After the most recent patch for 'Slime-San', finally including all the DLCs and the content from the PC version, I started with a new save file.
What a weird game 'Slime-San', I still can't decide if it's a game that I love or I hate.
I love its wildness and how it seems to throw to the player every platforming mechanic used in any indie platformer in the last decade.
It's like a compilation or crazy mega-mix of the things that the indie platformer layout has achieved since 'Super Meat Boy'. Including the Pico 8 version of 'Celeste' as a major influence.
But at the same time, while I love the weird art style, the ambition, the creativity... I'm in the second world and I haven't find a single level with the same quality in its design as 'The End is Nigh', 'Celeste', 'Super Meat Boy' or some of the finest and smarter creations in 'N++'.
It's also an exhausting game.
The most fun thing is trying to achieve every trophy, by speedrunning the levels. The developer has put a lot of effort in designing smart shortcuts in every level, really testing your skills. Trying to achieve the time trophies in each level, is when in my opinion 'Slime-San' really shows the great talent, love and care put in its design.
But at the same time, because every level has 4 different screens, and some of them are relying in moving platforms in which you will need to wait, it's not an experience as frantic or satisfactory as to try to speedrun each level in 'Super Meat Boy'.
Also, coming from the diagonal dash movement in 'Celeste' this year, I'm really having a hard time getting used to the dash movement in 'Slime-San', using 4 fixed directions.
I love/hate 'Slime-San'.
And I suppose that I'm fine with this.
Maybe, thanks to all its small imperfections, it has resulted in a game with its own personality.
Yeah, it's a great game, but "exhausting" is a good word to describe it. I usually can't play more than a few levels at a time.