Yeah, the portable nature of the switch makes me feel like it'll be the perfect platform for me. It'll get me to bring my switch with me on the train rides to work, for sure.
I prefer it to Hollow Knight infinitely, but the games barely have anything in common to be fair.So as someone that didn't have Hollow Knight click with them, would you recommend this? I'm enjoying Enter the Gungeon - which seems similar in its progression. Hollow Knight's difficulty is the main issue for me I think.
I love the look of this.
Dead Cells is more punishing than Hollow Knight, but if you prefer the roguelite style of games than it might not bother you. Neither game is easy, but Hollow Knight gives you more ways to approach situations, and penalizes you way less when you die.So as someone that didn't have Hollow Knight click with them, would you recommend this? I'm enjoying Enter the Gungeon - which seems similar in its progression. Hollow Knight's difficulty is the main issue for me I think.
I love the look of this.
These are pretty much my thoughts exactly.Fantastic and gorgeous game for the first 10 hours but then it becomes too repetitive for me.
Still, the responsiveness and the carnage you can cause even on a shitty run is beyond compare.
8/10 seems like a perfect score for this.
What's the average time to beat it? Any review talking about this?
A single run can take between 30-90 minutes
From your review: https://www.usgamer.net/articles/dead-cells-reviewMy review is already in the OP (USgamer), so I'll merely say, get this game.
This is the main draw for me. I'm struggling to think of an action platformer that I enjoy playing more. The game has my favorite feel and combat in the subgenre.But those are just the mechanics that underpin the play, and Dead Cells is all about the play. The controls are amazingly tight and responsive in Dead Cells, probably the best out of all the Metroidvania games I've played recently. It feels great to run, jump, dodge, and attack in each level; it's very rare that I feel the game has stolen a life from me. The combat has real weight to it, with hits from larger weapons feeling meaty and smaller weapons feeling quick and quiet. The animation is fantastic and the game runs largely at 60fps (I noticed some frame stutters and slow down inn hectic situations on undocked Nintendo Switch, but nothing too bad).
I can't stress this enough: there are roguelites and Metroidvania games that do other things better, but none of them feels as good in moment-to-moment play as Dead Cells.
Yep they're "tougher" than most reviewers. If a game is bang average they're gonna rate it 5, not 7 (Far Cry 5 got a 5/10 for example)Woah. I don't often look at reviews, especially in languages I don't understand, but far as I've heard Gamekult's one of those sites that still grades on a 1-10 scale and not a 5-10 like some others do, right?
Just asked on twitter, they said midnight launch on switch.Feeling good about my Switch pre-order, let's hope for a midnight unlock.
The game is 7.5 at best if you spend any decent amount of time with it. These reviews were probably written after playing just a few hours. The game makes great first impression like mentioned but damn is it repetitive. Levels look bland as hell with no variety within each level. Just same bland background repeated over and over and over and.....zzzzzzzzzz way too many enemies in each area as well.
That doesn't really help any.I can't confirm right now, but I thought I saw the price was good until today when I bought it on the eshop a couple weeks ago
It's not really a metroidvania.First Hollow Knight and now this, I keep misjudging metroidvanias.
Where in the post you replied to did they mention that the experience gets stale specifically after you've completed a full run multiple times? Because for me, and possibly for that user as well, the sense of repetitiveness sunk in before I even completed a full run once, and that certainly seems like valid criticism of the game.Im curious, how exactly do you rate "infinite" replayability? Personally, I'd rate it on how the controls feel, and the first few FULL run throughs.
Of COURSE the game gets "stale" after you've run it countless times, ALL games do. Thats not a fault of the game.
Well at least make the levels look interesting and varied and not just same background copy pasted ad nauseam. Enemy variety is too low as well and they don't really present any challenges. So they are just bunch of fodders for coins. That plus the bland environments not going to help games of this type.
For me anyway (I'm no master at this game), I would say it would take me anywhere from 20-30 minutes to get back to and beat that second boss, and then the areas afterward I find very challenging. Having to redo that 20-30 minutes every time I die gets repetitive imo.
The game is 7.5 at best if you spend any decent amount of time with it. These reviews were probably written after playing just a few hours. The game makes great first impression like mentioned but damn is it repetitive. Levels look bland as hell with no variety within each level. Just same bland background repeated over and over and over and.....zzzzzzzzzz way too many enemies in each area as well.
It's still active on the UK Eshop as I've just bought itIs the 20% discount for pre-ordering on Switch gone? It shows full price for me.
Edit:
Damn.
The game is 7.5 at best if you spend any decent amount of time with it. These reviews were probably written after playing just a few hours. The game makes great first impression like mentioned but damn is it repetitive. Levels look bland as hell with no variety within each level. Just same bland background repeated over and over and over and.....zzzzzzzzzz way too many enemies in each area as well.
My review is already in the OP (USgamer), so I'll merely say, get this game.
Most important thing for me and why I'm so excited for it.I can't stress this enough: there are roguelites and Metroidvania games that do other things better, but none of them feels as good in moment-to-moment play as Dead Cells.