How's the Titan Quest port? Really tempted to pick it up!
I just played it for a solid 60-90 minutes and enjoyed my time with it so far. I'd imagine people's attitude's will vary based on their experience with the game prior to this port. I have it on Steam, and decided to wait to play more on the Switch, so this is really my first go with it past a few minutes.
Visually I'm pretty impressed with how functional and grounded it is for a Switch port. The resolution docked is solid, and no frame skips from what I'm seeing. There's a quick zoom feature which helps detail action sequences or loot, with no slowdown whatsoever. I also am pretty impressed that it looks like AA is being used for a fairly clean overall image. Sound quality is nice, and this feels pretty functional so far.
Negatives being, I'm not finding any key rebinding options, which is shitty, and I would imagine the UI is tiny in handheld, as reviews have stated.
I'd say, if you like the game, and have experience with it, you'd most likely find this port functional and snappy. It's certainly not as polished an experience as Diablo 3, but given the age, I'll forgive it for being a port, rather than a reinvention of the game it's based on.
I'd love to remove that "snap to enemy" feature Eurogamer mentioned, but I'd imagine that's not exclusive to the Switch version.
I got this for $26 from Amazon late last year, but if I could buy it from Best Buy with discount, for $32 I'd still pick it up as well.
Any questions, feel free to ask.
Oh, and I have no idea if the latest DLC is included, I've read from other sources it's not, but I have no idea at this point.
It has all the myriad gameplay problems that lead to savage reviews on PS4/XB1 plus the additional issues of being on a weaker platform with text and UI that does not account for the handheld screen size and is unadjustable.
Oh, and it's $40 on Switch despite launching at $30 on every other platform.
From Eurogamer's review:
Though the developer insists the game's been refined by "countless" patches - including "ten years' worth of community fixes", as well as a "tailor made UI and controls for a perfect ARPG experience using a gamepad" - many of the complaints that dogged the console port persist here, too. It certainly doesn't feel as though the UI has been redesigned, which means anything that requires precision - from targeting attacks to collecting loot - is clumsy and ineffective. Whilst one-on-one it's never too detrimental, find yourself swarmed by enemies - which will happen all the time, of course - and often the auto-targeting system settles on an enemy 30 feet away without registering the bastard currently hammering at your head. You can design, and quickly switch between, two combat loadouts - a fabulous feature given you'll frequently shift between long- and close-range fights - and knock back potions to speed up your regenerating health, but in the heat of the scrum, it's easy to lose not just your enemy but also your own avatar.
And everything's so, so much worse should you attempt to play undocked. Even those kicking back to play on a 42-inch TV are going to struggle to read the text and manage their inventory. Undocked - which squeezes Titan Quest's huge world and dire interface into Switch's 6-inch screen - it's nigh on impossible.
----
Whilst the Joy-Cons are perfunctory at best, the clumsy control scheme is easier to manage with a Pro Controller, but even then, I found myself accidentally purging the wrong loot, or unnecessarily wasting potions. And the inventory menu is criminally small, not to mention almost entirely unexplained - and there's just too much vying for space in that tiny screen to work it out for yourself in lieu of a basic tutorial.
https://www.eurogamer.net/articles/...review-not-all-switch-ports-are-created-equal
The fact that it is such a woeful experience in handheld basically kills any interest I personally have. Handheld was the main draw for me.
If you want Titan Quest on the go you can grab the decent DotEmu port for Android and iOS for $9
I really don't fathom the passion you have for crapping on this particular port, considering you've decided to pass on it, and don't have first hand experience with it, I assume. It's maybe not perfect, but I'd wager that fans of Titan Quest would either find it genuinely competent, or fall into the camp of multiple issues standing in the way of a purchase/not wanting to settle.
The raise in price really shouldn't be a factor, as in compared to phone versions or steam, not the b.s. Switch Tax, which is entirely absurd on THQ's part. That said, it's portable, and those versions aren't. That doesn't justify the extra cost at all, but it does perhaps weigh differently for people looking for a solid ARPG from years past Tha t can be played anywhere, anytime.
That said, I'm excited for Victor Vran more than this, but that's a bit due more to Titan Quest being an older, less modern game production wise. So far, this game is just about what I expected, and it genuinely doesn't deserve the ire and disdain I've been reading on here, and from other sources.
It feels genuinely competent to me, so far....