• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

FrontierGamer

Banned
Jan 31, 2018
1,010
I mean it most definitely is already at some level of pre-production, i suppose since XV was completed, and i think SE has not yet announced anything waiting for a few titles to clear the way (KH3 first of all).
Because we are soon reaching unknown territory in terms of upcoming SE releases: after KH3 we only have VII (lol) and Left Alive that have some sort of gameplay shown, then it's Ni3r and Tabata's new IP that are in the 'preproduction so we are not talking about it' phase.
Let's hope they are learning the same lesson as everybody else and shorten the gap between announcements.

Probably yes.

There will be an infinitely less wait than the last one.
(which was, however, a particular case at the end)

Final Fantasy XVI will use, surely, either the Unreal Engine 4 or the Luminous Engine.
But, since there is a division dedicated to the Luminous, I would not assume that it is done with the Luminous.
(since the Luminous team of Tabata is now dedicated to make a new IP)

But, at the same time, since it is anyway a proprietary Engineer, there would be no problem in using this too for further projects.

Having said that, whether it is done with the UE4 or the Luminous, Final Fantasy XVI will have no technical problems with the Engine.
(because these are only 2 options)

And, bearing in mind this, already more than half of the big technical work is already done with this choice. Once they have chosen, it will be enough to build the game based on the nature of the Engine.
(also based on the nature of previous games, such as Final Fantasy XV and Kingdom Hearts III)

For this, potentially, it is very likely that Final Fantasy XVI can come out already between 2020/2021.
 

Sphinx

Member
Nov 29, 2017
2,376
I wonder whether SE would be willing to "downgrade" the whole thing to make it a PS5/Switch/PC game.

if they care about Japan that's absolutely the thing to do.

unless we are talking a 2022-2025 release year, a timeframe on which the switch is already out of the market and nintendo's next hardware is out there already.
 
Oct 27, 2017
1,297
I think 2021. I believe FFVII:Remake is set for a blowout going into 2019 and will either release late 2019 or early 2020. Assuming the game is only two parts (not three like many seem to guess) there could perhaps be a gap of about two years between part one and two. In that gap is where I think FFXVI will slot. Of course going off these assumptions FFXVI would have to go into active development (production) this year to allow for a 3 - 4 year period out of pre-production, which is about as long as FFXV had.
 

Koozek

Member
Oct 25, 2017
8,913
Hm, I imagine around 2021? Made by BD5 (FFXIV/FFXII/TLR team). Could see it being singleplayer with optional co-op, probably zones-based instead of open-world, shared hubs, possibly custom characters - basically Destiny/Monster Hunter x FF. I guess technically FFXIV is already kinda like that since you can play most of it like a singleplayer game too if you want to, no?


Well that entirely depends on what each department is working on.

BD2 under Tabita is probably currently busy wrapping up the last of the FFXV DLC.

The BD3 is currently wrapping up KH3's development can probably divert their resources into full steam on FFVIIR.

So that leaves Business Division 1 (FFXIII), Business Division 4 (Dissidia)

BD5 is probably going to busy with keeping FFXIV up-to-date for quite some time, they could divert resources into helping FFXVI development. Not to mention part of BD5 helped development on DQ Builders, so they are also working on DQ Builders II.

BD6 is a mixed bag, For one thing they are handling several projects almost all wrapped up, Octopath Traveler is done, and Dragon Quest XI localization is wrapping up and due this time next month.

Could BD6 work on a mainline FF game? Looking and their history shows they never did but it would be interesting if since they worked on mainline DQ titles means their expertise might be notable with a mainline FF game in a more medieval fantasy direction as opposed to the more contemporary setting of FFXV or the pseudo-scifi / fantasy that is comprised of XIII.

BD8 is the SaGa and classic remake division. Working on SaGa Scarlet Grace, they also did the Secret of Mana Remake and the iOS Dragon Quest re-releases.

BD7, 9, and 10 are on Mobile Projects.

