I'm starting to get really frustrated with the JoyCons in Celeste. The analog sticks are too imprecise and the directional buttons are super clumsy.
Anyone who argues that the directional buttons on the left JoyCon are an acceptable substitute for a real D-Pad are either delusional or not playing games where it actually matters.
As a primarily handheld player, I am so aggravated with Nintendo's design choice. You know what I never use? Individual JoyCons for multiplayer. You know what I use all the time? A d-pad!
The longer I own a Switch the more I think it was a mistake to sacrifice the tried and true functionality of a d-pad for what amounts to a neat party trick.
I guess I'll buy the Hori d-pad JoyCon and hope for the best, but I really hope Nintendo releases an official d-pad JoyCon with full functionality.
Hand of Fate 2 is also debatable as a roguelike. I think you could successfully argue that it is or isn't. I see the elements but I don't think of it as being any more of a roguelike than a board game is. There's clear linear progression.
Actually, the one type of roguelike lacking on Switch is the Mystery Dungeon kind, which is my favorite. DragonFangZ and Yodanji seem to be the closest but neither seem particularly good to me. Am I missing one? Regardless, I want Shiren! Or a new Izuna!
Anyone who argues that the directional buttons on the left JoyCon are an acceptable substitute for a real D-Pad are either delusional or not playing games where it actually matters.
As a primarily handheld player, I am so aggravated with Nintendo's design choice. You know what I never use? Individual JoyCons for multiplayer. You know what I use all the time? A d-pad!
The longer I own a Switch the more I think it was a mistake to sacrifice the tried and true functionality of a d-pad for what amounts to a neat party trick.
I guess I'll buy the Hori d-pad JoyCon and hope for the best, but I really hope Nintendo releases an official d-pad JoyCon with full functionality.
Oh yeah, agree about both of those games.Yeah I've gotten pretty fed up with roguelites at this point. It's so rare to find ones that have solid level design to back up their randomness, generally it's one or the other. That said, Flinthook is one of those I feel absolutely nails it. Gonner is also pretty solid because it's barely got roguelite elements, the randomisation is relatively minor and for the most part it's just a really difficult and well crafted platformer.
Hand of Fate 2 is also debatable as a roguelike. I think you could successfully argue that it is or isn't. I see the elements but I don't think of it as being any more of a roguelike than a board game is. There's clear linear progression.
Actually, the one type of roguelike lacking on Switch is the Mystery Dungeon kind, which is my favorite. DragonFangZ and Yodanji seem to be the closest but neither seem particularly good to me. Am I missing one? Regardless, I want Shiren! Or a new Izuna!
Last edited: