to it yet. And yes, I'm rocking Myra in it. It's SomiTequilla's deck they got to rank28 with it. Basically I've mulliganed for egg and blade, hope you go 2nd with a coin, coin out the blade and let the fun happen.

### Dethraddle
# Class: Rogue
# Format: Standard
# Year of the Raven
#
# 2x (0) Backstab
# 2x (1) Cold Blood
# 1x (1) Fire Fly
# 1x (2) Cavern Shinyfinder
# 2x (2) Eviscerate
# 2x (3) Devilsaur Egg
# 2x (3) Necrium Blade
# 2x (3) SI:7 Agent
# 2x (3) Void Ripper
# 2x (4) Blightnozzle Crawler
# 2x (4) Elven Minstrel
# 2x (5) Carnivorous Cube
# 1x (5) Leeroy Jenkins
# 1x (5) Lesser Onyx Spellstone
# 1x (5) Myra Rotspring
# 2x (5) Necrium Vial
# 1x (5) Zilliax
# 2x (6) Mechanical Whelp
#
AAECAaIHBq8E68IC5dEC2OkCn/gCoIADDLQBjAKIB90Iq8ICi+EC2+MC/eoCtPYC3voC7PwC0YEDAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

4-0 so far almost rank 2.
 
Last edited:
Oct 25, 2017
4,816
Didn't get to play too too much today, so I haven't seen this Mecha'thun priest, what's the combo?

Edit: nevermind, just looked it up. I feel like the warlock version might be the best one.
 
Last edited:

Richardi

Member
Oct 28, 2017
4,528
I don't that think that's the reason for it. Brode never interacted much with the crowd, donais was always the one doing most of the interacting.

Brode was active in the reveals and was fantastic, but donais was always the one interacting with reddit and still is.
I was actually making a joke about the "fun and interactive" mantra.
 

Arjen

Avenger
Oct 27, 2017
2,033
Im only playing against odd paladin and heallock. Jezus people, is rank so important for y'all you refuse to try new shit.
 

CozMick

Banned
Oct 27, 2017
1,242
If I start playing on pc for the first time am I gonna be up against it and be at a disadvantage? also are all cards still available or are they seasonal? thanks
 
Oct 25, 2017
4,816
Im only playing against odd paladin and heallock. Jezus people, is rank so important for y'all you refuse to try new shit.
Sometimes it depends on the rank. As soon as I hit 5, I started seeing really goofy ass decks. The climb from 7 to 5 was pre expansion meta decks with no experimentation whatsoever. Almost nothing but odd rogue and heal zoo. I'm kinda guilty of it too. Played a lot of zoo but kept getting stopped right before 5. Ended up climbing with two decks of my own.
 

soulslayer

Member
Oct 26, 2017
57
Been playing the Even Shaman that Trump played earlier today (The one with Menacing Nimbus and no Thunderheads) and it's just been super fun. Was finally able to break through to Rank 5 after struggling for the past few days. I love how the deck just feels so much better to play than the Witchwood version (I found that one very clunky; the one with Corpsetakers). It just feels like there's always something to play every turn now that generates some kind of advantage (whether it is by board control or gaining more resources). Also getting Bloodlust from Arcane Dynamo is just clutch as hell. Having a way to just get Bloodlust from a deck as board centric as Even Shaman is just great. Even as a 1 off, just having the threat/possibility of a Bloodlust just changes the dynamic of the matchups.

Here's the deck code for those interested:

AAECAaoICCDyBf4F88ICp+4CzfQCs/cCk4ADC70B0wHwB7EIkcECrMICm8sClO8CsPAC9vACioADAA==

wTrdPMF.png
 

Arjen

Avenger
Oct 27, 2017
2,033
Sometimes it depends on the rank. As soon as I hit 5, I started seeing really goofy ass decks. The climb from 7 to 5 was pre expansion meta decks with no experimentation whatsoever. Almost nothing but odd rogue and heal zoo. I'm kinda guilty of it too. Played a lot of zoo but kept getting stopped right before 5. Ended up climbing with two decks of my own.

I'm playing in the 10-15 range, apparently still in the trie hard range.
 

ZeroX

Banned
Oct 25, 2017
21,266
Speed Force
Been playing the Even Shaman that Trump played earlier today (The one with Menacing Nimbus and no Thunderheads) and it's just been super fun. Was finally able to break through to Rank 5 after struggling for the past few days. I love how the deck just feels so much better to play than the Witchwood version (I found that one very clunky; the one with Corpsetakers). It just feels like there's always something to play every turn now that generates some kind of advantage (whether it is by board control or gaining more resources). Also getting Bloodlust from Arcane Dynamo is just clutch as hell. Having a way to just get Bloodlust from a deck as board centric as Even Shaman is just great. Even as a 1 off, just having the threat/possibility of a Bloodlust just changes the dynamic of the matchups.

Here's the deck code for those interested:

AAECAaoICCDyBf4F88ICp+4CzfQCs/cCk4ADC70B0wHwB7EIkcECrMICm8sClO8CsPAC9vACioADAA==

wTrdPMF.png
I fuck with this deck. Followed my instincts and kept two Sea Giants against a Paladin, then mulliganed the other two cards into Genn and Arcane so thought I was fucked... but then both of the Giants were in play by turn 3!
 

JetBlackSVW

Member
Oct 27, 2017
133
Im only playing against odd paladin and heallock. Jezus people, is rank so important for y'all you refuse to try new shit.

I played a bit of Heallock because I got the Soularium in my packs but then I got bored of it and crafted Luna Stargazer for experimenting with Spell Power Tempo Mage and have a lot of fun with it.

With Luna and Aluneth for card draw Tempo Mage feels more consistent. I am still not sure about the secret package, if you don't have Kirin Tor Mage the secrets are so anti tempo. In my last games I cut the Arcanologists and Counterspells.

I also do not see any Odd Paladins anymore but more Warriors than before.
 
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