I really don't want BD1 to work on FFXVI but based on the current projects of these other teams, BD1 seems to be the only current team not actively working on something that I'm not aware of.
Uh, BD1 is making FFVIIR right now, lol. Did you miss them moving the remake from the external development at CyberConnect2 to in-house last year?^^

BD2 (Tabata's FFXV team) have split off as their own company Luminous Productions in March and are working on their new next-gen IP alongside a small team working on the FFXV's 2019 DLC. They're not making FFXVI. Don't know if theoretically there's still a BD2 left and if it's filled with new staff maybe?

Also, Octopath is made by BD11.

I believe BD5 has been working on FFXVI for some time now. They've been hiring for a new project since at least early 2016 and some of the FFXIV leads were taken off after Heavensward was finished in 2015. See:
duckroll said:
Several of the major team leads on FFXIV stepped down after Heavensward, including the director of The Last Remnant and the FFXII lead planner. :)

---

In 2.0 and Heavensward, Hiroshi Takai and Mitsutoshi Gondai were assistant directors. Kazutoyo Maehiro was the main scenario writer. Takai was the director of The Last Remnant. Gondai was the lead battle designer for FFXIV. Maehiro was a lead planner on The Last Remnant and worked as a planner/designer for all of Matsuno's "Ivalice" games - FFT, VS, FFXII.

At the end of the Heavensward patch cycle, just before Stormblood, all three stepped aside. Stormblood is carried by new leads who were promoted from the respective teams. So we have a director, a battle planner, and a scenario writer, who worked on the most well received FF game in the last decade, suddenly doing nothing for about a year now.

:thinkingemoji:

I guess they could also be making another game, maybe a FF spinoff or something. Considering the attention that the Ivalice universe has gotten recently and the abovementioned staff leaving, I wouldn't be surprised if there also was a new Ivalice game.
 

SageShinigami

Member
Oct 27, 2017
30,462
I'm gonna say 2021. Even though if BD5 started working on it two years ago that's still way too long, that's probably what we're looking at.
 

Celcius

Banned
Oct 25, 2017
2,086
Probably 2023 during next-gen. I just hope it doesnt get announced 5+ years before the release date.
 

Koozek

Member
Oct 25, 2017
8,913
Who here wants Agnis Philosophy to be FFXVI? I'm so ready for Mad Max Final Fantasy Road
Please be excited for Tabata's new IP. Wouldn't be surprised if it's based on Agni in some form. Remember that his team has been the most recent lead of the AP aka. WITCH project and he was the last one to officially present new videos from that project at the Microsoft Build conference in 2015.



https://blogs.nvidia.com/blog/2015/04/30/build-demo/

CD28fjxXIAI5XkX.png
 

Zukuu

Member
Oct 30, 2017
6,809
After FF 7:RE... and that is a long ways off. I wouldn't hold my breath. 2022 or 2023 at the very earliest I'd say.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
5-6 years from now. I expect FF VII Remake- Episode 1 to be released in the 2nd year of the next generation, I can see even the game being both in Ps4/One and Ps5/Next Xbox. Then a couple of years after that the second chapter. And then FF XVI is announced to be released after the final chapter.
 

Deleted member 18347

User requested account closure
Banned
Oct 27, 2017
2,572
I agree.

It is very plausible that it could go like that, most likely.
Absolutely not possible unless they scale back the production values expected of the next entry in the series.

2022 at the earliest since they're focusing on finishing up KHIII now and VII-R episodes for the next few years. Most probably 2023-24 initial release with a complete product by 2026.
 

Koozek

Member
Oct 25, 2017
8,913
I know this is a joke post, but it did leak out before that they looked at the idea of having a western studio developed a FF game before.

My question, how well has the series done lately in Japan? I know back in the day it was huge, but now mobile has taken Japan over in a big way. If the sales aren't insanely huge in Japan, then why not let crystal dynamics have a Crack at it again!!! What's the worst that could happen haha. They'll at least give the game a coherent story and have it developed in 3-4 years unlike their current developers.
FFXV actually sold much more in the West than in Japan when in the past Japan's sales were pretty much always bigger than the US or EU sales respectively. It still was the second best-selling PS4 game in Japan though after DQXI.

FFXV should be at at least over 7.5 million by now with this year's Windows Edition alone (last number from the recent Steam leak was at ~490K) and probably even a bit higher with the Royal Edition sales. Don't have exact numbers right now, but afaik of those sales around 1.1M were from Japan (not including digital, iirc) and 2.5-3M from US and EU each with the rest of Asia adding several hundreds of thousands (China was #2 after Japan in Asia with surprisingly good numbers).

