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Dreamboum

Member
Oct 28, 2017
22,861
I'm also excited for spin-offs around this game, like the mystery dungeron yangus game but with sylvando
 

Diablos

has a title.
Member
Oct 25, 2017
14,588
Voice acting sounds great. What a gorgeous game. Hope it plays just as well as it looks.
 

Deleted member 18347

User requested account closure
Banned
Oct 27, 2017
2,572
Love Jade's and Rab's vo work. Game looks as great as ever. Going to get the PC version day 1 for music replacement.

OT title should be DQ XI: Echoes of an Elusive OST :P

Glad to hear the little runt is not the Lymle type.
 

Meowmixez

ESS ESS DEE
Member
Oct 27, 2017
2,155
Maybe. but I don't think two games could be targeting two more different audiences if they tried lol.

But seriously, I'll be buying both so maybe not as big a stretch as everyone thinks.


Marvel movie fans are vast and anything related to Marvel really sells nowadays. And comic fans are pretty much a large part of guys that would look in the direction of a Japanese game with a cool art style.
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,091
DQXI is such a refreshing contrast to Octopath Traveler. It's so nice to play a JRPG where you don't know exactly how each chapter is going to play out before you even get there.
 

Vault

▲ Legend ▲
Member
Oct 25, 2017
13,612
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games close now
 

Deleted member 18347

User requested account closure
Banned
Oct 27, 2017
2,572
DQXI is such a refreshing contrast to Octopath Traveler. It's so nice to play a JRPG where you don't know exactly how each chapter is going to play out before you even get there.
More so than the unavoidable random encounters, this was the straw that broke the camel's back for me. was about to purchase the game but then I read all these comments about how the plot was brain dead, predictable and had absolutely no intrigue to it.
 

Holundrian

Member
Oct 25, 2017
9,149
Fingers crossed it can find success. Best JRPG of the gen so far. Wish I could delete it from memory and spend my summer again replaying it fresh.
 
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Diego Renault

Member
Nov 1, 2017
1,339
I never cared much about Dragon Quest, but the combat looks good in this one. I never liked the ones where you couldn't see the characters.

I'm just not a fan of the music, though. If this game had different music, I might check it out.
 

Andrew J

Member
Oct 26, 2017
4,162
The Adirondacks
DQXI is such a refreshing contrast to Octopath Traveler. It's so nice to play a JRPG where you don't know exactly how each chapter is going to play out before you even get there.

From what I remember if Dragon Quest IX, it actually is somewhat similar, because of the vignette-based story structure. Come to a new town, learn about a problem, go through a dungeon and fight a boss to solve it...that's basically how it goes most of the time.
 

jschreier

Press Sneak Fuck
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Oct 25, 2017
1,091
From what I remember if Dragon Quest IX, it actually is somewhat similar, because of the vignette-based story structure. Come to a new town, learn about a problem, go through a dungeon and fight a boss to solve it...that's basically how it goes most of the time.
Not quite the same. In Octopath, you know you're up to chapter 17 out of 32, you know that it's going to take place in the city with the "Chapter X" marker over it on the map, you know the story of that chapter will only involve the character who stars in it, you know you'll have to run around using your path actions, you know you'll never have to leave the city (other than to enter the dungeon that's right next door), and you know the boss battle is going to unfold the same exact way.

In a Dragon Quest game, you have no idea what kind of city you're going to get to explore next, you have no idea what kind of problems you're going to have to solve, and you have no idea what's going to unfold along the way. Even if the basic formula is usually "town -> dungeon -> boss," things are always changing. There are always interesting surprises, whether it's new party members or a new wrinkle to the main story or some sort of subversion on that formula. It keeps you emotionally invested in so many ways that just don't exist in Octopath Traveler. After that slog, DQXI is very refreshing.

(Octopath has way better combat, though.)
 

Andrew J

Member
Oct 26, 2017
4,162
The Adirondacks
Not quite the same. In Octopath, you know you're up to chapter 17 out of 32, you know that it's going to take place in the city with the "Chapter X" marker over it on the map

I knew all that stuff in DQ IX too, because I used a walkthrough. I really prefer knowing how far I've progressed.

you know you'll have to run around using your path actions,

Yeah, Octopath gives you a few extra verbs to work with.

you know you'll never have to leave the city (other than to enter the dungeon that's right next door)

From what I recall of IX the plot-related dungeons were all fairly close to their respective towns, although for sure there wasn't a path from town directly to them like in Octopath.

and you know the boss battle is going to unfold the same exact way.

