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MHWilliams

Member
Oct 25, 2017
10,473
That's neat. Hope there's more depth with the unlockable moves. I did catch a glimpse of some sort of "Attack off the wall" type thing in one of the videos that said it was good for multiple enemies. So maybe there's way more under the hood going on than we've seen.

Yeah, that's a standard move. Dodge towards a wall and then hit attack to do an Off the Wall strike.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
You cant have a scene as awesome as that without qte, thats the problem.
And im fine with it
I mean I'm fine with this looking at the GIF because that's all I can do right now. Once we're playing it I think it'll inevitably "feel cheap" when it goes from having perfectly playable segments that suddenly transition into "huh, where goes my controls? Oh, another QTE sequence..." where no matter how impressive it looks there'll be that weird dichotomy of the game going from super playable and in the player's hands to being very rigid and automated.
 

Deleted member 2595

Account closed at user request
Banned
Oct 25, 2017
5,475
Yeh... I'm officially out. Not for me.

If it reviews well I might check it out some time down the line when it's cheaper.
Lol. Many games have done 'towers' absolutely fine. It's not an inherently flawed design, it was just overused painfully by Ubisoft (among many other highly repetitive design decisions).
 

galv

Avenger
Oct 25, 2017
2,048
QTEs are fine, I prefer having cinematic QTEs rather than not having any cinematic moments.

Too many people are trying to find negatives in things like outposts, towers, collectibles, qtes and stuff when really none of that matters. It doesn't matter because you get to play as Spider-Man and no other game lets you do that.
 
Oct 25, 2017
11,481
As longs as the core mechanics are fun, I don't mind QTEs for some of the crazier cinematic moments. Some of my fave games are rife with them, like Resi 4 and Bayonetta.
 

Terraforce

One Winged Slayer
The Fallen
Oct 27, 2017
18,917
Sorry dude, dunno what to tell you. That's obviously a cinematic lol.
The last bit was obviously cutscene, but the initial part he's literally doing basic ass web swinging. You're the one who I guess just hasn't seen anything with "cinematic" presentation if you think something as basic as web swinging must entail a cutscene.
 

Much

The Gif That Keeps on Giffing
Member
Feb 24, 2018
6,067
You cant have a scene as awesome as that without qte, thats the problem.
And im fine with it

Glad to hear people are reasonable with this sort of stuff. Some complain about QTE as if it's something dreadful. It looks great! :)

z07j046.gif
 

ckareset

Attempted to circumvent ban with an alt account
Banned
Feb 2, 2018
4,977
I dont have a problem with towers, that said the 2d icons and lights cluttering up the beautiful screen are very off putting. Do they disappear when you jump off the tower?
 

Deleted member 2595

Account closed at user request
Banned
Oct 25, 2017
5,475
I mean I'm fine with this looking at the GIF because that's all I can do right now. Once we're playing it I think it'll inevitably "feel cheap" when it goes from having perfectly playable segments that suddenly transition into "huh, where goes my controls? Oh, another QTE sequence..." where no matter how impressive it looks there'll be that weird dichotomy of the game going from super playable and in the player's hands to being very rigid and automated.
Someone who played the game literally just said they did 2 QTEs in 4 hours of gameplay
 

texhnolyze

Member
Oct 25, 2017
23,193
Indonesia
Are you talking about the puzzle solving? Because Zelda did the same thing with some towers requiring you to solve a puzzle to be able to get on them, since the base was covered in those deadly thorns.
No. In the regular tower system, various kinds of points of interest will be automatically revealed on your map. In BOTW that is not the case, you have to manually search the point of interest and mark them if you wish. Thus you won't have your map cluttered with icons. That thing is so off-putting as your actions will be guided by those icons, without you realizing it.

I like my map clean in my open world games. If we can actually hide the icons, that would be great though.

didn't the legend of zelda breath of wild, one of the most acclaimed games of all time, had these "Ubisoft towers"?
You certainly haven't played it.
 