Regarding mobile games, the mobile FF games are very successful in Japan, especially Brave Exvius. FFXV's mobile game A New Empire actually has been doing huge numbers too, though mainly in the West (it's developed and run by Machine Zone and not SE though, so SE likely gets a huge upfront sum for the license but no constant royalties). Btw, SE for the first time made almost as much money from their mobile segment in the last fiscal year as from console games and MMOs together.


Now about your idea of Crystal Dynamics working on a mainline FF: I've recently been phantasizing a lot about how it would be if a Western AAA studio would make a new mainline FF in collaboration with key staff from an internal SE team for the creative framework and concepts. Technically FFIX already kinda did that - it was developed in Hawaii with some Japanese key staff working with a lot of American staff, including CG artists like Jake Rowell who made many of the pre-rendered backgrounds or concept artists like Christian Scheurer who's still working on Hollywood movies (most recently Aquaman).
IGN: How does having split development sites in Hawaii and Japan affect the outcome of a game?

Hiroyuki Itou, Director: Many of our FFIX staff members come from overseas. Many of them have worked actively in Hollywood. Square has gained a major advantage from working with these highly skilled individuals. Since it would be somewhat difficult for our overseas members to work in Japan, Hawaii was the ideal place for the team to work together.

Source.


Another creative collaboration - though different than what I meant above since it was still mainly developed in Japan - happened for the Agni's Philosophy tech demo from 2012 where SE/Visual Works worked together with Crystal Dynamics:
You've seen Square Enix's Agni's Philosophy tech demo right? If you haven't watch it, it's pretty amazing. During CEDEC 2012, Square Enix's Luminous Studio team explained how they created the tech and it's a mix of East and West.

Concept artwork for Agni and the summoner were shared during the session:





Agni was designed by Ryo Iwata, Lead Technology artist, while the summoner was a created by Brian Horton from Crystal Dynamics.






Final Fantasy XIII art director Isamu Kamikokuryo and Brenoch Adams from Crystal Dynamics contributed environmental concept art.





To get Agni's hair right, the Luminous Team used a model and HDR camera.

Here are some shots of cloth testing…







… and facial animation tests.




Square Enix nailed the design of the wolf-like creature shown in the demo. They had fur animation tests for all of the creatures too.









They even got a dog to do motion capture work for the wolf-like monster!





Here's a look at the facial capture work based on Visual Works' technology.






Source.
 

Koozek

Member
Oct 25, 2017
8,913
5-6 years from now. I expect FF VII Remake- Episode 1 to be released in the 2nd year of the next generation, I can see even the game being both in Ps4/One and Ps5/Next Xbox. Then a couple of years after that the second chapter. And then FF XVI is announced to be released after the final chapter.
That's way too pessimistic, lol. I think FFVIIR-1 will come Late 2019/Early 2020, with a PC/next-gen port a year later or so.

In this year's financial report SE showed that they're expecting a huge spike in income between April 2019 and April 2020, so I guess that's either Avengers and/or FFVIIR:

elXm4sP.png
 

Deleted member 426

User requested account closure
Banned
Oct 25, 2017
7,273
That's way too pessimistic, lol. I think FFVIIR-1 will come Late 2019/Early 2020, with a PC/next-gen port a year later or so.

In this year's financial report SE showed that they're expecting a huge spike in income between April 2019 and April 2020, so I guess that's either Avengers and/or FFVIIR:

elXm4sP.png
Agreed!

According to SE, development is going really well, and whilst they could be lying, the confidence they've shown in interviews is not soemthing I've seen in a long while. They've even got Kitase on active development duty. I don't think it's pessimistic to think they're hoping to release this game next year (but will probably release it early 2020).

Hopefully we should know how the multi part situation is going to play out. I'm still hoping for two parts only.
 

Wagram

Banned
Nov 8, 2017
2,443
I love how we can consider XIII and original XIV failures, but XV is a "rally back" with "some stumbles."

Get the hell out of here with that.
 

