Maybe. but I don't think two games could be targeting two more different audiences if they tried lol.
But seriously, I'll be buying both so maybe not as big a stretch as everyone thinks.
More so than the unavoidable random encounters, this was the straw that broke the camel's back for me. was about to purchase the game but then I read all these comments about how the plot was brain dead, predictable and had absolutely no intrigue to it.DQXI is such a refreshing contrast to Octopath Traveler. It's so nice to play a JRPG where you don't know exactly how each chapter is going to play out before you even get there.
DQXI is such a refreshing contrast to Octopath Traveler. It's so nice to play a JRPG where you don't know exactly how each chapter is going to play out before you even get there.
It's not even up for debate. DQ is one of the most mishandled franchises in the industry.
DQXI is such a refreshing contrast to Octopath Traveler. It's so nice to play a JRPG where you don't know exactly how each chapter is going to play out before you even get there.
Not quite the same. In Octopath, you know you're up to chapter 17 out of 32, you know that it's going to take place in the city with the "Chapter X" marker over it on the map, you know the story of that chapter will only involve the character who stars in it, you know you'll have to run around using your path actions, you know you'll never have to leave the city (other than to enter the dungeon that's right next door), and you know the boss battle is going to unfold the same exact way.From what I remember if Dragon Quest IX, it actually is somewhat similar, because of the vignette-based story structure. Come to a new town, learn about a problem, go through a dungeon and fight a boss to solve it...that's basically how it goes most of the time.
Not quite the same. In Octopath, you know you're up to chapter 17 out of 32, you know that it's going to take place in the city with the "Chapter X" marker over it on the map
you know you'll never have to leave the city (other than to enter the dungeon that's right next door)
and you know the boss battle is going to unfold the same exact way.
In a Dragon Quest game, you have no idea what kind of city you're going to get to explore next, you have no idea what kind of problems you're going to have to solve, and you have no idea what's going to unfold along the way. Even if the basic formula is usually "town -> dungeon -> boss," things are always changing. There are always interesting surprises, whether it's new party members or a new wrinkle to the main story or some sort of subversion on that formula.
How so? I've never seen a gaming franchise that has seen regular installments of exceptional quality for over 3 decades have such little appreciation aside from Japan (and how they eat it all up). The fact that you have series like the Trails games get almost as much talk in comparison blows my fucking mind (not to shit on those games, they deserve the love they get).No, it isn't. In any way to reach such argument.
And I hope that you're only referring to the west in this because that's not true in japan either as it's obviously show.
IX is an intentional throwback to NES Dragon Quest and was never known for having a gripping story. V, VII, and VIII all are better showcases in that regard. XI, from what I've heard, seems to be right up there with them.IX's vignettes seem pretty standard in my memory. Gotta play through VI, VII, and VIII sometime, though.
I don't know if I'd say almost as much, it honestly seems like more. It is pretty remarkable how a series that has apparently sold a million copies in the west with the last 2 main entries somehow has almost no presence in online communities. How does that even work.The fact that you have series like the Trails games get almost as much talk in comparison blows my fucking mind (not to shit on those games, they deserve the love they get).
Yeah, the Dragon Quests with pre-defined party members who actually have personalities and interact with one another (ie: 7 and 8) are by far the best ones.I did come out of 9 feeling that they were lackluster and they didn't really stay in my memory, but I have to wonder if I would have felt differently if there was more to make the player feel involved emotionally. Maybe the vignettes aren't lacking so much as it's the lack of any avatar with personality that made it harder to feel involved or care about them as much. Even though stuff is happening, there's no one on your side to react to it so you just kind of feel like an outsider looking in thinking "oh that's interesting."
In that regard 11 is much better
I'm playing this game out of curiosity, but I'm not really excited tbh.
The characters and monsters look good technically and well animated, but the contrast with the realistic scnearios is jarring, and the combat system seems flat compared to recent turn-based games like Octopath, Radiant Historia or Bravely Default.
And I don't like Toriyama's artstyle, he has no imagination and all his characters look like some DBZ clone.
I asked before about the game here, but is the story any good? Because it will be the main point of interest for me when trying to play it.
IMO Toriyama's style is "rigid" in the sense that you will end having variations on DB/Dr. Slump characters. I'm going to play the game anyway, but Toriyama is a "con" instead of a "pro" for me.that's his style, just like all other artists, they make characters that look similar.
IMO Toriyama's style is "rigid" in the sense that you will end having variations on DB/Dr. Slump characters. I'm going to play the game anyway, but Toriyama is a "con" instead of a "pro" for me.
DQ11 reception is going to be interesting. I expect complaints about how a home console isn't suited for long JRPGs anymore. Persona 5 barely avoided it but DQ11 is going to be put on blast imo
What's the argument here? Why would some think it's no longer suited to long JRPGs? What's different now?
edit: somehow didn't realize I was unburying a two week old post. Sorry :(
Voice acting is never even close to as bad as some of y'all make it out to be. Ffs you are playing a jrpg. Shit sounds weird sometimes. That's hardly the most important part to a jrpg anyway.
To each their own, but lmao at choosing to play the entire game with speech bubbles instead of voices because its not in japanese
DQ11 reception is going to be interesting. I expect complaints about how a home console isn't suited for long JRPGs anymore. Persona 5 barely avoided it but DQ11 is going to be put on blast imo
That's the opinion of a small vocal minority tho? most gamers these days want their games longer and longer than ever to justify their $60 purchase and JRPGs aren't excluded from this mentality just because minorities on era like to push this narrative.
Is the story mature and interesting or is it about the power of friendship?
For context, the main story is roughly half as long as Persona 5 and way better paced. I beat it in ~55 hours, but iirc, I was pretty slow due to my subpar Japanese reading speed, and a couple of folks in the import OT were closer to ~45.DQ11 reception is going to be interesting. I expect complaints about how a home console isn't suited for long JRPGs anymore. Persona 5 barely avoided it but DQ11 is going to be put on blast imo
50 hours with post-game content?For context, the main story is roughly half as long as Persona 5 and way better paced. I beat it in 50 hours, but iirc, I was pretty slow due to my subpar Japanese reading speed, and a couple of folks in the import OT were closer to ~40.
Noooooooo. Just including the main story and 'epilogue' chapter. If you want to do all the side quests and other stuff, there's easily another 50 hours there.
Its ashame, no marketing, bad date. Square just be throwing Dq out there
Square-Enix: you'll get hyped by our 3 tweets per week and no other attempt at advertising or putting the game in a position to succeed at all and you'll like it.
Lack of marketing? Not seeing recent previews and not sure when embargo is up.
Its ashame, no marketing, bad date. Square just be throwing Dq out there