Sigh. Yet another dose of love & nostalgia for the weakest entry in the Ridge Racer series.
It's not like Type 4 didn't have its pros. Everything mentioned in the OP--the art style and overall visual presentation, the unique soundtrack, the course design--is fantastic, and the attempt at a storyline in an arcade-style racer actually coming out pretty awesome is an amazing achievement. But everyone singing R4's praises always seem to gloss over the gameplay itself:
- Drift mechanics were significantly dumbed down compared to all other entries in the series, before AND after. Drifts require almost no skill to perform, so the satisfaction is gone, at least IMO.
- The number of AI opponents was reduced to 7, the fewest in the entire series, making races less exciting and requiring less skill.
- Because of the simple drift mechanics and fewer opponents, the level of challenge in R4 is very low compared to all other Ridge Racer games.
- There are lots of cars to unlock...in theory. Most of the 300+ cars are duplicates, just with different top speeds. And to unlock quite a few of them, you have to intentionally come in 2nd, 3rd, or 4th, which isn't fun.
- Since unlocking cars is a boring and mostly pointless grind, and winning the Grand Prix is super easy, there's not actually much to do once you've breezed through the GP with each team once. The other titles in the series (with the possible exception of the first) all lasted much longer for me, in large part because they were all much more challenging.
It's a shame, because everything about the presentation is top-notch, and the course design is as good as ever. Maybe I'd have appreciated it more if I'd never played the others, or if I wasn't good enough at the others to enjoy them. But as it is, at least in my opinion...everything about R4 is great, except it's just not a very good game.
If they actually do decide to remake R4 rather than give us as proper Ridge Racer 8--and I hope they don't--I hope they just combine RR6/7's engine and physics with R4's presentation, then add more opponents and add an optional harder difficulty setting. That would be a good middle ground that series veterans and skilled players could also enjoy.
By far the best Ridge Racer,
Not a chance (see above), but honestly I feel like it's tough to actually choose a best entry when so much about the series is consistently good. I would argue that RR6 is a strong contender. 100% 60fps, still looks good today, first RR with online play, challenging campaign that goes on forever, plus has more new courses than any other entry in the series...and, they're ALL wonderfully-designed and fun to drive! RR7 is basically an expanded RR6, but due to the graphic issues (aliasing, frame drops) and its few new courses being mediocre, I enjoyed it a bit less than 6.
Ridge Racers 2 on PSP was also pretty great.