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
That's way too pessimistic, lol. I think FFVIIR-1 will come Late 2019/Early 2020, with a PC/next-gen port a year later or so.
It depends on how big the first part is. If they decide to go The Hobbit route and bloat each of the three parts to be as large as the original game, I can see them releasing the game 3 or 4 years from now.

TBH I'm not happy at all with the decision of making three games. If the second or third game end looking or playing really better compared to the first part, it will be a strange remake. At the end it seems like a money-based decision: lots of players love FF VII and SE wants to milk every dollar they can from the franchise, even if it means releasing 3 shorted games at full price.
 

J_ToSaveTheDay

Avenger
Oct 25, 2017
18,789
USA
I feel like I'm in with the 2022 crowd. Maybe 2023.

All I really hope for is that the team that gets assigned to the project is given at least 3 or 4 years for focused development. I don't have any demands for its setting or gameplay design -- I just want an impression that it was given time to be all that it aspired to be. I just want the team to be creatively motivated to make it and to have a good amount of time to realize their goals. Just avoid another stalled/unfocused development process like FFXV had, despite me really enjoying that game for what it is.
 

PhazonBlonde

User requested ban
Banned
May 18, 2018
3,293
Somewhere deep in space
FFXV actually sold much more in the West than in Japan when in the past Japan's sales were pretty much always bigger than the US or EU sales respectively. It still was the second best-selling PS4 game in Japan though after DQXI.

FFXV should be at at least over 7.5 million by now with this year's Windows Edition alone (last number from the recent Steam leak was at ~490K) and probably even a bit higher with the Royal Edition sales. Don't have exact numbers right now, but afaik of those sales around 1.1M were from Japan (not including digital, iirc) and 2.5-3M from US and EU each with the rest of Asia adding several hundreds of thousands (China was #2 after Japan in Asia with surprisingly good numbers).

Regarding mobile games, the mobile FF games are very successful in Japan, especially Brave Exvius. FFXV's mobile game A New Empire actually has been doing huge numbers too, though mainly in the West (it's developed and run by Machine Zone and not SE though, so SE likely gets a huge upfront sum for the license but no constant royalties). Btw, SE for the first time made almost as much money from their mobile segment in the last fiscal year as from console games and MMOs together.


Now about your idea of Crystal Dynamics working on a mainline FF: I've recently been phantasizing a lot about how it would be if a Western AAA studio would make a new mainline FF in collaboration with key staff from an internal SE team for the creative framework and concepts. Technically FFIX already kinda did that - it was developed in Hawaii with some Japanese key staff working with a lot of American staff, including CG artists like Jake Rowell who made many of the pre-rendered backgrounds or concept artists like Christian Scheurer who's still working on Hollywood movies (most recently Aquaman).



Another creative collaboration - though different than what I meant above since it was still mainly developed in Japan - happened for the Agni's Philosophy tech demo from 2012 where SE/Visual Works worked together with Crystal Dynamics:
Well we were confirmed at over 7 million 6 months ago before the Royal Edition even hit and the PC version hadn't been released yet. So with that info on steam we're confirmed at over 7.5 million and probably hovering around 8 million.

I think the whole 'FFXV wasn't successful' stuff needs to be debunked over and over again. Outside of MMO's, it was their best selling Final Fantasy game since the merger when Sakaguchi left 17 years ago. (FFX being the last game that sold more)
 

Koozek

Member
Oct 25, 2017
8,913
Well we were confirmed at over 7 million 6 months ago before the Royal Edition even hit and the PC version hadn't been released yet. So with that info on steam we're confirmed at over 7.5 million and probably hovering around 8 million.

I think the whole 'FFXV wasn't successful' stuff needs to be debunked over and over again. Outside of MMO's, it was their best selling Final Fantasy game since the merger when Sakaguchi left 17 years ago. (FFX being the last game that sold more)
Yeah, though they've been getting less frequent it's still funny to see posts wondering if FFXV even broke even or thinking SE made losses on it when actually they broke even on day one and made very good profits since:
Hajime Tabata: We made quite a lot of money off the game on day one - we made good profits off that - and we thought the best way to use that profit would be to thank the fans who'd played the game, to give back to them and use that to improve their experience.

