Yeah ok, your interpretation of the game supercedes that of the actual intent of the primary designer...
It's going to be a universe full NPC's and actual players with a range of ships from the get go. It's a Privateer MMO.
Tell me, what is the "win" state of Star Citizen?
The intent of the primary designer means jack if his company is selling these items allowing people to stockpile ships and money before the game is released. What he says or what he thinks means absolutely nothing. His actions are contradictory to his claims.
And I love that you're repeating your cult leaders jargon. What's the "win" state of any P2W game? You want to play semantics, that defense can be applied to every P2W game ever made.
Is Archeage P2W?...of course it is. What is it's "win" state? And can you get everything in that game simply by playing?...yes. The difference is that instead of paying real money and skipping the majority of the grind you will spend a long, long time getting to the point of someone who just swiped their credit card. Star Citizen is the exact same way. You can buy ships, you can buy money, you can buy land, you can buy insurance, you can buy EVERYTHING by swiping your credit card in Star Citizen. If you buy these things you have a distinct, and in many cases drastic, advantage ON DAY ONE over someone who simply buys the game on release.
At this point you guys would be a lot better off just saying you don't care that it's P2W instead of trying to defend this shit.