Reiner's description of the Peter sections intrigues me greatly. it's pretty gutsy for a game like this to slow down the pace that dramatically and show characters interacting on a human level like he's depicting here. it sounds great, though, and will likely serve as this game's biggest innovation for superhero games if Insomniac pulls it off.
Metacritic doesnt always have a 1 to 1 correlation in sales. For a multiplayer online GAAS game for example it pretty much has zero merit.
But in regards to big single player games it certainly can. The difference between say an 84 meta game and an 88 Meta game is pretty much nothing. However the difference between an 89 Meta game and an 94-95 Meta game in regards to sales is huge.
If you can review into the mid 90s it will have a legit large impact on your final sales tally. That said it's an incredibly difficult thing to pull off
Benji already said God of War was tracking behind Spider-Man at this point, but only blew up once previews and reviews came out. So much so that he thinks Spider-Man will have a lower opening despite its current trajectory.
plenty of devs put 4-5 years of effort into games that bomb critically, tank in sales, and their studio gets shut down because of it
the horizon devs are fine. their game was a critical and commercial hit, they came in second place in overall goty voting in an absolutely stacked year, they're likely hard at work on a sequel, and there was recent news that their studio is massively expanding by about 150 permanent employees. getting worked up over an 89 vs. a 90 meta score is silly and the especially silly part is assigning some kind of tin foil hat nonsense to people who don't share the same opinion as you
reviewers review games. that's what they do. if someone thinks a game is a 5 then that's it. if the amount of effort put into a game amounts to an 89 meta score than that's what it is.
lol relax nobody is getting worked up here. As someone else in the thread pointed, Meta scores definitely have an impact on sales of single-player games. A difference between something like 88-89 to 93-94 will definitely drive more sales and keep up the game's longevity. Look at the Resistance games which scored 86 and 87 for the first two titles, scores which by no means are bad, but that series is mostly forgotten now. You don't think they would have been remembered and kept in higher regards if they had higher scores?
Yes, I could care less about meta scores. I play plenty of games that don't have very high meta scores, and I enjoy them more than other games that are rated very highly, like Skyrim. But if you think that meta scores don't have an impact, and the devs and publishers think "who cares", you are ignorant.
3 story packs and the price for the game + dlc on psn is $80, so the pass is only $20 unless there's some kind of discount added for getting it bundled.
I wouldn't expect too much out of these dlcs. It gives me the feeling that they'll be an hour each of story content with another hour or two of very small secondary tasks.
Ah, alright. Cool. Thanks! Guess I could give it a listen then... This ought to be the last Spider-Man PS4 thing I touch until September. Just one more month!
Those 90s animated shows were pretty much the peak of comic book series IMO. Spider-Man, Batman the Animated Series, and X-Men were so good. Then of course there were the shorter lived ones like the Iron Man and The Incredible Hulk animated series.
The animation was really well done. I feel like it was probably a lot of work and nowadays its gotten a bit more simplistic with character designs and details.
Horizon definitely deserved a 90+ and probably would have gotten it, but pretentious websites like Gamecritics.com full of hipster edgelords always make sure to give PS exclusives low scores (Uncharted 4: 5, Bloodborne: 7, HZD: a 6.5 and GOW: 7.5). I am pretty sure their score lowered GOW from 95 to 94 and Uncharted 4 from 94 to 93. Same website gave Metal Gear Survive a 7 lol what a joke
This is a minor thing, but I do hope they actually explain it. They're thorough enough to detail why Spider-Man can redirect a rocket at an enemy without killing them, so I hope this'll make sense too.
I knew this game would be good when I heard Insomniac were making it. Already have my Collector's Edition pre-ordered. Can't wait to play this game! :D
This doesn't make any sense. I just checked, and I actually ordered the legacy collection 4k on steelbook too lol could not pass up a good deal. Spider 2 has a director's cut with some added scenes. It's not that much different, and 3 has an editor's cut, which does not appear to be too much different. No SM movie is even approaching R as far as I know unless they have more swearing or something.
So how does this work? If someone doesn't enjoy a game, it's score should automatically be lowered and it's a bad game all of a sudden? A good game is a good game, simple as that. Yes, a review is partly opinion, but it should judge certain aspects (narrative, graphics, sound, controls, gameplay, pacing etc.) objectively. With that said, maybe use another reviewer if you're putting out these scores.