NediarPT88

Member
Oct 29, 2017
15,158
ppm3vUU.gif


Sure, it's a QTE, but damn it's impressive looking. How else can you do this without a QTE but need player input? I'm damn impressed. :P

Personally I dislike when the game asks me to mash buttons like that in QTE. God of War had a option in settings so you can just hold the button instead of mashing it, which was a pleasant surprise.

Any chance there's also a option like that in this game jstevenson? If not that's fine too, it's just a minor complaint.
 

DrBo42

Avenger
Oct 25, 2017
3,760
The last bit was obviously cutscene, but the initial part he's literally doing basic ass web swinging. You're the one who I guess just hasn't seen anything with "cinematic" presentation if you think something as basic as web swinging must entail a cutscene.
Web swinging in a tight camera zoom? Just stop. It's all from part of a longer cutscene.
 

ckareset

Attempted to circumvent ban with an alt account
Banned
Feb 2, 2018
4,977
Personally I dislike when the game asks me to mash buttons like that in QTE. God of War had a option in settings so you can just hold the button instead of mashing it, which was a pleasant surprise.

Any chance there's also a option like that in this game jstevenson? If not that's fine too, it's just a minor complaint.
Yes, this was confirmed to be an accessibility option on twitter.
 

Terraforce

One Winged Slayer
The Fallen
Oct 27, 2017
18,917
Web swinging in a tight camera zoom? Just stop. It's all from part of a longer cutscene.
Changing camera angles inherently means it must be a cutscene? The one that needs to stop is you lmao. That's such a basic feature in contemporary games it's not even funny.
 

jstevenson

Developer at Insomniac Games
Verified
Oct 25, 2017
2,042
Burbank CA
Personally I dislike when the game asks me to mash buttons like that in QTE. God of War had a option in settings so you can just hold the button instead of mashing it, which was a pleasant surprise.

Any chance there's also a option like that in this game jstevenson? If not that's fine too, it's just a minor complaint.

stay tuned on that front, we were looking at it but I need to check with folks when I'm back in LA
 

bombshell

Banned
Oct 27, 2017
2,927
Denmark
I wish the ground combat had more going on in these videos. Something about it looks like it's missing something. Do the launcher, web zip punch, slide under armored enemies or baton bros, L1+R1 random shit lying around, takedown special. I think I'm wanting more interaction when multiple enemies are there. Like perfect dodging doing something unique in melee or something where you vault off a guy and transition into something flashy used on the guy next to him etc. Feels very "Okay guys, one at a time."

These previews are all from the beginning 2-3 hours of the game. I assume we'll be unlocking combat moves way into the game, so what we see here is just the most basic.
 

HStallion

Banned
Oct 25, 2017
62,262
It's not minor to me. I'm bored of formulaic open world games and this seems to tick a lot of those boxes along with QTE's and batman style combat. I came into this thread hoping to read something that might change my mind like what happened with God of War (intitially I wasn't interested in it based on what I'd seen) but that's not been the case.

It's just a personal preference thing based on what I look for in games at the moment. If at some point down the line I'm in the mood for something like this then I'll get it.

Sounds like you should actually keep reading instead of harping on a single negative comment that in of itself seems rather overblown. For example most don't compare the combat to Arkham games but those of the character action genre such as DMC or NG.
 

Servbot24

The Fallen
Oct 25, 2017
43,164
In a move that took me completely by surprise, Spider-Man incorporates the archaic mechanic of tower reveals, that is, points of interest that you have to find, travel to, and solve a puzzle at in order to reveal a map of the immediate area, as well as the locations of other points of interests like side missions, challenges, collectables, and Far Cry-style outposts.
This is what I was afraid of. I don't really want an icon fest of templated side missions.
 

HStallion

Banned
Oct 25, 2017
62,262
My quote (from The Verge's preview btw) doesn't even address the towers thing. :|

I'm just concerned (<- not a slur word btw, idk what's the big deal about being it here) about how well they will balance the fun between the free-roam segments (that simply looks amazingly fun, there's no way around that) in the open world and the more linear story missions. And how well integrated those will be.

Another quote from The Verge addressing that:

This comment fromt he Verge seems rather off the mark considering Horizon Zero Dawn had very similar mission structure and design to a lot of open world games.
 