Gonna have to give an unequivocal win to Octopath on that front. DQ's always been relatively light on boss battle gimmicks. I do enjoy the type of boss battle that DQ usually throws at you though, especially in the late game, I think it does a marvelous job of balancing the tension between making you feel good for managing the battle well and still leaving room for things to go wrong.

In a Dragon Quest game, you have no idea what kind of city you're going to get to explore next, you have no idea what kind of problems you're going to have to solve, and you have no idea what's going to unfold along the way. Even if the basic formula is usually "town -> dungeon -> boss," things are always changing. There are always interesting surprises, whether it's new party members or a new wrinkle to the main story or some sort of subversion on that formula.

If you say so. IX's vignettes seem pretty standard in my memory. Gotta play through VI, VII, and VIII sometime, though.
 
Oct 25, 2017
1,480
No, it isn't. In any way to reach such argument.

And I hope that you're only referring to the west in this because that's not true in japan either as it's obviously show.
How so? I've never seen a gaming franchise that has seen regular installments of exceptional quality for over 3 decades have such little appreciation aside from Japan (and how they eat it all up). The fact that you have series like the Trails games get almost as much talk in comparison blows my fucking mind (not to shit on those games, they deserve the love they get).

I'm just beating a dead horse here. I've heard industry vets like Peer Schneider express the same viewpoint so I think my original statement is a fair argument.

IX's vignettes seem pretty standard in my memory. Gotta play through VI, VII, and VIII sometime, though.
IX is an intentional throwback to NES Dragon Quest and was never known for having a gripping story. V, VII, and VIII all are better showcases in that regard. XI, from what I've heard, seems to be right up there with them.
 
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Nov 15, 2017
447
I did come out of 9 feeling that they were lackluster and they didn't really stay in my memory, but I have to wonder if I would have felt differently if there was more to make the player feel involved emotionally. Maybe the vignettes aren't lacking so much as it's the lack of any avatar with personality that made it harder to feel involved or care about them as much. Even though stuff is happening, there's no one on your side to react to it so you just kind of feel like an outsider looking in thinking "oh that's interesting."

In that regard 11 is much better.

The fact that you have series like the Trails games get almost as much talk in comparison blows my fucking mind (not to shit on those games, they deserve the love they get).
I don't know if I'd say almost as much, it honestly seems like more. It is pretty remarkable how a series that has apparently sold a million copies in the west with the last 2 main entries somehow has almost no presence in online communities. How does that even work.

Actually I take that back. Bringing up Dragon Quest will generally get someone to pop up saying how they're glad they'll never play it and joke about how it apparently involves grinding or something(even though that's bull) so yeah I guess it's famous in a way.
 
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jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,091
I did come out of 9 feeling that they were lackluster and they didn't really stay in my memory, but I have to wonder if I would have felt differently if there was more to make the player feel involved emotionally. Maybe the vignettes aren't lacking so much as it's the lack of any avatar with personality that made it harder to feel involved or care about them as much. Even though stuff is happening, there's no one on your side to react to it so you just kind of feel like an outsider looking in thinking "oh that's interesting."

In that regard 11 is much better
Yeah, the Dragon Quests with pre-defined party members who actually have personalities and interact with one another (ie: 7 and 8) are by far the best ones.
 

AzureFlame

Member
Oct 30, 2017
4,253
Kuwait
I'm playing this game out of curiosity, but I'm not really excited tbh.

The characters and monsters look good technically and well animated, but the contrast with the realistic scnearios is jarring, and the combat system seems flat compared to recent turn-based games like Octopath, Radiant Historia or Bravely Default.

And I don't like Toriyama's artstyle, he has no imagination and all his characters look like some DBZ clone.

I asked before about the game here, but is the story any good? Because it will be the main point of interest for me when trying to play it.

He has no imagination? almost nothing out there is like his style, dude is a genius, as for the clones what do you really want him to do? that's his style, just like all other artists, they make characters that look similar.
 

Choppasmith

One Winged Slayer
Member
Oct 25, 2017
6,413
Beaumont, CA
IMO Toriyama's style is "rigid" in the sense that you will end having variations on DB/Dr. Slump characters. I'm going to play the game anyway, but Toriyama is a "con" instead of a "pro" for me.

Oh come on, this is absolute nonsense, especially with his more recent DQ designs. I hate how people will jump on one little characteristic like hair or eyes and go, "Yep that's *DB Character*. Practically the spitting image! Toriyama is a hack!"

The fact that his XI designs still feel fresh and not like rehashes says a lot.
 

Deleted member 9971

User requested account closure
Banned
Oct 27, 2017
9,743
Day one, dragon quest is such a special game series i remember playin 8 at y grandma and 9 on my ds and as akid these games felt like a huge special adventure.

Hopefully it sells well cuz the series deserves more recognition.
 

