that's not the point, you can cheat them in w/ rush if you haven't played Boom yet. The whole thing is 10 mana so the synergy is obvious and it doesn't have to be amazing value just swing the board back in your favour.The three mechs from omega assembly rarely need to be "cheated in" with a 9 mana spell
Blizzard marketing did a great job here in Brazil:
Beakman was (really) big here in the 90's. They even hired the actor who dubbed Paul Zaloom at the time.
That's not how to use boomship. You use it for a board swing in the lategame against midrange decks. You can use it against control after you used Dead Man's Hand to shuffle in your threats again. And you can use it to cheat in the 3 mechs from omega assembly. It's a dead card vs aggro sure but even there it allows you to put multiple taunts into play at once at times.
If you've stabilized against midrange 1 dead card isn't gonna make or break it. The top end isn't actually that strong, you got The Lich King which can give you many a card that doesn't do anything, you got grommash that's just a beater, you got Yip that is a bit win more and you maybe got Rotface too. Most of these have to stick around for more than a turn to generate enough value against another control deck and even a bunch of midrange decks.Off of omega assembly, you often want the magnetic buffs/battlecries of the mechs, you often get one or two cheap ones, and they often have rush anyway because of doctor boom.
Granted that the dead man's hand control warrior was the one control warrior deck I've never messed around with, but I still think that the risk of your opponent wiping your board post boomship is not worth the potential swing. You still have to draw into the additional threats you shuffled in, and playing threats one by one can keep your opponent from utilizing their aoe clears efficiently.
I agree you can get a big board swing against midrange, and it's certainly at its best against midrange, but if you've stabilized against midrange I'm not sure if you need boomship at that point to win, given that your deck's upper end is going to be much stronger anyway.
I could be totally wrong of course! It's way too soon to conclude one way or another, but those are my thoughts on the card.
I've occasionally felt that way recently and I definitely felt like that during Kobolds and Catacombs, and it certainly made me play less. I hope that doesn't happen during this expansion.this is the game of 0-100 match ups now. Back in the day, the combo decks were bad against aggro and obviously good against control but none of it was 0-100 like this. Their design has regressed a lot, you just have no chance or a guaranteed win depending on what match maker spits out and there are so many of them now, not just contained in a class. I don't like it at all.
Come join the dark side and craft whizbang! ;PAs someone who's pretty new to the game, i feel so overwhelmed with all the new cards. Watching some streams and i still can't decide what deck to play with the new expansion cards.
Even when it comes to deck building im too dependant on sites like hsreplay. Even after a month of playing i feel i have absolutely no knowledge of cards, to be able to construct a deck myself. :(
As someone who's pretty new to the game, i feel so overwhelmed with all the new cards. Watching some streams and i still can't decide what deck to play with the new expansion cards.
Even when it comes to deck building im too dependant on sites like hsreplay. Even after a month of playing i feel i have absolutely no knowledge of cards, to be able to construct a deck myself. :(
Blizzard marketing did a great job here in Brazil:
Beakman was (really) big here in the 90's. They even hired the actor who dubbed Paul Zaloom at the time.
Guess now that Brode is out, interactivity isn't that high in the priority list.
Pretty sure the poster is talking about interactivity with decks. essentially decks that let you win by essentially playing solitaire.2 weeks after the launch. It's frustrating for sure. I'm more excited for this PVE content than any of the other pve content they've released.
But I'm sure their info shows it's best to release it two weeks later. I wish that wasn't the case.
I don't that think that's the reason for it. Brode never interacted much with the crowd, donais was always the one doing most of the interacting.
Brode was active in the reveals and was fantastic, but donais was always the one interacting with reddit and still is.
I've played some priest Mechathun and all I'm doing is stalling until I draw Hemet and hit 10 mana. I am technically interacting, but there's literally no tempo or value consideration in my decisions. I just heal, draw and play psychic scream. It's pretty stupid.Average turn per game in HS are around to 8-9 turn per game
how deck that can only win at least at turn 10 isn't interactive, yall are weird
Not every deck can or should beat every deck, deck that punish deck only sitting around had a place in meta
rusty recycler? i'd drop that and an iron hide for giggling inventors. dynomatic is really good i think when you're trying to build boards
I've played some priest Mechathun and all I'm doing is stalling until I draw Hemet and hit 10 mana. I am technically interacting, but there's literally no tempo or value consideration in my decisions. I just heal, draw and play psychic scream. It's pretty stupid.
well in that case stonehill defender can roll you a rusty recycler or a zilliax potentially for more lifesteal, also can pull the 3 mana 1/5 magnetic
I was actually making a joke about the "fun and interactive" mantra.I don't that think that's the reason for it. Brode never interacted much with the crowd, donais was always the one doing most of the interacting.
Brode was active in the reveals and was fantastic, but donais was always the one interacting with reddit and still is.
Sometimes it depends on the rank. As soon as I hit 5, I started seeing really goofy ass decks. The climb from 7 to 5 was pre expansion meta decks with no experimentation whatsoever. Almost nothing but odd rogue and heal zoo. I'm kinda guilty of it too. Played a lot of zoo but kept getting stopped right before 5. Ended up climbing with two decks of my own.Im only playing against odd paladin and heallock. Jezus people, is rank so important for y'all you refuse to try new shit.
Sometimes it depends on the rank. As soon as I hit 5, I started seeing really goofy ass decks. The climb from 7 to 5 was pre expansion meta decks with no experimentation whatsoever. Almost nothing but odd rogue and heal zoo. I'm kinda guilty of it too. Played a lot of zoo but kept getting stopped right before 5. Ended up climbing with two decks of my own.
I fuck with this deck. Followed my instincts and kept two Sea Giants against a Paladin, then mulliganed the other two cards into Genn and Arcane so thought I was fucked... but then both of the Giants were in play by turn 3!Been playing the Even Shaman that Trump played earlier today (The one with Menacing Nimbus and no Thunderheads) and it's just been super fun. Was finally able to break through to Rank 5 after struggling for the past few days. I love how the deck just feels so much better to play than the Witchwood version (I found that one very clunky; the one with Corpsetakers). It just feels like there's always something to play every turn now that generates some kind of advantage (whether it is by board control or gaining more resources). Also getting Bloodlust from Arcane Dynamo is just clutch as hell. Having a way to just get Bloodlust from a deck as board centric as Even Shaman is just great. Even as a 1 off, just having the threat/possibility of a Bloodlust just changes the dynamic of the matchups.
Here's the deck code for those interested:
AAECAaoICCDyBf4F88ICp+4CzfQCs/cCk4ADC70B0wHwB7EIkcECrMICm8sClO8CsPAC9vACioADAA==
Im only playing against odd paladin and heallock. Jezus people, is rank so important for y'all you refuse to try new shit.
I was actually making a joke about the "fun and interactive" mantra.