Come on, these scores are just dumb and can't be taken seriously.
The backpacks are from his highschool years. One could say his webbing formula has changed quite a bit over time (e.g. now it dissolves whereas years ago it didn't).
Still doesn't make sense that Spidey has goons dangling from a Skyscraper then. Can never be sure whether cops get there in time to pull them in before the webs dissolve.
Got a story theory based on a very interesting piece of information the previews mentioned.
Peter has a mentor, but they won't reveal who it is. I think it's none other than Otto Octavius, better known as Doctor Octopus.
Peter's working at a lab, right? So it would have to be a scientist who's even smarter than him. Ock fits the bill perfectly. Even better, however, is that it fits the E3 trailer as well. The mysterious sixth villain is gonna be Doc Ock, and that's why Peter is shocked to see him because it's his mentor.
At first I got excited at the mention of a mentor because I thought maybe it would be Tony Stark, but I doubt they'd bring in another hero for their first Spider-Man game. Plus, no indication so far that any would show up outside of Easter Eggs. Doc Ock, on the other hand, is likely due to the Sinister Six and the sound effects heard at the end of the trailer.
Plus, I don't want Tony Stark in this game, lol.
Doc Ock was leaked as the sixth villain in an interview.
While this is far from the first Spider-Man game (there have been dozens over the years ranging from "pretty good" to "barely playable") Insomniac's version is, hands down, the best translation of the hero's powers from page or screen to gameplay. The feeling of swinging through New York's towering concrete jungle is so perfectly captured, so satisfying, that if the game were solely comprised of acrobatically soaring through the air in long arcs it would still warrant paying full price.
It feels thrilling, and then there are little things you can do like lean in different directions to swing more casually around buildings and hold R2 to run right up the side of a skyscraper. It captures the joy Spider-Man feels simply being Spider-Man, with little twists and flourishes punctuating every single leap forward.
There's a lot going on here, from traversal to combat and everything in between. The swinging – undoubtedly the most important aspect of any Spider-Man game – feels slick and satisfying; you can get about on a basic level with the R2 button, but leaping out at the apex of each swing and adding in little momentum boosting zip dashes is the secret to getting real speed. It's rhythmic in a really entertaining way, and there's clearly a skill-based element to it even though it's very accessible.
It's easy to tune out the opening tutorial mission, because of how vast the city of New York looks and feels. But it doesn't truly feel like a playground until Spidey starts swinging for the first time. The locomotion is incredibly fluid, with Spidey able to swing, runs up walls, and boost forward with a slick smoothness that hasn't been present in Spider-Man games in years.
Even after seeing the first act, at the end of my play session, I felt like I was just scratching the surface of what this game has to offer. The big takeaways: The thrill of webswinging doesn't go away. I doubt I'll ever take the fast travel system given just how much fun it is to move through the city.
To get it out of the way before we dive in: after an extended demo of the first hour of Insomniac's upcoming Spider-Man game for PS4, yes, the swinging is still that good.
From my brief time with the game, most of the various pieces of gameplay that make up Spider-Man are solid. Open-world exploration is, thanks to that swinging, a total joy
But even if the pieces don't end up coming together in a coherent whole in the final game, Spider-Man still looks like a blast to play. The web-slinging is that good
The action seamlessly moves from cutscene to putting me in control, and suddenly I'm the one hooking web in the sky, soaring between skyscrapers, running up red brick buildings and generally having the time of my life. What's additionally amazing is that you instantly feel like a superhero
Insomniac's done a marvellous job reminding those of us with enough grey hairs of how that felt in the early 00s – well, how we remember it, at least. It's all about momentum, and Spidey rarely came to a screeching halt in my few hours of play; once traversal is second nature, I've no doubt you'll have an unnerving grin tattooed on your face like one of Spidey's caricaturish nemeses explaining their plot to take over the world – maniacal laughter may occur if there's any funny glitches.
I think they've said a couple of times that they were looking into it. I wouldn't understand why it can't be an option though, it doesn't make sense to not have it.
I remember the days of the EGM Show where he would talk about how he was gonna audition for the Bachelor. Man he sure came a long way and now he's Creative Director of one of my most anticipated games of the year.