MHWilliams

Member
Oct 25, 2017
10,473
That's good to hear. So what's your take on it as someone that's played it? Enough depth and amount of options going on with the combat?
It's pretty fast and fancy free.

As you unlock more moves and gadgets, the game throws more enemy types and group combinations at you to keep you on your toes. From what I've played, I'd say combat will have more variety the farther you are in the game.
 

vypek

Member
Oct 25, 2017
12,567
These sound great.

I just want to pre-order the collector's edition. Still not able to.
 

orochi91

Member
Oct 26, 2017
9,824
Canada
My quote (from The Verge's preview btw) doesn't even address the towers thing. :|

I'm just concerned (<- not a slur word btw, idk what's the big deal about being it here) about how well they will balance the fun between the free-roam segments (that simply looks amazingly fun, there's no way around that) in the open world and the more linear story missions. And how well integrated those will be.

Another quote from The Verge addressing that:
Ah, I see what you mean; yea, that's a fair point.

Although, it should be noted that these previews only had access to the first couple hours of the game; I can't imagine Verge would have had enough time to determine how alive and integrated the Spider-Man's open world is.
 

Terraforce

One Winged Slayer
The Fallen
Oct 27, 2017
18,917
This comment fromt he Verge seems rather off the mark considering Horizon Zero Dawn had very similar mission structure and design to a lot of open world games.
Yeah, at first I wondered how reviewers would take certain aspects of Spider-Man, but if Horizon can get an 89 MC with all of its generic open world qualities, surely this game can get in that same ballpark.
 

jstevenson

Developer at Insomniac Games
Verified
Oct 25, 2017
2,042
Burbank CA
Ah, I see what you mean; yea, that's a fair point.

Although, it should be noted that these previews only had access to the first couple hours of the game; I can't imagine Verge would have had enough time to determine how alive and integrated the Spider-Man's open world is.

The vast majority of open world stuff doesn't even unlock or appear in the first 3 hours
 

Humam

Member
Oct 25, 2017
731
The fact that the 25 suits have unique abilities makes them more impressive. I need it now!!!
 

Yerffej

Prophet of Regret
Member
Oct 25, 2017
23,575
His backpacks are webbed up in spots since high school? Make your shit biodegradable, Peter. Half of New York must look like your jizzed up playground.
 

pswii60

Member
Oct 27, 2017
26,679
The Milky Way
This comment fromt he Verge seems rather off the mark considering Horizon Zero Dawn had very similar mission structure and design to a lot of open world games.
Yeah I don't understand how Spider-Man differs from HZD at all in this regard - or any open-world game. They're all the same, with their follow the marker stuff, it's partly why I'm not a big fan. So I didn't get that comment.

But at least with Spider-Man you'll get to do some fun swinging on the way to the marker though, rather than the tedious traversal of other open world games.
 

HStallion

Banned
Oct 25, 2017
62,262
I mean I'm fine with this looking at the GIF because that's all I can do right now. Once we're playing it I think it'll inevitably "feel cheap" when it goes from having perfectly playable segments that suddenly transition into "huh, where goes my controls? Oh, another QTE sequence..." where no matter how impressive it looks there'll be that weird dichotomy of the game going from super playable and in the player's hands to being very rigid and automated.

Some of the best games ever made have had QTE's. Its not having QTEs that is a problem its overdoing them or sticking them in places that aren't needed or ehanced by them or just making them plain unfun/super hard.

Metal Gear Rising was renowend for its character action gameplay, incredible boss fights and so on. It also had a lot of QTE's and they often came either in a very dramatic moment in the battle to enhance said moment or came as the bat shit crazy climax where Raiden did something insane to add the cherry on top of the action and violence sundae. Resident Evil 4 was often the same way where QTE's were placed into gameplay sections or moves that were only made that much better.
 

B00T

One Winged Slayer
Member
Oct 25, 2017
2,650
I need this in the worst way.

Time to replay a lot of the old Spider Man games I had as a kid in a failed urge to scratch this itch lol.