Koozek

Member
Oct 25, 2017
8,913
For the Germans in here, Gregor from Greg's RPG Heaven and Rocketbeans has posted his early impressions:

 

Dreamboum

Member
Oct 28, 2017
22,861
DQ11 reception is going to be interesting. I expect complaints about how a home console isn't suited for long JRPGs anymore. Persona 5 barely avoided it but DQ11 is going to be put on blast imo
 

Dinjoralo

Member
Oct 25, 2017
9,145
I kinda wish someone would get some PC version footage. I'm also looking forward to seeing DigitalFoundry compare the JP and INT versions.

...Why did I buy this game when I know I don't have the kind of patience for it? Something is wrong with me. Maybe this will manage to keep me engaged like other roleplaying games haven't.
 

Jobbs

Banned
Oct 25, 2017
5,639
DQ11 reception is going to be interesting. I expect complaints about how a home console isn't suited for long JRPGs anymore. Persona 5 barely avoided it but DQ11 is going to be put on blast imo

What's the argument here? Why would some think it's no longer suited to long JRPGs? What's different now?

edit: somehow didn't realize I was unburying a two week old post. Sorry :(
 

Dreamboum

Member
Oct 28, 2017
22,861
What's the argument here? Why would some think it's no longer suited to long JRPGs? What's different now?

edit: somehow didn't realize I was unburying a two week old post. Sorry :(

The argument you see often that people doesn't have time to sit on their sofa and commit to play a game
 

Dogui

Member
Oct 28, 2017
8,800
Brazil
Voice acting is never even close to as bad as some of y'all make it out to be. Ffs you are playing a jrpg. Shit sounds weird sometimes. That's hardly the most important part to a jrpg anyway.

To each their own, but lmao at choosing to play the entire game with speech bubbles instead of voices because its not in japanese

I prefer to play jrpgs with speech bubbles rather than any voice, doesn't matter if english or japanese.

Unfortunately a lot of games have no voice slider or the subtitles doesn't have any indication on who's talking.

Edit: Oh, this thread kinda died weeks ago, i guess? : p
 

silva1991

Member
Oct 26, 2017
10,497
DQ11 reception is going to be interesting. I expect complaints about how a home console isn't suited for long JRPGs anymore. Persona 5 barely avoided it but DQ11 is going to be put on blast imo

That's the opinion of a small vocal minority tho? most gamers these days want their games longer and longer than ever to justify their $60 purchase and JRPGs aren't excluded from this mentality just because minorities on era like to push this narrative.
 
OP
OP

Deleted member 18400

User requested account closure
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Oct 27, 2017
4,585
Edit: Oh, this thread kinda died weeks ago, i guess? : p

Hey bro, some things never die.

That's the opinion of a small vocal minority tho? most gamers these days want their games longer and longer than ever to justify their $60 purchase and JRPGs aren't excluded from this mentality just because minorities on era like to push this narrative.

Game length is just a personal preference. Some people like short JRPGs and some people put 400 hours into Octopath Traveler. As long as the content is good I don't mind putting a lot of time into my JRPGs. I think most people would agree with that.
 

Strings

Member
Oct 27, 2017
31,413
DQ11 reception is going to be interesting. I expect complaints about how a home console isn't suited for long JRPGs anymore. Persona 5 barely avoided it but DQ11 is going to be put on blast imo
For context, the main story is roughly half as long as Persona 5 and way better paced. I beat it in ~55 hours, but iirc, I was pretty slow due to my subpar Japanese reading speed, and a couple of folks in the import OT were closer to ~45.
 
Nov 15, 2017
447
45 hours to beat the main game doesn't sound plausible for a casual play through to me. We're talking about a game where the fastest speed runs still take like over 13 hours. Even the main game is pretty damn long. That sounds more like playtime for people who stream so they're pressured into going faster which means no exploring thoroughly and talking to all the NPCs because they don't want to bore their audience. Or just people who are eager to get the end of the main game.
 
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Harp

Banned
Oct 27, 2017
1,206
So goddamn excited for the PC version of this, and it just feels right to be jumping into a big budget, high production JRPG. Especially after Xenoblade 2 left a bad taste in my mouth.
 

Cornbread78

Member
Oct 25, 2017
9,850
Northeast USA
Square-Enix: you'll get hyped by our 3 tweets per week and no other attempt at advertising or putting the game in a position to succeed at all and you'll like it.
Lack of marketing? Not seeing recent previews and not sure when embargo is up.
Its ashame, no marketing, bad date. Square just be throwing Dq out there


It really is pretty mind blowing how little has been out there and said about this title. Are they saving all the marketing/advertising for the eventual Switch launch? Hmm....