[...]

It shows a lot of faith from your seniors that they're giving you a new IP. So I take it that the Final Fantasy 15 project has been considered a success?

Hajime Tabata: I think that's the way the project's seen within the company. That's the assessment of how it went, and I'm very happy to hear that. It made a lot of money, and a lot of profit for the company - and that's a good thing. And the challenge of trying new things, and expanding that, that's part of the company's strategic plan. Doing new things based on what we did with 15, is perhaps even more important.

Source.
 

The Emperor

Member
Oct 25, 2017
2,790
XV's strong launch is proof XIII did not even close to sink the franchise. If it had XV would have launched lower worldwide

Bit of a hyperbolish opening post

Anyway

XVI is 2022 at the earliest. It must be in pre production but VII remake project is the next big FF entry for now
 

FrontierGamer

Banned
Jan 31, 2018
1,010
Absolutely not possible unless they scale back the production values expected of the next entry in the series.

2022 at the earliest since they're focusing on finishing up KHIII now and VII-R episodes for the next few years. Most probably 2023-24 initial release with a complete product by 2026.

Actually, in the theoretical development line, Final Fantasy XVI could easily come out in 2020/21
(this if the production of the game started from 2016/17, the year in which Final Fantasy XV was released)

And maintaining, however, a productive quality of Kingdom Hearts III, Final Fantasy XV and Final Fantasy VII Remake.

And the existence of the project Remake VII, does not imply the immobility of the other BD of Square Enix dedicated to the titles of Final Fantasy.

In addition, I believe that Final FantasyXV has succeeded perfectly complete already from DayOne
(November 29, 2016).


And try to look for a random or invented motif today to fear or worry about HOW it will come out Final Fantasy XVI is nonsensical and illogical from my point of view.
(If not as another reason to "complain without reason")
 

Rizelmine17

Member
Aug 4, 2018
6
Toronto
Serious answer? Work on it won't start until the latter half of final fantasy 7 remake development, so at earliest 2021

Satirical answer? We will see a trailer changing the Roman numeral 7 into 16 flash on the screen in the year 2030
 

PhazonBlonde

User requested ban
Banned
May 18, 2018
3,293
Somewhere deep in space
Yeah, though they've been getting less frequent it's still funny to see posts wondering if FFXV even broke even or thinking SE made losses on it when actually they broke even on day one and made very good profits since:
It's funny how when you look at actual sales figures, the hardcore segment of FF fandom that's been bitching about the games 'flashy modernization' since VII are at odds with the general audience. IIRC, all-time FF's top sellers should soon be FF7, 10, 8 & 15. The hate for 8 & 15 here is pretty staggering. Meanwhile there are a lot of people calling for a return to FFIX or XII style, when those are literally the lowest selling in the modern era (especially IX).
 

skeezx

Member
Oct 27, 2017
20,131
i expect it sooner rather than later, fairly early into next gen. but i won't play nostradamus and put a date on it.

expecting a very "modernized" FF ... i'd hate to say GaaS as it's a loaded term already but i anticipate online features, continually added content and such. in which case you can rule out turn-based, open world is pretty much a given.
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
2023. They won't be able to deliver earlier, looking at everything else they produced in the last years (or didn't)
 

Echo

Banned
Oct 29, 2017
6,482
Mt. Whatever
2023. Hopefully the PC version is day and date with consoles, and hopefully they partner with Nvidia again because I love the exclusive GPU options and effects.

Also lol at XIII almost killing the franchise. Not even close tbh.
 

Whiskeyjack

Member
Oct 27, 2017
235
1. When FFXV is finished (never)

2. When FF7 Remake is released (never)

3. When FF Type-0 NEXT is released (never)

4. When FFXIV dies (never)

5. When KH3 releases (January 25th)


I think that Nomura will want to head FFXVI after having left FFXV before completion and I think it'll take the modern approach again like XV. As in modern world. Also the combat will be action again instead of turn based.


Please god, no. Keep Nomura as far away from XVI as possible. Plz Square, bring back Matsuno. I want another game set in Ivalice.

Back to topic. I don't expect 7R to be out until 2022, so I don't think we can reasonnably expect XVI before 2025 and that's being optimistic.