Since I mentioned that I wanted to play Lost World, I have also played Sonic Generations after finishing Sonic Lost World. I am sorry to say that I found some things to enjoy in both games.
As a preface, I have never played a boost Sonic game at this point, although I tackled Sonic Generations after completing Sonic Lost World. That means unlike the vocal Sonic fans out there, I have not experienced what is the definitively best way to control 3D Sonic. By comparison, the only 3D Sonic games I have played prior to Lost World were 3D Blast and Heroes.
In my opinion, controlling Sonic is decent, because of the ability to control Sonic's speed. On areas with precise platforming, the ability to go slower for precision reasons is a godsend, but I think that, given how running is the norm, the button should be used for going slower instead. There's also the ability to run up walls or along the walls which is a great way to move around the terrain, even though completion of the game doesn't require this (although some Red Rings require them). Strengthening homing attacks is also a neat idea, especially in Time Attack modes since scoring multiple hits take longer than in a 2D game, though I would prefer it if I know how to control the strength. It's also neat that there is an option to either hit homed enemies normally or to kick them into other enemies. And then there's the Spin Dash. I think this version of the Spin Dash is really good because if you can hold the Spin Dash while rolling you can keep going at great speeds until you jump or hit something that you can't defeat. The biggest gripe I have with the control is that, when using the Switch Pro Controller, the inventory is assigned to the left stick as opposed to the right stick. This is very troublesome because as you might be aware, the left stick is primarily used for movement, so accidentally pressing it will halt Sonic's movements, which is bad during the intense parkour moments (like in Silent Forest 3's Red Ring).
I imagine that this game might scare off potential players, because this is on the difficult side among Sonic games. The unconventional control scheme is one thing, but there's also the fact that this game have certain portions that are difficult to get past, especially in Lava Mountain. It's even more difficult in Time Attack, where there are no checkpoints so you have to start the level all over again if Sonic is dead. In fact, I didn't bother to complete Time Attack in Lava Mountain Zone 2 and 3 due to being tough. At least it's not the 3DS version, which I heard is more different and difficult than the others, except possibly Lava Mountain (which are boss-only levels).
I guess I'm not as critical as everyone else, as I think it's a good direction for a 3D Sonic game since I feel that it has a lot of potential. I am sure my opinion is very disagreeable because it's contrary to the popular opinion (which is how Lost World is not good).
In terms of control for Sonic Generations, past Sonic (known as Classic Sonic but I feel that in the context of this game he is supposed to be past Sonic) felt kinda stiff. Present Sonic seems fine probably because it felt like the developers has a better understanding of the character. In any case, this game has glitches here and there, and there were a couple of times when I was stuck in a wall and can't get out, and one where past Sonic fell through the terrain. While the controls and gameplay could be better, the level designs more than make up for it. I am surprised by how well the levels are designed, which makes up for how this game looks (I think it's too realistic for my tastes) and the controls. There's also the fact that each level has some feature to write home about, such as City Escape's GUN lorry and Rooftop Run's giant clock.
Sonic Generations is also surprisingly packed with content, since I haven't even cleared all the Challenges. The friend-based challenges are really cool, especially the Vector Rooftop Run one, so I am sad to see in videos of the Super Mario Generations mod that the friends weren't completely replaced (meaning for example, Knuckles is still digging for coins in Sky Sanctuary instead of Wario).
Thank you for reading.
As a preface, I have never played a boost Sonic game at this point, although I tackled Sonic Generations after completing Sonic Lost World. That means unlike the vocal Sonic fans out there, I have not experienced what is the definitively best way to control 3D Sonic. By comparison, the only 3D Sonic games I have played prior to Lost World were 3D Blast and Heroes.
In my opinion, controlling Sonic is decent, because of the ability to control Sonic's speed. On areas with precise platforming, the ability to go slower for precision reasons is a godsend, but I think that, given how running is the norm, the button should be used for going slower instead. There's also the ability to run up walls or along the walls which is a great way to move around the terrain, even though completion of the game doesn't require this (although some Red Rings require them). Strengthening homing attacks is also a neat idea, especially in Time Attack modes since scoring multiple hits take longer than in a 2D game, though I would prefer it if I know how to control the strength. It's also neat that there is an option to either hit homed enemies normally or to kick them into other enemies. And then there's the Spin Dash. I think this version of the Spin Dash is really good because if you can hold the Spin Dash while rolling you can keep going at great speeds until you jump or hit something that you can't defeat. The biggest gripe I have with the control is that, when using the Switch Pro Controller, the inventory is assigned to the left stick as opposed to the right stick. This is very troublesome because as you might be aware, the left stick is primarily used for movement, so accidentally pressing it will halt Sonic's movements, which is bad during the intense parkour moments (like in Silent Forest 3's Red Ring).
I imagine that this game might scare off potential players, because this is on the difficult side among Sonic games. The unconventional control scheme is one thing, but there's also the fact that this game have certain portions that are difficult to get past, especially in Lava Mountain. It's even more difficult in Time Attack, where there are no checkpoints so you have to start the level all over again if Sonic is dead. In fact, I didn't bother to complete Time Attack in Lava Mountain Zone 2 and 3 due to being tough. At least it's not the 3DS version, which I heard is more different and difficult than the others, except possibly Lava Mountain (which are boss-only levels).
I guess I'm not as critical as everyone else, as I think it's a good direction for a 3D Sonic game since I feel that it has a lot of potential. I am sure my opinion is very disagreeable because it's contrary to the popular opinion (which is how Lost World is not good).
In terms of control for Sonic Generations, past Sonic (known as Classic Sonic but I feel that in the context of this game he is supposed to be past Sonic) felt kinda stiff. Present Sonic seems fine probably because it felt like the developers has a better understanding of the character. In any case, this game has glitches here and there, and there were a couple of times when I was stuck in a wall and can't get out, and one where past Sonic fell through the terrain. While the controls and gameplay could be better, the level designs more than make up for it. I am surprised by how well the levels are designed, which makes up for how this game looks (I think it's too realistic for my tastes) and the controls. There's also the fact that each level has some feature to write home about, such as City Escape's GUN lorry and Rooftop Run's giant clock.
Sonic Generations is also surprisingly packed with content, since I haven't even cleared all the Challenges. The friend-based challenges are really cool, especially the Vector Rooftop Run one, so I am sad to see in videos of the Super Mario Generations mod that the friends weren't completely replaced (meaning for example, Knuckles is still digging for coins in Sky Sanctuary instead of Wario).
Thank you for reading.